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Posts
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Joined
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So, I've decided that I want to roll a stalker for PvP. I've played just about every other AT in zones and thought it would be a refreshing change of pace to try out a stalker. After playing around in mids I came up with a Spine/Nin build that I wanted the PvP Forum community to critique because - as alluded to above - I'm new to stalkers.
Also - I'm open to changes in powers, I understand that Nin might not be the best secondary; and as such, would welcome any advice as to other secondaries to consider.
Below is what I came up with for Spine/Nin
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Just as the title says; Which are the best Lore, Judgement and Destiny abilities for a Mind/Fire Dom in PvP?
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Quote:Based on what Liberty has said.. I made a few adjustments to my build, squeezed a little bit more recovery out of it, hopefully its better than the previous build i made.Since I know no one will ever go look at other Psi/EM posts.
Recovery is way too low.
Slotting on attacks is a little off, forget the chance for hold procs as chances are with you leading off with will dom, the sleep will mez with your mez timers. Slot two procs in psi dart, two in TK blast. Get the acc/rech for will dom instead of the damage (From apoc).
2 slots in hurdle go a long way.
Total Focus is pretty pointless with 4 attacks with 80 foot range.
Replacing Gaussians with adjusted targeting in Aim and BU would be better.
Drop one of those heal/rech in Hoarfrost for another KB IO, or if you drop TF for something like Veng you could just put it there.
If you can afford it, 2 micros in travel powers instead of the Zephyrs (Keep the KB IO's of course)
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Psionic Dart -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(39), Dev'n-Dmg/EndRdx(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Thundr-Acc/Dmg(43), Thundr-Acc/Dmg/EndRdx(46)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(37), KinCrsh-Rchg/KB(37), KinCrsh-Rechg/EndRdx(40), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Acc/Dmg/KB(43)
Level 2: Mental Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/EndRdx/Rchg(36), Thundr-Dmg/EndRdx/Rchg(37), Thundr-Acc/Dmg(39)
Level 4: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(5), AdjTgt-ToHit/EndRdx/Rchg(5), AdjTgt-EndRdx/Rchg(34), AdjTgt-Rchg(36)
Level 6: Telekinetic Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/EndRdx/Rchg(34), ExStrk-Dmg/KB(34), ExStrk-Dam%(43)
Level 8: Will Domination -- Apoc-Acc/Rchg(A), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(9), Apoc-Dmg/EndRdx(23), Apoc-Dam%(23), FtnHyp-Plct%(33)
Level 10: Psychic Focus -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(11), AdjTgt-ToHit/EndRdx/Rchg(11), AdjTgt-EndRdx/Rchg(21), AdjTgt-Rchg(21)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(13), Zephyr-ResKB(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(19)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-End%(25), P'Shift-EndMod/Acc(42)
Level 26: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(27), Mantic-Acc/ActRdx/Rng(27), Mantic-Dmg/ActRdx/Rchg(29), Mantic-Dmg/EndRdx/Rchg(33)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), Krma-ResKB(29)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), Rec'dRet-Pcptn(40)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Boost Range -- RechRdx-I(A), EndRdx-I(36)
Level 38: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(39)
Level 41: Snow Storm -- EndRdx-I(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), Krma-ResKB(46), S'fstPrt-ResKB(46)
Level 47: Hoarfrost -- H'zdH-Heal/Rchg(A), Mrcl-Heal/Rchg(48), Dct'dW-Heal/Rchg(48), Numna-Heal/Rchg(48), S'fstPrt-ResKB(50)
Level 49: Hibernate -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(50), Mrcl-Rcvry+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
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Set Bonus Totals:- 24% DamageBuff(Smashing)
- 24% DamageBuff(Lethal)
- 24% DamageBuff(Fire)
- 24% DamageBuff(Cold)
- 24% DamageBuff(Energy)
- 24% DamageBuff(Negative)
- 24% DamageBuff(Toxic)
- 24% DamageBuff(Psionic)
- 1.88% Defense(Fire)
- 1.88% Defense(Cold)
- 2.19% Defense(Energy)
- 2.19% Defense(Negative)
- 4.38% Defense(Ranged)
- 3.75% Defense(AoE)
- 27% Enhancement(Accuracy)
- 65% Enhancement(RechargeTime)
- 10% FlySpeed
- 198.8 HP (16.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -39)
- Knockup (Mag -39)
- 20% Perception
- 11.5% (0.19 End/sec) Recovery
- 80% (4.02 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 2.52% Resistance(Energy)
- 2.52% Resistance(Negative)
- 13% RunSpeed
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Holaa, I've been doing some thinking lately... and I've noticed that I've made a lot of "non-cookie-cutter" builds in the past, some have done well, some have failed miserably. However, I want a new PvP toon, and I'm not too interested in gambling with another awkward PvP build. After some debating between Mind/Fire and Psy/EM, I decided to go with the blaster. I've been fiddling with the build for quite some time now, and I would just like some outside input. All criticism is welcome, Thank You.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Psionic Dart- (A) Devastation - Accuracy/Damage
- (43) Devastation - Damage/Endurance
- (46) Devastation - Damage/Recharge
- (50) Devastation - Accuracy/Damage/Endurance/Recharge
- (50) Devastation - Chance of Hold
- (A) Kinetic Crash - Damage/Knockback
- (37) Kinetic Crash - Accuracy/Knockback
- (37) Kinetic Crash - Recharge/Knockback
- (40) Kinetic Crash - Recharge/Endurance
- (40) Kinetic Crash - Damage/Endurance/Knockback
- (43) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Devastation - Accuracy/Damage
- (3) Devastation - Damage/Endurance
- (3) Devastation - Damage/Recharge
- (36) Devastation - Accuracy/Damage/Endurance/Recharge
- (37) Devastation - Chance of Hold
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (5) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (5) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Devastation - Accuracy/Damage
- (7) Devastation - Damage/Endurance
- (7) Devastation - Damage/Recharge
- (34) Devastation - Accuracy/Damage/Endurance/Recharge
- (34) Devastation - Chance of Hold
- (50) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Apocalypse - Damage
- (9) Apocalypse - Damage/Recharge
- (9) Apocalypse - Accuracy/Damage/Recharge
- (23) Apocalypse - Damage/Endurance
- (23) Apocalypse - Chance of Damage(Negative)
- (33) Fortunata Hypnosis - Chance for Placate
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (13) Karma - Knockback Protection
- (13) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (19) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Recharge
- (25) Performance Shifter - Chance for +End
- (A) Sting of the Manticore - Accuracy/Damage
- (27) Sting of the Manticore - Damage/Endurance
- (27) Sting of the Manticore - Accuracy/Interrupt/Range
- (29) Sting of the Manticore - Damage/Interrupt/Recharge
- (33) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (29) Karma - Knockback Protection
- (A) Adjusted Targeting - To Hit Buff
- (31) Adjusted Targeting - To Hit Buff/Recharge
- (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (31) Adjusted Targeting - Endurance/Recharge
- (33) Adjusted Targeting - To Hit Buff/Endurance
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (36) Endurance Reduction IO
- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Fortunata Hypnosis - Sleep
- (42) Fortunata Hypnosis - Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Recharge
- (43) Fortunata Hypnosis - Sleep/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Defense
- (46) Karma - Knockback Protection
- (46) Steadfast Protection - Knockback Protection
- (A) Harmonized Healing - Heal/Recharge
- (48) Miracle - Heal/Recharge
- (48) Doctored Wounds - Heal/Recharge
- (48) Numina's Convalescence - Heal/Recharge
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
Level 6: Ninja Run
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Set Bonus Totals:- 26% DamageBuff(Smashing)
- 26% DamageBuff(Lethal)
- 26% DamageBuff(Fire)
- 26% DamageBuff(Cold)
- 26% DamageBuff(Energy)
- 26% DamageBuff(Negative)
- 26% DamageBuff(Toxic)
- 26% DamageBuff(Psionic)
- 1.88% Defense(Fire)
- 1.88% Defense(Cold)
- 2.19% Defense(Energy)
- 2.19% Defense(Negative)
- 4.38% Defense(Ranged)
- 3.75% Defense(AoE)
- 62.5% Enhancement(RechargeTime)
- 33% Enhancement(Accuracy)
- 15% FlySpeed
- 216.9 HP (18%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -31)
- Knockup (Mag -31)
- MezResist(Held) 13.2%
- MezResist(Immobilize) 3.3%
- 9% (0.15 End/sec) Recovery
- 80% (4.02 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 18% RunSpeed
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Well I guess I'll redirect back to the original question, which secondary goes best with mind in solo arena? (preferably rad, therm, or ice, but will accept all variations).
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Since when did it become unacceptable to not want to die?
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Quote:I know you probably don't want to share you're build with me, but I've tried building a mind/cold, and its so... tight. I cant possibly fit all that I want, what powers would I cut short on slotting with?i made a mind/cold.
looks pretty amazing on paper if played adequately.
And someone told me a few weeks ago that mind/cold was pointless because there was too little damage, and too little -rech? Care to chime in? -
I want a Mind/* Controller, I just can't decide on what secondary I want. However, I have narrowed it down to either /therm, /rad, or /cold. I know that /cold would have lulsy dmg and lulsy slows/-rech's. I've played a mind/therm before and I loved it. Although when making the /rad build I surprised myself with the numbers. The amount of defense that I got plus the amount of -tohit makes me hard to hit without any +tohit/+acc powers. I just need help deciding which secondary to chose, anything that meshes well with Mind in arena preferably
Thanks.
This is the mind/rad build that I've been working on...
[color:#9400D3]Hero Plan by Mids' Hero Designer 1.601[/color]
[color:#9400D3]http://www.cohplanner.com/[/color]
[color:#800080]Click this DataLink to open the build![/color]
[color:#000000]Level 50 Magic Controller[/color]
[color:#9400D3]Primary Power Set: [/color][color:#000000]Mind Control[/color]
[color:#9400D3]Secondary Power Set: [/color][color:#000000]Radiation Emission[/color]
[color:#9400D3]Power Pool: [/color][color:#000000]Leaping[/color]
[color:#9400D3]Power Pool: [/color][color:#000000]Speed[/color]
[color:#9400D3]Power Pool: [/color][color:#000000]Fitness[/color]
[color:#9400D3]Power Pool: [/color][color:#000000]Concealment[/color]
[color:#9400D3]Ancillary Pool: [/color][color:#000000]Stone Mastery[/color]
[color:#9400D3]Hero Profile:[/color]
[color:#BA55D3]Level 1:[/color] [color:#000000]Mesmerize[/color] [color:#9400D3]--[/color] [color:#800080]Dev'n-[/color][color:#800080]Acc/Dmg[/color](A)[color:#800080], [/color][color:#800080]Dev'n-[/color][color:#800080]Dmg/EndRdx[/color](43)[color:#800080], [/color][color:#800080]Dev'n-[/color][color:#800080]Dmg/Rchg[/color](46)[color:#800080], [/color][color:#800080]Dev'n-[/color][color:#800080]Acc/Dmg/EndRdx/Rchg[/color](46)[color:#800080], [/color][color:#800080]FtnHyp-[/color][color:#800080]Plct%[/color](50)
[color:#BA55D3]Level 1:[/color] [color:#000000]Radiant Aura[/color] [color:#9400D3]--[/color] [color:#800080]Dct'dW-[/color][color:#800080]Heal/EndRdx[/color](A)[color:#800080], [/color][color:#800080]Dct'dW-[/color][color:#800080]Heal[/color](40)[color:#800080], [/color][color:#800080]Dct'dW-[/color][color:#800080]EndRdx/Rchg[/color](40)[color:#800080], [/color][color:#800080]Dct'dW-[/color][color:#800080]Heal/Rchg[/color](40)[color:#800080], [/color][color:#800080]Dct'dW-[/color][color:#800080]Heal/EndRdx/Rchg[/color](43)
[color:#BA55D3]Level 2:[/color] [color:#000000]Levitate[/color] [color:#9400D3]--[/color] [color:#800080]KinCrsh-[/color][color:#800080]Dmg/KB[/color](A)[color:#800080], [/color][color:#800080]KinCrsh-[/color][color:#800080]Acc/KB[/color](3)[color:#800080], [/color][color:#800080]KinCrsh-[/color][color:#800080]Rchg/KB[/color](3)[color:#800080], [/color][color:#800080]KinCrsh-[/color][color:#800080]Rechg/EndRdx[/color](39)[color:#800080], [/color][color:#800080]KinCrsh-[/color][color:#800080]Dmg/EndRdx/KB[/color](39)[color:#800080], [/color][color:#800080]KinCrsh-[/color][color:#800080]Acc/Dmg/KB[/color](39)
[color:#BA55D3]Level 4:[/color] [color:#000000]Dominate[/color] [color:#9400D3]--[/color] [color:#800080]Decim-[/color][color:#800080]Acc/Dmg[/color](A)[color:#800080], [/color][color:#800080]Decim-[/color][color:#800080]Dmg/EndRdx[/color](5)[color:#800080], [/color][color:#800080]Decim-[/color][color:#800080]Dmg/Rchg[/color](5)[color:#800080], [/color][color:#800080]Decim-[/color][color:#800080]Acc/EndRdx/Rchg[/color](37)[color:#800080], [/color][color:#800080]Decim-[/color][color:#800080]Acc/Dmg/Rchg[/color](37)[color:#800080], [/color][color:#800080]UbrkCons-[/color][color:#800080]Dam%[/color](37)
[color:#BA55D3]Level 6:[/color] [color:#000000]Confuse[/color] [color:#9400D3]--[/color] [color:#800080]CoPers-[/color][color:#800080]Conf/Rchg[/color](A)[color:#800080], [/color][color:#800080]CoPers-[/color][color:#800080]Acc/Conf/Rchg[/color](7)[color:#800080], [/color][color:#800080]CoPers-[/color][color:#800080]Acc/Rchg[/color](7)[color:#800080], [/color][color:#800080]CoPers-[/color][color:#800080]Conf/EndRdx[/color](34)[color:#800080], [/color][color:#800080]CoPers-[/color][color:#800080]Conf%[/color](34)
[color:#BA55D3]Level 8:[/color] [color:#000000]Radiation Infection[/color] [color:#9400D3]--[/color] [color:#800080]DarkWD-[/color][color:#800080]ToHitDeb[/color](A)[color:#800080], [/color][color:#800080]DarkWD-[/color][color:#800080]ToHitDeb/Rchg[/color](9)[color:#800080], [/color][color:#800080]DarkWD-[/color][color:#800080]ToHitdeb/Rchg/EndRdx[/color](9)[color:#800080], [/color][color:#800080]DarkWD-[/color][color:#800080]Rchg/EndRdx[/color](31)[color:#800080], [/color][color:#800080]DarkWD-[/color][color:#800080]ToHitDeb/EndRdx[/color](31)[color:#800080], [/color][color:#800080]Achilles-[/color][color:#800080]ResDeb%[/color](34)
[color:#BA55D3]Level 10:[/color] [color:#000000]Accelerate Metabolism[/color] [color:#9400D3]--[/color] [color:#800080]Efficacy-[/color][color:#800080]EndMod[/color](A)[color:#800080], [/color][color:#800080]Efficacy-[/color][color:#800080]EndMod/Rchg[/color](11)[color:#800080], [/color][color:#800080]Efficacy-[/color][color:#800080]EndMod/Acc/Rchg[/color](11)[color:#800080], [/color][color:#800080]Efficacy-[/color][color:#800080]Acc/Rchg[/color](27)[color:#800080], [/color][color:#800080]Efficacy-[/color][color:#800080]EndMod/Acc[/color](27)[color:#800080], [/color][color:#800080]Efficacy-[/color][color:#800080]EndMod/EndRdx[/color](31)
[color:#BA55D3]Level 12:[/color] [color:#000000]Enervating Field[/color] [color:#9400D3]--[/color] [color:#800080]EndRdx[/color][color:#800080]-I[/color](A)[color:#800080], [/color][color:#800080]EndRdx[/color][color:#800080]-I[/color](13)[color:#800080], [/color][color:#800080]EndRdx[/color][color:#800080]-I[/color](13)
[color:#BA55D3]Level 14:[/color] [color:#000000]Combat Jumping[/color] [color:#9400D3]--[/color] [color:#800080]LkGmblr-[/color][color:#800080]Rchg+[/color](A)[color:#800080], [/color][color:#800080]Krma-[/color][color:#800080]ResKB[/color](15)[color:#800080], [/color][color:#800080]Zephyr-[/color][color:#800080]ResKB[/color](15)
[color:#BA55D3]Level 16:[/color] [color:#000000]Super Jump[/color] [color:#9400D3]--[/color] [color:#800080]Zephyr-[/color][color:#800080]Travel[/color](A)[color:#800080], [/color][color:#800080]Zephyr-[/color][color:#800080]Travel/EndRdx[/color](17)[color:#800080], [/color][color:#800080]Zephyr-[/color][color:#800080]ResKB[/color](17)
[color:#BA55D3]Level 18:[/color] [color:#000000]Hasten[/color] [color:#9400D3]--[/color] [color:#800080]RechRdx[/color][color:#800080]-I[/color](A)[color:#800080], [/color][color:#800080]RechRdx[/color][color:#800080]-I[/color](19)[color:#800080], [/color][color:#800080]RechRdx[/color][color:#800080]-I[/color](19)
[color:#BA55D3]Level 20:[/color] [color:#000000]Super Speed[/color] [color:#9400D3]--[/color] [color:#800080]Zephyr-[/color][color:#800080]Travel[/color](A)[color:#800080], [/color][color:#800080]Zephyr-[/color][color:#800080]Travel/EndRdx[/color](21)[color:#800080], [/color][color:#800080]Zephyr-[/color][color:#800080]ResKB[/color](21)
[color:#BA55D3]Level 22:[/color] [color:#000000]Lingering Radiation[/color] [color:#9400D3]--[/color] [color:#800080]TmpRdns-[/color][color:#800080]Acc/Slow[/color](A)[color:#800080], [/color][color:#800080]TmpRdns-[/color][color:#800080]Dmg/Slow[/color](23)[color:#800080], [/color][color:#800080]TmpRdns-[/color][color:#800080]Acc/EndRdx[/color](23)[color:#800080], [/color][color:#800080]TmpRdns-[/color][color:#800080]Rng/Slow[/color](25)[color:#800080], [/color][color:#800080]TmpRdns-[/color][color:#800080]EndRdx/Rchg/Slow[/color](25)
[color:#BA55D3]Level 24:[/color] [color:#000000]Hurdle[/color] [color:#9400D3]--[/color] [color:#800080]Jump[/color][color:#800080]-I[/color](A)
[color:#BA55D3]Level 26:[/color] [color:#000000]Health[/color] [color:#9400D3]--[/color] [color:#800080]Numna-[/color][color:#800080]Regen/Rcvry+[/color](A)
[color:#BA55D3]Level 28:[/color] [color:#000000]Stamina[/color] [color:#9400D3]--[/color] [color:#800080]Efficacy-[/color][color:#800080]EndMod[/color](A)[color:#800080], [/color][color:#800080]Efficacy-[/color][color:#800080]EndMod/Rchg[/color](29)[color:#800080], [/color][color:#800080]P'Shift-[/color][color:#800080]EndMod[/color](29)
[color:#BA55D3]Level 30:[/color] [color:#000000]Acrobatics[/color] [color:#9400D3]--[/color] [color:#800080]EndRdx[/color][color:#800080]-I[/color](A)
[color:#BA55D3]Level 32:[/color] [color:#000000]Stealth[/color] [color:#9400D3]--[/color] [color:#800080]LkGmblr-[/color][color:#800080]Rchg+[/color](A)[color:#800080], [/color][color:#800080]LkGmblr-[/color][color:#800080]Def[/color](33)[color:#800080], [/color][color:#800080]LkGmblr-[/color][color:#800080]Def/EndRdx[/color](33)[color:#800080], [/color][color:#800080]LkGmblr-[/color][color:#800080]Def/EndRdx/Rchg[/color](33)
[color:#BA55D3]Level 35:[/color] [color:#000000]Invisibility[/color] [color:#9400D3]--[/color] [color:#800080]LkGmblr-[/color][color:#800080]Rchg+[/color](A)[color:#800080], [/color][color:#800080]LkGmblr-[/color][color:#800080]Def[/color](36)[color:#800080], [/color][color:#800080]LkGmblr-[/color][color:#800080]Def/EndRdx[/color](36)[color:#800080], [/color][color:#800080]LkGmblr-[/color][color:#800080]Def/EndRdx/Rchg[/color](36)
[color:#BA55D3]Level 38:[/color] [color:#000000]Phase Shift[/color] [color:#9400D3]--[/color] [color:#800080]RechRdx[/color][color:#800080]-I[/color](A)
[color:#BA55D3]Level 41:[/color] [color:#000000]Hurl Boulder[/color] [color:#9400D3]--[/color] [color:#800080]Apoc-[/color][color:#800080]Dmg[/color](A)[color:#800080], [/color][color:#800080]Apoc-[/color][color:#800080]Dmg/Rchg[/color](42)[color:#800080], [/color][color:#800080]Apoc-[/color][color:#800080]Acc/Dmg/Rchg[/color](42)[color:#800080], [/color][color:#800080]Apoc-[/color][color:#800080]Dmg/EndRdx[/color](42)[color:#800080], [/color][color:#800080]Apoc-[/color][color:#800080]Dam%[/color](43)
[color:#BA55D3]Level 44:[/color] [color:#000000]Seismic Smash[/color] [color:#9400D3]--[/color] [color:#800080]Hectmb-[/color][color:#800080]Dmg[/color](A)[color:#800080], [/color][color:#800080]Hectmb-[/color][color:#800080]Dmg/Rchg[/color](45)[color:#800080], [/color][color:#800080]Hectmb-[/color][color:#800080]Acc/Dmg/Rchg[/color](45)[color:#800080], [/color][color:#800080]Hectmb-[/color][color:#800080]Dmg/EndRdx[/color](45)[color:#800080], [/color][color:#800080]Hectmb-[/color][color:#800080]Dam%[/color](46)
[color:#BA55D3]Level 47:[/color] [color:#000000]Rock Armor[/color] [color:#9400D3]--[/color] [color:#800080]LkGmblr-[/color][color:#800080]Rchg+[/color](A)[color:#800080], [/color][color:#800080]RedFtn-[/color][color:#800080]Def/EndRdx[/color](48)[color:#800080], [/color][color:#800080]RedFtn-[/color][color:#800080]Def[/color](48)[color:#800080], [/color][color:#800080]RedFtn-[/color][color:#800080]Def/Rchg[/color](48)[color:#800080], [/color][color:#800080]RedFtn-[/color][color:#800080]Def/EndRdx/Rchg[/color](50)[color:#800080], [/color][color:#800080]RedFtn-[/color][color:#800080]EndRdx[/color](50)
[color:#BA55D3]Level 49:[/color] [color:#000000]Earth's Embrace[/color] [color:#9400D3]--[/color] [color:#800080]Numna-[/color][color:#800080]Heal/Rchg[/color](A)
[color:#9400D3]------------[/color]
[color:#BA55D3]Level 1:[/color] [color:#000000]Brawl[/color] [color:#9400D3]--[/color] [color:#800080]Acc[/color][color:#800080]-I[/color](A)
[color:#BA55D3]Level 1:[/color] [color:#000000]Sprint[/color] [color:#9400D3]--[/color] [color:#800080]Clrty-[/color][color:#800080]Stlth[/color](A)
[color:#BA55D3]Level 2:[/color] [color:#000000]Rest[/color] [color:#9400D3]--[/color] [color:#800080]RechRdx[/color][color:#800080]-I[/color](A)
[color:#BA55D3]Level 1:[/color] [color:#000000]Containment[/color]
[color:#9400D3]------------[/color]
[color:#9400D3]Set Bonus Totals:[/color]- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 3.13% Defense(Fire)
- 3.13% Defense(Cold)
- 3.13% Defense(Energy)
- 3.13% Defense(Negative)
- 6.25% Defense(Ranged)
- 6.25% Defense(AoE)
- 3.15% Max End
- 33% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 1.5% Enhancement(JumpHeight)
- 4% Enhancement(Heal)
- 1.5% Enhancement(JumpSpeed)
- 1.5% Enhancement(FlySpeed)
- 1.5% Enhancement(RunSpeed)
- 97.5% Enhancement(RechargeTime)
- 125.9 HP (12.4%) HitPoints
- Knockback (Mag -19)
- Knockup (Mag -19)
- MezResist(Immobilize) 4.95%
- MezResist(Terrorized) 2.2%
- 13.5% (0.23 End/sec) Recovery
- 64% (2.72 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 3% RunSpeed
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Great point Smeg, never thought of doing that, making that change to my build right now.
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Thanks MrLiberty for the advice, but the thing is, I intend on mainly Arena 1v1 duels. Maybe a 2v2-8v8 here and there, but I'm and more of an individual PvPer than I am a team PvPer, (mainly because I don't like people relying on me to do my part).
However, when I DO run 2v2's I agree that veng would be the better option but, I don't believe that i will be running an excessive amount of 2v2's. -
Hello everyone, I just finished this Fire/MM blaster build, but I'm not quite too confident with my work. I would like so positive feedback about the build. I tried to shoot for 41+ KB prot, but I'm not sure if I really need that much, considering I PvP mainly in the arena. After looking at it I would like advice on where I should go with the build from where I'm at, no negative comments please. Thanks.
[color:#000080]Hero Plan by Mids' Hero Designer 1.601[/color]
[color:#000080]http://www.cohplanner.com/[/color]
[color:#0000CD]Click this DataLink to open the build![/color]
[color:#000000]Level 50 Magic Blaster[/color]
[color:#000080]Primary Power Set: [/color][color:#000000]Fire Blast[/color]
[color:#000080]Secondary Power Set: [/color][color:#000000]Mental Manipulation[/color]
[color:#000080]Power Pool: [/color][color:#000000]Leaping[/color]
[color:#000080]Power Pool: [/color][color:#000000]Fitness[/color]
[color:#000080]Power Pool: [/color][color:#000000]Speed[/color]
[color:#000080]Power Pool: [/color][color:#000000]Leadership[/color]
[color:#000080]Ancillary Pool: [/color][color:#000000]Cold Mastery[/color]
[color:#000080]Hero Profile:[/color]
[color:#483D8B]Level 1:[/color] [color:#000000]Flares[/color]- (A) [color:#0000CD]Apocalypse - [/color][color:#0000CD]Damage[/color]
- (3) [color:#0000CD]Apocalypse - [/color][color:#0000CD]Damage/Recharge[/color]
- (3) [color:#0000CD]Apocalypse - [/color][color:#0000CD]Accuracy/Damage/Recharge[/color]
- (5) [color:#0000CD]Apocalypse - [/color][color:#0000CD]Damage/Endurance[/color]
- (5) [color:#0000CD]Apocalypse - [/color][color:#0000CD]Chance of Damage(Negative)[/color]
- (7) [color:#0000CD]Devastation - [/color][color:#0000CD]Chance of Hold[/color]
- (A) [color:#0000CD]Devastation - [/color][color:#0000CD]Accuracy/Damage[/color]
- (13) [color:#0000CD]Devastation - [/color][color:#0000CD]Damage/Recharge[/color]
- (13) [color:#0000CD]Devastation - [/color][color:#0000CD]Damage/Endurance[/color]
- (15) [color:#0000CD]Devastation - [/color][color:#0000CD]Accuracy/Damage/Recharge[/color]
- (15) [color:#0000CD]Devastation - [/color][color:#0000CD]Chance of Hold[/color]
- (17) [color:#0000CD]Gravitational Anchor - [/color][color:#0000CD]Chance for Hold[/color]
- (A) [color:#0000CD]Decimation - [/color][color:#0000CD]Accuracy/Damage[/color]
- (7) [color:#0000CD]Decimation - [/color][color:#0000CD]Damage/Endurance[/color]
- (9) [color:#0000CD]Decimation - [/color][color:#0000CD]Damage/Recharge[/color]
- (9) [color:#0000CD]Decimation - [/color][color:#0000CD]Accuracy/Endurance/Recharge[/color]
- (11) [color:#0000CD]Decimation - [/color][color:#0000CD]Accuracy/Damage/Recharge[/color]
- (11) [color:#0000CD]Devastation - [/color][color:#0000CD]Chance of Hold[/color]
- (A) [color:#0000CD]Kinetic Crash - [/color][color:#0000CD]Damage/Knockback[/color]
- (17) [color:#0000CD]Kinetic Crash - [/color][color:#0000CD]Accuracy/Knockback[/color]
- (19) [color:#0000CD]Kinetic Crash - [/color][color:#0000CD]Recharge/Knockback[/color]
- (19) [color:#0000CD]Kinetic Crash - [/color][color:#0000CD]Recharge/Endurance[/color]
- (21) [color:#0000CD]Kinetic Crash - [/color][color:#0000CD]Damage/Endurance/Knockback[/color]
- (21) [color:#0000CD]Kinetic Crash - [/color][color:#0000CD]Accuracy/Damage/Knockback[/color]
- (A) [color:#0000CD]Luck of the Gambler - [/color][color:#0000CD]Recharge Speed[/color]
- (42) [color:#0000CD]Karma - [/color][color:#0000CD]Knockback Protection[/color]
- (43) [color:#0000CD]Blessing of the Zephyr - [/color][color:#0000CD]Knockback Reduction (4 points)[/color]
- (A) [color:#0000CD]Jumping[/color][color:#0000CD] IO[/color]
- (A) [color:#0000CD]Recharge Reduction[/color][color:#0000CD] IO[/color]
- (23) [color:#0000CD]Recharge Reduction[/color][color:#0000CD] IO[/color]
- (23) [color:#0000CD]Recharge Reduction[/color][color:#0000CD] IO[/color]
- (A) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff[/color]
- (25) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff/Recharge[/color]
- (25) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff/Endurance/Recharge[/color]
- (27) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]Endurance/Recharge[/color]
- (27) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]Recharge[/color]
- (A) [color:#0000CD]Blessing of the Zephyr - [/color][color:#0000CD]Knockback Reduction (4 points)[/color]
- (A) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff[/color]
- (29) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff/Recharge[/color]
- (29) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff/Endurance/Recharge[/color]
- (31) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]Endurance/Recharge[/color]
- (31) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]Recharge[/color]
- (A) [color:#0000CD]Numina's Convalescence - [/color][color:#0000CD]+Regeneration/+Recovery[/color]
- (A) [color:#0000CD]Efficacy Adaptor - [/color][color:#0000CD]EndMod[/color]
- (31) [color:#0000CD]Efficacy Adaptor - [/color][color:#0000CD]EndMod/Recharge[/color]
- (34) [color:#0000CD]Efficacy Adaptor - [/color][color:#0000CD]EndMod/Accuracy/Recharge[/color]
- (34) [color:#0000CD]Efficacy Adaptor - [/color][color:#0000CD]Accuracy/Recharge[/color]
- (37) [color:#0000CD]Efficacy Adaptor - [/color][color:#0000CD]EndMod/Accuracy[/color]
- (37) [color:#0000CD]Touch of the Nictus - [/color][color:#0000CD]Accuracy/Healing[/color]
- (A) [color:#0000CD]Efficacy Adaptor - [/color][color:#0000CD]EndMod[/color]
- (39) [color:#0000CD]Performance Shifter - [/color][color:#0000CD]EndMod[/color]
- (39) [color:#0000CD]Performance Shifter - [/color][color:#0000CD]EndMod/Recharge[/color]
- (A) [color:#0000CD]Blessing of the Zephyr - [/color][color:#0000CD]Run Speed, Jump, Flight Speed, Range/Endurance[/color]
- (50) [color:#0000CD]Blessing of the Zephyr - [/color][color:#0000CD]Knockback Reduction (4 points)[/color]
- (A) [color:#0000CD]Endurance Reduction[/color][color:#0000CD] IO[/color]
- (39) [color:#0000CD]Knockback Distance[/color][color:#0000CD] IO[/color]
- (A) [color:#0000CD]Endurance Reduction[/color][color:#0000CD] IO[/color]
- (40) [color:#0000CD]Endurance Reduction[/color][color:#0000CD] IO[/color]
- (A) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff[/color]
- (40) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff/Recharge[/color]
- (40) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff/Endurance/Recharge[/color]
- (43) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]Endurance/Recharge[/color]
- (43) [color:#0000CD]Adjusted Targeting - [/color][color:#0000CD]To Hit Buff/Endurance[/color]
- (46) [color:#0000CD]Rectified Reticle - [/color][color:#0000CD]Increased Perception[/color]
- (A) [color:#0000CD]Sting of the Manticore - [/color][color:#0000CD]Accuracy/Damage[/color]
- (33) [color:#0000CD]Sting of the Manticore - [/color][color:#0000CD]Accuracy/Interrupt/Range[/color]
- (33) [color:#0000CD]Sting of the Manticore - [/color][color:#0000CD]Damage/Interrupt/Recharge[/color]
- (33) [color:#0000CD]Sting of the Manticore - [/color][color:#0000CD]Damage/Endurance[/color]
- (34) [color:#0000CD]Sting of the Manticore - [/color][color:#0000CD]Chance of Damage(Toxic)[/color]
- (A) [color:#0000CD]Glimpse of the Abyss - [/color][color:#0000CD]Accuracy/Recharge[/color]
- (36) [color:#0000CD]Glimpse of the Abyss - [/color][color:#0000CD]Endurance/Fear[/color]
- (36) [color:#0000CD]Glimpse of the Abyss - [/color][color:#0000CD]Accuracy/Endurance[/color]
- (36) [color:#0000CD]Glimpse of the Abyss - [/color][color:#0000CD]Fear/Range[/color]
- (37) [color:#0000CD]Glimpse of the Abyss - [/color][color:#0000CD]Accuracy/Fear/Recharge[/color]
- (A) [color:#0000CD]Luck of the Gambler - [/color][color:#0000CD]Recharge Speed[/color]
- (42) [color:#0000CD]Karma - [/color][color:#0000CD]Knockback Protection[/color]
- (A) [color:#0000CD]Endurance Reduction[/color][color:#0000CD] IO[/color]
- (42) [color:#0000CD]Endurance Reduction[/color][color:#0000CD] IO[/color]
- (A) [color:#0000CD]Luck of the Gambler - [/color][color:#0000CD]Recharge Speed[/color]
- (45) [color:#0000CD]Red Fortune - [/color][color:#0000CD]Defense/Endurance[/color]
- (45) [color:#0000CD]Red Fortune - [/color][color:#0000CD]Defense[/color]
- (45) [color:#0000CD]Red Fortune - [/color][color:#0000CD]Defense/Endurance/Recharge[/color]
- (46) [color:#0000CD]Red Fortune - [/color][color:#0000CD]Endurance[/color]
- (46) [color:#0000CD]Steadfast Protection - [/color][color:#0000CD]Knockback Protection[/color]
- (A) [color:#0000CD]Doctored Wounds - [/color][color:#0000CD]Heal[/color]
- (48) [color:#0000CD]Doctored Wounds - [/color][color:#0000CD]Endurance/Recharge[/color]
- (48) [color:#0000CD]Doctored Wounds - [/color][color:#0000CD]Heal/Recharge[/color]
- (48) [color:#0000CD]Doctored Wounds - [/color][color:#0000CD]Heal/Endurance/Recharge[/color]
- (50) [color:#0000CD]Doctored Wounds - [/color][color:#0000CD]Recharge[/color]
- (50) [color:#0000CD]Steadfast Protection - [/color][color:#0000CD]Knockback Protection[/color]
- (A) [color:#0000CD]Recharge Reduction[/color][color:#0000CD] IO[/color]
[color:#483D8B]Level 1:[/color] [color:#000000]Brawl[/color]- (A) [color:#483D8B]Empty[/color]
- (A) [color:#483D8B]Empty[/color]
- (A) [color:#0000CD]Recharge Reduction[/color][color:#0000CD] IO[/color]
[color:#000080]------------[/color]
[color:#000080]Set Bonus Totals:[/color]- 20.5% DamageBuff(Smashing)
- 20.5% DamageBuff(Lethal)
- 20.5% DamageBuff(Fire)
- 20.5% DamageBuff(Cold)
- 20.5% DamageBuff(Energy)
- 20.5% DamageBuff(Negative)
- 20.5% DamageBuff(Toxic)
- 20.5% DamageBuff(Psionic)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 5% Defense(Ranged)
- 2.25% Max End
- 4% Enhancement(Heal)
- 2.75% Enhancement(Terrorized)
- 80% Enhancement(RechargeTime)
- 36% Enhancement(Accuracy)
- 5% FlySpeed
- 112.9 HP (9.37%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -31)
- Knockup (Mag -31)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 4.95%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 1.5% (0.03 End/sec) Recovery
- 56% (2.82 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.78% Resistance(Energy)
- 3.78% Resistance(Negative)
- 8% RunSpeed
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Hello everyone, I've been dealing with this problem for a while now...
Whenever I load up CoH, it goes to the blue art screen, then I end up waiting about 5 to 10 minutes to the point where I can enter my information and log in. After this is smooth as butter... until i click "enter paragon city". I end up sitting at the blue screen staring at the bar for about 10 minutes, then it just takes me back to the Log in screen, where I end up re-entering all my information. Usually on the second try, I'm able to get into the game, but it still loads slower than an obese kids metabolism.
This is my second City of Heroes account, I regrettably sold my first. But when I did still have my first account, I could go from the updater to game in under 3 minutes. Now I have to wait upwards of 20 to 30 minutes, which is very frustrating.
I guess my primary question is... Why are my loads so slow?
Thank you for any help.