Build Advice


Finduilas

 

Posted

Hi,

I recently respected my Tank and was happy with the build until I started to fight carnies and found out that I was a squishy. I need to advise on what to fix.

Thanks,


Hero Plan by Mids' Hero Designer 1.955
http://www.cohplanner.com/

Click this DataLink to open the build!

Tender Touch V2: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam/EndRdx/Rchg(37), ResDam-I(46)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(43)
Level 2: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Dmg/EndRdx(43)
Level 4: Haymaker -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Dam%(27)
Level 6: Temp Invulnerability -- Aegis-Psi/Status(A), ImpArm-ResPsi(11), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx(34), ResDam-I(46)
Level 8: Unyielding -- TtmC'tng-EndRdx(A), TtmC'tng-EndRdx/Rchg(13), TtmC'tng-ResDam(13), TtmC'tng-ResDam/EndRdx/Rchg(37), ResDam-I(50)
Level 10: Resist Elements -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(15), S'fstPrt-ResKB(46)
Level 12: Resist Energies -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(15), TtmC'tng-ResDam/Rchg(43)
Level 14: Dull Pain -- Mrcl-Rcvry+(A), Mrcl-Heal(17), Mrcl-Heal/Rchg(17), Mrcl-Heal/EndRdx/Rchg(36)
Level 16: Air Superiority -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(19), Acc-I(19), Dmg-I(27)
Level 18: Invincibility -- S'dpty-Def(A), S'dpty-Def/EndRdx(21), GftotA-Def(21), GftotA-Def/EndRdx(36), S'dpty-Def/Rchg(40)
Level 20: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dmg/EndRdx(36)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Fly -- Frbd-Fly(A), Frbd-EndRdx(50)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def/Rchg(39)
Level 28: Rage -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(37)
Level 30: Taunt -- Taunt-I(A)
Level 32: Unstoppable -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod(34), Efficacy-EndMod/Rchg(34), Efficacy-Acc/Rchg(40)
Level 35: Focused Accuracy -- Rec'dRet-Pcptn(A)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Dam%(40)
Level 41: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(42), Numna-Heal/EndRdx(42), Numna-Heal/EndRdx/Rchg(42)
Level 44: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(45)
Level 47: Laser Beam Eyes -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/Rchg(48), Dev'n-Acc/Dmg(48), Dev'n-Dmg/EndRdx(48), Dev'n-Dmg/Rchg(50)
Level 49: Conserve Power -- RechRdx-I(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Heal-I(A), Heal-I(31), Heal-I(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(33)
Level 1: Brawl -- Dmg-I(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
------------



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Heal N Touch, lvl 50 Defender
Peaceful Touch, lvl 50 Peacebringer
Tender Touch, lvl 50 Tanker
Purr'n Touch, lvl 50 Scrapper
Magical Touch, lvl 50 Controller

 

Posted

HUm huh ok wow u need way more def in s/l/en/neg for starters. The miracle+rec in DP is not doing u any good till u activate that power. Having a full set of steadfast in res elements is not a good idea, having fly 2 slotted is not a good idea. You are over slotted in physical perfection. Most ppl usually go 2 or 3 slotted there. U do not need the guassan set in rage use the rect for that it will help more. The KB prot in the steadfast set is not really needed in a Inv tank since u are already have 10 KB prot. and very little can go past that. Foccuse acc is an end hog i would switch that out with something else completely. These are some of the things ive noticed.


 

Posted

  1. STOP CHASING PSI RESIST! You, quite simply, CANNOT accrue enough of it to make it worthwhile on an Invuln tanker.
  2. Build to bolster your typed defenses. In doing so, you will also bolster your positional defenses, to the point where you'll be better defended through Ranged and AoE
  3. Optimal resist slotting for Invunl is based on whether or not the slotting is active or passive.
    1. Active Resist (Temp Invuln, Unyielding, Tough (from Fighting Pool)): 4-slots of Reactive Armor
      1. Resist
      2. Resist/Endurance
      3. Resist/Recharge
      4. Resist/Endurance/Recharge
    2. Passive Resist (Resist Physical Damage, Resist Energies, Resist Elements): 3-slots of Aegis
      1. Resist
      2. Resist/Endurance
      3. Resist/Recharge
  4. If you're tossing in the two 3% Defense Uniques (Steadfast Protection and Gladiator's Armor), allot them early on in the build to prevent exemping out of it.
  5. Uniques like the Miracle + Recovery don't belong in click powers like Dull Pain. They're only active when the power is. It, like the Numina +Regen/+Recovery, belong in Health or Physical Perfection. Preferably Health, as you can't exemp out of health.
  6. You're built with too many attacks. Even with no recharge added in, you're running more slotted attacks than you can maintain in continuous chain. Worse, many of them are underslotted. Foot Stomp has "meh" damage enhancement and HORRIFIC Accuracy. Even level stuff, you'll hit. But beyond +1 or +2 you're going to have a hell of a time hitting bosses and LTs. If you're fighting Rikti Drones, they're weak to AoE damage.
  7. Built right, you really shouldn't need Focused Accuracy because Rage will be perma-plus.
  8. If you're going to build for defense, you don't need Unstoppable. You'll be ridiculously durable without it, and you won't have the "Just kill me now" crash to worry about.
  9. Taunt is underslotted. On a team you're going to have trouble holding aggro if your teammates output a lot of damage.
  10. Concept or not, Leaping is a better option for your tank. Combat Jumping adds to your defenses and doesn't stop powers like Foot Stomp from working the way something like Fly/Hover do.
  11. You've slotted for additional KB protection in Resist Elements. Uh. Why? Most of the things in the top-end game that CAN bounce you around are going to do so because they're sporting CRAZY levels of KB/Repel that you simply can't build high enough for. Your native KB/Repel resistance in Unyielding will more than cover you for 99.999% of the game.


Here's Hyperstrike, my main Inv/SS as he exists right now.
About the only things that slows him down are strings of lucky hits, auto-hit stuff (like crap patches), and fears. None of which you, as a player, have any control over whatsoever.


Running +0x8 with bosses against Carnies is pretty much cake. Cranking to +2 and it becomes iffier. The bosses will hit you for psi damage more regularly. At +4 it becomes challenging as all that psi hits you like a truck. But hey, this is what an occasional purple defense inspie is for.



Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Hyperstrike: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), Mako-Acc/Dmg/EndRdx/Rchg:50(9)
Level 2: Dull Pain -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 4: Haymaker -- KntkC'bat-Dmg/Rchg:35(A), KntkC'bat-Acc/Dmg:35(17), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/EndRdx/Rchg:35(19), Mako-Acc/Dmg/EndRdx/Rchg:50(19)
Level 6: Boxing -- Empty(A)
Level 8: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(23), GA-3defTpProc:50(23)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(25), Mocking-Taunt/Rchg/Rng:50(25), Mocking-Acc/Rchg:50(27), Mocking-Taunt/Rng:50(27), Mocking-Rchg:50(29)
Level 12: Combat Jumping -- HO:Cyto(A), HO:Cyto(29)
Level 14: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(31), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx/Rchg:40(31)
Level 16: Resist Physical Damage -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam/Rchg:50(33)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(33)
Level 20: Knockout Blow -- KntkC'bat-Dmg/EndRdx/Rchg:35(A), KntkC'bat-Acc/Dmg:35(34), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(34), Mako-Acc/Dmg/EndRdx/Rchg:50(36)
Level 22: Weave -- HO:Cyto(A), HO:Cyto(36)
Level 24: Super Jump -- Winter-ResSlow:50(A)
Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(36), DefBuff-I:50(46)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
Level 30: Spring Attack -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(37), Erad-%Dam:30(39), M'Strk-Acc/Dmg/EndRdx:50(39), M'Strk-Dmg/EndRdx/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
Level 32: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(40), Aegis-ResDam/Rchg:50(40)
Level 35: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(42), Aegis-ResDam/Rchg:50(42)
Level 38: Foot Stomp -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(42), Erad-%Dam:30(43), M'Strk-Acc/Dmg/EndRdx:50(43), M'Strk-Dmg/EndRdx/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(45)
Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(46)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(48), Thundr-Dmg/Rchg:50(48), Thundr-Acc/Dmg/Rchg:50(48), Thundr-Acc/Dmg/EndRdx:50(50), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 49: Physical Perfection -- Heal-I:50(A), P'Shift-End%:50(50)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(13), Mrcl-Rcvry+:40(13)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(15), P'Shift-End%:50(15)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Spiritual Radial Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Warworks Core Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Melee Total Core Graft
------------



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Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
[*]Active Resist (Temp Invuln, Unyielding, Tough (from Fighting Pool)): 4-slots of Reactive Armor
  1. Resist
  2. Resist/Endurance
  3. Resist/Recharge
  4. Resist/Endurance/Recharge
[*]Passive Resist (Resist Physical Damage, Resist Energies, Resist Elements): 3-slots of Aegis
  1. Resist
  2. Resist/Endurance
  3. Resist/Recharge
What are the advantages of Reactive Armour instead of Impervium Armour?

Thanks


Heal N Touch, lvl 50 Defender
Peaceful Touch, lvl 50 Peacebringer
Tender Touch, lvl 50 Tanker
Purr'n Touch, lvl 50 Scrapper
Magical Touch, lvl 50 Controller

 

Posted

Reactive Armor:
3 Slots: Boosts E/N (which you have a decent starting amount of) and Ranged
4 Slots: Boosts S/L (which you have a decent starting amount of) and Melee

Impervium boosts Psi defense, which you have NONE by default. And at most, can stack up to just under 10% on Impervium set bonuses alone.

The build I posted has 25% Ranged and 22% AoE defense by itself, it only has 16% Psi defense. But it's MUCH more durable across a broader swath of enemy types due to being capped to all typed defense save psi.

Even if you convert those sets of Reactive to Impervium.

1: Your S/L will go down but you'll still be normally soft-capped (45%) (not Incarnate soft-capped).
2: Your E/N will drop below normal soft-cap.
3: Your Psi defense will only climb to 22%. Since Ranged and AoE are ALREADY above this, your net gain is negative due to the E/N defense lost.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Here is a build using most of your same power choices.

I added Tough, Weave, and Combat Jumping.

I dropped Hurl and kept LBE...since I figured LBE was for concept...and you would only need one ranged attack.

I dropped Unstoppable, Focused Accuracy, and Air Superiority.

Reasons: The Unstoppable crash should speak for itself. Focused Acc...while great for the -tohit res...Rage and Invinc will be good enough for those situations. Air Superiority since it's a redundant attack.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Tender Touch V2: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(45), Aegis-Psi/Status(46)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 2: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 6: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 10: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(25)
Level 12: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(13)
Level 14: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
Level 20: Knockout Blow -- SMotTanker-Acc/Dmg(A), SMotTanker-Dmg/Rchg(21), SMotTanker-Acc/Dmg/Rchg(21), SMotTanker-Dmg/EndRdx/Rchg(23), SMotTanker-Acc/Dmg/EndRdx/Rchg(23), SMotTanker-Rchg/Res%(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 24: Fly -- Winter-ResSlow(A)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(33), SW-ResDam/Re TP(50)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(34), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(36), Mocking-Rchg(36)
Level 32: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(43)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Dmg/Rchg(42), C'ngBlow-Dmg/EndRdx(42), C'ngBlow-Dmg/Rchg(42), C'ngBlow-Acc/Rchg(43)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def(48)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(48), Thundr-Dmg/Rchg(48)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40), Numna-Heal(40), RgnTis-Regen+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(39), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(39)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Posted

Quote:
Originally Posted by Hyperstrike View Post
  1. If you're tossing in the two 3% Defense Uniques (Steadfast Protection and Gladiator's Armor), allot them early on in the build to prevent exemping out of it.
Hyper, the Steadfast +Def IOs is a global, so the power you slot it in doesn't matter. All that matters is the level of the IO; if you exempt more than three levels below the level of your SP +def you will lose the defense bonus. And IIRC, bonuses from PVP always work, so it doesn't matter for the Glad Armor +Def either.

That doesn't mean it's not a good idea to slot them early, however, since if you do you'll have benefit of the defense bonus while leveling.


My Characters

Knight Court--A CoH Story Complete 2/3/2012