Kinetic Melee/Energy Aura feedback


Darth_Khasei

 

Posted

I think this build is alright, but I always like to let others point out mistakes before I start building.
Things to note:
I took and slotted web grenade for concept, so I'm kind of stuck with that even though there may be better ways to use that power slot.
The empty slot on repulsing torrent is for the new knockdown proc coming with the summer event. I may replace the posi as well depending on what else the set has.
Perma hasten is 10+ sec away, but I'm okay with that.

Anything else look funky?

Hero Plan by Mids' Hero Designer 1.957
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Lady Mactans: Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Body Blow

  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Endurance
  • (9) Crushing Impact - Damage/Endurance/Recharge
  • (43) Crushing Impact - Accuracy/Damage/Recharge
Level 1: Kinetic Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Smashing Blow
  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (9) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (11) Superior Scrapper's Strike - Damage/Recharge
  • (11) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (13) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (13) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
Level 4: Power Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Power Siphon
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 8: Repulsing Torrent
  • (A) Positron's Blast - Accuracy/Damage
  • (37) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (39) Positron's Blast - Damage/Range
  • (39) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Empty
Level 10: Entropic Aura
  • (A) Endurance Reduction IO
Level 12: Dampening Field
  • (A) Aegis - Resistance
  • (15) Aegis - Resistance/Endurance
  • (17) Aegis - Resistance/Recharge
Level 14: Fly
  • (A) Freebird - +Stealth
Level 16: Energy Protection
  • (A) Aegis - Resistance
  • (23) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Recharge
Level 18: Burst
  • (A) Obliteration - Damage
  • (19) Obliteration - Accuracy/Recharge
  • (19) Obliteration - Damage/Recharge
  • (23) Obliteration - Accuracy/Damage/Recharge
  • (25) Obliteration - Chance for Smashing Damage
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 20: Energy Cloak
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Defense
Level 22: Kick
  • (A) Accuracy IO
Level 24: Tough
  • (A) Aegis - Resistance
  • (27) Aegis - Resistance/Endurance
  • (27) Aegis - Resistance/Endurance/Recharge
Level 26: Focused Burst
  • (A) Thunderstrike - Accuracy/Damage
  • (29) Thunderstrike - Damage/Endurance
  • (29) Thunderstrike - Damage/Endurance/Recharge
  • (31) Thunderstrike - Damage/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Endurance
Level 28: Energize
  • (A) Doctored Wounds - Heal
  • (33) Doctored Wounds - Recharge
  • (34) Doctored Wounds - Heal/Recharge
  • (34) Doctored Wounds - Heal/Endurance/Recharge
  • (34) Doctored Wounds - Endurance/Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Concentrated Strike
  • (A) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 35: Energy Drain
  • (A) Efficacy Adaptor - EndMod/Recharge
  • (42) Performance Shifter - EndMod/Recharge
  • (42) Energy Manipulator - EndMod/Recharge
Level 38: Hasten
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 41: Web Grenade
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (46) Enfeebled Operation - Immobilize/Range
  • (50) Enfeebled Operation - Accuracy/Endurance
  • (50) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (50) Enfeebled Operation - Endurance/Immobilize
Level 44: Shuriken
  • (A) Thunderstrike - Accuracy/Damage
  • (45) Thunderstrike - Damage/Endurance
  • (45) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
  • (46) Thunderstrike - Accuracy/Damage/Endurance
  • (46) Thunderstrike - Damage/Endurance/Recharge
Level 47: Caltrops
  • (A) Impeded Swiftness - Endurance/Recharge/Slow
  • (48) Tempered Readiness - Endurance/Recharge/Slow
  • (48) Pacing of the Turtle - Endurance/Recharge/Slow
Level 49: Overload
  • (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (42) Endurance Modification IO
------------



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Posted

I am not a build guy, but I just want to chime in on how WONDERFUL this combo is to play. Pure joy!


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Mr_Kingkillaha View Post
I think this build is alright, but I always like to let others point out mistakes before I start building.
Things to note:
I took and slotted web grenade for concept, so I'm kind of stuck with that even though there may be better ways to use that power slot.
The empty slot on repulsing torrent is for the new knockdown proc coming with the summer event. I may replace the posi as well depending on what else the set has.
Perma hasten is 10+ sec away, but I'm okay with that.

Anything else look funky?
Quick Note: I noticed a couple of Boosters being used, so I'm going to go into left field here on your build and assume that you have some level of access to them. I'm going to flex their use to maximize some slotting, and get more bang for your influential buck.

First thing off the bat: Why no Steadfast IO? The 3% +Defense IO is a nice easy push to your stats and makes bonus-hunting simpler. Adding that into an Auto power like Energy Protection is a good use for it.

On Quick Strike: You want this power. I know that doesn't sound like an argument, but let me give this example:

Using the slotting of Hecatomb (sans Damage IO), and Mako's Bite Proc...
--DPA Slotting for Concentrated Strike: 157.8
--Exact same Slotting for Quick Strike: 158.4

Quick Strike can put out the same level of damage-over-time that Concentrated Strike can, but without the drawback of being stuck in place for 3/s. This also is a big boon to Power Siphon as you have more active time using and building its bonus. I'd need a notebook to keep track of all the times I've lost a stack of PS because of Concentrated's animation time.

You want Quick Strike.

Following those same thoughts on Quick Strike, your T1/2/3 Attacks are quick, recharge fast, and allow you to cycle of Power Siphon in a heartbeat. Best way to abuse that is to top that Damage Sundae with Procs. Personally prefer the PvP Proc and a Mako's in both Body Blow/Smashing Blow, but a Touch of Death/Mako combo works too on a "budget".

Additionally, splitting the Scrapper ATO into 3's, and "Purple-Grading" them gives you 10% S/L Defense. Since you rely on this type, doing this manages to get you into the "iCap" of 59% pretty easily.

Anyway, not accounting for any atual incarnate abilities (BTW: Musculature!) here's what I did to it:

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Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by John_Printemps View Post
Quick Note: I noticed a couple of Boosters being used, so I'm going to go into left field here on your build and assume that you have some level of access to them. I'm going to flex their use to maximize some slotting, and get more bang for your influential buck.
Somehow I ended up with nearly 100 of those. From superpacks I guess, but I have plenty.
Quote:
Originally Posted by John_Printemps View Post
First thing off the bat: Why no Steadfast IO? The 3% +Defense IO is a nice easy push to your stats and makes bonus-hunting simpler. Adding that into an Auto power like Energy Protection is a good use for it.
lol this is why I post my builds here. The steadfast +def is the 1 single IO I have slotted on my live build right now. I dont know how I skipped it on mids. Derp
Quote:
Originally Posted by John_Printemps View Post
On Quick Strike: You want this power. I know that doesn't sound like an argument, but let me give this example:

Using the slotting of Hecatomb (sans Damage IO), and Mako's Bite Proc...
--DPA Slotting for Concentrated Strike: 157.8
--Exact same Slotting for Quick Strike: 158.4

Quick Strike can put out the same level of damage-over-time that Concentrated Strike can, but without the drawback of being stuck in place for 3/s. This also is a big boon to Power Siphon as you have more active time using and building its bonus. I'd need a notebook to keep track of all the times I've lost a stack of PS because of Concentrated's animation time.

You want Quick Strike.

Following those same thoughts on Quick Strike, your T1/2/3 Attacks are quick, recharge fast, and allow you to cycle of Power Siphon in a heartbeat. Best way to abuse that is to top that Damage Sundae with Procs. Personally prefer the PvP Proc and a Mako's in both Body Blow/Smashing Blow, but a Touch of Death/Mako combo works too on a "budget".

Additionally, splitting the Scrapper ATO into 3's, and "Purple-Grading" them gives you 10% S/L Defense. Since you rely on this type, doing this manages to get you into the "iCap" of 59% pretty easily.
Anyway, not accounting for any atual incarnate abilities (BTW: Musculature!) here's what I did to it:
I just realized how much I undervalued damage procs before. That is pretty impressive. How are these numbers going to change when all the procs go to ppm? I haven't looked at those formulas enough to understand them.

I haven't really looked much at incarnates for this one yet, I like to make sure the build will function without them before I take them into consideration.
Probably the musculature alpha, either the toxic or psi DoT for interface, and then vorpal or void judgement. That is about all I have semi-planned.


 

Posted

Quote:
Originally Posted by Mr_Kingkillaha View Post
I just realized how much I undervalued damage procs before. That is pretty impressive. How are these numbers going to change when all the procs go to ppm? I haven't looked at those formulas enough to understand them.

I haven't really looked much at incarnates for this one yet, I like to make sure the build will function without them before I take them into consideration.
Probably the musculature alpha, either the toxic or psi DoT for interface, and then vorpal or void judgement. That is about all I have semi-planned.
In theory, Procs will be "Better" and more consistent across the board. That's about the only part that really matters in their analysis for change.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
I am not a build guy, but I just want to chime in on how WONDERFUL this combo is to play. Pure joy!
I have been playing a KM/EA scrapper on Justice and I agree, it is a blast. Way better than I originally assumed.

Regarding this guy's build, I've never been a fan of Hasten (overhyped, and often an excuse for bad play), and I have never taken Fly on a melee character, I like SJ too much. Also, I usually take Body Mastery on my scrappers, mainly for Focused Accuracy, Conserve Power and Physical Perfection. I also agree with John, you want Quick Strike.

All that said, I'm still gonna take this build and store it away until such time as I start looking at kitting out my KM scrapper. I'll take it out then and see what I can take from it and others as good suggestions. I haven't seen a lot of KM/EA builds yet.


 

Posted

Quote:
Originally Posted by NekoNeko View Post
Regarding this guy's build, I've never been a fan of Hasten (overhyped, and often an excuse for bad play), and I have never taken Fly on a melee character, I like SJ too much. Also, I usually take Body Mastery on my scrappers, mainly for Focused Accuracy, Conserve Power and Physical Perfection. I also agree with John, you want Quick Strike.
I don't always take hasten, but with a secondary having a heal and a sapping/+def power I think the recharge is a good idea. On something like willpower I am happy with around 40-50% global recharge usually.

I feel like maybe I am the only one on these boards that considers body mastery to be kinda worthless. Physical perfection fully slotted gives you just barely enough endurance to cover the usage of focused accuracy (tactics seems just as good for less), and maybe +3 hp/sec. 3 slotting health with numinas including the proc adds nearly as much hp/sec as physical perfection 3 slotted. That is 1 whole power +2 slots equaling what can be done with just 2 slots somewhere else. Ive never had a build so needy of 3 hp/sec. For energy aura (fire, elec, regen, and WP) conserve power isn't necessary because of the end tools in the set already. Without a desire for laserbeam eyes, I cant see any reason for the rest of the set. Maybe I'm missing something, but body mastery just seems like a whole bunch of powers slots for very little return.


 

Posted

I'd say Body's usefulness depends on build and goals. My Katana/Dark runs 13 toggles. Physical Perfection and fast-recharging Conserve Power help make that affordable, as does Cardiac Core. Overkill? Not for some of the Dark Astoria enemies, at least when I set myself to no temps, no insps. Probably overkill with inspirations, though. I... guess I'm making your argument for you. *chuckle*

I don't know enough about Kinetic/Energy so say one way or another whether Body would be good.

As far as Hasten goes, Dark Regeneration is a key component of survivability on Dark Armor, and the better the recharge, the better. On my Hastenless build, you had about 15 seconds to kill me. On my Hasten build, you have about 10 seconds to kill me. If you can't get it done, I'm healing back to full and you get to start over.

I don't know enough about Kinetic/Energy to say one way or another whether Hasten would be good.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Mr_Kingkillaha View Post
...body mastery just seems like a whole bunch of powers slots for very little return.
If you pit Body Mastery up against necessity with Energy Aura no, it isn't really necessary. Energy Drain alone kind of makes up for anything BM would have provided you with. For any other situation, that single slot in the power is a great place to drop a Performance Shifter +End Proc and leaving the rest of the bonus as gravy. For my KM/SR, that extra bit Physical Perfection gives allows him to have a perfect balance on consumption versus production. Focused Accuracy is also a nice easy place to stick the Rectified Reticle +Perception even if I don't do anything else with that power. Unfair to say, though, I also happen to like Energy Torrent.

For most people the choice comes down to: Fireball, Body Mastery, or Shadow Meld. If you don't need more defense, and you don't want or care for Fire Ball, that just about makes everything else pretty worthless. That's just what I often see, anyway.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

To add to John_Printemps' list I would include Leviathan Mastery for Water Spout from now on.

I have found it to be excellent mitigation (Amazing) and great for single target damage. So if you have no need for Body Mastery or Shadow Meld, then I would say it competes nicely against Fireball.


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Quote:
Originally Posted by Aggelakis View Post
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