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Posts
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I can say even now in freedom RV I've seen the location based ones used pretty effectively especially considering how often the zone pushes back from one side to the other. To me it always seems like more time is spent either standing outside the vill or hero base than actually running around in the open zone. At those points its very common for sides to turtle up (Especially with a few Masterminds in the picture) At which point the location based debuffs start to become really valuable to either side.
I'd say they can be skipped, but they can also be tools that'll come in handy from time to time. -
Something with forcebolt, its Base KB mag is 18.7.
If you six slot with kinetic Crash you are looking at Mag 51 KB
Six slot with just KB IO's Mag 57.9 KB
Frakenslotting for acc/KB yields around 52-53 KB
Gale is only a base 10.4 Mag KB
6 Slotted for just KB it maxes out at 32.2 KB
With Kinetic Crash its only 28.5 KB
Gale actually always applies two packets of KB, though they are usually 1 second apart, enough time that each is tested against your KB protection separately. However what happens sometimes is server lag and the KB's overlap. (Similar to the way powers like Invincibility, AAO and RTTC can self stack for a split second)
Also I think Corrs get a bit lower mag than Defenders/Controllers.
Lift and Power push match the numbers I get in game. -
@MrLiberty
So far on FreedUmb I have :
Ill/Emp Fully IO'ed, 1550 HP, all HP accolades, missing Gaea's and Archmage (Help!?)
Psi/EM Fully IO'ed Fully Accoladed, now with pvp ranged damage procs
Fire/Pain Decently IO'ed, no purples/pvp IO's, missing Gaea's and Vill equivalent to TF commander.
Mind/Rad fully IO'ed, Missing Archmage/TF commander. (Hope to have this guy done by the weekend) -
Sounds good, thanks for the responses guys. I'll likely end up rolling either a grav/storm or earth/Ta since there is still no desire to up a second account.
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Boost Range is what makes EM the best. The only set IMO that gives it a run for the money is /Dev basically because of webnade. What gives EM the huge edge though is having build up.
Really the only powers you need from EM is power thrust - great for knocking toons around with not enough KB protection when they get too close, boost range and build up. Power boost can be nice for some sets, mainly Sonic, Rad, and maybe Archery. Some people take total focus because it does hit like a truck and has the auto stun, but its situational at best because the animation time can get you AS'ed if you aren't careful.
If you would have really checked the PvP Forum you would have found at least 4 posts in the first few pages with "Psy/Em" in the title....
http://boards.cityofheroes.com/showthread.php?t=203258
http://boards.cityofheroes.com/showthread.php?t=202799
http://boards.cityofheroes.com/showthread.php?t=200555
http://boards.cityofheroes.com/showthread.php?t=199850 -
To port an Earth/Sonic over to freedom for some PvP?
Was a build I finished leveling a bit before i13 and only got to mess around with him a few times. Not even accoladed yet but if its still viable, I wouldn't mind taking some time to do it.
I know Res shields are pretty lolzy on squishies now and cage isn't what it used to be, but would it still be a decent toon for more casual buffs/disruption/caging etc? (My Earth/TA is on my other account which is down)
If it'd be worth the port over, any suggestions with the build I had lined up for it (Now with a few PvP IO's)
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Don't quote me on this one, haven't played my TA for an issue or two prior to i13 but this is something I threw together. The big thing is a little more recharge and a pile more HP (Breaking the 1500 mark). Not really sure which is better off hand, spec wounds or ice blast for damage, can likely check that out with real numbers in game and adjust accordingly.
I also liked OSA and disruption arrow for setting up those death traps though I was earth/TA so with quicksand and volcanic gases it was a bit different.
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Quote:All the recovery bonuses in the world won't help you against an elec therm... As for running your end to the ground, not sure how? My Psi/Em actually gets away with less recovery and more expensive attacks.
But in most pvp scenarios, it just won't be viable enough to stick. Even with the survivability, you are going to be running you're end into the ground without the help of the plentiful therms and elec toons.
Quote:You REALLY want to avoid Total Focus if you want to try to zone pvp, Shout + TF is a big "AS ME PLZ" Sticker. With the current build, I would suggest dropping it for conserve power, seeing as how it looks like you sorely need the end help.
Quote:Switch Shriek and scream slottings, shriek is used most, so it deserves the most procs.
I should have taken a bit of a closer look at the build I posted, like I said I made up this build up a few months ago when I was trying to decide on a Psi/EM or Sonic/EM and ended up dropping assault on that build as well.
Definitely drop assault for Maneuvers, drop vengeance for power boost. You'll get more mileage out of PB than you will 11% extra damage. -
Boost range goes on Auto so you only need Aim/BU to start your spike. On my Sonic's I lead off with screech for a few reasons.
First toggle drops, hurricane, snow storm, rad toggles, etc etc...
It lets you close in on the target, even if for a few seconds so you can get more attacks off with them in range. And finally it has the longest -res duration at 12 seconds so you'll get more -res to stack that way.
As for the build price, Sadly you won't be able to pull it off for a billion. If you leave out the apoc's and PvP IO's you should be able to pull it off I think for about that price. Just replace them with cheaper sets until you can afford them.
For the Gladiators Javelin's just stick some Thunder strikes in there. For the Apoc's either a set of devastation or decimation will do. You can probably still afford the stun set. The two Hecatomb's in TF I'd probably toss a Touch of Death Proc and an Acc/DMG Hami-O or just an acc/dmg IO. -
The chance for build up proc lasts five seconds when it fires in Rage, not the entire 2 minutes. The only chance it has to fire is when the power is first activated. Tactics at least gives you a chance every 10 seconds. I have it on my Fire/SS PvE Build, definitely doesn't last.
I just caught the 1 v 1's assuming he is going for a duel toon, the range is still going to be a huge help against ranged toons. As for Dueling Melee if there is half a brain involved between the two duelist one of them will move around enough to get a draw or get a lucky shot in on sudden death mode. Unless I just got trolled by a fiteclub post.... -
The two purple sets don't make or break the build. Nor does the Gladiators Javelin proc. They help, but like always can be subbed out for other sets that are within your price range. In previous builds you've posted, you've included LoTG + recharge Procs, some purples, as well as the near 2 Billion influence Panacea chance for +HP/End IO. If that single IO is in your budget it makes it easier to assume you'd be willing to spend 1.2 Billion (Or so) for a set of 5 Apocs + maybe a Java Proc. :P (Which are a much better use of that much influence IMO)
You certainly don't need to copy the build verbatim. There have just been a few issues with your builds you've posted so far. Building for Defense/Regen over things like slotting your ranged attacks for damage. Even skipping them in some cases. Also you keep leaving taunt out of your build.
As far as sets you want to first get your HP capped. Or as high as possible (on a WP Tank, capped for sure.) That is why devastation is a solid choice. Additionally for damage classes, its fourth slot gives you a nice 3% global damage bonus. After that you can fill in the last two slots with another set if you like. (IMO)
Then you want some decent Recharge so you can have your heavy hitters up as often as possible. 60-70% Global is something nice to shoot for, but only after you are HP Capped.
Then you want to make sure you have acceptable perception so you aren't losing your targets as soon as they get 80 yards away from you or whatever. Heightened Senses + the perception proc in rage work well for this. Ditch the Chance for build up proc there. It has a 5% to activate every what? 90-120 seconds? Definitely not worth it.
You also want to make sure that as a melee toon you can actually catch your targets. So slotting your travel powers somewhat is kind of needed (Especially if you don't have web nade)
After that, you can add in some Regen, Recovery, and even some +Damage after you have the first goals reached. In the end everyone's build is a little different, but you'll often see similar powers taken and similar powers skipped in what are considered "Decent" builds. Go with what you can afford, get the high end stuff stuff as you go. Those IOs will start to seem a lot less expensive after a few PvP Drops are sold. -
As _Lith_ already mentioned this is PvP you don't need to max out your Regen and Defense on a WP. Its not going to save you when you have 4-6 people targeting you at the same time. You want to be tough, taunt, and have an escape i.e. Phase Shift.
As for "Not enough Regen" The latest build you posted had 494% Regen outside of RTTC and got back 64.3 HP per sec
The Aid Self build I sent you has 464% Regen and gets back 62.3 HP per sec. The Tough/Phase build has 456% and gets back 61.2 HP per sec. So if by not enough you mean 2 to 3 more HP per second, then yeah you'd be right. But that isn't going to save you from anything.
Being able to survive an extra 120 to 180 points of damage over the course of a whole minute means nothing when you'll have several players looking to put out thousands of points of damage over 10 seconds. -
This is a build I had saved when I was thinking about rolling one of these (Went Psi in the end)
Capped HP, 65% global recharge (I never get much more than 70 with DR) 32% global damage before Defiance/Aim/BU. Mag 44 KB and enough Regen that if you Kite a shark spamming stalker they won't make much if any progress on you.
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Here are two to take a look at. Not really sure on WP if you'd go Phase/Aid self or Phase/Tough. I think aid self would make you more self contained but also a bit weaker against damage spikes.
First is aid self
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I'd say an Elec/Therm to beat the three blue side builds. Maybe a Rad/EM blaster to smack around the Nin Stalker. Don't they have really low DDR?
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Not really sure what you are trying to hit. Your first targets anyway are going to be squishes most of which cap their defense out at 20% thanks to DR. Most of the scrappers you will run into will Be Regen. Tanks will be Inv and Fire, with the occasional shielder around but at that point it will likely be one of the last to go down anyway.
Really the only thing I think that is hard to hit Blue Side is the occassional SR scrapper you run into, and they are definitely a rarity from what I've seen (On Freedom zones at least)
I'd focus more on getting more KB protection more +damage, maybe a little more +HP and more +recharge.
Give your budget or your apparent one with the expensive PvP IO proc and some purples as well as the LoTG's and health procs I'd maybe look into going stamina less and fitting in leadership -
On something like a stalker or scrapper I'd consider keeping assault but on a blaster with DR, Aim, Build up and Defiance the way it is the end cost never seems worth it for the additional 7.5% Recharge, KB IO and chance to use Veng.
Especially considering the 11% boost from assault is the same bonus you get for firing off your tier 2 blast from defiance. Just my opinion with it though. -
This is how I'd touch it up slightly.
Code:A bit more Global Damage, Acc, HP, Recovery, and KB Protection. As well as better end consumption with the Mirco's in SS/SJ and some better travel speed. That at the cost of 4% Recharge and switching out assault for Veng.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1402;699;1398;HEX;| |78DAA5945B4F135110C7CF962D85D2526A292D77CBAD5C64A16F2A0F5E105043130| |2C8934A56BA296B9A76D396C4BB7E00A351147D41F112F52B183F8497F8265E3E86| |6F7566FEBB44E2A39BF6FF3B67CE9C9933B33DCD5E391552EACE31A585A70B66A5B| |27A92B46A95FD59336FAFA98052AADD35AD2E9AC5BC953366EDB205B77E6F6569C3| |714AE5AA91B58A55B3B09A358BB6B35130AB76A9183D535CB7CA6437BC4168A1542| |A18F396E9D8C53C26B376B568552A41992C3996958B784E39AB5C59B79DE88C63AF| |19D3A5428EA273CEAB493ADA087D8F2BEFA9F9D5844FA98CF28D0386409F043282F| |A778AF1E0EF5DAFC4147A0BBC1634BF01E0DE724E369FA089E6EED2B0AB1EEE0D70| |6F408C20760577049BA475EEAEBA6B12A8E5BAE0C00DE0A6A0F516705BD046BDF74| |BB29ACF1FD7D834F29B66DD6A7417959043000E2A302C99FAC8D4884CBEC63131B5| |EDC30C69131CF4A6671226F91CD81174BC005E0912142F0C772D3C45D0951A42F6C| |7348BB8912288D485485D88D483483D8814A048511C568BAE4835A9B384B4DA225B| |4CBA5AD363F7B0E7BE2095A8630CC40523AD82060A1447203DFE50FC061E0986B68| |02782894D413FB927DCBC09B7820C2A48D252BBDBBFF694B4274AA64EB7DE4EF43C| |8D9EC702AC7887DD28378D72D3287714E58EBE148C6FFBB8AA39F2EF759BD4FB515| |21CFC0C7C013E09525F054F49FB5CF7BE6F92BE7F17F80EFC100CFC14B4D29906DD| |D30EEEFB85E4A955C35851C328CD26D318AAF58FC1F950106806C282F10890D438D| |02FFA7330DC13194BB232B10CCCC9DBCB9C06E07E99924CBA7927F18BEBD2F72E1A| |7DE851F3FF5816F4BD6BA5346C4BE9DE55ABFDD7F33EE4C5695C0C922EB32C90682| |B3C3ACF7281A7177964F2E812CB1A4F6B1F42DE512387F94047588EB24CB1DC65A7| |00DFA72696104B98A59925C2D2C212636963E960D966A9FD011144FDFB| |-------------------------------------------------------------------|
Pop Vengance when a teammate goes down and you'll have much better benefits for you and anyone else around than having assault up. Defense, To hit, Lots more damage (I think 40ish %) Res to Mez effects (All of them) Res to Taunt/Placate KB protection of like mag 100 and Repel protection. With about 70% global and hasten I know Veng can be perma, but no clue how much down time you are looking with DR. Just convince your teammates to stay down for 2 seconds and it'll definitely be worth it over assault. -
Take Will Dom slot it for acc/dmg/rech and make sure to put the chance for placate proc in it. I Have 4 Devastation 2 Fortuna Hypnosis (Placate and Acc/Rech) Skip Psi Wail, nukes are pretty much useless.
Bone Smasher is pretty weak now for a melee attack. I think it does about the same damage as mental blast, only you have to be in melee. Total focus is something I usually wouldn't touch in an arena match but in zones you can get away with using it a good bit. If you aren't leading the spike, thanks to suppression it isn't tough to get in there and power thrust someone for the KB, follow it up with Will Dom/TF for a very nasty delayed damage spike. I run with 4 Mako's (Including damage proc) and Hecatomb Acc/Dmg/Rech + dmg proc. -
Hah! So glad I didn't blow those 50 or 60 bucks to transfer everyone over there! I'll definitely be porting some more characters over there very soon.
Awesome Holiday gift from the Devs! -
Not really. No. No taunt. No Global Recharge. Low Acc Slotting in attacks. No SJ. Don't think your HP is capped though it might be close. Ranged attacks slotted poorly. Don't obey the "Rule of 5" for slotting bonuses on several occasions. That's what I got at a quick glance.
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Quote:Funny you should mention that! I was watching some old pvp vids last night and came across this one. http://www.youtube.com/watch?v=kJKwA...eature=relatedIf in any of those vids he was fighting someone that had any skill, I am betting they would have ended differently, I don't think the guys he fought new that there is something called movement and evasion or escape powers or ......I could go on and on. Just terrible.
After seeing a few of the others I recognized the name of the Shield/SS tank. Proof it doesn't take someone with any coordination to win.
*Warning* Painful to watch.
*edit* Whoops had the wrong link up. Equally painful to watch still. And yes all for 1 kill on both accounts. -
Was in RV yesterday on my Psi/EM hit build up while being mezzed by a Dom Tier 1 and 2 Primary still work. Tier 1 Secondary still works. At least in my experience.
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Yes, still grants 3% def to all in PvE. That is what it gave me in my elec/shield scrapper.
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Thanks for the input all. The big reason I went Phase/Hiber is for a while I ran just Phase and in smaller (3 v 3 matches) a lot of times I'd have someone phase over with me and keep picking me off simply because the other team couldn't get kills on the emped teammates so it'd turn into a 10 minute match of "Chase the emp"
Granted a lot of those were played with HD/TS on, with it off I could definitely see living with just phase though. I'm definitely used to running with Phase/Primal as it was my old build but there was another emp who I ran into still with the dual phase set up that I thought did pretty well.
I think I'm definitely going to have to try the stamina-less build though as it stands recovery is never an issue so I might be able to ditch those 3 powers and just stagger like B-Witched said the three 3 end powers. Thanks again!