Fire/MM PvP Critique
pertty darn good build but you need all the accos for gettign close to hp cap. the dmg boost and recharge are really nice. Your movement is a lil less than others will probably have You might consider micros in ss and sj rather than than the blessings.
Miss your sig makes me think of a group of people on freedom....
This is how I'd touch it up slightly.
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Pop Vengance when a teammate goes down and you'll have much better benefits for you and anyone else around than having assault up. Defense, To hit, Lots more damage (I think 40ish %) Res to Mez effects (All of them) Res to Taunt/Placate KB protection of like mag 100 and Repel protection. With about 70% global and hasten I know Veng can be perma, but no clue how much down time you are looking with DR. Just convince your teammates to stay down for 2 seconds and it'll definitely be worth it over assault.
Thanks MrLiberty for the advice, but the thing is, I intend on mainly Arena 1v1 duels. Maybe a 2v2-8v8 here and there, but I'm and more of an individual PvPer than I am a team PvPer, (mainly because I don't like people relying on me to do my part).
However, when I DO run 2v2's I agree that veng would be the better option but, I don't believe that i will be running an excessive amount of 2v2's.
Will you actually be using maneuvers as one of your toggles? Drop it and use veng as the IO mule. That way you'll have something that is at least useful.
uhh why would you drop assault on a dmg dealer?
Great point Smeg, never thought of doing that, making that change to my build right now.
Especially considering the 11% boost from assault is the same bonus you get for firing off your tier 2 blast from defiance. Just my opinion with it though.
This is the build I plan on re-respeccing my fire/mm Blaster into when I find the time to do it... Just some quick tl;dr numbers:
25.% DMG buff
+63.8% Enhancement(RechargeTime)
+244 HP (20.2%) HitPoints (without hoarfrost)
+Knockback (Mag -39)
+Knockup (Mag -39)
Not a perfect build im sure, many people will not take blaze because you have 3 perfectly good ranged attacks, that do basically as much damage as blaze, but I like to take it to start off my attack chain, especially in duels. Some people will drop it for the snipe which is what I have currently, some people will drop it for the AOE confuse to back off stalkers.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Soul Touch: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares
- (A) Apocalypse - Chance of Damage(Negative)
- (43) Apocalypse - Damage
- (46) Apocalypse - Damage/Recharge
- (46) Apocalypse - Accuracy/Damage/Recharge
- (46) Apocalypse - Accuracy/Recharge
- (50) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Gravitational Anchor - Chance for Hold
- (42) Devastation - Accuracy/Damage
- (42) Devastation - Accuracy/Damage/Endurance/Recharge
- (43) Devastation - Accuracy/Damage/Recharge
- (43) Devastation - Chance of Hold
- (45) Thunderstrike - Accuracy/Damage
- (A) Devastation - Chance of Hold
- (3) Devastation - Accuracy/Damage
- (3) Devastation - Accuracy/Damage/Recharge
- (37) Devastation - Accuracy/Damage/Endurance/Recharge
- (40) Gladiator's Javelin - Chance of Damage(Toxic)
- (42) Gladiator's Javelin - Accuracy/Damage
- (A) Kinetic Crash - Damage/Knockback
- (5) Kinetic Crash - Accuracy/Knockback
- (5) Kinetic Crash - Recharge/Knockback
- (7) Kinetic Crash - Recharge/Endurance
- (7) Kinetic Crash - Accuracy/Damage/Knockback
- (37) Kinetic Crash - Damage/Endurance/Knockback
- (A) Jumping IO
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (11) Karma - Knockback Protection
- (11) Blessing of the Zephyr - Knockback Reduction (4 points)
- (34) Kismet - Accuracy +6%
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Miracle - +Recovery
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod/Accuracy
- (25) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Recharge
- (34) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Endurance Reduction IO
- (A) Efficacy Adaptor - EndMod
- (27) Efficacy Adaptor - EndMod/Recharge
- (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (29) Efficacy Adaptor - Accuracy/Recharge
- (33) Efficacy Adaptor - EndMod/Endurance
- (34) Efficacy Adaptor - EndMod/Accuracy
- (A) Luck of the Gambler - Recharge Speed
- (29) Karma - Knockback Protection
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (33) Karma - Knockback Protection
- (A) Glimpse of the Abyss - Accuracy/Recharge
- (36) Glimpse of the Abyss - Endurance/Fear
- (36) Glimpse of the Abyss - Accuracy/Endurance
- (36) Glimpse of the Abyss - Fear/Range
- (37) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (A) HamiO:Centriole Exposure
- (39) HamiO:Centriole Exposure
- (39) Devastation - Accuracy/Damage
- (39) Devastation - Accuracy/Damage/Endurance/Recharge
- (40) Devastation - Accuracy/Damage/Recharge
- (40) Devastation - Damage/Endurance
- (A) Endurance Reduction IO
- (A) Steadfast Protection - Knockback Protection
- (45) Karma - Knockback Protection
- (45) Luck of the Gambler - Recharge Speed
- (A) Steadfast Protection - Knockback Protection
- (48) Doctored Wounds - Recharge
- (48) Doctored Wounds - Heal
- (48) Doctored Wounds - Endurance/Recharge
- (50) Doctored Wounds - Heal/Recharge
- (50) Doctored Wounds - Heal/Endurance/Recharge
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 25.5% DamageBuff(Smashing)
- 25.5% DamageBuff(Lethal)
- 25.5% DamageBuff(Fire)
- 25.5% DamageBuff(Cold)
- 25.5% DamageBuff(Energy)
- 25.5% DamageBuff(Negative)
- 25.5% DamageBuff(Toxic)
- 25.5% DamageBuff(Psionic)
- 3.13% Defense(Energy)
- 3.13% Defense(Negative)
- 6.25% Defense(Ranged)
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(Range) (in PvP)
- 63.8% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 2.75% Enhancement(Terrorized)
- 20% FlySpeed
- 244 HP (20.2%) HitPoints
- 20% JumpHeight
- 20% JumpSpeed
- Knockback (Mag -39)
- Knockup (Mag -39)
- MezResist(Terrorized) 2.2%
- 14% (0.23 End/sec) Recovery
- 68% (3.42 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 23% RunSpeed
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@Psycho Jas
| Copy & Paste this data into Mids' Hero Designer to view the build |
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How would I go about converting this build to sonic/mm?
Hello everyone, I just finished this Fire/MM blaster build, but I'm not quite too confident with my work. I would like so positive feedback about the build. I tried to shoot for 41+ KB prot, but I'm not sure if I really need that much, considering I PvP mainly in the arena. After looking at it I would like advice on where I should go with the build from where I'm at, no negative comments please. Thanks.
[color:#000080]Hero Plan by Mids' Hero Designer 1.601[/color]
[color:#000080]http://www.cohplanner.com/[/color]
[color:#0000CD]Click this DataLink to open the build![/color]
[color:#000000]Level 50 Magic Blaster[/color]
[color:#000080]Primary Power Set: [/color][color:#000000]Fire Blast[/color]
[color:#000080]Secondary Power Set: [/color][color:#000000]Mental Manipulation[/color]
[color:#000080]Power Pool: [/color][color:#000000]Leaping[/color]
[color:#000080]Power Pool: [/color][color:#000000]Fitness[/color]
[color:#000080]Power Pool: [/color][color:#000000]Speed[/color]
[color:#000080]Power Pool: [/color][color:#000000]Leadership[/color]
[color:#000080]Ancillary Pool: [/color][color:#000000]Cold Mastery[/color]
[color:#000080]Hero Profile:[/color]
[color:#483D8B]Level 1:[/color] [color:#000000]Flares[/color]
- (A) [color:#0000CD]Apocalypse - [/color][color:#0000CD]Damage[/color]
- (3) [color:#0000CD]Apocalypse - [/color][color:#0000CD]Damage/Recharge[/color]
- (3) [color:#0000CD]Apocalypse - [/color][color:#0000CD]Accuracy/Damage/Recharge[/color]
- (5) [color:#0000CD]Apocalypse - [/color][color:#0000CD]Damage/Endurance[/color]
- (5) [color:#0000CD]Apocalypse - [/color][color:#0000CD]Chance of Damage(Negative)[/color]
- (7) [color:#0000CD]Devastation - [/color][color:#0000CD]Chance of Hold[/color]
[color:#483D8B]Level 1:[/color] [color:#000000]Subdual[/color]- (A) [color:#0000CD]Devastation - [/color][color:#0000CD]Accuracy/Damage[/color]
- (13) [color:#0000CD]Devastation - [/color][color:#0000CD]Damage/Recharge[/color]
- (13) [color:#0000CD]Devastation - [/color][color:#0000CD]Damage/Endurance[/color]
- (15) [color:#0000CD]Devastation - [/color][color:#0000CD]Accuracy/Damage/Recharge[/color]
- (15) [color:#0000CD]Devastation - [/color][color:#0000CD]Chance of Hold[/color]
- (17) [color:#0000CD]Gravitational Anchor - [/color][color:#0000CD]Chance for Hold[/color]
[color:#483D8B]Level 2:[/color] [color:#000000]Fire Blast[/color]- (A) [color:#0000CD]Decimation - [/color][color:#0000CD]Accuracy/Damage[/color]
- (7) [color:#0000CD]Decimation - [/color][color:#0000CD]Damage/Endurance[/color]
- (9) [color:#0000CD]Decimation - [/color][color:#0000CD]Damage/Recharge[/color]
- (9) [color:#0000CD]Decimation - [/color][color:#0000CD]Accuracy/Endurance/Recharge[/color]
- (11) [color:#0000CD]Decimation - [/color][color:#0000CD]Accuracy/Damage/Recharge[/color]
- (11) [color:#0000CD]Devastation - [/color][color:#0000CD]Chance of Hold[/color]
[color:#483D8B]Level 4:[/color] [color:#000000]Telekinetic Thrust[/color]- (A) [color:#0000CD]Kinetic Crash - [/color][color:#0000CD]Damage/Knockback[/color]
- (17) [color:#0000CD]Kinetic Crash - [/color][color:#0000CD]Accuracy/Knockback[/color]
- (19) [color:#0000CD]Kinetic Crash - [/color][color:#0000CD]Recharge/Knockback[/color]
- (19) [color:#0000CD]Kinetic Crash - [/color][color:#0000CD]Recharge/Endurance[/color]
- (21) [color:#0000CD]Kinetic Crash - [/color][color:#0000CD]Damage/Endurance/Knockback[/color]
- (21) [color:#0000CD]Kinetic Crash - [/color][color:#0000CD]Accuracy/Damage/Knockback[/color]
[color:#483D8B]Level 6:[/color] [color:#000000]Combat Jumping[/color]- (A) [color:#0000CD]Luck of the Gambler - [/color][color:#0000CD]Recharge Speed[/color]
- (42) [color:#0000CD]Karma - [/color][color:#0000CD]Knockback Protection[/color]
- (43) [color:#0000CD]Blessing of the Zephyr - [/color][color:#0000CD]Knockback Reduction (4 points)[/color]
[color:#483D8B]Level 8:[/color] [color:#000000]Hurdle[/color]- (A) [color:#0000CD]Jumping[/color][color:#0000CD] IO[/color]
[color:#483D8B]Level 10:[/color] [color:#000000]Hasten[/color]- (A) [color:#0000CD]Recharge Reduction[/color][color:#0000CD] IO[/color]
- (23) [color:#0000CD]Recharge Reduction[/color][color:#0000CD] IO[/color]
- (23) [color:#0000CD]Recharge Reduction[/color][color:#0000CD] IO[/color]
[color:#483D8B]Level 12:[/color] [color:#000000]Aim[/color]- (A) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff[/color]
- (25) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff/Recharge[/color]
- (25) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff/Endurance/Recharge[/color]
- (27) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]Endurance/Recharge[/color]
- (27) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]Recharge[/color]
[color:#483D8B]Level 14:[/color] [color:#000000]Super Jump[/color]- (A) [color:#0000CD]Blessing of the Zephyr - [/color][color:#0000CD]Knockback Reduction (4 points)[/color]
[color:#483D8B]Level 16:[/color] [color:#000000]Concentration[/color]- (A) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff[/color]
- (29) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff/Recharge[/color]
- (29) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff/Endurance/Recharge[/color]
- (31) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]Endurance/Recharge[/color]
- (31) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]Recharge[/color]
[color:#483D8B]Level 18:[/color] [color:#000000]Health[/color]- (A) [color:#0000CD]Numina's Convalescence - [/color][color:#0000CD]+Regeneration/+Recovery[/color]
[color:#483D8B]Level 20:[/color] [color:#000000]Drain Psyche[/color]- (A) [color:#0000CD]Efficacy Adaptor - [/color][color:#0000CD]EndMod[/color]
- (31) [color:#0000CD]Efficacy Adaptor - [/color][color:#0000CD]EndMod/Recharge[/color]
- (34) [color:#0000CD]Efficacy Adaptor - [/color][color:#0000CD]EndMod/Accuracy/Recharge[/color]
- (34) [color:#0000CD]Efficacy Adaptor - [/color][color:#0000CD]Accuracy/Recharge[/color]
- (37) [color:#0000CD]Efficacy Adaptor - [/color][color:#0000CD]EndMod/Accuracy[/color]
- (37) [color:#0000CD]Touch of the Nictus - [/color][color:#0000CD]Accuracy/Healing[/color]
[color:#483D8B]Level 22:[/color] [color:#000000]Stamina[/color]- (A) [color:#0000CD]Efficacy Adaptor - [/color][color:#0000CD]EndMod[/color]
- (39) [color:#0000CD]Performance Shifter - [/color][color:#0000CD]EndMod[/color]
- (39) [color:#0000CD]Performance Shifter - [/color][color:#0000CD]EndMod/Recharge[/color]
[color:#483D8B]Level 24:[/color] [color:#000000]Super Speed[/color]- (A) [color:#0000CD]Blessing of the Zephyr - [/color][color:#0000CD]Run Speed, Jump, Flight Speed, Range/Endurance[/color]
- (50) [color:#0000CD]Blessing of the Zephyr - [/color][color:#0000CD]Knockback Reduction (4 points)[/color]
[color:#483D8B]Level 26:[/color] [color:#000000]Acrobatics[/color]- (A) [color:#0000CD]Endurance Reduction[/color][color:#0000CD] IO[/color]
- (39) [color:#0000CD]Knockback Distance[/color][color:#0000CD] IO[/color]
[color:#483D8B]Level 28:[/color] [color:#000000]Assault[/color]- (A) [color:#0000CD]Endurance Reduction[/color][color:#0000CD] IO[/color]
- (40) [color:#0000CD]Endurance Reduction[/color][color:#0000CD] IO[/color]
[color:#483D8B]Level 30:[/color] [color:#000000]Tactics[/color]- (A) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff[/color]
- (40) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff/Recharge[/color]
- (40) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff/Endurance/Recharge[/color]
- (43) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]Endurance/Recharge[/color]
- (43) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff/Endurance[/color]
- (46) [color:#0000CD]Rectified Reticle - [/color][color:#0000CD]Increased Perception[/color]
[color:#483D8B]Level 32:[/color] [color:#000000]Blazing Bolt[/color]- (A) [color:#0000CD]Sting of the Manticore - [/color][color:#0000CD]Accuracy/Damage[/color]
- (33) [color:#0000CD]Sting of the Manticore - [/color][color:#0000CD]Accuracy/Interrupt/Range[/color]
- (33) [color:#0000CD]Sting of the Manticore - [/color][color:#0000CD]Damage/Interrupt/Recharge[/color]
- (33) [color:#0000CD]Sting of the Manticore - [/color][color:#0000CD]Damage/Endurance[/color]
- (34) [color:#0000CD]Sting of the Manticore - [/color][color:#0000CD]Chance of Damage(Toxic)[/color]
[color:#483D8B]Level 35:[/color] [color:#000000]Scare[/color]- (A) [color:#0000CD]Glimpse of the Abyss - [/color][color:#0000CD]Accuracy/Recharge[/color]
- (36) [color:#0000CD]Glimpse of the Abyss - [/color][color:#0000CD]Endurance/Fear[/color]
- (36) [color:#0000CD]Glimpse of the Abyss - [/color][color:#0000CD]Accuracy/Endurance[/color]
- (36) [color:#0000CD]Glimpse of the Abyss - [/color][color:#0000CD]Fear/Range[/color]
- (37) [color:#0000CD]Glimpse of the Abyss - [/color][color:#0000CD]Accuracy/Fear/Recharge[/color]
[color:#483D8B]Level 38:[/color] [color:#000000]Maneuvers[/color]- (A) [color:#0000CD]Luck of the Gambler - [/color][color:#0000CD]Recharge Speed[/color]
- (42) [color:#0000CD]Karma - [/color][color:#0000CD]Knockback Protection[/color]
[color:#483D8B]Level 41:[/color] [color:#000000]Snow Storm[/color]- (A) [color:#0000CD]Endurance Reduction[/color][color:#0000CD] IO[/color]
- (42) [color:#0000CD]Endurance Reduction[/color][color:#0000CD] IO[/color]
[color:#483D8B]Level 44:[/color] [color:#000000]Frozen Armor[/color]- (A) [color:#0000CD]Luck of the Gambler - [/color][color:#0000CD]Recharge Speed[/color]
- (45) [color:#0000CD]Red Fortune - [/color][color:#0000CD]Defense/Endurance[/color]
- (45) [color:#0000CD]Red Fortune - [/color][color:#0000CD]Defense[/color]
- (45) [color:#0000CD]Red Fortune - [/color][color:#0000CD]Defense/Endurance/Recharge[/color]
- (46) [color:#0000CD]Red Fortune - [/color][color:#0000CD]Endurance[/color]
- (46) [color:#0000CD]Steadfast Protection - [/color][color:#0000CD]Knockback Protection[/color]
[color:#483D8B]Level 47:[/color] [color:#000000]Hoarfrost[/color]- (A) [color:#0000CD]Doctored Wounds - [/color][color:#0000CD]Heal[/color]
- (48) [color:#0000CD]Doctored Wounds - [/color][color:#0000CD]Endurance/Recharge[/color]
- (48) [color:#0000CD]Doctored Wounds - [/color][color:#0000CD]Heal/Recharge[/color]
- (48) [color:#0000CD]Doctored Wounds - [/color][color:#0000CD]Heal/Endurance/Recharge[/color]
- (50) [color:#0000CD]Doctored Wounds - [/color][color:#0000CD]Recharge[/color]
- (50) [color:#0000CD]Steadfast Protection - [/color][color:#0000CD]Knockback Protection[/color]
[color:#483D8B]Level 49:[/color] [color:#000000]Hibernate[/color]- (A) [color:#0000CD]Recharge Reduction[/color][color:#0000CD] IO[/color]
[color:#000080]------------[/color][color:#483D8B]Level 1:[/color] [color:#000000]Brawl[/color]
- (A) [color:#483D8B]Empty[/color]
[color:#483D8B]Level 1:[/color] [color:#000000]Sprint[/color]- (A) [color:#483D8B]Empty[/color]
[color:#483D8B]Level 2:[/color] [color:#000000]Rest[/color]- (A) [color:#0000CD]Recharge Reduction[/color][color:#0000CD] IO[/color]
[color:#483D8B]Level 1:[/color] [color:#000000]Defiance[/color][color:#000080]------------[/color]
[color:#000080]Set Bonus Totals:[/color]