NEED CRITIQUE - PvE - Tanker - Super Strength / Invulnerability - Mids' Build included
You may wish to base your build on some samples that are floating around the forums. A good place to start is by checking Linea_Alba's sig links -- s/he has archived 100's of builds for a variety of playstyles.
As for Carnie's - that group is one of invulnerability's weaknesses. I'm guessing your referring the psy damage - it just happens to be one of your holes. Not much you can do purely with IO's.
Actually, you can do quite a bit with the Psi hole with IO's in Invuln. My Invlun/SS runs around with 32% defense and 33% resistance to Psi. Admittedly, that's not near the numbers of Dark Armor resistance levels or anything, but not bad considering Invuln starts out with 0 in both of those.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Zybron: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ImpArm-ResDam(5), ImpArm-ResPsi(7)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 2: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(11), ImpArm-EndRdx/Rchg(11), ImpArm-ResDam/EndRdx/Rchg(13), ImpArm-ResDam(13), ImpArm-ResPsi(15)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 6: Resist Elements -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-EndRdx/Rchg(19), ImpArm-ResDam/EndRdx/Rchg(19), ImpArm-ResDam(21), ImpArm-ResPsi(21)
Level 8: Unyielding -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(23), ImpArm-ResDam/Rchg(23), ImpArm-ResPsi(37), ImpArm-ResDam/EndRdx/Rchg(46), ImpArm-EndRdx/Rchg(50)
Level 10: Taunt -- Zinger-Dam%(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- SprngFt-EndRdx/Jump(A)
Level 16: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(27), ImpArm-ResDam/Rchg(27), ImpArm-ResDam/EndRdx/Rchg(29), ImpArm-EndRdx/Rchg(43)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 20: Boxing -- Acc-I(A)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(36), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 26: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 28: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33)
Level 30: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
Level 32: Unstoppable -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(33), Aegis-Psi/Status(33)
Level 35: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(43), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(46), Dct'dW-Heal(48)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), Numna-Heal(45)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 50: Cardiac Core Paragon
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Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 19.75% Defense(Smashing)
- 19.75% Defense(Lethal)
- 9.44% Defense(Fire)
- 9.44% Defense(Cold)
- 8.5% Defense(Energy)
- 8.5% Defense(Negative)
- 18.5% Defense(Psionic)
- 14.75% Defense(Melee)
- 9.13% Defense(Ranged)
- 12.88% Defense(AoE)
- 11.25% Max End
- 4% Enhancement(Heal)
- 18% Enhancement(Accuracy)
- 42.5% Enhancement(RechargeTime)
- 5% SpeedFlying
- 203.8 HP (10.88%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- MezResist(Held) 13.75%
- MezResist(Immobilized) 9.35%
- MezResist(Terrorized) 2.2%
- 12.5% (0.21 End/sec) Recovery
- 62% (4.84 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3.13% Resistance(Negative)
- 33.63% Resistance(Psionic)
- 5% SpeedRunning
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Save Paragon one more time! http://www.cohtitan.com/forum/index....ic,4877.0.html
Petition to end shutting down CoH:
http://www.change.org/petitions/ncso...city-of-heroes
@Zybron1 - Very nice build. That psi defense is around 2x as much as I could squeeze. Do you find the trade-off worthwhile, i.e. the lower E/N def numbers?
Certainly in large enough group the build reaches regular content soft-cap with Invincibility, but never stretches to the incarnate soft-cap. (not that I know what you're building for - this is certainly a monster in most of the game).
Hmm - - switching to Agility Radial Paragon will just about make it.
I don't really do many trials, but I haven't had any issues in Dark Astoria with that build. But mostly, I run tips and TF's on that build. Fully saturated Invincibility puts all types (except Psi, of course) up to 53.9% or more. What I posted above is set to just one enemy in Invincibility range.
In normal content, I can usually park in the middle of a +4/x8 spawn and go to sleep if I want, not enough damage gets by to surpass the regen, really. It's only slightly squishier in Incarnate content.
Save Paragon one more time! http://www.cohtitan.com/forum/index....ic,4877.0.html
Petition to end shutting down CoH:
http://www.change.org/petitions/ncso...city-of-heroes
Hi,
I also posted in the Tanker Forum, before I noticed this one.
I had some problems with this build when fighting carnies. I would like some additional improvement suggestions.
Thanks,
Hero Plan by Mids' Hero Designer 1.955
http://www.cohplanner.com/
Click this DataLink to open the build!
Tender Touch V2: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam/EndRdx/Rchg(37), ResDam-I(46)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(43)
Level 2: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Dmg/EndRdx(43)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Dam%(27)
Level 6: Temp Invulnerability -- Aegis-Psi/Status(A), ImpArm-ResPsi(11), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx(34), ResDam-I(46)
Level 8: Unyielding -- TtmC'tng-EndRdx(A), TtmC'tng-EndRdx/Rchg(13), TtmC'tng-ResDam(13), TtmC'tng-ResDam/EndRdx/Rchg(37), ResDam-I(50)
Level 10: Resist Elements -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResKB(46)
Level 12: Resist Energies -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(15), TtmC'tng-ResDam/Rchg(43)
Level 14: Dull Pain -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/Rchg(17), Mrcl-Heal/EndRdx/Rchg(36)
Level 16: Air Superiority -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(19), Acc-I(19), Dmg-I(27)
Level 18: Invincibility -- S'dpty-Def(A), S'dpty-Def/EndRdx(21), GftotA-Def(21), GftotA-Def/EndRdx(36), S'dpty-Def/Rchg(40)
Level 20: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dmg/EndRdx(36)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Fly -- Frbd-Fly(A), Frbd-EndRdx(50)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/Rchg(39)
Level 28: Rage -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(37)
Level 30: Taunt -- Taunt-I(A)
Level 32: Unstoppable -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(34), Efficacy-EndMod/Rchg(34), Efficacy-Acc/Rchg(40)
Level 35: Conserve Power -- Empty(A)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Dam%(40)
Level 41: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(42), Numna-Heal/EndRdx(42), Numna-Heal/EndRdx/Rchg(42)
Level 44: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 47: Laser Beam Eyes -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/Rchg(48), Dev'n-Acc/Dmg(48), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(50)
Level 49: Combat Jumping -- Empty(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Heal-I(A), Heal-I(31), Heal-I(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33)
Level 1: Brawl -- Dmg-I(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
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Heal N Touch, lvl 50 Defender
Peaceful Touch, lvl 50 Peacebringer
Tender Touch, lvl 50 Tanker
Purr'n Touch, lvl 50 Scrapper
Magical Touch, lvl 50 Controller