MrWallace

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  1. Hi guys, been working on my Dark/SR to try and get a build to solo an AV (somethink which I have only done on my Ill/Rad) So I came up with the build below which is softcaped and packs a nice punch. What do peeps think and have I missed anything?


    Thanks guys

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lady Eclipes: Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Smite
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (39) Mako's Bite - Damage/Recharge
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (40) Mako's Bite - Damage/Endurance
    • (45) Mako's Bite - Accuracy/Damage
    • (45) Mako's Bite - Accuracy/Endurance/Recharge
    Level 1: Focused Fighting
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense
    • (5) Luck of the Gambler - Defense/Endurance
    • (5) Luck of the Gambler - Defense/Endurance/Recharge
    Level 2: Focused Senses
    • (A) Luck of the Gambler - Recharge Speed
    • (7) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Endurance/Recharge
    • (9) Luck of the Gambler - Defense
    Level 4: Shadow Maul
    • (A) Obliteration - Chance for Smashing Damage
    • (7) Obliteration - Damage
    • (19) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 6: Air Superiority
    • (A) Kinetic Combat - Accuracy/Damage
    • (43) Kinetic Combat - Damage/Endurance
    • (45) Kinetic Combat - Damage/Recharge
    • (46) Kinetic Combat - Damage/Endurance/Recharge
    Level 8: Agile
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Defense/Endurance
    Level 10: Siphon Life
    • (A) Numina's Convalescence - Heal
    • (37) Numina's Convalescence - Heal/Endurance/Recharge
    • (48) Pounding Slugfest - Accuracy/Damage
    • (50) Pounding Slugfest - Damage/Recharge
    Level 12: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Endurance
    • (17) Kinetic Combat - Damage/Recharge
    • (46) Kinetic Combat - Damage/Endurance/Recharge
    Level 14: Tough
    • (A) Aegis - Psionic/Status Resistance
    • (15) Aegis - Resistance/Endurance
    • (17) Aegis - Resistance/Recharge
    • (31) Aegis - Endurance/Recharge
    • (34) Aegis - Resistance
    • (37) Steadfast Protection - Resistance/+Def 3%
    Level 16: Practiced Brawler
    • (A) Recharge Reduction IO
    • (19) Recharge Reduction IO
    Level 18: Dark Consumption
    • (A) Eradication - Damage
    • (21) Eradication - Accuracy/Recharge
    • (21) Eradication - Damage/Recharge
    • (23) Eradication - Accuracy/Damage/Recharge
    • (25) Eradication - Accuracy/Damage/Endurance/Recharge
    • (37) Eradication - Chance for Energy Damage
    Level 20: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance
    Level 22: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (39) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 24: Dodge
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Defense/Endurance
    Level 26: Soul Drain
    • (A) Scirocco's Dervish - Chance of Damage(Lethal)
    • (27) Scirocco's Dervish - Damage/Recharge
    • (27) Scirocco's Dervish - Damage/Endurance
    • (31) Scirocco's Dervish - Accuracy/Damage
    • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 28: Lucky
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense
    Level 30: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Midnight Grasp
    • (A) Mako's Bite - Chance of Damage(Lethal)
    • (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (33) Mako's Bite - Accuracy/Damage
    • (33) Mako's Bite - Damage/Endurance
    • (34) Mako's Bite - Damage/Recharge
    • (36) Mako's Bite - Accuracy/Endurance/Recharge
    Level 35: Evasion
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Endurance/Recharge
    Level 38: Quickness
    • (A) Run Speed IO
    Level 41: Dark Blast
    • (A) Devastation - Chance of Hold
    • (46) Devastation - Accuracy/Damage/Endurance/Recharge
    • (48) Devastation - Accuracy/Damage
    Level 44: Soul Storm
    • (A) Lockdown - Chance for +2 Mag Hold
    • (48) Lockdown - Endurance/Recharge/Hold
    • (50) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (50) Lockdown - Accuracy/Hold
    Level 47: Summon Widow
    • (A) Expedient Reinforcement - Accuracy/Damage/Recharge
    Level 49: Hasten
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (13) Miracle - +Recovery
    • (43) Regenerative Tissue - +Regeneration
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod/Endurance
    • (3) Efficacy Adaptor - EndMod
    • (11) Efficacy Adaptor - EndMod/Accuracy
    • (42) Performance Shifter - Chance for +End


    Code:
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  2. Hi guys just started work on my Thug/Traps respec after I19. Going for S/L def softcap and as much regen and hit points that I can. I have added a taunt in to help my solo tankmind play. Can peeps please take a look and let me know if I have missed much? My goal is to take on AVs and solo mishs on +3.

    Thanks for all your help
    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pagan: Level 50 Magic Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Presence
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Call Thugs
    • (A) Sovereign Right - Resistance Bonus
    • (7) Sovereign Right - Damage/Endurance
    • (11) Sovereign Right - Accuracy/Damage
    • (11) Sovereign Right - Accuracy/Endurance
    • (37) Sovereign Right - Accuracy/Damage/Endurance
    • (43) Sovereign Right - Accuracy
    Level 1: Web Grenade
    • (A) Rooting Grasp - Accuracy/Immobilize/Recharge
    • (9) Rooting Grasp - Accuracy/Endurance
    • (50) Rooting Grasp - Immobilize/Range
    Level 2: Caltrops
    • (A) Positron's Blast - Damage/Recharge
    • (5) Ragnarok - Chance for Knockdown
    • (7) Positron's Blast - Chance of Damage(Energy)
    • (9) Impeded Swiftness - Chance of Damage(Smashing)
    Level 4: Triage Beacon
    • (A) Numina's Convalescence - Heal/Recharge
    • (13) Doctored Wounds - Heal/Recharge
    • (13) Miracle - Heal/Recharge
    • (27) Numina's Convalescence - Heal
    Level 6: Equip Thugs
    • (A) Endurance Reduction IO
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Karma - Knockback Protection
    Level 10: Acid Mortar
    • (A) Achilles' Heel - Chance for Res Debuff
    • (15) Touch of Lady Grey - Defense Debuff
    • (17) Touch of Lady Grey - Defense Debuff/Recharge
    • (17) Achilles' Heel - Defense Debuff/Recharge
    • (31) Touch of Lady Grey - Chance for Negative Damage
    • (31) Shield Breaker - Chance for Lethal Damage
    Level 12: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense
    • (19) Luck of the Gambler - Defense/Endurance
    Level 14: Call Enforcer
    • (A) Defense Buff IO
    • (21) Defense Buff IO
    • (21) Touch of Lady Grey - Defense Debuff
    • (23) Touch of Lady Grey - Chance for Negative Damage
    • (23) Blood Mandate - Accuracy/Damage
    • (46) Blood Mandate - Accuracy/Damage/Endurance
    Level 16: Force Field Generator
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense
    Level 18: Gang War
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (27) Expedient Reinforcement - Accuracy/Damage
    • (29) Expedient Reinforcement - Damage/Endurance
    • (29) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (31) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (46) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 20: Hasten
    • (A) Recharge Reduction IO
    Level 22: Super Speed
    • (A) Celerity - +Stealth
    Level 24: Poison Trap
    • (A) Lockdown - Chance for +2 Mag Hold
    • (33) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (33) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (33) Ghost Widow's Embrace - Hold/Range
    • (50) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 26: Call Bruiser
    • (A) Soulbound Allegiance - Chance for Build Up
    • (34) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (34) Soulbound Allegiance - Damage/Recharge
    • (34) Soulbound Allegiance - Damage
    • (36) Soulbound Allegiance - Accuracy/Recharge
    • (43) Soulbound Allegiance - Damage/Endurance
    Level 28: Seeker Drones
    • (A) Cloud Senses - Accuracy/ToHitDebuff
    • (36) Cloud Senses - Accuracy/Recharge
    • (36) Cloud Senses - Accuracy/Endurance/Recharge
    • (37) Cloud Senses - ToHit Debuff
    • (40) Cloud Senses - ToHit Debuff/Endurance/Recharge
    • (43) Cloud Senses - Chance for Negative Energy Damage
    Level 30: Assault
    • (A) Endurance Reduction IO
    Level 32: Upgrade Equipment
    • (A) Endurance Reduction IO
    Level 35: Provoke
    • (A) Perfect Zinger - Taunt/Range
    • (37) Perfect Zinger - Taunt/Recharge/Range
    Level 38: Trip Mine
    • (A) Eradication - Damage
    • (39) Eradication - Accuracy/Recharge
    • (39) Eradication - Damage/Recharge
    • (39) Eradication - Accuracy/Damage/Endurance/Recharge
    • (40) Scirocco's Dervish - Damage/Recharge
    • (40) Scirocco's Dervish - Accuracy/Recharge
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    Level 44: Web Envelope
    • (A) Enfeebled Operation - Accuracy/Immobilize
    • (45) Enfeebled Operation - Endurance/Immobilize
    • (45) Enfeebled Operation - Accuracy/Recharge
    • (45) Enfeebled Operation - Accuracy/Endurance
    • (46) Gravitational Anchor - Chance for Hold
    Level 47: Mace Beam Volley
    • (A) Ragnarok - Accuracy/Recharge
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Damage
    • (50) Ragnarok - Damage/Endurance
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (5) Numina's Convalescence - Heal
    • (42) Numina's Convalescence - Heal/Recharge
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod
    • (3) Performance Shifter - EndMod/Recharge


    Code:
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  3. Hi all I after many attempts I seem to of found an MM I love. He is currently sitting at lv 36 and man its been a blast getting there. I have attempted to draft a Post i19 build for him, and on paper it looks scrary with soft capped S/L def and a nice bit of HP, regen and recharge to boot. However, as this is only my second real go at an MM it would be great if peeps could take a look and let me know if I have missed anything for my lv 50 build.

    Thanks in advance for all your help.

    Villain Plan by Mids' Villain Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Pagan: Level 50 Magic Mastermind
    Primary Power Set: Thugs
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Medicine
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Call Thugs
    • (A) Sovereign Right - Resistance Bonus
    • (7) Sovereign Right - Damage/Endurance
    • (11) Sovereign Right - Accuracy/Damage
    • (11) Sovereign Right - Accuracy/Endurance
    • (37) Sovereign Right - Accuracy/Damage/Endurance
    • (43) Sovereign Right - Accuracy
    Level 1: Web Grenade
    • (A) Rooting Grasp - Accuracy/Immobilize/Recharge
    • (9) Rooting Grasp - Accuracy/Endurance
    • (50) Rooting Grasp - Immobilize/Range
    Level 2: Caltrops
    • (A) Pacing of the Turtle - Range/Slow
    • (9) Tempered Readiness - Range/Slow
    • (43) Impeded Swiftness - Range/Slow
    Level 4: Triage Beacon
    • (A) Numina's Convalescence - Heal/Recharge
    • (13) Doctored Wounds - Heal/Recharge
    • (13) Miracle - Heal/Recharge
    • (27) Numina's Convalescence - Heal
    • (42) Numina's Convalescence - Heal/Endurance/Recharge
    Level 6: Equip Thugs
    • (A) Endurance Reduction IO
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Karma - Knockback Protection
    Level 10: Acid Mortar
    • (A) Achilles' Heel - Chance for Res Debuff
    • (15) Touch of Lady Grey - Defense Debuff
    • (17) Touch of Lady Grey - Defense Debuff/Recharge
    • (17) Achilles' Heel - Defense Debuff/Recharge
    Level 12: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Luck of the Gambler - Defense
    • (19) Luck of the Gambler - Defense/Endurance
    Level 14: Call Enforcer
    • (A) Defense Buff IO
    • (21) Defense Buff IO
    • (21) Touch of Lady Grey - Defense Debuff
    • (23) Touch of Lady Grey - Chance for Negative Damage
    • (23) Blood Mandate - Accuracy/Damage
    • (46) Blood Mandate - Accuracy/Damage/Endurance
    Level 16: Force Field Generator
    • (A) Luck of the Gambler - Recharge Speed
    • (25) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense
    Level 18: Gang War
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (27) Expedient Reinforcement - Accuracy/Damage
    • (29) Expedient Reinforcement - Damage/Endurance
    • (29) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (31) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (46) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 20: Hasten
    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 22: Super Speed
    • (A) Celerity - +Stealth
    Level 24: Poison Trap
    • (A) Lockdown - Chance for +2 Mag Hold
    • (33) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (33) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (33) Ghost Widow's Embrace - Hold/Range
    Level 26: Call Bruiser
    • (A) Soulbound Allegiance - Chance for Build Up
    • (34) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (34) Soulbound Allegiance - Damage/Recharge
    • (34) Soulbound Allegiance - Damage
    • (36) Soulbound Allegiance - Accuracy/Recharge
    • (43) Soulbound Allegiance - Damage/Endurance
    Level 28: Seeker Drones
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (36) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (36) Stupefy - Stun/Range
    • (37) Stupefy - Accuracy/Endurance
    • (40) Stupefy - Accuracy/Stun/Recharge
    Level 30: Assault
    • (A) Endurance Reduction IO
    • (37) Endurance Reduction IO
    Level 32: Upgrade Equipment
    • (A) Endurance Reduction IO
    Level 35: Aid Other
    • (A) Numina's Convalescence - Heal/Recharge
    Level 38: Trip Mine
    • (A) Eradication - Damage
    • (39) Eradication - Accuracy/Recharge
    • (39) Eradication - Damage/Recharge
    • (39) Eradication - Accuracy/Damage/Endurance/Recharge
    • (40) Scirocco's Dervish - Damage/Recharge
    • (40) Scirocco's Dervish - Accuracy/Recharge
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    Level 44: Web Envelope
    • (A) Enfeebled Operation - Accuracy/Immobilize
    • (45) Enfeebled Operation - Endurance/Immobilize
    • (45) Enfeebled Operation - Accuracy/Recharge
    • (45) Enfeebled Operation - Accuracy/Endurance
    • (46) Gravitational Anchor - Chance for Hold
    Level 47: Mace Beam Volley
    • (A) Ragnarok - Accuracy/Recharge
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Damage
    • (50) Ragnarok - Chance for Knockdown
    • (50) Ragnarok - Damage/Endurance
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    • (3) Empty
    • (3) Empty
    • (7) Empty
    Level 1: Sprint
    • (A) Empty
    • (5) Empty
    • (5) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 4: Ninja Run



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  4. MrWallace

    Big Thanks

    Hi all, just wanted to say thx to all the vet tf crew for helping me not only push two toons to 50 over the last week but also draging me along for my 1st and 2nd STF run,and helped to get Mrs Wallace her 1st and 2nd STF as well.

    Think we Ran 2 STFs, 3 ITF, 3 LGTF and 2 Kahns 1 being a MO run.


    Thx guys was an absolute blast.
  5. After some tips from the guys on Union, I have had a second go at the build and hit the softcap for ranged damage should be a bit better and cheaper lol. What do you guys think am I on the right track now?

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mrs Wallace: Level 50 Technology Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Crush
    • (A) Thunderstrike - Accuracy/Damage
    • (13) Thunderstrike - Damage/Endurance
    • (13) Thunderstrike - Damage/Recharge
    • (19) Thunderstrike - Damage/Endurance/Recharge
    • (25) Thunderstrike - Accuracy/Damage/Recharge
    • (31) Thunderstrike - Accuracy/Damage/Endurance
    Level 1: Gale
    • (A) Accuracy IO
    Level 2: Gravity Distortion
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (3) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Damage/Endurance
    • (5) Thunderstrike - Accuracy/Damage/Endurance
    • (11) Thunderstrike - Accuracy/Damage/Recharge
    Level 4: Snow Storm
    • (A) Pacing of the Turtle - Endurance/Recharge/Slow
    • (31) Pacing of the Turtle - Chance of -Recharge
    • (34) Pacing of the Turtle - Accuracy/Slow
    • (36) Pacing of the Turtle - Damage/Slow
    • (36) Pacing of the Turtle - Accuracy/Endurance
    • (36) Pacing of the Turtle - Range/Slow
    Level 6: Lift
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (7) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (23) Thunderstrike - Accuracy/Damage/Endurance
    Level 8: Crushing Field
    • (A) Trap of the Hunter - Immobilize/Accuracy
    • (15) Trap of the Hunter - Accuracy/Immobilize/Recharge
    • (15) Trap of the Hunter - Accuracy/Recharge
    • (25) Trap of the Hunter - Endurance/Immobilize
    • (46) Trap of the Hunter - Accuracy/Endurance
    • (50) Trap of the Hunter - Chance of Damage(Lethal)
    Level 10: Steamy Mist
    • (A) Aegis - Resistance/Endurance
    • (11) Steadfast Protection - Resistance/+Def 3%
    • (42) Titanium Coating - Resistance/Endurance
    • (46) Steadfast Protection - Resistance/Endurance
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    • (21) Recharge Reduction IO
    Level 14: Hover
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 16: Freezing Rain
    • (A) Undermined Defenses - Recharge/Endurance
    • (17) Undermined Defenses - Recharge
    • (17) Touch of Lady Grey - Recharge/Endurance
    • (19) Achilles' Heel - Chance for Res Debuff
    Level 18: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 20: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    Level 24: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 26: Wormhole
    • (A) Stupefy - Endurance/Stun
    • (27) Stupefy - Accuracy/Stun/Recharge
    • (27) Stupefy - Accuracy/Recharge
    • (29) Stupefy - Stun/Range
    • (29) Stupefy - Accuracy/Endurance
    • (31) Stupefy - Chance of Knockback
    Level 28: Hurricane
    • (A) Force Feedback - Chance for +Recharge
    • (37) Dark Watcher's Despair - To Hit Debuff/Endurance
    • (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    Level 30: Gravity Distortion Field
    • (A) Lockdown - Chance for +2 Mag Hold
    • (37) Lockdown - Accuracy/Recharge
    • (40) Lockdown - Accuracy/Hold
    • (43) Lockdown - Recharge/Hold
    • (43) Lockdown - Endurance/Recharge/Hold
    • (43) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 32: Singularity
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (34) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (34) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 35: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 38: Lightning Storm
    • (A) Thunderstrike - Damage/Endurance
    • (39) Thunderstrike - Damage/Recharge
    • (39) Thunderstrike - Damage/Endurance/Recharge
    • (39) Thunderstrike - Accuracy/Damage/Recharge
    • (40) Thunderstrike - Accuracy/Damage
    • (45) Thunderstrike - Accuracy/Damage/Endurance
    Level 41: Ice Blast
    • (A) Thunderstrike - Accuracy/Damage/Endurance
    • (46) Thunderstrike - Damage/Endurance
    • (48) Thunderstrike - Accuracy/Damage
    • (48) Thunderstrike - Damage/Recharge
    • (48) Thunderstrike - Damage/Endurance/Recharge
    • (50) Thunderstrike - Accuracy/Damage/Recharge
    Level 44: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Gift of the Ancients - Defense/Endurance
    Level 47: Ice Storm
    • (A) Ragnarok - Damage/Endurance
    • (50) Ragnarok - Accuracy/Damage/Recharge
    Level 49: Hibernate
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Containment
    Level 6: Ninja Run



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  6. Hi all my better half has asked me to crate a post 19 build for her main toon a grav storm troller. She has saved up all here merits and pennies and now has 5 bil to drop on her toon. To be fair I play mainly Brutes and tanks so my troller knowledge is a tad weak, and to be honest I am a bit worried about messing it up. The key things she want from the build it to have the flight pool, be able to lockdown and debuff Avs and GMS and be able to hang with teams running +3-4 tfs so a bit of survivability would be nice. So my rough stab at the build is below, and help/feedback would be great as a good build should win me some brownie points to

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mrs Wallace: Level 50 Technology Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Storm Summoning
    Power Pool: Flight
    Power Pool: Concealment
    Power Pool: Leadership
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Crush
    • (A) Devastation - Chance of Hold
    • (13) Devastation - Accuracy/Damage/Endurance/Recharge
    • (13) Devastation - Accuracy/Damage
    Level 1: Gale
    • (A) Accuracy IO
    Level 2: Gravity Distortion
    • (A) Lockdown - Accuracy/Hold
    • (3) Lockdown - Accuracy/Recharge
    • (3) Lockdown - Recharge/Hold
    • (5) Lockdown - Endurance/Recharge/Hold
    • (5) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (11) Lockdown - Chance for +2 Mag Hold
    Level 4: Snow Storm
    • (A) Curtail Speed - Accuracy/Slow
    • (31) Curtail Speed - Damage/Slow
    • (36) Curtail Speed - Accuracy/Endurance
    • (36) Curtail Speed - Endurance/Recharge/Slow
    Level 6: Lift
    • (A) Thunderstrike - Damage/Endurance/Recharge
    • (7) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (9) Thunderstrike - Accuracy/Damage/Recharge
    • (23) Thunderstrike - Accuracy/Damage/Endurance
    Level 8: Crushing Field
    • (A) Gravitational Anchor - Chance for Hold
    • (15) Gravitational Anchor - Immobilize
    • (15) Gravitational Anchor - Immobilize/Recharge
    • (25) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (46) Gravitational Anchor - Accuracy/Recharge
    • (50) Gravitational Anchor - Immobilize/Endurance
    Level 10: Steamy Mist
    • (A) Aegis - Resistance/Endurance
    • (11) Steadfast Protection - Resistance/+Def 3%
    • (42) Titanium Coating - Resistance/Endurance
    • (46) Steadfast Protection - Resistance/Endurance
    Level 12: O2 Boost
    • (A) Numina's Convalescence - Heal
    • (21) Numina's Convalescence - Heal/Endurance
    • (21) Numina's Convalescence - Heal/Recharge
    Level 14: Hover
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 16: Freezing Rain
    • (A) Undermined Defenses - Recharge/Endurance
    • (17) Undermined Defenses - Recharge
    • (17) Touch of Lady Grey - Recharge/Endurance
    • (19) Achilles' Heel - Chance for Res Debuff
    Level 18: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 20: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    Level 24: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 26: Wormhole
    • (A) Absolute Amazement - Chance for ToHit Debuff
    • (27) Absolute Amazement - Stun/Recharge
    • (27) Absolute Amazement - Stun
    • (29) Absolute Amazement - Endurance/Stun
    • (29) Absolute Amazement - Accuracy/Stun/Recharge
    Level 28: Thunder Clap
    • (A) Stupefy - Accuracy/Recharge
    • (34) Stupefy - Endurance/Stun
    • (36) Stupefy - Chance of Knockback
    • (37) Stupefy - Accuracy/Endurance
    Level 30: Gravity Distortion Field
    • (A) Unbreakable Constraint - Chance for Smashing Damage
    • (37) Unbreakable Constraint - Endurance/Hold
    • (40) Unbreakable Constraint - Hold
    • (43) Unbreakable Constraint - Hold/Recharge
    • (43) Unbreakable Constraint - Accuracy/Recharge
    • (43) Unbreakable Constraint - Accuracy/Hold/Recharge
    Level 32: Singularity
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Damage/Endurance
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (34) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (34) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 35: Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 38: Lightning Storm
    • (A) Thunderstrike - Damage/Endurance
    • (39) Thunderstrike - Damage/Recharge
    • (39) Thunderstrike - Damage/Endurance/Recharge
    • (39) Thunderstrike - Accuracy/Damage/Recharge
    • (40) Thunderstrike - Accuracy/Damage
    • (45) Thunderstrike - Accuracy/Damage/Endurance
    Level 41: Ice Blast
    • (A) Apocalypse - Damage
    • (45) Apocalypse - Damage/Recharge
    • (45) Apocalypse - Accuracy/Damage/Recharge
    • (46) Apocalypse - Damage/Endurance
    Level 44: Frozen Armor
    • (A) HamiO:Enzyme Exposure
    • (48) HamiO:Enzyme Exposure
    Level 47: Ice Storm
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 49: Frost Breath
    • (A) HamiO:Centriole Exposure
    • (50) HamiO:Nucleolus Exposure
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Containment
    Level 6: Ninja Run



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  7. Well I started a Claw/Dark brute last week and have to say he is a hell of a lot of fun and just seem to be getting better and better each lv. If you fancy somthing a little less cookie cutter try it for a giggle.

    For WP I have a lv 50 Axe/WP brute who is great and can solo and farm with no probes and my Main is an SS/Invin which is a beast and can smash solo and tank for teams as needed. Anyhow all in all brute are just great fun pick some sets you fancy and just run with it.
  8. he he he looks like fun, hope there will be room for me on this, think I will roll a Dark or Ice tank and bring them along, should be ok hitting 20 today. Can not wait for the tanky maddness.
  9. Hi all below is my one and only MMs build he seems ok but not sure if I am not pushing the build to its maximum potential. So any help or recommend change would be welcome.

    Thanks.
    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Impirum 2: Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Pain Domination
    Power Pool: Leadership
    Power Pool: Fitness
    Power Pool: Flight
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Summon Demonlings
    • (A) Blood Mandate - Accuracy/Damage
    • (3) Blood Mandate - Damage/Endurance
    • (5) Blood Mandate - Accuracy/Endurance
    • (15) Blood Mandate - Accuracy/Damage/Endurance
    • (33) Blood Mandate - Damage
    • (34) Blood Mandate - Accuracy
    Level 1: Nullify Pain
    • (A) Doctored Wounds - Heal
    • (3) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Endurance/Recharge
    • (19) Doctored Wounds - Heal/Recharge
    • (40) Doctored Wounds - Heal/Endurance/Recharge
    Level 2: Lash
    • (A) Kinetic Combat - Accuracy/Damage
    • (5) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (11) Crushing Impact - Accuracy/Damage
    • (43) Kinetic Combat - Damage/Endurance/Recharge
    • (46) Force Feedback - Chance for +Recharge
    Level 4: Soothe
    • (A) Doctored Wounds - Heal
    • (9) Doctored Wounds - Heal/Endurance
    • (9) Doctored Wounds - Heal/Recharge
    • (33) Doctored Wounds - Heal/Endurance/Recharge
    • (43) Doctored Wounds - Endurance/Recharge
    Level 6: Enchant Demon
    • (A) Empty
    Level 8: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (11) Luck of the Gambler - Defense
    Level 10: Swift
    • (A) Run Speed IO
    Level 12: Summon Demons
    • (A) Sovereign Right - Resistance Bonus
    • (13) Sovereign Right - Accuracy/Damage
    • (13) Sovereign Right - Damage/Endurance
    • (19) Sovereign Right - Accuracy/Endurance
    • (34) Sovereign Right - Accuracy/Damage/Endurance
    • (37) Sovereign Right - Accuracy
    Level 14: Hover
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Health
    • (A) Miracle - Heal
    • (17) Miracle - +Recovery
    • (17) Miracle - Heal/Endurance
    Level 18: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (40) Performance Shifter - EndMod/Accuracy
    • (43) Performance Shifter - EndMod/Accuracy/Recharge
    Level 22: Suppress Pain
    • (A) Numina's Convalescence - Heal/Endurance
    • (23) Numina's Convalescence - Endurance/Recharge
    • (23) Numina's Convalescence - Heal/Recharge
    • (46) Numina's Convalescence - Heal/Endurance/Recharge
    • (46) Numina's Convalescence - Heal
    • (48) Numina's Convalescence - +Regeneration/+Recovery
    Level 24: Hell on Earth
    • (A) Call to Arms - Accuracy/Recharge
    • (25) Call to Arms - Endurance/Damage/Recharge
    • (25) Call to Arms - Accuracy/Damage/Recharge
    • (27) Call to Arms - Accuracy/Damage
    Level 26: Summon Demon Prince
    • (A) Soulbound Allegiance - Chance for Build Up
    • (27) Soulbound Allegiance - Damage/Recharge
    • (29) Soulbound Allegiance - Damage
    • (29) Soulbound Allegiance - Accuracy/Recharge
    • (34) Soulbound Allegiance - Damage/Endurance
    • (36) Soulbound Allegiance - Accuracy/Damage/Recharge
    Level 28: World of Pain
    • (A) Reactive Armor - Endurance
    • (31) Reactive Armor - Resistance/Endurance
    • (31) Reactive Armor - Resistance/Recharge
    • (31) Reactive Armor - Resistance
    • (39) Reactive Armor - Resistance/Endurance/Recharge
    • (40) Steadfast Protection - Resistance/+Def 3%
    Level 30: Assault
    • (A) Endurance Reduction IO
    • (33) Endurance Reduction IO
    Level 32: Abyssal Empowerment
    • (A) Empty
    Level 35: Anguishing Cry
    • (A) Achilles' Heel - Chance for Res Debuff
    • (36) Shield Breaker - Chance for Lethal Damage
    • (36) Shield Breaker - Defense Debuff
    • (37) Shield Breaker - Accuracy/Defense Debuff
    • (37) Shield Breaker - Accuracy/Recharge
    • (50) Shield Breaker - Defense Debuff/Endurance/Recharge
    Level 38: Painbringer
    • (A) Numina's Convalescence - Heal/Recharge
    • (39) Numina's Convalescence - Heal/Endurance/Recharge
    • (39) Numina's Convalescence - Endurance/Recharge
    Level 41: Dark Embrace
    • (A) Reactive Armor - Resistance/Endurance
    • (42) Reactive Armor - Resistance/Recharge
    • (42) Reactive Armor - Resistance/Endurance/Recharge
    • (42) Reactive Armor - Resistance
    Level 44: Soul Tentacles
    • (A) Trap of the Hunter - Immobilize/Accuracy
    • (45) Trap of the Hunter - Accuracy/Endurance
    • (45) Trap of the Hunter - Endurance/Immobilize
    • (45) Trap of the Hunter - Accuracy/Recharge
    • (48) Trap of the Hunter - Chance of Damage(Lethal)
    • (48) Trap of the Hunter - Accuracy/Immobilize/Recharge
    Level 47: Conduit of Pain
    • (A) Recharge Reduction IO
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 6: Ninja Run
  10. Hi Air yer found that so swaped it the Obliteration into Psy Scream and put the Armageddons into Hotfeet works a treat stam is now no problem at all and damage and recharge is massive.
  11. Thanks Fiery, I have swaped the sloting of Drain Psyche to 5 Touch of the Nictus to help the healing and Acc, I flet that as my recharge is leting me triple stack Dominations I could afford to drop 5%.

    Thanks for the tip.
  12. Well used your build for the SF day and it worked great for all the SF from BOB to LRSF lots of fun. However, I would say that Drain Psyche is not that much use when your team kill the mobs before you can get to them Damn that Sgt and his Nukes.
  13. Woo what a day what a day, we ran in just under 11 hours every SF and treespec trial that COV has to offer and had a whole lot of fun. Big hugs and thanks to all those who joined me during the day. A massive thanks to Fatekeeper, Sgt and Zoph for sticking with me for the entire 11 hours of play it was a blast.

    The question is what to do next weekend: p.

    Maybe a blue side run of every TF and Trial but think that would take the entire weekend, let me know if people fancy it.
  14. Well not full at the mo I think people will (bar myself) be coming and going thoughout the day so sure you will manage to get your dom on one or two SFs Zoph.
  15. Would of thought we shoudl be hitting the lv 50 sf at arround 6pm to 7pm depending on breaks etc
  16. Ok guys here is my latest attempt at a build what do people think, will i be able to SF/TF and solo with this build well?

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Psy Fire: Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Medicine
    Power Pool: Fighting
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Char
    • (A) Unbreakable Constraint - Hold
    • (3) Unbreakable Constraint - Hold/Recharge
    • (5) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (13) Unbreakable Constraint - Accuracy/Recharge
    • (19) Unbreakable Constraint - Endurance/Hold
    Level 1: Psionic Dart
    • (A) Endurance Reduction IO
    Level 2: Mind Probe
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (5) Kinetic Combat - Damage/Recharge
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    • (13) Crushing Impact - Accuracy/Damage
    Level 4: Fire Cages
    • (A) Gravitational Anchor - Immobilize
    • (7) Gravitational Anchor - Immobilize/Endurance
    • (7) Gravitational Anchor - Chance for Hold
    • (19) Gravitational Anchor - Immobilize/Recharge
    • (21) Gravitational Anchor - Accuracy/Recharge
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 8: Hurdle
    • (A) Empty
    Level 10: Mental Blast
    • (A) Apocalypse - Damage
    • (11) Apocalypse - Damage/Recharge
    • (11) Apocalypse - Accuracy/Damage/Recharge
    • (17) Apocalypse - Accuracy/Recharge
    • (37) Apocalypse - Damage/Endurance
    Level 12: Stimulant
    • (A) Interrupt Reduction IO
    Level 14: Flashfire
    • (A) Absolute Amazement - Chance for ToHit Debuff
    • (15) Absolute Amazement - Stun/Recharge
    • (17) Absolute Amazement - Accuracy/Stun/Recharge
    • (43) Absolute Amazement - Accuracy/Recharge
    • (43) Absolute Amazement - Endurance/Stun
    Level 16: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (21) Numina's Convalescence - Heal
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (42) Performance Shifter - EndMod
    Level 22: Drain Psyche
    • (A) Touch of the Nictus - Healing
    • (23) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (23) Touch of the Nictus - Accuracy/Healing
    • (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (37) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (39) Touch of the Nictus - Chance for Negative Energy Damage
    Level 24: Hot Feet
    • (A) Armageddon - Damage
    • (25) Armageddon - Damage/Recharge
    • (25) Armageddon - Accuracy/Damage/Recharge
    • (34) Armageddon - Accuracy/Recharge
    • (34) Armageddon - Damage/Endurance
    • (42) Endurance Reduction IO
    Level 26: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (27) Kinetic Combat - Damage/Endurance
    • (27) Kinetic Combat - Damage/Recharge
    • (29) Kinetic Combat - Damage/Endurance/Recharge
    Level 28: Tough
    • (A) Steadfast Protection - Knockback Protection
    • (29) Steadfast Protection - Resistance/+Def 3%
    • (31) Steadfast Protection - Resistance/Endurance
    Level 30: Cinders
    • (A) Basilisk's Gaze - Endurance/Recharge/Hold
    • (31) Basilisk's Gaze - Accuracy/Recharge
    • (31) Basilisk's Gaze - Accuracy/Hold
    • (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (42) Lockdown - Chance for +2 Mag Hold
    Level 32: Fire Imps
    • (A) Call to Arms - Accuracy/Damage
    • (33) Call to Arms - Accuracy/Damage/Recharge
    • (33) Call to Arms - Endurance/Damage/Recharge
    • (33) Call to Arms - Accuracy/Recharge
    Level 35: Aid Self
    • (A) Interrupt Reduction IO
    • (36) Interrupt Reduction IO
    • (36) Numina's Convalescence - Heal/Recharge
    • (36) Numina's Convalescence - Heal/Endurance/Recharge
    Level 38: Psychic Shockwave
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 41: Fire Ball
    • (A) Ragnarok - Chance for Knockdown
    • (43) Ragnarok - Damage
    • (45) Ragnarok - Damage/Recharge
    • (46) Ragnarok - Accuracy/Damage/Recharge
    • (46) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    Level 44: Fire Shield
    • (A) Reactive Armor - Resistance
    • (45) Reactive Armor - Resistance/Endurance/Recharge
    • (45) Reactive Armor - Resistance/Recharge
    • (46) Reactive Armor - Resistance/Endurance
    Level 47: Rain of Fire
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (48) Positron's Blast - Accuracy/Damage/Endurance
    • (48) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Recharge
    • (50) Positron's Blast - Damage/Endurance
    • (50) Positron's Blast - Damage/Range
    Level 49: Weave
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    Level 4: Ninja Run



    Code:
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  17. Hi all I have rolled a Fire/Psy/Fire Dom for teaming fun not looking to use him for farming (my fire/kin and brutes have that covered). I was wondering if anyone has a suggested build for achieving perma dom that can solo most content and be an asset on SF/TF teams even when exempted down as I love my SFs and TFs at all lvs. Just not sure were to go with the build, I know I need +80 on my recharge without hasten to achive perma dom , but should I look to buff up my def , hit the soft cap and should I leave fire cages till after lv 20??? I have tried a few builds and they just look a bit gimped and lacking attacks and or def/res?
    I have a budget of 2bil, and most of the purple sets already but all the builds I have found seem to be geared towards farming and I know form my fire/kin that while he can farm like a monster, out of AE he’s not so shiny. So any help or tips would be great.

    Thanks all
  18. How the heck is Fate missing badges he is a beast lol. Will be great to have you look forward to watching you herd the entire map, Vengbait FTW.
  19. Hi all I will be running a day of SF this Sunday starting at 10am (BST). I will be looking to run the following in this order.

    Binder of Beast lv 15+

    Silver Mantis lv 20+

    Leviathan lv 25+

    Ice Mistral lv 35+

    Barracuda lv 45+

    And if time will try and squeeze a few Tree specs in.

    Will be looking to ghost were we can to keep the speed up but the most important things will be to have fun and grab those badges.

    All toons are welcome if you fancy it please sign up below or keep an eye on the channels were I will be do shout outs to fill the teams.

    1. @Mr Wallace -Pyi Star Fire/Pye dom
    2. @Fatekeeper -Fatekeeper Brute
    3.
    4.
    5,
    6.
    7.
    8.
  20. MrWallace

    tank

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Marcs fire tank: Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Blazing Aura -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(3), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Acc/Rchg(33)
    Level 1: Scorch -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(3), P'ngS'Fest-Dmg/Rchg(27), P'ngS'Fest-Stun%(33)
    Level 2: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/Rchg(7), TtmC'tng-ResDam/EndRdx/Rchg(27)
    Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/EndRdx(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/Rchg(36), Tr'ge-Heal/Rchg(37)
    Level 6: Fire Sword -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(7), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(13), P'ngS'Fest-Dmg/EndRdx(34), P'ngS'Fest-Dmg/Rchg(40)
    Level 8: Combustion -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Acc/EndRdx(9), M'Strk-Dmg/Rchg(36), M'Strk-Dmg/EndRdx/Rchg(40), M'Strk-Acc/Dmg/EndRdx(42)
    Level 10: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc/Rchg(17), Efficacy-EndMod/EndRdx(43), Efficacy-EndMod/Acc(43), Efficacy-EndMod(48)
    Level 12: Plasma Shield -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(13), ImpSkn-EndRdx/Rchg(19), ImpSkn-ResDam/EndRdx/Rchg(37), ImpSkn-ResDam/Rchg(37)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Health -- Heal-I(A), Heal-I(17), Heal-I(19)
    Level 18: Burn -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(21), C'ngBlow-Dmg/Rchg(23), C'ngBlow-Acc/Rchg(25), M'Strk-Dmg/Rchg(25)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(23)
    Level 22: Combat Jumping -- EndRdx-I(A)
    Level 24: Super Jump -- EndRdx-I(A)
    Level 26: Acrobatics -- EndRdx-I(A)
    Level 28: Fire Sword Circle -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(29), C'ngBlow-Dmg/Rchg(29), C'ngBlow-Acc/Rchg(31), Sciroc-Acc/Dmg(31), Sciroc-Acc/Rchg(31)
    Level 30: Fiery Embrace -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(46)
    Level 32: Boxing -- P'ngS'Fest-Stun%(A), P'ngS'Fest-Dmg/Rchg(34), P'ngS'Fest-Dmg/EndRdx(43)
    Level 35: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(36), TtmC'tng-ResDam/EndRdx/Rchg(40)
    Level 38: Greater Fire Sword -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(39), S'ngH'mkr-Acc/Dmg(39), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(46), S'ngH'mkr-Dmg/EndRdx/Rchg(46)
    Level 41: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def(42), S'dpty-Def/EndRdx/Rchg(42)
    Level 44: Char -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(45), Entrpc-Dmg/Rchg(45), Entrpc-Heal%(45)
    Level 47: Fire Blast -- Entrpc-Heal%(A), Entrpc-Dmg/EndRdx(48), Entrpc-Acc/Dmg(48)
    Level 49: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
  21. Hi my main Brute Exile, is a SS/Invin and I just love him can tank SFs and solo +3 easily. I followed "Call Me Awesome" guild for Invin tanks on my brute. I would recommend this guild for any peeps play invin toons its great.
    http://boards.cityofheroes.com/showthread.php?t=126983

    I nearly always have soft caped def and 75%resitance to smashing and lethal damage, so I did not take Unstoppable as the crash makes you very stoppable and I just like to keep rolling on and on. I also did not take Hasten as the double end crash from Hasten and Rage was just painful
    Welcome to the Invin Club
  22. Bump. So anyone have any thoughts on the above build?? I would like to solo, SF and maybe even cross over to Blue side and tank a bit on this build can it be done? Can this build do it any help or surgestions would be grand, I have save 4 bil now for the build and he is now at lv 39 so the time for IOing draws near.


    Many thanks
  23. Hi all I am lving a new fire/fire brute and as my first FM and FA I am loving him. I have decided to put aside 4 bil for his build, but I am worried about my lack of experance with FA as it is so different from my usual invin and WP toons. I have read that I should build for Recharge and Regen so I have had a go at a build that look ok. I would like this toon to be uber so any tip would be appreciate.

    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Empire: Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Fitness
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Fire Sword
    • (A) Pounding Slugfest - Accuracy/Damage
    • (3) Pounding Slugfest - Damage/Endurance
    • (37) Pounding Slugfest - Damage/Recharge
    • (37) Pounding Slugfest - Disorient Bonus
    Level 1: Fire Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (3) Titanium Coating - Resistance/Recharge
    • (5) Titanium Coating - Resistance/Endurance/Recharge
    • (13) Titanium Coating - Resistance
    Level 2: Cremate
    • (A) Crushing Impact - Damage/Endurance/Recharge
    • (5) Crushing Impact - Accuracy/Damage
    • (7) Crushing Impact - Damage/Endurance
    • (37) Crushing Impact - Damage/Recharge
    • (39) Crushing Impact - Accuracy/Damage/Recharge
    • (50) Crushing Impact - Accuracy/Damage/Endurance
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Recharge
    • (9) Doctored Wounds - Heal/Recharge
    • (17) Doctored Wounds - Heal/Endurance/Recharge
    • (48) Doctored Wounds - Endurance/Recharge
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (9) Luck of the Gambler - Defense
    • (50) Luck of the Gambler - Defense/Endurance
    Level 8: Boxing
    • (A) Pounding Slugfest - Damage/Recharge
    • (11) Pounding Slugfest - Accuracy/Damage
    • (39) Pounding Slugfest - Damage/Endurance
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 12: Hurdle
    • (A) Jumping IO
    Level 14: Health
    • (A) Doctored Wounds - Heal/Endurance
    • (15) Doctored Wounds - Heal/Recharge
    • (15) Doctored Wounds - Heal
    • (17) Doctored Wounds - Heal/Endurance/Recharge
    • (36) Doctored Wounds - Endurance/Recharge
    Level 16: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 18: Plasma Shield
    • (A) Steadfast Protection - Resistance/Endurance
    • (19) Steadfast Protection - Resistance/+Def 3%
    • (19) Steadfast Protection - Knockback Protection
    • (31) Reactive Armor - Resistance/Endurance
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    Level 22: Consume
    • (A) Efficacy Adaptor - EndMod/Recharge
    • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (23) Efficacy Adaptor - Accuracy/Recharge
    • (40) Efficacy Adaptor - EndMod/Accuracy
    Level 24: Tough
    • (A) Titanium Coating - Resistance/Endurance
    • (25) Titanium Coating - Resistance/Recharge
    • (25) Titanium Coating - Endurance/Recharge
    • (27) Titanium Coating - Resistance/Endurance/Recharge
    • (34) Titanium Coating - Resistance
    Level 26: Fire Sword Circle
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (27) Scirocco's Dervish - Damage/Endurance
    • (29) Scirocco's Dervish - Damage/Recharge
    • (29) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (34) Scirocco's Dervish - Accuracy/Recharge
    • (50) Multi Strike - Damage/Endurance/Recharge
    Level 28: Acrobatics
    • (A) Endurance Reduction IO
    Level 30: Blazing Aura
    • (A) Armageddon - Damage
    • (31) Armageddon - Damage/Endurance
    • (31) Armageddon - Damage/Recharge
    • (36) Armageddon - Accuracy/Damage/Recharge
    • (40) Armageddon - Accuracy/Recharge
    Level 32: Greater Fire Sword
    • (A) Crushing Impact - Accuracy/Damage/Endurance
    • (33) Hecatomb - Damage/Endurance
    • (33) Hecatomb - Damage
    • (33) Hecatomb - Damage/Recharge
    • (34) Hecatomb - Accuracy/Damage/Recharge
    • (40) Hecatomb - Accuracy/Recharge
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (43) Recharge Reduction IO
    Level 38: Build Up
    • (A) Adjusted Targeting - To Hit Buff
    • (39) Adjusted Targeting - To Hit Buff/Recharge
    • (43) Adjusted Targeting - Endurance/Recharge
    • (43) Adjusted Targeting - To Hit Buff/Endurance
    • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    Level 41: Electrifying Fences
    • (A) Gravitational Anchor - Chance for Hold
    • (42) Gravitational Anchor - Immobilize
    • (42) Gravitational Anchor - Accuracy/Recharge
    • (42) Gravitational Anchor - Immobilize/Recharge
    • (46) Gravitational Anchor - Immobilize/Endurance
    Level 44: Burn
    • (A) Obliteration - Damage
    • (45) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 47: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense
    Level 49: Rise of the Phoenix
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    Level 6: Ninja Run



    Code:
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    |-------------------------------------------------------------------|
  24. MrWallace

    New Brute

    Thanks guys think I am going to try the DB/Stone for a giggle already have an Axe/WP SS/Invin brute at at 50 and fully IO outs and a Elec/SD brute at 41 (which I am a bit board with) so time for some thing a bit diferent.

    Wish me luck guys and any build tip for DB/Stone would be nice.
  25. MrWallace

    New Brute

    Hi all I am working my way through the brute Primary power sets and I am about to role my first DB toon. I have two thoughts go for DB/WP for and easy ride, or for giggles role a DB/Stone, which might be fun with enough recharge and could be a nice Brute/tanks for fun, and on a side the idea of my Granite form jumping about is quite appealing.

    So any advice on DB and what should go with it? Is my idea about roling a DB stone just silly?