tank
And.... the point is?
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
its kinda in a few different places ...whats your main idea when you look at slotting him? regen?..recovery? defense?
It's like submitting a resume with no cover letter.
Or getting the ever-classic, "Team?" tell.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I think it's time to blow this town...
Oh, you meant a build?
Well, yeah. Hard to say without knowing what you're trying to do, but I'd move the third slot from Health (if you're not going to use the uniques) into Fire Ball for a fifth piece of Positron's Blast. 6.25% Recharge is usually pretty hard to get in a melee build, and you'll get more survivability out of cycling Healing Flames faster than from that third, ED-capped Heal IO in Health.
Quote:
Yes, you've identified the AT correctly, now what exactly is it we can help with?
tank |
Quote:
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
4/10
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Marcs fire tank: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Blazing Aura -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(3), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Acc/Rchg(33)
Level 1: Scorch -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(3), P'ngS'Fest-Dmg/Rchg(27), P'ngS'Fest-Stun%(33)
Level 2: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/Rchg(7), TtmC'tng-ResDam/EndRdx/Rchg(27)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/EndRdx(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal/Rchg(36), Tr'ge-Heal/Rchg(37)
Level 6: Fire Sword -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(7), S'ngH'mkr-Dmg/Rchg(11), S'ngH'mkr-Dmg/EndRdx/Rchg(13), P'ngS'Fest-Dmg/EndRdx(34), P'ngS'Fest-Dmg/Rchg(40)
Level 8: Combustion -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Acc/EndRdx(9), M'Strk-Dmg/Rchg(36), M'Strk-Dmg/EndRdx/Rchg(40), M'Strk-Acc/Dmg/EndRdx(42)
Level 10: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Rchg(11), Efficacy-EndMod/Acc/Rchg(17), Efficacy-EndMod/EndRdx(43), Efficacy-EndMod/Acc(43), Efficacy-EndMod(48)
Level 12: Plasma Shield -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(13), ImpSkn-EndRdx/Rchg(19), ImpSkn-ResDam/EndRdx/Rchg(37), ImpSkn-ResDam/Rchg(37)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Heal-I(A), Heal-I(17), Heal-I(19)
Level 18: Burn -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(21), C'ngBlow-Dmg/Rchg(23), C'ngBlow-Acc/Rchg(25), M'Strk-Dmg/Rchg(25)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(23)
Level 22: Combat Jumping -- EndRdx-I(A)
Level 24: Super Jump -- EndRdx-I(A)
Level 26: Acrobatics -- EndRdx-I(A)
Level 28: Fire Sword Circle -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(29), C'ngBlow-Dmg/Rchg(29), C'ngBlow-Acc/Rchg(31), Sciroc-Acc/Dmg(31), Sciroc-Acc/Rchg(31)
Level 30: Fiery Embrace -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(46)
Level 32: Boxing -- P'ngS'Fest-Stun%(A), P'ngS'Fest-Dmg/Rchg(34), P'ngS'Fest-Dmg/EndRdx(43)
Level 35: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(36), TtmC'tng-ResDam/EndRdx/Rchg(40)
Level 38: Greater Fire Sword -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(39), S'ngH'mkr-Acc/Dmg(39), S'ngH'mkr-Dmg/EndRdx(39), S'ngH'mkr-Dmg/Rchg(46), S'ngH'mkr-Dmg/EndRdx/Rchg(46)
Level 41: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def(42), S'dpty-Def/EndRdx/Rchg(42)
Level 44: Char -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(45), Entrpc-Dmg/Rchg(45), Entrpc-Heal%(45)
Level 47: Fire Blast -- Entrpc-Heal%(A), Entrpc-Dmg/EndRdx(48), Entrpc-Acc/Dmg(48)
Level 49: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(50), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run