NEED CRITIQUE - PvE - Tanker - Super Strength / Invulnerability - Mids' Build included


Heal_n_Touch

 

Posted

Hi,

I also posted in the Tanker Forum, before I noticed this one.

I had some problems with this build when fighting carnies. I would like some additional improvement suggestions.

Thanks,

Hero Plan by Mids' Hero Designer 1.955
http://www.cohplanner.com/

Click this DataLink to open the build!

Tender Touch V2: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam/EndRdx/Rchg(37), ResDam-I(46)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(43)
Level 2: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Dmg/EndRdx(43)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Dam%(27)
Level 6: Temp Invulnerability -- Aegis-Psi/Status(A), ImpArm-ResPsi(11), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx(34), ResDam-I(46)
Level 8: Unyielding -- TtmC'tng-EndRdx(A), TtmC'tng-EndRdx/Rchg(13), TtmC'tng-ResDam(13), TtmC'tng-ResDam/EndRdx/Rchg(37), ResDam-I(50)
Level 10: Resist Elements -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResKB(46)
Level 12: Resist Energies -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(15), TtmC'tng-ResDam/Rchg(43)
Level 14: Dull Pain -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/Rchg(17), Mrcl-Heal/EndRdx/Rchg(36)
Level 16: Air Superiority -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(19), Acc-I(19), Dmg-I(27)
Level 18: Invincibility -- S'dpty-Def(A), S'dpty-Def/EndRdx(21), GftotA-Def(21), GftotA-Def/EndRdx(36), S'dpty-Def/Rchg(40)
Level 20: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dmg/EndRdx(36)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Fly -- Frbd-Fly(A), Frbd-EndRdx(50)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/Rchg(39)
Level 28: Rage -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(37)
Level 30: Taunt -- Taunt-I(A)
Level 32: Unstoppable -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(34), Efficacy-EndMod/Rchg(34), Efficacy-Acc/Rchg(40)
Level 35: Conserve Power -- Empty(A)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Dam%(40)
Level 41: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(42), Numna-Heal/EndRdx(42), Numna-Heal/EndRdx/Rchg(42)
Level 44: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 47: Laser Beam Eyes -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/Rchg(48), Dev'n-Acc/Dmg(48), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(50)
Level 49: Combat Jumping -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Heal-I(A), Heal-I(31), Heal-I(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33)
Level 1: Brawl -- Dmg-I(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
------------



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Heal N Touch, lvl 50 Defender
Peaceful Touch, lvl 50 Peacebringer
Tender Touch, lvl 50 Tanker
Purr'n Touch, lvl 50 Scrapper
Magical Touch, lvl 50 Controller

 

Posted

You may wish to base your build on some samples that are floating around the forums. A good place to start is by checking Linea_Alba's sig links -- s/he has archived 100's of builds for a variety of playstyles.

As for Carnie's - that group is one of invulnerability's weaknesses. I'm guessing your referring the psy damage - it just happens to be one of your holes. Not much you can do purely with IO's.


Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.

 

Posted

Actually, you can do quite a bit with the Psi hole with IO's in Invuln. My Invlun/SS runs around with 32% defense and 33% resistance to Psi. Admittedly, that's not near the numbers of Dark Armor resistance levels or anything, but not bad considering Invuln starts out with 0 in both of those.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Zybron: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(11), ImpArm-EndRdx/Rchg(11), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam(13), ImpArm-ResPsi(15)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 6: Resist Elements -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-EndRdx/Rchg(19), ImpArm-ResDam/EndRdx/Rchg(19), ImpArm-ResDam(21), ImpArm-ResPsi(21)
Level 8: Unyielding -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(23), ImpArm-ResDam/Rchg(23), ImpArm-ResPsi(37), ImpArm-ResDam/EndRdx/Rchg(46), ImpArm-EndRdx/Rchg(50)
Level 10: Taunt -- Zinger-Dam%(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- SprngFt-EndRdx/Jump(A)
Level 16: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/Rchg(27), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-EndRdx/Rchg(43)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(36), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 26: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 28: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 32: Unstoppable -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(33), Aegis-Psi/Status(33)
Level 35: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(48)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), Numna-Heal(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 50: Cardiac Core Paragon
------------
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 19.75% Defense(Smashing)
  • 19.75% Defense(Lethal)
  • 9.44% Defense(Fire)
  • 9.44% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 18.5% Defense(Psionic)
  • 14.75% Defense(Melee)
  • 9.13% Defense(Ranged)
  • 12.88% Defense(AoE)
  • 11.25% Max End
  • 4% Enhancement(Heal)
  • 18% Enhancement(Accuracy)
  • 42.5% Enhancement(RechargeTime)
  • 5% SpeedFlying
  • 203.8 HP (10.88%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • MezResist(Held) 13.75%
  • MezResist(Immobilized) 9.35%
  • MezResist(Terrorized) 2.2%
  • 12.5% (0.21 End/sec) Recovery
  • 62% (4.84 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 33.63% Resistance(Psionic)
  • 5% SpeedRunning



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Save Paragon one more time! http://www.cohtitan.com/forum/index....ic,4877.0.html
Petition to end shutting down CoH:
http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

@Zybron1 - Very nice build. That psi defense is around 2x as much as I could squeeze. Do you find the trade-off worthwhile, i.e. the lower E/N def numbers?

Certainly in large enough group the build reaches regular content soft-cap with Invincibility, but never stretches to the incarnate soft-cap. (not that I know what you're building for - this is certainly a monster in most of the game).

Hmm - - switching to Agility Radial Paragon will just about make it.


Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.

 

Posted

I don't really do many trials, but I haven't had any issues in Dark Astoria with that build. But mostly, I run tips and TF's on that build. Fully saturated Invincibility puts all types (except Psi, of course) up to 53.9% or more. What I posted above is set to just one enemy in Invincibility range.

In normal content, I can usually park in the middle of a +4/x8 spawn and go to sleep if I want, not enough damage gets by to surpass the regen, really. It's only slightly squishier in Incarnate content.


Save Paragon one more time! http://www.cohtitan.com/forum/index....ic,4877.0.html
Petition to end shutting down CoH:
http://www.change.org/petitions/ncso...city-of-heroes