Fire/Fire Blaster needs critique
Forgive me. But my first reaction is "meh".
Most of your fully slotted attacks have maxed-out damage. But endurance redux and recharge in most of them are... meh.
Are you going for Recharge? Defense? A mix of both?
It LOOKS like you're going for MaxHP, which isn't going to help you much (your a blaster for bob's sake).
Especially in solo/small team Incarnate content, you're not doing enough damage to kill stuff outright before it reaches you. You don't have enough defense (positional or otherwise) to defend when they shoot back.
Bonfire, if you're actually using it slotted that way, is going to get you disinvited from teams as you toss mobs all over the map. If you have access to the KB->KD Universal Damage proc, I'd slot Bonfire with 5 Positron's Blast (not the PB proc), and then slot the KB->KD proc as the 6th slot.
This will essentially give you an AoE knockdown field that runs for 45 seconds and (if you're building for monster recharge), can be made perma.
I'd go into it more now. But it's the 4th and I'm already late for a lunch date with Hyper's Momma. God help me!
I thought the purpose of this forum was to ask for help. Instead what I got was sarcasm. If your intent was to help, you have a really bad way of showing it.
Heal N Touch, lvl 50 Defender
Peaceful Touch, lvl 50 Peacebringer
Tender Touch, lvl 50 Tanker
Purr'n Touch, lvl 50 Scrapper
Magical Touch, lvl 50 Controller
Thank you SO MUCH for your constructive criticism. Your insightful comment of meh, just gives me so much to work with.
I thought the purpose of this forum was to ask for help. Instead what I got was sarcasm. If your intent was to help, you have a really bad way of showing it. |
Thank you SO MUCH for your constructive criticism. Your insightful comment of “meh”, just gives me so much to work with.
I thought the purpose of this forum was to ask for help. Instead what I got was sarcasm. If your intent was to help, you have a really bad way of showing it. |
"Meh", because, basically it's a build that's pulled in several directions and doing none of them particularly well. If that's offensive to you, especially after I asked you not to get offended by an honest reaction, I'm not sorry.
I wasn't more explicit because, on a holiday I was *gasp* looking forward to spending a little time with my mom and my nephew and nieces and I was running late.
This is why I asked you for clarification as to what the goals were for your build. I'm not psychic, so I don't know precisely what you had in mind when you were building.
I'm not saying your build it "wrong" or "bad" or "dumb". It's not. It's just not particularly outstanding in any given area and, depending on how you want to run it, you could realize MAJOR performance improvements in several areas with a few small changes.
As such, I would ask you to
- Bypass my "meh"
- Actually read the rest of my post
- Answer my queries as to the what you want to DO with the build
Hi,
I wanted to get some opinions on this build.
Thanks,
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Hot 2 Touch V5: Level 50 Natural Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Concealment
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
Level 1: Ring of Fire -- Immob-I(A)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(17)
Level 4: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(17), Dev'n-Hold%(19)
Level 6: Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(21), Hectmb-Dmg/EndRdx(50)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(50)
Level 10: Fire Sword Circle -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(33)
Level 12: Stealth -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21)
Level 14: Invisibility -- DefBuff-I(A)
Level 16: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23)
Level 18: Blaze -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(23), SBlastersW-Acc/Dmg/Rchg(25), SBlastersW-Acc/Dmg/EndRdx(25), SBlastersW-Acc/Dmg/EndRdx/Rchg(27), SBlastersW-Rchg/Dmg%(27)
Level 20: Fly -- Flight-I(A)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Combustion -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Acc/Dmg(39)
Level 26: Blazing Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(29), Dev'n-Acc/Dmg/Rchg(29), ExtrmM-Dmg/ActRdx/Rchg(31), ExtrmM-Dmg/EndRdx/Rchg(31), ExtrmM-Acc/Dmg(31)
Level 28: Consume -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(37), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(40)
Level 30: Rain of Fire -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46)
Level 32: Inferno -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(40), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Dmg/Rchg(48)
Level 35: Bonfire -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(36), KinCrsh-Rchg/KB(36), KinCrsh-Rechg/EndRdx(36), KinCrsh-Dmg/EndRdx/KB(37), KinCrsh-Acc/Dmg/KB(40)
Level 38: Char -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Acc/Dmg/Rchg(50)
Level 41: Fire Shield -- S'fstPrt-ResKB(A), TtmC'tng-ResDam(42), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/Rchg(42), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-EndRdx(43)
Level 44: Burn -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(46)
Level 47: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(48), ShldBrk-DefDeb/EndRdx/Rchg(48)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 1: Brawl -- Dmg-I(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Flight-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(33), Numna-Heal/EndRdx(34), Numna-Heal/EndRdx/Rchg(43)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
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Heal N Touch, lvl 50 Defender
Peaceful Touch, lvl 50 Peacebringer
Tender Touch, lvl 50 Tanker
Purr'n Touch, lvl 50 Scrapper
Magical Touch, lvl 50 Controller