Heal_n_Touch

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  1. Hi,

    Before I respect my brute, I wanted to know if anyine had any final suggestions.

    Thanks,

    Villain Plan by Mids' Villain Designer 1.958
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lawful Touch V3: Level 50 Natural Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Willpower
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Havoc Punch -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7)
    Level 1: High Pain Tolerance -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(7), ImpArm-ResDam(9), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam/EndRdx/Rchg(11), ImpArm-ResPsi(11)
    Level 2: Jacobs Ladder -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(13), Armgdn-Dmg/EndRdx(13), Armgdn-Acc/Dmg/Rchg(15), Armgdn-Acc/Rchg(15)
    Level 4: Mind Over Body -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam/Rchg(19), ImpArm-ResDam/EndRdx/Rchg(19)
    Level 6: Fast Healing -- Mrcl-Rcvry+(A), Mrcl-Heal/EndRdx(21), Mrcl-Heal(21), Mrcl-Heal/EndRdx/Rchg(43)
    Level 8: Thunder Strike -- SBrutesF-Acc/Dmg(A), SBrutesF-Dmg/Rchg(23), SBrutesF-Acc/Dmg/Rchg(23), SBrutesF-Acc/EndRdx/Rchg(25), SBrutesF-Acc/Dmg/EndRdx/Rchg(25), SBrutesF-Rech/Fury(27)
    Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(29)
    Level 12: Charged Brawl -- Mako-Dmg/EndRdx(A), Mako-Dmg/Rchg(31), Mako-Acc/Dmg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), P'ngS'Fest-Dmg/EndRdx(33), P'ngS'Fest-Dmg/Rchg(33)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(33), Numna-Heal/EndRdx/Rchg(34), Numna-EndRdx/Rchg(34), Mrcl-Heal/EndRdx(34), Mrcl-Heal(36)
    Level 18: Chain Induction -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(36), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(37), Hectmb-Dmg/EndRdx(37), Hectmb-Dam%(37)
    Level 20: Quick Recovery -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(39), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc(46)
    Level 22: Build Up -- RechRdx-I(A)
    Level 24: Taunt -- Taunt-I(A)
    Level 26: Hasten -- RechRdx-I(A)
    Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/EndRdx(40), LkGmblr-Def/Rchg(40)
    Level 30: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def(45)
    Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43)
    Level 35: Resurgence -- EndMod-I(A)
    Level 38: Strength of Will -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/Rchg(43)
    Level 41: Superior Conditioning -- EndMod-I(A)
    Level 44: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(46), Numna-Heal(46)
    Level 47: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Acc/Dmg/Rchg(50), Ragnrk-Acc/Rchg(50)
    Level 49: Focused Accuracy -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(50)
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Heal(A), Numna-Heal/Rchg(39), Numna-Regen/Rcvry+(45), Numna-Heal/EndRdx(48)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    ------------



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  2. Quote:
    Originally Posted by Hyperstrike View Post
    Forgive me. But my first reaction is "meh".
    Thank you SO MUCH for your constructive criticism. Your insightful comment of “meh”, just gives me so much to work with.

    I thought the purpose of this forum was to ask for help. Instead what I got was sarcasm. If your intent was to help, you have a really bad way of showing it.
  3. Hi,

    I wanted to get some opinions on this build.

    Thanks,


    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Hot 2 Touch V5: Level 50 Natural Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Concealment
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
    Level 1: Ring of Fire -- Immob-I(A)
    Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(3), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(17)
    Level 4: Flares -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(5), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(13), Dev'n-Acc/Dmg/EndRdx/Rchg(17), Dev'n-Hold%(19)
    Level 6: Fire Sword -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(11), Hectmb-Acc/Dmg/Rchg(19), Hectmb-Acc/Rchg(21), Hectmb-Dmg/EndRdx(50)
    Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(50)
    Level 10: Fire Sword Circle -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(33)
    Level 12: Stealth -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(21)
    Level 14: Invisibility -- DefBuff-I(A)
    Level 16: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23)
    Level 18: Blaze -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(23), SBlastersW-Acc/Dmg/Rchg(25), SBlastersW-Acc/Dmg/EndRdx(25), SBlastersW-Acc/Dmg/EndRdx/Rchg(27), SBlastersW-Rchg/Dmg%(27)
    Level 20: Fly -- Flight-I(A)
    Level 22: Hasten -- RechRdx-I(A)
    Level 24: Combustion -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Acc/Dmg(39)
    Level 26: Blazing Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(29), Dev'n-Acc/Dmg/Rchg(29), ExtrmM-Dmg/ActRdx/Rchg(31), ExtrmM-Dmg/EndRdx/Rchg(31), ExtrmM-Acc/Dmg(31)
    Level 28: Consume -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(37), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(40)
    Level 30: Rain of Fire -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46)
    Level 32: Inferno -- Sciroc-Dmg/EndRdx(A), Sciroc-Dmg/Rchg(40), C'ngBlow-Dmg/EndRdx(46), C'ngBlow-Dmg/Rchg(48)
    Level 35: Bonfire -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(36), KinCrsh-Rchg/KB(36), KinCrsh-Rechg/EndRdx(36), KinCrsh-Dmg/EndRdx/KB(37), KinCrsh-Acc/Dmg/KB(40)
    Level 38: Char -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(39), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(45), Dev'n-Acc/Dmg/Rchg(50)
    Level 41: Fire Shield -- S'fstPrt-ResKB(A), TtmC'tng-ResDam(42), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/Rchg(42), TtmC'tng-ResDam/EndRdx/Rchg(43), TtmC'tng-EndRdx(43)
    Level 44: Burn -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(46)
    Level 47: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(48), ShldBrk-DefDeb/EndRdx/Rchg(48)
    Level 49: Rise of the Phoenix -- RechRdx-I(A)
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Defiance
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 4: Swift -- Flight-I(A)
    Level 4: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(33), Numna-Heal/EndRdx(34), Numna-Heal/EndRdx/Rchg(43)
    Level 4: Hurdle -- Jump-I(A)
    Level 4: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
    ------------



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  4. Hi,

    I also posted in the Tanker Forum, before I noticed this one.

    I had some problems with this build when fighting carnies. I would like some additional improvement suggestions.

    Thanks,

    Hero Plan by Mids' Hero Designer 1.955
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Tender Touch V2: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam/EndRdx/Rchg(37), ResDam-I(46)
    Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(43)
    Level 2: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Dmg/EndRdx(43)
    Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Dam%(27)
    Level 6: Temp Invulnerability -- Aegis-Psi/Status(A), ImpArm-ResPsi(11), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx(34), ResDam-I(46)
    Level 8: Unyielding -- TtmC'tng-EndRdx(A), TtmC'tng-EndRdx/Rchg(13), TtmC'tng-ResDam(13), TtmC'tng-ResDam/EndRdx/Rchg(37), ResDam-I(50)
    Level 10: Resist Elements -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResKB(46)
    Level 12: Resist Energies -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(15), TtmC'tng-ResDam/Rchg(43)
    Level 14: Dull Pain -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/Rchg(17), Mrcl-Heal/EndRdx/Rchg(36)
    Level 16: Air Superiority -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(19), Acc-I(19), Dmg-I(27)
    Level 18: Invincibility -- S'dpty-Def(A), S'dpty-Def/EndRdx(21), GftotA-Def(21), GftotA-Def/EndRdx(36), S'dpty-Def/Rchg(40)
    Level 20: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dmg/EndRdx(36)
    Level 22: Hasten -- RechRdx-I(A)
    Level 24: Fly -- Frbd-Fly(A), Frbd-EndRdx(50)
    Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/Rchg(39)
    Level 28: Rage -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(37)
    Level 30: Taunt -- Taunt-I(A)
    Level 32: Unstoppable -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(34), Efficacy-EndMod/Rchg(34), Efficacy-Acc/Rchg(40)
    Level 35: Conserve Power -- Empty(A)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Dam%(40)
    Level 41: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(42), Numna-Heal/EndRdx(42), Numna-Heal/EndRdx/Rchg(42)
    Level 44: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(45)
    Level 47: Laser Beam Eyes -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/Rchg(48), Dev'n-Acc/Dmg(48), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(50)
    Level 49: Combat Jumping -- Empty(A)
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Heal-I(A), Heal-I(31), Heal-I(33)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33)
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    ------------



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  5. Heal_n_Touch

    Build Advice

    Quote:
    Originally Posted by Hyperstrike View Post
    [*]Active Resist (Temp Invuln, Unyielding, Tough (from Fighting Pool)): 4-slots of Reactive Armor
    1. Resist
    2. Resist/Endurance
    3. Resist/Recharge
    4. Resist/Endurance/Recharge
    [*]Passive Resist (Resist Physical Damage, Resist Energies, Resist Elements): 3-slots of Aegis
    1. Resist
    2. Resist/Endurance
    3. Resist/Recharge
    What are the advantages of Reactive Armour instead of Impervium Armour?

    Thanks
  6. Heal_n_Touch

    Build Advice

    Hi,

    I recently respected my Tank and was happy with the build until I started to fight carnies and found out that I was a squishy. I need to advise on what to fix.

    Thanks,


    Hero Plan by Mids' Hero Designer 1.955
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Tender Touch V2: Level 50 Natural Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam/EndRdx/Rchg(37), ResDam-I(46)
    Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(43)
    Level 2: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Dmg/EndRdx(43)
    Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Dam%(27)
    Level 6: Temp Invulnerability -- Aegis-Psi/Status(A), ImpArm-ResPsi(11), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx(34), ResDam-I(46)
    Level 8: Unyielding -- TtmC'tng-EndRdx(A), TtmC'tng-EndRdx/Rchg(13), TtmC'tng-ResDam(13), TtmC'tng-ResDam/EndRdx/Rchg(37), ResDam-I(50)
    Level 10: Resist Elements -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResKB(46)
    Level 12: Resist Energies -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(15), TtmC'tng-ResDam/Rchg(43)
    Level 14: Dull Pain -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/Rchg(17), Mrcl-Heal/EndRdx/Rchg(36)
    Level 16: Air Superiority -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(19), Acc-I(19), Dmg-I(27)
    Level 18: Invincibility -- S'dpty-Def(A), S'dpty-Def/EndRdx(21), GftotA-Def(21), GftotA-Def/EndRdx(36), S'dpty-Def/Rchg(40)
    Level 20: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dmg/EndRdx(36)
    Level 22: Hasten -- RechRdx-I(A)
    Level 24: Fly -- Frbd-Fly(A), Frbd-EndRdx(50)
    Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/Rchg(39)
    Level 28: Rage -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(37)
    Level 30: Taunt -- Taunt-I(A)
    Level 32: Unstoppable -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(34), Efficacy-EndMod/Rchg(34), Efficacy-Acc/Rchg(40)
    Level 35: Focused Accuracy -- Rec'dRet-Pcptn(A)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Dam%(40)
    Level 41: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(42), Numna-Heal/EndRdx(42), Numna-Heal/EndRdx/Rchg(42)
    Level 44: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(45)
    Level 47: Laser Beam Eyes -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/Rchg(48), Dev'n-Acc/Dmg(48), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(50)
    Level 49: Conserve Power -- RechRdx-I(A)
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Heal-I(A), Heal-I(31), Heal-I(33)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33)
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  7. Hopefully NCsoft got the message. They day a P2P program becomes REQUIRED for a paid subscription, is the day I will cancel my account and demand a refund.
  8. Hi,

    I am running out of room on my C: drive and would like to move the COH installation directory to another drive WITHOUT having to re-download the entire game.

    Any suggestions?

    Thanks
  9. How do you get the Trusting badge?

    The option to "Send the Malleus Mundi to MAGI" has not been one of my 5 choices. And I have run the tips multiple times.
  10. Hi,

    I have been using Citybinder for a long time because of the Speed on Demand. But the program has become very outdated and is not being updated. I noticed, the only thing I am really using is the Speed on Demand component.

    So, my question is there a program that will just generate the movement binds? Or a set of binds/macros that is easy to customize? Or even instructions on "How to" update the Citybinder files.

    I have looked in the forums and most links are out of date.

    Thanks,
    Heal n Touch
  11. Hi,

    I have been using Citybinder for a long time because of the Speed on Demand. But the program has become very outdated and is not being updated. I noticed, the only thing I am really using is the Speed on Demand component.

    So, my question is there a program that will just generate the movement binds? Or a set of binds/macros that is easy to customize? Or even instructions on "How to" update the Citybinder files.

    I have looked in the forums and most links are out of date.

    Thanks,
    Heal n Touch
  12. Heal_n_Touch

    Missing Beacons

    [ QUOTE ]
    [ QUOTE ]
    We don't know how much research is involved or how long datamining takes to make sure you earned it before the issue came up that caused people to lose the badges.

    [/ QUOTE ]
    I think that's the issue. If you're SG doesn't have the badge, that's the only data easily available. They would have to go through logs to see if it was awarded in the past. What if it was received 6 months ago? Would logs even be available?

    The exception here would be an SG that actually has the beacon installed. That PROVES they used to have the badge.

    [/ QUOTE ]

    I actually already had two teleporters installed with 4 of the missing beacons attached. I suggested they look in my base and at least give me those badges.

    You saw the reply.

    P.S. I have already wasted 2 hours and only have 9 of the missing badges.
  13. Heal_n_Touch

    Missing Beacons

    Moderator please read.

    I did not want to post this in the public forums, but support has not given me any choice.

    I had acquired ALL hero SG Beacons. I went to add new teleporters and discovered that I was missing all the beacons except for Pocket D and Rikti War Zone. I filed a bug report and heard nothing back for a few days.

    I then sent a petition about the problem and after numerous email exchanges here is the response I received.

    Response (GM Lloyd) 05/07/2009 11:20 AM
    Hello again,

    My ability to do that and help you in the way you want to be helped will take longer than it would for your supergroup to re-acquire the necessary badges for these Teleport Beacons. If it were otherwise, I would help you out. Sorry I can't be more helpful than this.

    Best,
    GM Lloyd
    City of Heroes Support Team

    In short, a release caused me a problem and I am being told that I need to waste my time re-acquiring badges I already had.

    Not my idea of good support.