My Elec/Psi feels weak...
Some of your stuff seems a little oddly slotted to me, but mine is a fair bit smaller.
A few examples:
Pyschic shockwave doesn't have damage slot
Boxing is slotted but it seems you skipped a lot of your single target attacks if you were just looking for mules it seems you could slot the +3 def in hoarfrost, drop boxing/tough and weave and toss a lotg in stealth to give you some more powers to play with.
Jolting chain is slotted for damage
Conductive Aura isn't slotted for draining
There doesn't seem to be much recharge in drain psyche.
Not sure if you the problem is what you're fighting, if it's killing you or its taking too long to kill. There's some things that just won't be very friendly to your main mitigation, ie nemesis, arach lieuts. But at your level I'd imagine you should be a machine of aoe destruction.
Edit: Since I'm not amazing and high level on my elec/psi to try to share his tentative build I thought I'd offer you a link where people are discussing various builds
http://boards.cityofheroes.com/showthread.php?t=255982
Slot conductive aura and jolting chain for end mod. Sapping is going to be a big part of your survivability. CA gives you barely any healing, and JC does crap damage. A good plan for surviving is to use the sleep patch, jump in with CA and drain psyche, and use JC on a boss. Everyone will be out of end quickly, then you can do whatever you want to them.
Slot conductive aura and jolting chain for end mod. Sapping is going to be a big part of your survivability. CA gives you barely any healing, and JC does crap damage. A good plan for surviving is to use the sleep patch, jump in with CA and drain psyche, and use JC on a boss. Everyone will be out of end quickly, then you can do whatever you want to them.
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You can proc out jolting chain if you felt the need. I run an elec/psi and she is a total monster, soloing +2/8 at 5(1). Even without incarnate junk, she can still hold her own at 0/6 - 0/8 from the 30s to the top.
CA should definitely frankenslot between heal and endmod. It is one of your major sappers in melee range (where you should live all the time), and not boosting its endmod means it takes longer to contain threats against you. Why take probe if not taking tkthrust? Sure, it does kb, but if you are fighting anything of note, its res to your kb anyway. Besides, it's a. a good finisher, and b. its good for agro management (chuck the most irritating mob away from you in melee till you can hold/immob it.
I totally do not know what you are trying to go for with your build. You may want to go back to the drawing board and rethink how you are doing things. If you are going with ice armor, you might as well maximize your s/l def. Picking up weave is a waste of time, since its a drain on end and can easily be countered with better slotting. My build has no boxing, tough, or weave, runs 50% s/l, permahasten/permadom, and perma dp.
Frankenslotting DP between endmod/heal works better than just the 3 heal you have, since with weave/tough running, you will have that extra end drain. Restoring from dom is great, but its not available to restore end all the time. You may find that, esp with elec/psi, that you are burning end at a prodigious rate just with the rech you have at perma.
Keep in mind that you will have at minimum +60% acc. Based on this, you may find it better to swap an acc out of each power and replace it with something that provides more end redux, more damage, or more rech.
tl;dr: Think you could do better, take a larger view to your dom, not just rech rech rech.
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Hew in drag baby
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
My name: Level 50 Natural Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Tesla Cage
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Psionic Dart- (A) Decimation - Accuracy/Damage
- (5) Decimation - Damage/Endurance
- (7) Decimation - Damage/Recharge
- (7) Decimation - Accuracy/Endurance/Recharge
- (9) Decimation - Accuracy/Damage/Recharge
Level 2: Chain Fences- (A) Gravitational Anchor - Immobilize
- (37) Gravitational Anchor - Immobilize/Recharge
- (37) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (40) Gravitational Anchor - Accuracy/Recharge
- (40) Gravitational Anchor - Immobilize/Endurance
Level 4: Mind Probe- (A) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Endurance
Level 6: Jolting Chain- (A) Decimation - Accuracy/Damage
- (46) Decimation - Damage/Endurance
- (46) Decimation - Damage/Recharge
- (46) Decimation - Accuracy/Endurance/Recharge
- (48) Decimation - Accuracy/Damage/Recharge
Level 8: Conductive Aura- (A) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Heal
- (43) Doctored Wounds - Endurance/Recharge
- (43) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance/Recharge
Level 10: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
Level 12: Static Field- (A) Fortunata Hypnosis - Sleep
- (13) Fortunata Hypnosis - Sleep/Recharge
- (13) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (15) Fortunata Hypnosis - Accuracy/Recharge
- (29) Fortunata Hypnosis - Sleep/Endurance
Level 14: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (15) Luck of the Gambler - Defense
Level 16: Hasten- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (17) Recharge Reduction IO
Level 18: Tactics- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (23) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Drain Psyche- (A) Touch of the Nictus - Healing
- (33) Touch of the Nictus - Accuracy/Healing
- (34) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
Level 22: Vengeance- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
Level 24: Paralyzing Blast- (A) Unbreakable Constraint - Hold
- (25) Unbreakable Constraint - Hold/Recharge
- (25) Unbreakable Constraint - Accuracy/Hold/Recharge
- (27) Unbreakable Constraint - Accuracy/Recharge
- (27) Unbreakable Constraint - Endurance/Hold
Level 26: Synaptic Overload- (A) Coercive Persuasion - Contagious Confusion
- (29) Coercive Persuasion - Confused/Recharge
- (31) Coercive Persuasion - Confused/Endurance
- (31) Coercive Persuasion - Accuracy/Confused/Recharge
- (31) Coercive Persuasion - Accuracy/Recharge
Level 28: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Endurance/Recharge
- (50) Kinetic Combat - Damage/Recharge
Level 30: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 32: Gremlins- (A) Expedient Reinforcement - Accuracy/Recharge
- (36) Expedient Reinforcement - Accuracy/Damage
- (36) Expedient Reinforcement - Damage/Endurance
- (37) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 35: Weave- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
Level 38: Psychic Shockwave- (A) Absolute Amazement - Stun
- (39) Absolute Amazement - Stun/Recharge
- (39) Absolute Amazement - Accuracy/Stun/Recharge
- (39) Absolute Amazement - Accuracy/Recharge
- (40) Absolute Amazement - Endurance/Stun
Level 41: Sleet- (A) Positron's Blast - Accuracy/Damage
- (42) Positron's Blast - Damage/Endurance
- (42) Positron's Blast - Damage/Recharge
- (42) Positron's Blast - Damage/Range
- (43) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Frozen Armor- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense
Level 47: Ice Storm- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Hoarfrost[list][*] (A) Recharge Reduction[color=#8BAFF1]Level 1: Brawl
- (A) Empty
Level 1: DominationLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: StaminaThat is my build except I have the Superior Ascendency IO's in. I can only do +4/0 missions right and even on some of those I get beat up on.
My cycle is Synaptic Overload to spread confusion, Pop off Paralyzing Blast, jump in hit Drain Psyche then Psychic Shockwave, Sleet and Ice Storm with a Chain Fences to keep them in.
I feel like I'm missing something to make myself stronger.