Mrs W's Grav/Storm needs help
After some tips from the guys on Union, I have had a second go at the build and hit the softcap for ranged damage should be a bit better and cheaper lol. What do you guys think am I on the right track now?
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Mrs Wallace: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Crush
- (A) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (19) Thunderstrike - Damage/Endurance/Recharge
- (25) Thunderstrike - Accuracy/Damage/Recharge
- (31) Thunderstrike - Accuracy/Damage/Endurance
- (A) Accuracy IO
- (A) Thunderstrike - Damage/Endurance/Recharge
- (3) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Damage/Endurance
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (A) Pacing of the Turtle - Endurance/Recharge/Slow
- (31) Pacing of the Turtle - Chance of -Recharge
- (34) Pacing of the Turtle - Accuracy/Slow
- (36) Pacing of the Turtle - Damage/Slow
- (36) Pacing of the Turtle - Accuracy/Endurance
- (36) Pacing of the Turtle - Range/Slow
- (A) Thunderstrike - Damage/Endurance/Recharge
- (7) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (23) Thunderstrike - Accuracy/Damage/Endurance
- (A) Trap of the Hunter - Immobilize/Accuracy
- (15) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (15) Trap of the Hunter - Accuracy/Recharge
- (25) Trap of the Hunter - Endurance/Immobilize
- (46) Trap of the Hunter - Accuracy/Endurance
- (50) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Aegis - Resistance/Endurance
- (11) Steadfast Protection - Resistance/+Def 3%
- (42) Titanium Coating - Resistance/Endurance
- (46) Steadfast Protection - Resistance/Endurance
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Undermined Defenses - Recharge/Endurance
- (17) Undermined Defenses - Recharge
- (17) Touch of Lady Grey - Recharge/Endurance
- (19) Achilles' Heel - Chance for Res Debuff
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Stupefy - Endurance/Stun
- (27) Stupefy - Accuracy/Stun/Recharge
- (27) Stupefy - Accuracy/Recharge
- (29) Stupefy - Stun/Range
- (29) Stupefy - Accuracy/Endurance
- (31) Stupefy - Chance of Knockback
- (A) Force Feedback - Chance for +Recharge
- (37) Dark Watcher's Despair - To Hit Debuff/Endurance
- (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Lockdown - Chance for +2 Mag Hold
- (37) Lockdown - Accuracy/Recharge
- (40) Lockdown - Accuracy/Hold
- (43) Lockdown - Recharge/Hold
- (43) Lockdown - Endurance/Recharge/Hold
- (43) Lockdown - Accuracy/Endurance/Recharge/Hold
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Resist Bonus Aura for Pets
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Thunderstrike - Damage/Endurance
- (39) Thunderstrike - Damage/Recharge
- (39) Thunderstrike - Damage/Endurance/Recharge
- (39) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (46) Thunderstrike - Damage/Endurance
- (48) Thunderstrike - Accuracy/Damage
- (48) Thunderstrike - Damage/Recharge
- (48) Thunderstrike - Damage/Endurance/Recharge
- (50) Thunderstrike - Accuracy/Damage/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Gift of the Ancients - Defense/Endurance
- (A) Ragnarok - Damage/Endurance
- (50) Ragnarok - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Accuracy IO
- (A) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
Level 6: Ninja Run
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OK, Before I say anything, I have to explain my playstyle a bit. My Grav/Storm solos the huge majority of time, but teams when he can. He is also not yet level 50, so I haven't done a final IO'ed out build for him.
I understand the desire to go for Ranged Defense, but I'm not concerned about it. Instead, I use invisibility (from Steamy Mist+Super Speed) and careful use of the terrain to avoid ranged attacks. Anything attacking me is usually in or nearly in melee, where Hurricane can debuff the heck out of its ToHit.
As for the power choices, I prefer Propel over Lift. Not only does it do a heck of a lot more damage, but it is more fun. On teams, it can be frustrating to "necro-smash" foes (because Propel animates so slowly that teammates often kill them before Propel can hit). Lift hits more reliably on teams, but the damage is pretty poor. If you are going up against AVs, you will probably want the heavy hitter.
Another power I take is Thunderclap. It is another stun to stack with the Stun in both Wormhole and Tornado. It recharges quickly and looks nice. I also take Tornado, but acknowledge that Tornado can be a problem with teams since Crushing Field does not have -Knockback. Still, it provides a large amount of damage over time to AVs and other tough foes . . . and where else are you going to get an AUTOHIT damage power that can take out foes with high defense that are otherwise unhittable like Paragon Protectors after they MOG? The autohit damage is also just about enough to to counter an AV's Regen -- it kind of makes up for the lack of -Regen in Storm. Plus, Tornado provides a nice "panic button" power when things get out of hand by throwing foes every which way.
So, I would change Lift for Propel, drop Invis pool and pick up Thunderclap and Tornado. O2 Boost is also nice to have, but certainly not essential. And I would focus more on Recharge and Recovery (with some Regen) than Ranged Defense.
But that's just me.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Hi all my better half has asked me to crate a post 19 build for her main toon a grav storm troller. She has saved up all here merits and pennies and now has 5 bil to drop on her toon. To be fair I play mainly Brutes and tanks so my troller knowledge is a tad weak, and to be honest I am a bit worried about messing it up. The key things she want from the build it to have the flight pool, be able to lockdown and debuff Avs and GMS and be able to hang with teams running +3-4 tfs so a bit of survivability would be nice. So my rough stab at the build is below, and help/feedback would be great as a good build should win me some brownie points to
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Mrs Wallace: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Storm Summoning
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Crush
- (A) Devastation - Chance of Hold
- (13) Devastation - Accuracy/Damage/Endurance/Recharge
- (13) Devastation - Accuracy/Damage
Level 1: Gale- (A) Accuracy IO
Level 2: Gravity Distortion- (A) Lockdown - Accuracy/Hold
- (3) Lockdown - Accuracy/Recharge
- (3) Lockdown - Recharge/Hold
- (5) Lockdown - Endurance/Recharge/Hold
- (5) Lockdown - Accuracy/Endurance/Recharge/Hold
- (11) Lockdown - Chance for +2 Mag Hold
Level 4: Snow Storm- (A) Curtail Speed - Accuracy/Slow
- (31) Curtail Speed - Damage/Slow
- (36) Curtail Speed - Accuracy/Endurance
- (36) Curtail Speed - Endurance/Recharge/Slow
Level 6: Lift- (A) Thunderstrike - Damage/Endurance/Recharge
- (7) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (9) Thunderstrike - Accuracy/Damage/Recharge
- (23) Thunderstrike - Accuracy/Damage/Endurance
Level 8: Crushing Field- (A) Gravitational Anchor - Chance for Hold
- (15) Gravitational Anchor - Immobilize
- (15) Gravitational Anchor - Immobilize/Recharge
- (25) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (46) Gravitational Anchor - Accuracy/Recharge
- (50) Gravitational Anchor - Immobilize/Endurance
Level 10: Steamy Mist- (A) Aegis - Resistance/Endurance
- (11) Steadfast Protection - Resistance/+Def 3%
- (42) Titanium Coating - Resistance/Endurance
- (46) Steadfast Protection - Resistance/Endurance
Level 12: O2 Boost- (A) Numina's Convalescence - Heal
- (21) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Heal/Recharge
Level 14: Hover- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 16: Freezing Rain- (A) Undermined Defenses - Recharge/Endurance
- (17) Undermined Defenses - Recharge
- (17) Touch of Lady Grey - Recharge/Endurance
- (19) Achilles' Heel - Chance for Res Debuff
Level 18: Grant Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 20: Stealth- (A) Luck of the Gambler - Recharge Speed
Level 22: Maneuvers- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
Level 24: Fly- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 26: Wormhole- (A) Absolute Amazement - Chance for ToHit Debuff
- (27) Absolute Amazement - Stun/Recharge
- (27) Absolute Amazement - Stun
- (29) Absolute Amazement - Endurance/Stun
- (29) Absolute Amazement - Accuracy/Stun/Recharge
Level 28: Thunder Clap- (A) Stupefy - Accuracy/Recharge
- (34) Stupefy - Endurance/Stun
- (36) Stupefy - Chance of Knockback
- (37) Stupefy - Accuracy/Endurance
Level 30: Gravity Distortion Field- (A) Unbreakable Constraint - Chance for Smashing Damage
- (37) Unbreakable Constraint - Endurance/Hold
- (40) Unbreakable Constraint - Hold
- (43) Unbreakable Constraint - Hold/Recharge
- (43) Unbreakable Constraint - Accuracy/Recharge
- (43) Unbreakable Constraint - Accuracy/Hold/Recharge
Level 32: Singularity- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (34) Expedient Reinforcement - Resist Bonus Aura for Pets
- (34) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Invisibility- (A) Luck of the Gambler - Recharge Speed
Level 38: Lightning Storm- (A) Thunderstrike - Damage/Endurance
- (39) Thunderstrike - Damage/Recharge
- (39) Thunderstrike - Damage/Endurance/Recharge
- (39) Thunderstrike - Accuracy/Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Accuracy/Damage/Endurance
Level 41: Ice Blast- (A) Apocalypse - Damage
- (45) Apocalypse - Damage/Recharge
- (45) Apocalypse - Accuracy/Damage/Recharge
- (46) Apocalypse - Damage/Endurance
Level 44: Frozen Armor- (A) HamiO:Enzyme Exposure
- (48) HamiO:Enzyme Exposure
Level 47: Ice Storm- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (50) Ragnarok - Damage/Endurance
Level 49: Frost Breath- (A) HamiO:Centriole Exposure
- (50) HamiO:Nucleolus Exposure
------------Level 1: Brawl
- (A) Accuracy IO
Level 1: Sprint- (A) Unbounded Leap - +Stealth
Level 2: Rest- (A) Recharge Reduction IO
Level 1: ContainmentLevel 6: Ninja Run