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Posts
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Joined
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Quote:I think trying to turn a controller into a brute is going to leave you very disappointed. With seeds and carrion creepers most of your defense is going to be a waste, and it looks like you underslotted your attacks and controls chasing that defense.I usually run brutes and I'm used to ridiculously high defense and resistance. So I decided to take a swing at a build and the one I've made is better than a lot I've seen.
BUT I'M LOOKING FOR BETTER.
I'm curious what your strategy is while fighting. -
If your main goal is to survive large numbers of baddies I would reccomend going willpower/fire or something else that is not fire shields. Fire is good, but it does give up some survivability for more damage.
If you still want fire, sometimes it is easier to google fire/fire tank CoH and let google bring you back to the right page here. The forum search is not very good IMO. -
Quote:What's wrong with the rest of the feedback he gave? I can't open the build right now, but everything he said sounds reasonable.Thank you SO MUCH for your constructive criticism. Your insightful comment of meh, just gives me so much to work with.
I thought the purpose of this forum was to ask for help. Instead what I got was sarcasm. If your intent was to help, you have a really bad way of showing it. -
I agree with THB a little bit, even though I think he always goes about things in the worst possible way. I don't agree that there is a right and wrong way to build, and if there is, 99.9% of my own builds are not the right way. I still make them work. There are ways to get better results out of powersets, and ways that miss opportunities. Then a whole range of levels of success in between.
That being said, the way that DP scales from "wrong" to "right" does indicate that it is somewhat broken. I only have 1 /mm blaster at a low level, so I will have to use my doms as examples. I think the general idea still applies.
I have a plant/psy/fire dom that just owns the game. No purples/pvp IOs, and still walks through +4x8 missions almost like they are nothing. Ive been on a pug where someone asked the tank where to go next and he replied "I dunno, I'm just following [my dom]." The combo is just ridiculous and OP.
Because of this I rolled an elec/psy/ice dom, thinking that DP would carry my build again. It did not. Turns out seeds of confusion+carrion creepers+drain psyche=tankinator, but drain psyche without an extremely good distraction (or in THBs case softcapped defense) is just meh. I built both toons with similar levels of investment, and I assume I play them both with the same level of skill.
Ive been thinking about this since the blaster changes were announced, and Im starting to think I wouldn't mind seeing the top of DP brought down a little in order to bring the bottom up. On SOs drain psyche is not that impressive, on a moderate build it is okay, and in certain fringe cases or extreme investments it is a god mode. So when THB says there is a "right way" to build with DP he is somewhat right, though that also shows that the power is in fact broken. There should be a smoother range of results with investment. -
Quote:True, bad choice of words on my part.Minor correction: the IOs don't "level up with you". They don't expire as the SOs do, but they have a set level of effectiveness that doesn't get any better or any worse. I mention this because there are Attuned enhancements such as the ATOs or the (real money) store-bought enhancements, which actually do level up with you.
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I usually start slotting sets anytime after level 30 if I like the toon enough. If you don't have the inf or aren't certain about IO-ing the toon, just slot the plain non-set IOs around 25-30 because they level up with you. If you have a little patience on the market you can craft plain IOs for pretty dang cheap.
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Quote:I'm not opposed to balancing the damage a bit (though I am one of those odd people that considers the knockback on my en/en to be an advantage), but what I'm saying is that the average noob doesn't need a huge chart telling them which sets are the most average. If someone is not slotting for maximum efficiency, then there are a nearly infinite number of slotting options that could be sucsessful. Besides the impossibility of actually providing that info, it wouldn't be necessary as a resource to players.You're absolutely right, and you're completely wrong.
Right now, people who like Energy as a concept are clearly at a disadvantage in terms of regular play as compared to people who like Fire as a concept. The people who like Energy are through no fault of their own empirically weaker than the Fire proponents. I don't think that should be the case. I think they shouldn't even have to worry about this if they don't want to and still be within a reasonable performance metric (10%-ish) of Fire Blast. -
Quote:The chart is to help uber min/maxers. For a build that is not concerned with squeezing every last bit of dps, a chart of this magnitude is not necessary. Just pick a powerset that fits a concept and slot it with whatever. It will kill things.Interesting stuff.
Not too seem rude or belittle the obvious effort you put in...but...you are comparing the absolute best case in all the sets. max slotting, huge rech, all damage boosts, AND perma to hit. Sure, great for those max situations..but how often are everyone of those conditions going to apply?
Not to mention, there is quite a big gap between a lvling up blaster..and the super IO'd to the max end game blaster (as there is with any build).
I just think a comparison and lower, average levels would help more. Well..maybe not more, but different people. -
Quote:Let's look at the cause and effect of this change...
Blasters are underpowered compared to other AT's. Blasters need help.
What is done to fix this? Offensive sets are improved across all appropriate AT's, having an arguably bigger impact on non-blasters.
How is this logical?
When word of this change first came out, my first thought was "I hope they actually buff blasters, not just blast sets." Guess I had a reason to worry.
I think they said somewhere that they would keep working on blasters until they are good. It makes sense to fix snipes (and then nukes) before fixing blasters as a whole. Once those changes are done, they can see what blasters still need. Doing that in reverse would be a bigger mess. -
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Quote:"Shout" is the T3 single target attack that will get its range boosted. Other than that you are right on.So I wanted to Ask.....since i am currently playing a Sonic Blast/Psionic Manipulation Blaster.
Ok so since sonic has no Sniper shot I assume the new sniper machanic will do nothing for that blast set...is that correct?
Also since the T3 power in sonic is a cone attack called Howl...i assume it wont get raised to 80 feet...is that correct?
And since Psionic Manipulation is felt to work as intended it wont be getting any enhancements either...is that correct?
so basicaly the blaster i am currently playing is working the way that Blasters should work right now...is that correct?
Sorry i just felt I had to ask.....
The devs will be making other changes to the sniper-less sets as necessary, but those changes haven't been defined in detail AFAIK. -
This. I highly doubt that any changes will ever be made to drain psyche to make it better. Yeah it requires hitting multiple enemies to be awesome, and takes forever to recharge. That is what keeps the awesomeness somewhat balanced.
If drain psyche were to add the simplicity and up-time of these new powers while losing its peak performance, it would really limit what my current characters are capable of when **** hits the fan. -
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I would straight up swap the slotting from fast healing <---> integration. Its not major, it only raises your regen by a couple percent and lowers then end cost of integration by .03 end/sec, but hey why not?
On MoG only slotting the Res/rech IO (and the LotG) by itself puts you at the cap for all resists. Maybe you could move one of those slots to gloom and 5 slot decimation for the same recharge bonus and more damage or put one on combat jumping to make up some of that AoE defense. MoG really only needs some recharge and the LotG.
Those are the only things I see that I would change, though really not necessary. -
Quote:I don't always take hasten, but with a secondary having a heal and a sapping/+def power I think the recharge is a good idea. On something like willpower I am happy with around 40-50% global recharge usually.Regarding this guy's build, I've never been a fan of Hasten (overhyped, and often an excuse for bad play), and I have never taken Fly on a melee character, I like SJ too much. Also, I usually take Body Mastery on my scrappers, mainly for Focused Accuracy, Conserve Power and Physical Perfection. I also agree with John, you want Quick Strike.
I feel like maybe I am the only one on these boards that considers body mastery to be kinda worthless. Physical perfection fully slotted gives you just barely enough endurance to cover the usage of focused accuracy (tactics seems just as good for less), and maybe +3 hp/sec. 3 slotting health with numinas including the proc adds nearly as much hp/sec as physical perfection 3 slotted. That is 1 whole power +2 slots equaling what can be done with just 2 slots somewhere else. Ive never had a build so needy of 3 hp/sec. For energy aura (fire, elec, regen, and WP) conserve power isn't necessary because of the end tools in the set already. Without a desire for laserbeam eyes, I cant see any reason for the rest of the set. Maybe I'm missing something, but body mastery just seems like a whole bunch of powers slots for very little return. -
Quote:Somehow I ended up with nearly 100 of those. From superpacks I guess, but I have plenty.Quick Note: I noticed a couple of Boosters being used, so I'm going to go into left field here on your build and assume that you have some level of access to them. I'm going to flex their use to maximize some slotting, and get more bang for your influential buck.
Quote:First thing off the bat: Why no Steadfast IO? The 3% +Defense IO is a nice easy push to your stats and makes bonus-hunting simpler. Adding that into an Auto power like Energy Protection is a good use for it.
Quote:On Quick Strike: You want this power. I know that doesn't sound like an argument, but let me give this example:
Using the slotting of Hecatomb (sans Damage IO), and Mako's Bite Proc...
--DPA Slotting for Concentrated Strike: 157.8
--Exact same Slotting for Quick Strike: 158.4
Quick Strike can put out the same level of damage-over-time that Concentrated Strike can, but without the drawback of being stuck in place for 3/s. This also is a big boon to Power Siphon as you have more active time using and building its bonus. I'd need a notebook to keep track of all the times I've lost a stack of PS because of Concentrated's animation time.
You want Quick Strike.
Following those same thoughts on Quick Strike, your T1/2/3 Attacks are quick, recharge fast, and allow you to cycle of Power Siphon in a heartbeat. Best way to abuse that is to top that Damage Sundae with Procs. Personally prefer the PvP Proc and a Mako's in both Body Blow/Smashing Blow, but a Touch of Death/Mako combo works too on a "budget".
Additionally, splitting the Scrapper ATO into 3's, and "Purple-Grading" them gives you 10% S/L Defense. Since you rely on this type, doing this manages to get you into the "iCap" of 59% pretty easily.
Anyway, not accounting for any atual incarnate abilities (BTW: Musculature!) here's what I did to it:
I haven't really looked much at incarnates for this one yet, I like to make sure the build will function without them before I take them into consideration.
Probably the musculature alpha, either the toxic or psi DoT for interface, and then vorpal or void judgement. That is about all I have semi-planned. -
As long as you do some damage to the enemy, you will get some of the xp when they are defeated. You will get less xp/enemy, but kill faster so you will get equivalent xp/min.
I recommend confusing everything possible. -
I think this build is alright, but I always like to let others point out mistakes before I start building.
Things to note:
I took and slotted web grenade for concept, so I'm kind of stuck with that even though there may be better ways to use that power slot.
The empty slot on repulsing torrent is for the new knockdown proc coming with the summer event. I may replace the posi as well depending on what else the set has.
Perma hasten is 10+ sec away, but I'm okay with that.
Anything else look funky?
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Lady Mactans: Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Body Blow- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Recharge
- (7) Crushing Impact - Accuracy/Damage/Endurance
- (9) Crushing Impact - Damage/Endurance/Recharge
- (43) Crushing Impact - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (3) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Superior Scrapper's Strike - Accuracy/Damage
- (9) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
- (11) Superior Scrapper's Strike - Damage/Recharge
- (11) Superior Scrapper's Strike - Accuracy/Damage/Recharge
- (13) Superior Scrapper's Strike - Damage/Endurance/Recharge
- (13) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Defense/Endurance
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Damage/Range
- (39) Positron's Blast - Accuracy/Damage/Endurance
- (48) Empty
- (A) Endurance Reduction IO
- (A) Aegis - Resistance
- (15) Aegis - Resistance/Endurance
- (17) Aegis - Resistance/Recharge
- (A) Freebird - +Stealth
- (A) Aegis - Resistance
- (23) Aegis - Resistance/Endurance
- (25) Aegis - Resistance/Recharge
- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (23) Obliteration - Accuracy/Damage/Recharge
- (25) Obliteration - Chance for Smashing Damage
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Defense
- (A) Accuracy IO
- (A) Aegis - Resistance
- (27) Aegis - Resistance/Endurance
- (27) Aegis - Resistance/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage
- (29) Thunderstrike - Damage/Endurance
- (29) Thunderstrike - Damage/Endurance/Recharge
- (31) Thunderstrike - Damage/Recharge
- (33) Thunderstrike - Accuracy/Damage/Recharge
- (33) Thunderstrike - Accuracy/Damage/Endurance
- (A) Doctored Wounds - Heal
- (33) Doctored Wounds - Recharge
- (34) Doctored Wounds - Heal/Recharge
- (34) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (37) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Efficacy Adaptor - EndMod/Recharge
- (42) Performance Shifter - EndMod/Recharge
- (42) Energy Manipulator - EndMod/Recharge
- (A) Recharge Reduction IO
- (40) Recharge Reduction IO
- (A) Enfeebled Operation - Accuracy/Recharge
- (46) Enfeebled Operation - Immobilize/Range
- (50) Enfeebled Operation - Accuracy/Endurance
- (50) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (50) Enfeebled Operation - Endurance/Immobilize
- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (45) Thunderstrike - Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Recharge
- (46) Thunderstrike - Accuracy/Damage/Endurance
- (46) Thunderstrike - Damage/Endurance/Recharge
- (A) Impeded Swiftness - Endurance/Recharge/Slow
- (48) Tempered Readiness - Endurance/Recharge/Slow
- (48) Pacing of the Turtle - Endurance/Recharge/Slow
- (A) Luck of the Gambler - Recharge Speed
- (A) Empty
Level 1: Prestige Power Dash- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (43) Miracle - +Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (42) Endurance Modification IO
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Depends who you are fighting. I ran through Maria Jenkins arc solo, and only struggled taking down marauder. Then I did the mission with siege, and I just could not kill him. An even con elite boss being difficult on a scrapper is pretty sad. I had to buy a tray full of red insps to take him down.
I love all the aoe and versatility on the set though.
Right now I'm working on getting a damage interface in to see if it will even that out a bit.
Edit* just realized I am in the brute forum. I don't know how brutes and scraps compare on this set, but I'm sure they would still struggle plenty against high smashing resistance. -
I want a lvl 30 (33 most likely) fire farmer so that whenever I am doing some type of farming/powerleveling/whatever I can hold on to the recipes that I might want to slot and sell the others.
I prefer to slot for lvl 30 for exemping reasons, though really I don't exemp that much. I just like staying semi-uber when I do.
As of right now I have a friend that is going to run a kin/ice defender locked at 33 with my staff/fire brute also at 33. Worst case scenario if it doesn't work out that well, we just turn xp back on and hit 50 real quick -
Quote:This.dont think most builds are built over night ..most of us here have high end builds but also been here since the start so money isnt as bad.
also to help make money use the market,tf's,hero merits from the ssa's/tip missions and hami raids . there are soo many ways to get money and the ones you need. nothing really is now now now unless you hoard like mad. if someone shows you a high end build and you like it. then make it a "work in progress".
Make running the first arc of SSA1 a weekly habit with each of your toons. You can pick up expensive recipes to slot, or you can sell 1 expensive recipe to buy 5 or 6 of the cheaper ones. Check the market to see what the going rates are before you spend your hero/vil merits to maintain maximum efficiency.
I have an enh storage table in my SG base that is dedicated to my current project toon. As the toon is leveling up, I use all of my toons for earning merits>recipes then store them in that table until the project toon is able to use them. By getting enhancements before you are able to slot them you can help avoid "buy it now" prices. If you play often, and put all of your own toons in your own group, it is possible to manage a solo super group base. -
Speculate eh?
I'm pretty sure I read this idea somewhere on these forums, but I would like to see ranged attacks get some type of piercing effect that ignores a portion of damage resistance/defense. The effect should be significantly higher for blasters than for other ranged ATs. This would allow blasters to have a good boost to damage against hard targets without making a swarm of minions more trivial.
Then of course give snipes the assassins strike treatment so that in battle they function as a usable high dpa attack, and outside of battle they are a proper snipe.
Synapse said that the recharge of nukes isn't being reduced, but what about the crash (after i24)? -
If _____ damage dealing AT can run a mission on X difficulty at a certain speed but a blaster can not, isnt it fair to say they are not balanced? The real question it seems like people are arguing now is "should the ATs be balanced?"
In my opinion, no. They all have different roles which can't necessarily be balanced on a spreadsheet. However the blasters main role is damage. At least, anything else they do is in small amounts. If they are doing less damage/time than any other AT, they are broken by definition. They shouldn't be "balanced," they should be turned into raging monsters of damage that leave the other ATs hanging their heads in shame. -
You are 1 over the cap on LotG + rech.
I would move the slot on combat jumping somewhere else.
Also the 2 slots on physical perfection are giving you +3 hp/sec. In my opinion physical perfection is a waste of a power on willpower. If you just really like it, it doesnt need slots.
You could use those slots to move the steadfast procs to tough, then slot something better in high pain tolerance.
You could afford to get rid of resurgence, WP tanks are pretty tough.
Just some thoughts on first glance, maybe someone else can give it a more in depth look. -
This makes me just giddy. I love knockback, and even slot for it, but having the control of making 1 power not knockback if I want to is just awesome.