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Posts
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Hi guys, been working on my Dark/SR to try and get a build to solo an AV (somethink which I have only done on my Ill/Rad) So I came up with the build below which is softcaped and packs a nice punch. What do peeps think and have I missed anything?
Thanks guys
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Lady Eclipes: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite- (A) Mako's Bite - Chance of Damage(Lethal)
- (39) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Damage/Endurance
- (45) Mako's Bite - Accuracy/Damage
- (45) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (3) Luck of the Gambler - Defense
- (5) Luck of the Gambler - Defense/Endurance
- (5) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (7) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Endurance/Recharge
- (9) Luck of the Gambler - Defense
- (A) Obliteration - Chance for Smashing Damage
- (7) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (13) Luck of the Gambler - Defense/Endurance
- (A) Numina's Convalescence - Heal
- (37) Numina's Convalescence - Heal/Endurance/Recharge
- (48) Pounding Slugfest - Accuracy/Damage
- (50) Pounding Slugfest - Damage/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) Aegis - Psionic/Status Resistance
- (15) Aegis - Resistance/Endurance
- (17) Aegis - Resistance/Recharge
- (31) Aegis - Endurance/Recharge
- (34) Aegis - Resistance
- (37) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Eradication - Damage
- (21) Eradication - Accuracy/Recharge
- (21) Eradication - Damage/Recharge
- (23) Eradication - Accuracy/Damage/Recharge
- (25) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Eradication - Chance for Energy Damage
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (39) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Defense/Endurance
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (27) Scirocco's Dervish - Damage/Recharge
- (27) Scirocco's Dervish - Damage/Endurance
- (31) Scirocco's Dervish - Accuracy/Damage
- (42) Scirocco's Dervish - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (34) Luck of the Gambler - Defense
- (A) Luck of the Gambler - Recharge Speed
- (A) Mako's Bite - Chance of Damage(Lethal)
- (33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage
- (33) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (36) Mako's Bite - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Endurance/Recharge
- (A) Run Speed IO
- (A) Devastation - Chance of Hold
- (46) Devastation - Accuracy/Damage/Endurance/Recharge
- (48) Devastation - Accuracy/Damage
- (A) Lockdown - Chance for +2 Mag Hold
- (48) Lockdown - Endurance/Recharge/Hold
- (50) Lockdown - Accuracy/Endurance/Recharge/Hold
- (50) Lockdown - Accuracy/Hold
- (A) Expedient Reinforcement - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (13) Miracle - +Recovery
- (43) Regenerative Tissue - +Regeneration
- (A) Efficacy Adaptor - EndMod/Endurance
- (3) Efficacy Adaptor - EndMod
- (11) Efficacy Adaptor - EndMod/Accuracy
- (42) Performance Shifter - Chance for +End
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Hi guys just started work on my Thug/Traps respec after I19. Going for S/L def softcap and as much regen and hit points that I can. I have added a taunt in to help my solo tankmind play. Can peeps please take a look and let me know if I have missed much? My goal is to take on AVs and solo mishs on +3.
Thanks for all your help
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Pagan: Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Presence
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Thugs- (A) Sovereign Right - Resistance Bonus
- (7) Sovereign Right - Damage/Endurance
- (11) Sovereign Right - Accuracy/Damage
- (11) Sovereign Right - Accuracy/Endurance
- (37) Sovereign Right - Accuracy/Damage/Endurance
- (43) Sovereign Right - Accuracy
- (A) Rooting Grasp - Accuracy/Immobilize/Recharge
- (9) Rooting Grasp - Accuracy/Endurance
- (50) Rooting Grasp - Immobilize/Range
- (A) Positron's Blast - Damage/Recharge
- (5) Ragnarok - Chance for Knockdown
- (7) Positron's Blast - Chance of Damage(Energy)
- (9) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Numina's Convalescence - Heal/Recharge
- (13) Doctored Wounds - Heal/Recharge
- (13) Miracle - Heal/Recharge
- (27) Numina's Convalescence - Heal
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (15) Karma - Knockback Protection
- (A) Achilles' Heel - Chance for Res Debuff
- (15) Touch of Lady Grey - Defense Debuff
- (17) Touch of Lady Grey - Defense Debuff/Recharge
- (17) Achilles' Heel - Defense Debuff/Recharge
- (31) Touch of Lady Grey - Chance for Negative Damage
- (31) Shield Breaker - Chance for Lethal Damage
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (A) Defense Buff IO
- (21) Defense Buff IO
- (21) Touch of Lady Grey - Defense Debuff
- (23) Touch of Lady Grey - Chance for Negative Damage
- (23) Blood Mandate - Accuracy/Damage
- (46) Blood Mandate - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (A) Expedient Reinforcement - Accuracy/Recharge
- (27) Expedient Reinforcement - Accuracy/Damage
- (29) Expedient Reinforcement - Damage/Endurance
- (29) Expedient Reinforcement - Accuracy/Damage/Recharge
- (31) Expedient Reinforcement - Resist Bonus Aura for Pets
- (46) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Recharge Reduction IO
- (A) Celerity - +Stealth
- (A) Lockdown - Chance for +2 Mag Hold
- (33) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (33) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (33) Ghost Widow's Embrace - Hold/Range
- (50) Lockdown - Accuracy/Endurance/Recharge/Hold
- (A) Soulbound Allegiance - Chance for Build Up
- (34) Soulbound Allegiance - Accuracy/Damage/Recharge
- (34) Soulbound Allegiance - Damage/Recharge
- (34) Soulbound Allegiance - Damage
- (36) Soulbound Allegiance - Accuracy/Recharge
- (43) Soulbound Allegiance - Damage/Endurance
- (A) Cloud Senses - Accuracy/ToHitDebuff
- (36) Cloud Senses - Accuracy/Recharge
- (36) Cloud Senses - Accuracy/Endurance/Recharge
- (37) Cloud Senses - ToHit Debuff
- (40) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (43) Cloud Senses - Chance for Negative Energy Damage
- (A) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Perfect Zinger - Taunt/Range
- (37) Perfect Zinger - Taunt/Recharge/Range
- (A) Eradication - Damage
- (39) Eradication - Accuracy/Recharge
- (39) Eradication - Damage/Recharge
- (39) Eradication - Accuracy/Damage/Endurance/Recharge
- (40) Scirocco's Dervish - Damage/Recharge
- (40) Scirocco's Dervish - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (A) Enfeebled Operation - Accuracy/Immobilize
- (45) Enfeebled Operation - Endurance/Immobilize
- (45) Enfeebled Operation - Accuracy/Recharge
- (45) Enfeebled Operation - Accuracy/Endurance
- (46) Gravitational Anchor - Chance for Hold
- (A) Ragnarok - Accuracy/Recharge
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Damage
- (50) Ragnarok - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (5) Numina's Convalescence - Heal
- (42) Numina's Convalescence - Heal/Recharge
- (A) Performance Shifter - Chance for +End
- (3) Performance Shifter - EndMod
- (3) Performance Shifter - EndMod/Recharge
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1593;771;1542;HEX;| |78DA9D94594F135114C7EF74A19416DA026529FB265064A402AE8928688C094D300| |5356A241318CAC4763A696902AEBCA9890F8A313EF9EA3730A2BE688C114CFC14EE| |186435515FEAB9E75CDA26F3E6A43DBFB9FF39F77FCEBD3733E1D9E36EC6E60798E| |41D8A29A9D4785849CDA8C9B8A64FDAC34A549BB08F2851457730C62A738FC623E9| |783CA1CBA3D3E968CA9FA70FA6A7A6E4D1A462A47CA7F46935A9EA33F2CE8D7B249| |188C9C3AA62687AD4B333985493A969CD28C271C450D5491FDE86155D33D2316546| |4BE8B5270C6D42CE2B13562654D1E95C15B4D60FFF377626AE8C9DFD028458C106A| |2689DB08968DD4204B71173B6EC2C0BBB233156C70A6F2142B711572041A204ABF4| |14E7D8F65BD07D1147854F30EF2AE459459E3522F127EE30E124A09D05C670F416D| |AA44E33CCDE840E15B0BB0EAC91911C7ECC2AF9CDB8E93530758A35395F43D53256| |B284C5BDCB845728D67FC0517D8195CFF2819F8BFC2C2EF22B2D277811EFA081626| |15B5C8F3D940B907B05F955ACA0D8BD8AB80ECD7884AD876CABC8AF8ADC97C0D627| |6C7D6BE8105847D46E1036A9CD6D44F716A2D9C157401B52D685955A40F20BC9EFC| |4AC1B50BC92245BE55F941A6358B5314EB88C08FDC167CBD04AB568A57A08A5A6A3| |8401C21144CB3144701071138AD48859359F2C7C2F5B3E13BE225A3F22DABF2082D| |F10A50E1EA9DB3A3AD1F750BE41480D240520AB9924A93989E55A0DC43C546D1355| |DBBEA3E5AE15C20FC22A559D45A3F639C4221C7587388D0E3A8D4E3A864E3A94679| |0D02576ACEB214ABBEF13EE111610DD63D8C573489745BADC8FD29E5E421F612F22| |B40F510ECBE9112BECA1F2B5B957097E70B1619332927B9B98844A389793717AB3E| |FD0FF5E2FDC3B76CED345502BC2C318047696DF9DE3E13C0F17B87691874B3C8CF3| |9079999DED39C0FB3AC8C3211E0EF3E087FED85D9EE9704170F1E0E6A19887121E3| |C3C787928E321C0C363577645ABBCB494BFFE9F26652DA758A433B8B536FA7674D2| |77653D3FE1111E876581F000D163DAF7A0490999943E93D26B52721BFD0FEAEB43D| |3| |-------------------------------------------------------------------|
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Hi all I after many attempts I seem to of found an MM I love
. He is currently sitting at lv 36 and man its been a blast getting there. I have attempted to draft a Post i19 build for him, and on paper it looks scrary with soft capped S/L def and a nice bit of HP, regen and recharge to boot. However, as this is only my second real go at an MM it would be great if peeps could take a look and let me know if I have missed anything for my lv 50 build.
Thanks in advance for all your help.
Villain Plan by Mids' Villain Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Pagan: Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Call Thugs- (A) Sovereign Right - Resistance Bonus
- (7) Sovereign Right - Damage/Endurance
- (11) Sovereign Right - Accuracy/Damage
- (11) Sovereign Right - Accuracy/Endurance
- (37) Sovereign Right - Accuracy/Damage/Endurance
- (43) Sovereign Right - Accuracy
- (A) Rooting Grasp - Accuracy/Immobilize/Recharge
- (9) Rooting Grasp - Accuracy/Endurance
- (50) Rooting Grasp - Immobilize/Range
- (A) Pacing of the Turtle - Range/Slow
- (9) Tempered Readiness - Range/Slow
- (43) Impeded Swiftness - Range/Slow
- (A) Numina's Convalescence - Heal/Recharge
- (13) Doctored Wounds - Heal/Recharge
- (13) Miracle - Heal/Recharge
- (27) Numina's Convalescence - Heal
- (42) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (15) Karma - Knockback Protection
- (A) Achilles' Heel - Chance for Res Debuff
- (15) Touch of Lady Grey - Defense Debuff
- (17) Touch of Lady Grey - Defense Debuff/Recharge
- (17) Achilles' Heel - Defense Debuff/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance
- (A) Defense Buff IO
- (21) Defense Buff IO
- (21) Touch of Lady Grey - Defense Debuff
- (23) Touch of Lady Grey - Chance for Negative Damage
- (23) Blood Mandate - Accuracy/Damage
- (46) Blood Mandate - Accuracy/Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (A) Expedient Reinforcement - Accuracy/Recharge
- (27) Expedient Reinforcement - Accuracy/Damage
- (29) Expedient Reinforcement - Damage/Endurance
- (29) Expedient Reinforcement - Accuracy/Damage/Recharge
- (31) Expedient Reinforcement - Resist Bonus Aura for Pets
- (46) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Celerity - +Stealth
- (A) Lockdown - Chance for +2 Mag Hold
- (33) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (33) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (33) Ghost Widow's Embrace - Hold/Range
- (A) Soulbound Allegiance - Chance for Build Up
- (34) Soulbound Allegiance - Accuracy/Damage/Recharge
- (34) Soulbound Allegiance - Damage/Recharge
- (34) Soulbound Allegiance - Damage
- (36) Soulbound Allegiance - Accuracy/Recharge
- (43) Soulbound Allegiance - Damage/Endurance
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (36) Dark Watcher's Despair - To Hit Debuff/Recharge
- (36) Stupefy - Stun/Range
- (37) Stupefy - Accuracy/Endurance
- (40) Stupefy - Accuracy/Stun/Recharge
- (A) Endurance Reduction IO
- (37) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Numina's Convalescence - Heal/Recharge
- (A) Eradication - Damage
- (39) Eradication - Accuracy/Recharge
- (39) Eradication - Damage/Recharge
- (39) Eradication - Accuracy/Damage/Endurance/Recharge
- (40) Scirocco's Dervish - Damage/Recharge
- (40) Scirocco's Dervish - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (A) Enfeebled Operation - Accuracy/Immobilize
- (45) Enfeebled Operation - Endurance/Immobilize
- (45) Enfeebled Operation - Accuracy/Recharge
- (45) Enfeebled Operation - Accuracy/Endurance
- (46) Gravitational Anchor - Chance for Hold
- (A) Ragnarok - Accuracy/Recharge
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Damage
- (50) Ragnarok - Chance for Knockdown
- (50) Ragnarok - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (3) Empty
- (3) Empty
- (7) Empty
- (A) Empty
- (5) Empty
- (5) Empty
- (A) Empty
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1405;712;1424;HEX;| |78DA9D93CB4F135114C6EFB49452DAD2D652DEE58DA52023F87E24A2A031264C822| |944A34632698732910E4D0B09F8445DA8890B3571E9CE952B77806E34C60826FE21| |6288BC4C8C9BF13C2EB46E9DA4DF6FE6F4CC77BEB977469B3DEB1362BE5F28C1C14| |93D9F1FD3F4FCB491CB9856CAA5E96933E91AD6D3BAE516425417FE1A4BCC643253| |963A323193CE478AEA0333E3E3EA484ECFE64317AC09236758D3EACE896F786A6A5| |21D32F4AC69A5033B172923979F30B3E5749DC81A46CA4FA79A913293A665349CCB| |9A49B56884A6270D9972AE0662C5E1F7C925E461BBC42F409F28DD2094AF333609E| |D5B84AE6DC25CC9EE5D0EF14411222ACA1E11FA1E136E4283221B94B70ADE53F686| |D0F59A1A6E4183931B4A9C09FAC7A731CE0362A26E94AEE22384CF109393DAC2D54| |219AA6065DD34C356DC11EAAAF82DD0FB36787BB8D9E9F9E810222C2A961DD8105C| |617CA062081CBCECE0F0B2C39E4A4690F00546FAE5E2F81B696AA504FB557D63AC5| |2B1678D7007C607A46D806D6BD8AF86DD97C136246D433FC9A16E9DD0B0C1D82434| |6E137AB608AD6ECCCCB6E16E9AD4F80FDAA02122D728E2A17BEE42946AB912D57FA| |8D43C49199A338C1B841548542B13D50E525FCB69463FE314A1ED0CA16B80700FDC| |EBE51ED62F72C302E301D9B6DF27C41EF2A242BEA8DCB028EF613BE32B8C6F92C99| |BB81485E656596AE5F7631EC675C8901DDF1DB8D37B57193F186B84D82C39C4E608| |8BF09675CADDE8E4DD88F336C4795316A0A15B3E45F74B2AED7BCE78C67841E819A| |5475B827655A6500F5369FF41C621C60142DF51C61142253C4EAF7C9C5E4ED150F8| |869CC28643388AB49474A8F83BA34A49910E173E32A150452BF4DB9EE0EE17F6BFC| |73BDF8E9DE76239CC4AA08C82884B787619E50ACA55AC5D43B98E328662BFDFBD3B| |700C731D47398172122502F9C453EC747B41BC283E143F4A054A0025881246A9437| |98562FF05BBAC1575| |-------------------------------------------------------------------|
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Hi all, just wanted to say thx to all the vet tf crew for helping me not only push two toons to 50 over the last week but also draging me along for my 1st and 2nd STF run,and helped to get Mrs Wallace her 1st and 2nd STF as well.
Think we Ran 2 STFs, 3 ITF, 3 LGTF and 2 Kahns 1 being a MO run.
Thx guys was an absolute blast. -
After some tips from the guys on Union, I have had a second go at the build and hit the softcap for ranged damage should be a bit better and cheaper lol. What do you guys think am I on the right track now?
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Mrs Wallace: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Crush- (A) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (19) Thunderstrike - Damage/Endurance/Recharge
- (25) Thunderstrike - Accuracy/Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Endurance
- (A) Accuracy IO
- (A) Thunderstrike - Damage/Endurance/Recharge
- (3) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Damage/Endurance
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (A) Pacing of the Turtle - Endurance/Recharge/Slow
- (31) Pacing of the Turtle - Chance of -Recharge
- (34) Pacing of the Turtle - Accuracy/Slow
- (36) Pacing of the Turtle - Damage/Slow
- (36) Pacing of the Turtle - Accuracy/Endurance
- (36) Pacing of the Turtle - Range/Slow
- (A) Thunderstrike - Damage/Endurance/Recharge
- (7) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (23) Thunderstrike - Accuracy/Damage/Endurance
- (A) Trap of the Hunter - Immobilize/Accuracy
- (15) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (15) Trap of the Hunter - Accuracy/Recharge
- (25) Trap of the Hunter - Endurance/Immobilize
- (46) Trap of the Hunter - Accuracy/Endurance
- (50) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Aegis - Resistance/Endurance
- (11) Steadfast Protection - Resistance/+Def 3%
- (42) Titanium Coating - Resistance/Endurance
- (46) Steadfast Protection - Resistance/Endurance
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Undermined Defenses - Recharge/Endurance
- (17) Undermined Defenses - Recharge
- (17) Touch of Lady Grey - Recharge/Endurance
- (19) Achilles' Heel - Chance for Res Debuff
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Stupefy - Endurance/Stun
- (27) Stupefy - Accuracy/Stun/Recharge
- (27) Stupefy - Accuracy/Recharge
- (29) Stupefy - Stun/Range
- (29) Stupefy - Accuracy/Endurance
- (31) Stupefy - Chance of Knockback
- (A) Force Feedback - Chance for +Recharge
- (37) Dark Watcher's Despair - To Hit Debuff/Endurance
- (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Lockdown - Chance for +2 Mag Hold
- (37) Lockdown - Accuracy/Recharge
- (40) Lockdown - Accuracy/Hold
- (43) Lockdown - Recharge/Hold
- (43) Lockdown - Endurance/Recharge/Hold
- (43) Lockdown - Accuracy/Endurance/Recharge/Hold
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Resist Bonus Aura for Pets
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Thunderstrike - Damage/Endurance
- (39) Thunderstrike - Damage/Recharge
- (39) Thunderstrike - Damage/Endurance/Recharge
- (39) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (46) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Accuracy/Damage
- (48) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Damage/Endurance/Recharge
- (50) Thunderstrike - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Gift of the Ancients - Defense/Endurance
- (A) Ragnarok - Damage/Endurance
- (50) Ragnarok - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 6: Ninja Run
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Hi all my better half has asked me to crate a post 19 build for her main toon a grav storm troller. She has saved up all here merits and pennies and now has 5 bil to drop on her toon. To be fair I play mainly Brutes and tanks so my troller knowledge is a tad weak, and to be honest I am a bit worried about messing it up. The key things she want from the build it to have the flight pool, be able to lockdown and debuff Avs and GMS and be able to hang with teams running +3-4 tfs so a bit of survivability would be nice. So my rough stab at the build is below, and help/feedback would be great as a good build should win me some brownie points to
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Mrs Wallace: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Crush- (A) Devastation - Chance of Hold
- (13) Devastation - Accuracy/Damage/Endurance/Recharge
- (13) Devastation - Accuracy/Damage
- (A) Accuracy IO
- (A) Lockdown - Accuracy/Hold
- (3) Lockdown - Accuracy/Recharge
- (3) Lockdown - Recharge/Hold
- (5) Lockdown - Endurance/Recharge/Hold
- (5) Lockdown - Accuracy/Endurance/Recharge/Hold
- (11) Lockdown - Chance for +2 Mag Hold
- (A) Curtail Speed - Accuracy/Slow
- (31) Curtail Speed - Damage/Slow
- (36) Curtail Speed - Accuracy/Endurance
- (36) Curtail Speed - Endurance/Recharge/Slow
- (A) Thunderstrike - Damage/Endurance/Recharge
- (7) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (23) Thunderstrike - Accuracy/Damage/Endurance
- (A) Gravitational Anchor - Chance for Hold
- (15) Gravitational Anchor - Immobilize
- (15) Gravitational Anchor - Immobilize/Recharge
- (25) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (46) Gravitational Anchor - Accuracy/Recharge
- (50) Gravitational Anchor - Immobilize/Endurance
- (A) Aegis - Resistance/Endurance
- (11) Steadfast Protection - Resistance/+Def 3%
- (42) Titanium Coating - Resistance/Endurance
- (46) Steadfast Protection - Resistance/Endurance
- (A) Numina's Convalescence - Heal
- (21) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Heal/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Undermined Defenses - Recharge/Endurance
- (17) Undermined Defenses - Recharge
- (17) Touch of Lady Grey - Recharge/Endurance
- (19) Achilles' Heel - Chance for Res Debuff
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Absolute Amazement - Chance for ToHit Debuff
- (27) Absolute Amazement - Stun/Recharge
- (27) Absolute Amazement - Stun
- (29) Absolute Amazement - Endurance/Stun
- (29) Absolute Amazement - Accuracy/Stun/Recharge
- (A) Stupefy - Accuracy/Recharge
- (34) Stupefy - Endurance/Stun
- (36) Stupefy - Chance of Knockback
- (37) Stupefy - Accuracy/Endurance
- (A) Unbreakable Constraint - Chance for Smashing Damage
- (37) Unbreakable Constraint - Endurance/Hold
- (40) Unbreakable Constraint - Hold
- (43) Unbreakable Constraint - Hold/Recharge
- (43) Unbreakable Constraint - Accuracy/Recharge
- (43) Unbreakable Constraint - Accuracy/Hold/Recharge
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Resist Bonus Aura for Pets
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Thunderstrike - Damage/Endurance
- (39) Thunderstrike - Damage/Recharge
- (39) Thunderstrike - Damage/Endurance/Recharge
- (39) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (A) Apocalypse - Damage
- (45) Apocalypse - Damage/Recharge
- (45) Apocalypse - Accuracy/Damage/Recharge
- (46) Apocalypse - Damage/Endurance
- (A) HamiO:Enzyme Exposure
- (48) HamiO:Enzyme Exposure
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) HamiO:Centriole Exposure
- (50) HamiO:Nucleolus Exposure
Level 1: Brawl- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 6: Ninja Run
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Well I started a Claw/Dark brute last week and have to say he is a hell of a lot of fun and just seem to be getting better and better each lv. If you fancy somthing a little less cookie cutter try it for a giggle.
For WP I have a lv 50 Axe/WP brute who is great and can solo and farm with no probes and my Main is an SS/Invin which is a beast and can smash solo and tank for teams as needed. Anyhow all in all brute are just great fun pick some sets you fancy and just run with it. -
he he he looks like fun, hope there will be room for me on this, think I will roll a Dark or Ice tank and bring them along, should be ok hitting 20 today. Can not wait for the tanky maddness.
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Hi all below is my one and only MMs build he seems ok but not sure if I am not pushing the build to its maximum potential. So any help or recommend change would be welcome.
Thanks.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Impirum 2: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Summon Demonlings- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (5) Blood Mandate - Accuracy/Endurance
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (33) Blood Mandate - Damage
- (34) Blood Mandate - Accuracy
- (A) Doctored Wounds - Heal
- (3) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Endurance/Recharge
- (19) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Heal/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (11) Crushing Impact - Accuracy/Damage
- (43) Kinetic Combat - Damage/Endurance/Recharge
- (46) Force Feedback - Chance for +Recharge
- (A) Doctored Wounds - Heal
- (9) Doctored Wounds - Heal/Endurance
- (9) Doctored Wounds - Heal/Recharge
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (43) Doctored Wounds - Endurance/Recharge
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (11) Luck of the Gambler - Defense
- (A) Run Speed IO
- (A) Sovereign Right - Resistance Bonus
- (13) Sovereign Right - Accuracy/Damage
- (13) Sovereign Right - Damage/Endurance
- (19) Sovereign Right - Accuracy/Endurance
- (34) Sovereign Right - Accuracy/Damage/Endurance
- (37) Sovereign Right - Accuracy
- (A) Luck of the Gambler - Recharge Speed
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Miracle - Heal
- (17) Miracle - +Recovery
- (17) Miracle - Heal/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (40) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - Endurance/Recharge
- (23) Numina's Convalescence - Heal/Recharge
- (46) Numina's Convalescence - Heal/Endurance/Recharge
- (46) Numina's Convalescence - Heal
- (48) Numina's Convalescence - +Regeneration/+Recovery
- (A) Call to Arms - Accuracy/Recharge
- (25) Call to Arms - Endurance/Damage/Recharge
- (25) Call to Arms - Accuracy/Damage/Recharge
- (27) Call to Arms - Accuracy/Damage
- (A) Soulbound Allegiance - Chance for Build Up
- (27) Soulbound Allegiance - Damage/Recharge
- (29) Soulbound Allegiance - Damage
- (29) Soulbound Allegiance - Accuracy/Recharge
- (34) Soulbound Allegiance - Damage/Endurance
- (36) Soulbound Allegiance - Accuracy/Damage/Recharge
- (A) Reactive Armor - Endurance
- (31) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (40) Steadfast Protection - Resistance/+Def 3%
- (A) Endurance Reduction IO
- (33) Endurance Reduction IO
- (A) Empty
- (A) Achilles' Heel - Chance for Res Debuff
- (36) Shield Breaker - Chance for Lethal Damage
- (36) Shield Breaker - Defense Debuff
- (37) Shield Breaker - Accuracy/Defense Debuff
- (37) Shield Breaker - Accuracy/Recharge
- (50) Shield Breaker - Defense Debuff/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Recharge
- (39) Numina's Convalescence - Heal/Endurance/Recharge
- (39) Numina's Convalescence - Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (42) Reactive Armor - Resistance
- (A) Trap of the Hunter - Immobilize/Accuracy
- (45) Trap of the Hunter - Accuracy/Endurance
- (45) Trap of the Hunter - Endurance/Immobilize
- (45) Trap of the Hunter - Accuracy/Recharge
- (48) Trap of the Hunter - Chance of Damage(Lethal)
- (48) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run -
Hi Air yer found that so swaped it the Obliteration into Psy Scream and put the Armageddons into Hotfeet works a treat stam is now no problem at all and damage and recharge is massive.
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Thanks Fiery, I have swaped the sloting of Drain Psyche to 5 Touch of the Nictus to help the healing and Acc, I flet that as my recharge is leting me triple stack Dominations I could afford to drop 5%.
Thanks for the tip. -
Well used your build for the SF day and it worked great for all the SF from BOB to LRSF
lots of fun. However, I would say that Drain Psyche is not that much use when your team kill the mobs before you can get to them
Damn that Sgt and his Nukes.
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Woo what a day what a day, we ran in just under 11 hours every SF and treespec trial that COV has to offer and had a whole lot of fun. Big hugs and thanks to all those who joined me during the day. A massive thanks to Fatekeeper, Sgt and Zoph for sticking with me for the entire 11 hours of play it was a blast.
The question is what to do next weekend: p.
Maybe a blue side run of every TF and Trial but think that would take the entire weekend, let me know if people fancy it.
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Well not full at the mo I think people will (bar myself) be coming and going thoughout the day so sure you will manage to get your dom on one or two SFs Zoph
.
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Would of thought we shoudl be hitting the lv 50 sf at arround 6pm to 7pm depending on breaks etc
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Ok guys here is my latest attempt at a build what do people think, will i be able to SF/TF and solo with this build well?
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Psy Fire: Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Char- (A) Unbreakable Constraint - Hold
- (3) Unbreakable Constraint - Hold/Recharge
- (5) Unbreakable Constraint - Accuracy/Hold/Recharge
- (13) Unbreakable Constraint - Accuracy/Recharge
- (19) Unbreakable Constraint - Endurance/Hold
- (A) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (13) Crushing Impact - Accuracy/Damage
- (A) Gravitational Anchor - Immobilize
- (7) Gravitational Anchor - Immobilize/Endurance
- (7) Gravitational Anchor - Chance for Hold
- (19) Gravitational Anchor - Immobilize/Recharge
- (21) Gravitational Anchor - Accuracy/Recharge
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Empty
- (A) Apocalypse - Damage
- (11) Apocalypse - Damage/Recharge
- (11) Apocalypse - Accuracy/Damage/Recharge
- (17) Apocalypse - Accuracy/Recharge
- (37) Apocalypse - Damage/Endurance
- (A) Interrupt Reduction IO
- (A) Absolute Amazement - Chance for ToHit Debuff
- (15) Absolute Amazement - Stun/Recharge
- (17) Absolute Amazement - Accuracy/Stun/Recharge
- (43) Absolute Amazement - Accuracy/Recharge
- (43) Absolute Amazement - Endurance/Stun
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (21) Numina's Convalescence - Heal
- (A) Performance Shifter - Chance for +End
- (42) Performance Shifter - EndMod
- (A) Touch of the Nictus - Healing
- (23) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (23) Touch of the Nictus - Accuracy/Healing
- (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (37) Touch of the Nictus - Accuracy/Endurance/Recharge
- (39) Touch of the Nictus - Chance for Negative Energy Damage
- (A) Armageddon - Damage
- (25) Armageddon - Damage/Recharge
- (25) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Accuracy/Recharge
- (34) Armageddon - Damage/Endurance
- (42) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (29) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Knockback Protection
- (29) Steadfast Protection - Resistance/+Def 3%
- (31) Steadfast Protection - Resistance/Endurance
- (A) Basilisk's Gaze - Endurance/Recharge/Hold
- (31) Basilisk's Gaze - Accuracy/Recharge
- (31) Basilisk's Gaze - Accuracy/Hold
- (34) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (42) Lockdown - Chance for +2 Mag Hold
- (A) Call to Arms - Accuracy/Damage
- (33) Call to Arms - Accuracy/Damage/Recharge
- (33) Call to Arms - Endurance/Damage/Recharge
- (33) Call to Arms - Accuracy/Recharge
- (A) Interrupt Reduction IO
- (36) Interrupt Reduction IO
- (36) Numina's Convalescence - Heal/Recharge
- (36) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Ragnarok - Chance for Knockdown
- (43) Ragnarok - Damage
- (45) Ragnarok - Damage/Recharge
- (46) Ragnarok - Accuracy/Damage/Recharge
- (46) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Reactive Armor - Resistance
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (45) Reactive Armor - Resistance/Recharge
- (46) Reactive Armor - Resistance/Endurance
- (A) Positron's Blast - Chance of Damage(Energy)
- (48) Positron's Blast - Accuracy/Damage/Endurance
- (48) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Endurance
- (50) Positron's Blast - Damage/Range
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
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Hi all I have rolled a Fire/Psy/Fire Dom for teaming fun not looking to use him for farming (my fire/kin and brutes have that covered). I was wondering if anyone has a suggested build for achieving perma dom that can solo most content and be an asset on SF/TF teams even when exempted down as I love my SFs and TFs at all lvs. Just not sure were to go with the build, I know I need +80 on my recharge without hasten to achive perma dom , but should I look to buff up my def , hit the soft cap and should I leave fire cages till after lv 20??? I have tried a few builds and they just look a bit gimped and lacking attacks and or def/res?
I have a budget of 2bil, and most of the purple sets already but all the builds I have found seem to be geared towards farming and I know form my fire/kin that while he can farm like a monster, out of AE hes not so shiny. So any help or tips would be great.
Thanks all -
How the heck is Fate missing badges he is a beast lol. Will be great to have you look forward to watching you herd the entire map, Vengbait FTW.
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Hi all I will be running a day of SF this Sunday starting at 10am (BST). I will be looking to run the following in this order.
Binder of Beast lv 15+
Silver Mantis lv 20+
Leviathan lv 25+
Ice Mistral lv 35+
Barracuda lv 45+
And if time will try and squeeze a few Tree specs in.
Will be looking to ghost were we can to keep the speed up but the most important things will be to have fun and grab those badges.
All toons are welcome if you fancy it please sign up below or keep an eye on the channels were I will be do shout outs to fill the teams.
1. @Mr Wallace -Pyi Star Fire/Pye dom
2. @Fatekeeper -Fatekeeper Brute
3.
4.
5,
6.
7.
8. -
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Marcs fire tank: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(3), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Acc/Rchg(33)
Level 1: Scorch -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(3), P'ngS'Fest-Dmg/Rchg(27), P'ngS'Fest-Stun%(33)
Level 2: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/Rchg(7), TtmC'tng-ResDam/EndRdx/Rchg(27)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/EndRdx(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/Rchg(36), Tr'ge-Heal/Rchg(37)
Level 6: Fire Sword -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(7), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(13), P'ngS'Fest-Dmg/EndRdx(34), P'ngS'Fest-Dmg/Rchg(40)
Level 8: Combustion -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Acc/EndRdx(9), M'Strk-Dmg/Rchg(36), M'Strk-Dmg/EndRdx/Rchg(40), M'Strk-Acc/Dmg/EndRdx(42)
Level 10: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc/Rchg(17), Efficacy-EndMod/EndRdx(43), Efficacy-EndMod/Acc(43), Efficacy-EndMod(48)
Level 12: Plasma Shield -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(13), ImpSkn-EndRdx/Rchg(19), ImpSkn-ResDam/EndRdx/Rchg(37), ImpSkn-ResDam/Rchg(37)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Heal-I(A), Heal-I(17), Heal-I(19)
Level 18: Burn -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(21), C'ngBlow-Dmg/Rchg(23), C'ngBlow-Acc/Rchg(25), M'Strk-Dmg/Rchg(25)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(23)
Level 22: Combat Jumping -- EndRdx-I(A)
Level 24: Super Jump -- EndRdx-I(A)
Level 26: Acrobatics -- EndRdx-I(A)
Level 28: Fire Sword Circle -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(29), C'ngBlow-Dmg/Rchg(29), C'ngBlow-Acc/Rchg(31), Sciroc-Acc/Dmg(31), Sciroc-Acc/Rchg(31)
Level 30: Fiery Embrace -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(46)
Level 32: Boxing -- P'ngS'Fest-Stun%(A), P'ngS'Fest-Dmg/Rchg(34), P'ngS'Fest-Dmg/EndRdx(43)
Level 35: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(36), TtmC'tng-ResDam/EndRdx/Rchg(40)
Level 38: Greater Fire Sword -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(39), S'ngH'mkr-Acc/Dmg(39), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(46), S'ngH'mkr-Dmg/EndRdx/Rchg(46)
Level 41: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def(42), S'dpty-Def/EndRdx/Rchg(42)
Level 44: Char -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(45), Entrpc-Dmg/Rchg(45), Entrpc-Heal%(45)
Level 47: Fire Blast -- Entrpc-Heal%(A), Entrpc-Dmg/EndRdx(48), Entrpc-Acc/Dmg(48)
Level 49: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run -
Hi my main Brute Exile, is a SS/Invin and I just love him can tank SFs and solo +3 easily. I followed "Call Me Awesome" guild for Invin tanks on my brute. I would recommend this guild for any peeps play invin toons its great.
http://boards.cityofheroes.com/showthread.php?t=126983
I nearly always have soft caped def and 75%resitance to smashing and lethal damage, so I did not take Unstoppable as the crash makes you very stoppable and I just like to keep rolling on and on. I also did not take Hasten as the double end crash from Hasten and Rage was just painful
Welcome to the Invin Club -
Bump. So anyone have any thoughts on the above build?? I would like to solo, SF and maybe even cross over to Blue side and tank a bit on this build can it be done? Can this build do it any help or surgestions would be grand, I have save 4 bil now for the build and he is now at lv 39 so the time for IOing draws near.
Many thanks -
Hi all I am lving a new fire/fire brute and as my first FM and FA I am loving him. I have decided to put aside 4 bil for his build, but I am worried about my lack of experance with FA as it is so different from my usual invin and WP toons. I have read that I should build for Recharge and Regen so I have had a go at a build that look ok. I would like this toon to be uber so any tip would be appreciate.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Empire: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Fire Sword- (A) Pounding Slugfest - Accuracy/Damage
- (3) Pounding Slugfest - Damage/Endurance
- (37) Pounding Slugfest - Damage/Recharge
- (37) Pounding Slugfest - Disorient Bonus
- (A) Titanium Coating - Resistance/Endurance
- (3) Titanium Coating - Resistance/Recharge
- (5) Titanium Coating - Resistance/Endurance/Recharge
- (13) Titanium Coating - Resistance
- (A) Crushing Impact - Damage/Endurance/Recharge
- (5) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance
- (37) Crushing Impact - Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (50) Crushing Impact - Accuracy/Damage/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Recharge
- (9) Doctored Wounds - Heal/Recharge
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (48) Doctored Wounds - Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (A) Pounding Slugfest - Damage/Recharge
- (11) Pounding Slugfest - Accuracy/Damage
- (39) Pounding Slugfest - Damage/Endurance
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Jumping IO
- (A) Doctored Wounds - Heal/Endurance
- (15) Doctored Wounds - Heal/Recharge
- (15) Doctored Wounds - Heal
- (17) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Endurance/Recharge
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Steadfast Protection - Resistance/Endurance
- (19) Steadfast Protection - Resistance/+Def 3%
- (19) Steadfast Protection - Knockback Protection
- (31) Reactive Armor - Resistance/Endurance
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (A) Efficacy Adaptor - EndMod/Recharge
- (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (23) Efficacy Adaptor - Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy
- (A) Titanium Coating - Resistance/Endurance
- (25) Titanium Coating - Resistance/Recharge
- (25) Titanium Coating - Endurance/Recharge
- (27) Titanium Coating - Resistance/Endurance/Recharge
- (34) Titanium Coating - Resistance
- (A) Scirocco's Dervish - Accuracy/Damage
- (27) Scirocco's Dervish - Damage/Endurance
- (29) Scirocco's Dervish - Damage/Recharge
- (29) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Scirocco's Dervish - Accuracy/Recharge
- (50) Multi Strike - Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Armageddon - Damage
- (31) Armageddon - Damage/Endurance
- (31) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Damage/Recharge
- (40) Armageddon - Accuracy/Recharge
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (33) Hecatomb - Damage/Endurance
- (33) Hecatomb - Damage
- (33) Hecatomb - Damage/Recharge
- (34) Hecatomb - Accuracy/Damage/Recharge
- (40) Hecatomb - Accuracy/Recharge
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (39) Adjusted Targeting - To Hit Buff/Recharge
- (43) Adjusted Targeting - Endurance/Recharge
- (43) Adjusted Targeting - To Hit Buff/Endurance
- (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (A) Gravitational Anchor - Chance for Hold
- (42) Gravitational Anchor - Immobilize
- (42) Gravitational Anchor - Accuracy/Recharge
- (42) Gravitational Anchor - Immobilize/Recharge
- (46) Gravitational Anchor - Immobilize/Endurance
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
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Thanks guys think I am going to try the DB/Stone for a giggle already have an Axe/WP SS/Invin brute at at 50 and fully IO outs and a Elec/SD brute at 41 (which I am a bit board with) so time for some thing a bit diferent
.
Wish me luck guys and any build tip for DB/Stone would be nice. -
Hi all I am working my way through the brute Primary power sets and I am about to role my first DB toon. I have two thoughts go for DB/WP for and easy ride, or for giggles role a DB/Stone, which might be fun with enough recharge and could be a nice Brute/tanks for fun, and on a side the idea of my Granite form jumping about is quite appealing.
So any advice on DB and what should go with it? Is my idea about roling a DB stone just silly?