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Posts
2452 -
Joined
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So here's my queue:
Every Rose 17702
Hillbilly Cannibal Mayhem 21207 (didn't have banjo in the title, but it did have it in the description!)
ZAGMUK Act One: The Herald 266123 (replacing Power Play at request of Sumerian)
Ctrl + Alt + Reset! 137561
In Pursuit Of Liberty 221702
BE Prologue: Gangs United 250480
The Horsemen Chronicles (Part 1) 195149
The Wolfpack Chronicles (Part 1) 242869
Tailor Made 258291
Poi, Demonology, and Everything I Learned From Hellions 164235
I'm going to instigate a new rule after the Galactic Protectorate, I'm afraid.
NO MASTERMIND MOBS, NO WEBNADES. The odd one is ok, but if you've got armies of MMs, please don't ask me to play.
This of course adds to the 'no malta, no KoA' rule I've already got in place lol.
I''ve also decided to not strictly stick to the actual queue order, if I've only got an hour, rather than waiyt, i'll play a shorter one from further down, maybe.
Eco.
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The Galactic Protectorate Trilogy by @Unknown Hero, Arc Ids 47143, 117281, 174352
Its been a while since I played through GalProt 1, so I figured Id quickly do it again to refresh what the arc was about.
MrCaptainMan, my lvl 50 En/En Blaster, my main, and my first ever toon, will be doing this, as he did the first one and its a 40-54 level arc anyway.
MCM looks like this and heres his bio:
Orbiting Saturn in the year 9365AD, mild-mannered astronaut Hank Wanger was sleeping soundly when his space stations gyroscope failed without warning and the space stations rotation slowed to a stop over the course of the night. The very slow shift to zero gravity catapulted Hank back thousands of years into the past, and granted him the incredible powers he soon found himself manifesting. Dedicating his life to crimefighting was a no-brainer, really. Realizing that such an explanation of his origin and powers was tending on the ridiculous side, Hank wondered if he would ever find out the truth...
So, here we go again!
The Galactic Protectorate - 01 by @Unknown Hero, Arc ID 47143
Memorys a funny thing, isnt it? I remember my last night on the station, clear as day. I remember watching the game before doing my final check on the droids and turning in. I remember waking up reeaaal slow, not really sure what was wrong. I remember my nose lightly touching the bulkhead above my bunk. I remember thinking hm gravitys failed. And then I remember waking up naked in Atlas Park. Why cant I remember what happened between the nose-touching and the naked waking?
And also, why cant I remember what the Galactic Protectorate is all about? Like I said, memorys a funny thing. Luckily, my power suits got a load of recording devices. Lets just rewind the thing there we go .right, lets see what happened
Im going to stealth through this as much as possible, to get an idea of the plot again. Ive read my earlier review, but maybe theres been changes, and I think its only fair to play it again so as to give the second and third parts a better shot at immersing me]
OK, so I was contacted whilst using the AE facilities for some er training purposes yeah what catgirls? I was contacted by a Synapse from an alternate dimension. He was a leader in the Human Resistance fighting against the forces of The Galactic Protectorate. He wanted me to rescue some important people for him, and used the AE array to zap me across the whatsits to his Atlas Park, which was in pretty poor shape. I quickly found the civilians I had to rescue, and made short whatsit of the guards holding them. I found a newspaper depicting a demolished Grandville, with the FP looking sad in front of it
[The rescues were clearly marked by the Captured Energy Field animation, and the various dialogues were either flavor text or hints at plot to come. There are quite a few names already, and I must admit Im not a giant fan of military-style stories, so I wasnt immediately yay! about this mission.]
So one of the hostages I rescued knew where a GalProt Comms Hub was, said Synapse, and I was off to sort its whatsit out and grab some info. Once inside the base, I attempted to stealth through and just extract the minimum info
[Nine objectives to do here, 3 computers to access, 3 more that are optional but identical so I have no way of knowing I can avoid them, basically making them non-optional until Ive done the three required ones, and 3 mainframes. I just encountered the first mainframes ambush, and I hated it. I like ambushes, but MMs and slows and the mix of your mobs powersets left me cold, Im afraid. That /storm is horrible]
I soldiered on, up a floor, and up another floor
[the second floor is completely pointless, unless you trigger a spawn here later]
I found a massive room with another computer
[I think this map is too big and your glowie times are too long]
And then, on the last room, I found another mainframe. Kaboom good. Ambush bad. Wow, those babes were tough in a gang.
[horrible experience. Im sorry, but when a gang of them arrive, it just seems like a mess. Not enjoying that at all. I dont mind my health bar and end bar going down, hell, I dont even mind dying, but being KBed and Slowed when theres no way to get away from it is just not fun at all.
And then I had to go back to find the mainframe Id missed
[gah.]
I found it a few floors down, and went Nova on its bottom. Before the ambush could arrive, I activated Synapses whatchamacallit and returned to be debriefed.
[That mission is far too big IMO. I came away with the location of another base, the access codes for it, and some sealed orders. The optional progress reports (progress reports on what, btw?) are a bit dry and, well, padded, it seems.]
Synapse took the info Id given him, but before we could act on it he told me I had to go rescue Manticore, whod been kidnapped by the GalProt and needed rescuing
[Two objectives here, rescue Manti and create a false report of his execution. Id think that maybe someone in the base would notice that he hadnt been executed, but Im just thankful its not a Defeat All]
I explored
[and find an apparent dead-end with no point to it even though its got a number of spawns en route.]
Up a floor I found a computer, and quickly typed up the false report
[this still seems a little silly to me. The system message says You've sent a false report to the other Galactic Protectorate bases!, but MCM hasnt got any knowledge of alternate dimension Galactic Protectorate email protocols when theyre applied to defunct alternate earth Arachnos computers. However, canons full of you hack the computer, and even my arc The Echo has a couple, I think, so ]
Up another floor
[you do know there are small maps available in the MA, right?]
and round a few corners, and I found Statesman in the last room. After a brief but vicious fight, I freed him. Huzzah!
[I ate my entire tray of inspires and dropped every buff before going into that room, and Im afraid I did that mainly so I could get it over with as soon as possible. Anticipating those storms and the bubblers and whatnot just depressed me.
Back at the ranch, Synapse thanked me and bade me adieu, but warned me that the fight was not over, and that more was to come!
[Your customs look great, but I absolutely hate the way they fight. Have you altered their powersets since the first time I played it? Im going to implement a new rule to my thread, in fact, which is no storm, no MMs from now on. Sorry dude, but I can only say how I feel. I still think that the maps you use were too large, too. Ill play the other two arcs as quickly as I can, as I promised you I would, and who knows, they may be awesome, but probably if I was doing this incognito, Id not bother doing the other two based on this one.]
The Galactic Protectorate - 02 by @Unknown Hero, Arc ID117281
[Manticores the contact, and the first thing I notice is that he says Darn it, just like Synapse did in Part 1. Either hes a robot and so is Synapse, or youre using the same Voice for them.]
This time, its Manticore who needs my help. We have to locate the whereabouts of a GalProt general, and hes in one of three bases. Synapse and Manti are taking care of two, so its up to me to investigate the other one.
[Inside the lab, my objectives are to find some info, destroy a mainframe and defeat a general. Havent I already found out like loads of info in the first part? Im sure I found out something about a base, with access codes, and one of the civilians also told me something?]
The bad guys are different this time
[Im now feeling snowed under the weight of bios, backstory, optional computer reports etc. Its sapping my ability to be immersed. Ive lost count of the number of different mobs in the Galactic Protectorate.]
I access some computers. The whatsits swim before my eyes. Too much information shorts out my suits circuitry
[this map has THREE elevators on the first floor. Id be ragequitting by now]
The first floor I try is empty apart from a load of GalProts in different costumes ahh, my visors glazing over!
[totally pointless, that first elevator.]
I fly around for a bit with my visor open to clear the condensation thats built up from my labored breathing
[dude, what the hell possessed you to choose this map? Its AWFUL.]
Ah, theres a mainframe. KaBoom Good wait for it .aha! No ambush! GREAT!
And then, eventually, I find the base commander, and kick him into next week. He isnt the general, unfortunately. She is in another castle. Sorry, base.
[Far too much stuff, not enough cool stuff, sums up that mission for me. The Generals not there. I wonder if the next mission will be go to Place X and find out some info']
Mantis next job for me was to go to a warehouse to rescue Synapse, who had gone on ahead to scout the situation out. Oh, and find some info if possible. I headed in, and soon-
[well, soon is relative. This is a giant warehouse map]
soon find the computer. It has details of a transfer of a prisoner to somewhere. The prisoner is Sister Psyche
[I just found a massive end room, the standard ones with the L-shaped raised walkway round the far corner. Nothing in it apart from groups of GalProt. Why? Whats the point?]
After another trawl around, I find the general. He rants a lot but I see to him. Then I have to find and defeat another General!
I turn to leave, and spot the general in the corner
[phew, Im glad he was spawned in the same room.]
He kills me with his arrows but I Rise from the Fiery Ashes of my conflagration and smack him in the chops. Now to find Synapse
[Your map makes me cry. I find Synapse right at the start. Lol I must have just run past him without seeing him. My bad, maybe? In any case, having him say Now lets see what theyre hiding in this base! makes me laugh like a drain. Im actually glad I didnt find him till the end/. Having to take him with me would have made me want to sit on a poker.]
Back on the porch, Mantis overjoyed to hear that weve found Sister Psyche, and he organizes a giant shindig in my honor. The entire Human Resistance is going on the attack for this one, in the form of , er, waiting on standby while I go in and rescue her myself. Mantis coming with me. Also, I have to defeat the general and every Galactic Protectorate officer in that area.
[what? I hope thats not .]
Sister Psyche is easy to find. She seems to have gone to the synapse-Manticore School of Swearing too..
[Darn it!, says Sister Psyche lol]
Then, a little way away over the hill, I find General Guinevere. Me and Sister start our engines
[General Guiniveres dialogue is choking me Im sorry. Let the enemies of the Galactic Protectorate be vanquished this day! etc seems too much. I like a bit of overblown Gadzooks,By the bearded whores of Zeus, never before hath I been bested by mortal ken! stuff, but this stuffs too serious for me. The fight is moderately hard, Gs an EB. She kills me once, stays on a sliver of health for far too long, but we overcome. I dont need to go get Manti]
After the victory, its bunting and huzzahs all round, back at the gazebo, and the Human Resistance change their name to the MrCaptainMan Freedom Fighters!
[That middle mission did my head in. I feel quite bad for feeling like this, but for example with your mobs bios, it feels like theres no point reading them because next mission Im going to be meeting a whole new set of mobs from the same group. All the bios seem to be very long-winded too. How many different mobs are in the group in total? Seeing loads of different types makes the GalProt seem more like a crowd of people than a military organization.
This was more meh, Im afraid. Sorry.
The Galactic Protectorate 03 by @Unknown Hero, Arc ID 174352
OK, this time its Sister Psyche whos on the other end of the dimensional doodad. She can have some. She needs me to go rescue some doctors. Pff, darn it, why cant I go rescue some nurses instead? Preferably British nurses from the seventies that used to wear those sexy uniforms with the crossed over aprons sort of thing where was I? Oh yea, doctors.
[Another map, more mobs. 3 doctors and a nurse (yay!) to rescue, base commander to defeat]
Inside, I feel myself starting to hallucinate
[Devices. Webnades. Marvelous]
I rescue a doctor, but the stupid woman doesnt know where the exit is
[Escort to door, PLUS ambush. Lovely. Are we going to get my first 2-star review here?]
I turn my suit autopilot on and go to sleep
[This is horrible. I hate my life. I just rescued a nurse by Novaing, and the ambush that arrived webnaded me into oblivion. There isnt a font large enough to describe how HORRIBLE it was. The GalProt part 3 has 1 play as I write, and I can quite imagine thats because of people getting to this hideous part and simply abandoning it. What fiendish mezz-proof toon have you tested it on? And whats with all the damn Masterminds?
I keep going, spotted by **&^%&ing devices masterminds and chased as I run through ^^%%$ing molasses. If I could by some esoteric means transform your arc into a flesh and blood creature, maybe by purchasing some kind of Arc-monculous from the NCSoft store and growing it in a vat for a few weeks, I would torture the little [censored] till it died.
Oh, its a huge map too.
Another 5 minutes goes past, and Im actually shrieking at the screen What the **&^((ing hell made him choose this [censored] map? Its GIGANTIC!@!!
And all the while, Ive got the escort Nurse Rosenmiden (even the bloody names are long-winded!), escort Doctor Regios, etc, to remind me Ive got to go all the way back through this awful gauntlet of misery.
I find the Base Commander, and hes an easy lieut, thank god, and then plod back through the map with my escorts, eating break frees like theyre crack-glazed M&Ms until we reach the entrance. The narrative of this mission reveals that maybe the MrCaptainMan Freedom Fighters arent completely the good guys maybe? Im not sure, to be honest.]
Wassat? Hm? Not the humus? Mmbllmbll snrrrkk
[Sister Synapse calls the rescued Doctors traitors for wanting to work with the GalProt, and then asks me to go and defeat another general. They started with 12, I think., so theres plenty left for the rest of this story, no doubt.
Oh, if the general isnt in the base, I have to look for information
Typos in the entry popup I think Psyches spelled wrong.
Another large map, Fifth Column this time. I find Manitcore and free him without too much trouble. Ive sussed the GalProt Success Method by now. Juts eat loads of break frees, kill the MMs as quickly as possible, and desperately try to ignore any mobs you dont absolutely have to deal with. Each spawn seems to be a robotics mastermind with webnades, a soldiers MM with AR, and an emp to generally piss me off by healing them.
After some more caverns, I meet Col Gobi, and my rage escalates to unbelievable levels. Im mightily glad there arent random pockets of gamma radiation floating around in my flat, or Id literally have turned into the Hulk, Im sure. Force Field/Robotics mastermind, on either hard or extreme. With an emp to heal him too.
When I finally defeat him, I remember that Ive got another boss to defeat. This blows.
And then I Mapserver DC.
Are we all having fun, reading this?lol Im laughing right now in the manner of one who laughs up at the bright silvery round circle in the sky at night through the bars in the window at Belle Vue.
I take a few long deep breaths.
Thats not enough, so I stand up and do some stretching exercise.
Then I pour myself a glass of wine and log back in.
Here we go again.
Heres my plan. I
m going to eat a buttload of lucks, hope nothing hits me as IO attempt to zoom to the Bosses, and thats it, really.
Good heavens, it worked. I rushed through, only suffering two or three angina attacks en route, and rescued Manticore. I took him with me to the bosses, and we did them.
The computer file mentions another gemneral and something about a counter-attack.
Im sorry that Im now quite vitriolic, but this is a case of the maps, mechanics and mobs being so hideous that its made me not give a monkeys about the story.
So the next mission is to defeat another general before she can attack the MrCaptianMan Freedom Fighters when theyre at home.
Righto. Im not looking forward to it, frankly. Its going to probably have Ninjitsu bloody MMs this time, and be on a giant fiddly map. Sister Psyche says shes coming with me
so Im a little confused as to why shes already captured when I arrive. At least the maps not a big cave or labyrinthine office complex. Its an outdoor, Boomtown I think. Thank heavens, I can fly and avoid the mobs.
I locate Sister Psyche easily. Shes quite close to the start and clearly marked by the Captured - Energy field animation.
Then, I find Ms Liberty too, and free her, again easilky.
And luckily, General Sahara is then within sight! Wow, hoefully Ill be over with this real soon!
Theres a slight hiccup with general Saharas Unaware dialogue. In the chat window, his last line is Troops, prepare to break through their perimeter!, but in his speech bubble, its Troops, prepare to break through their p ' this is presumably because the chat bubble isnt big enough for the full 300 characters. It does illustrate however that your dialogue needs trimming.
The General doesnt prove too much of a threat, but she sumnmons lots of ambushes.
Now all that other stuff, all the rest of my bi***ing and whining about your arc, thats just me being a dick, maybe. Im sure theres other players whod love everything that I hated. But this bit, this end fight and the ambushes, I really want to wag my finger at you. I love endboss ambushes. I think they add a load of exciting tension to an end boss fight. So the thought of an outdoor battle with Sister Psyche and Ms Liberty helping is great. But as I landed the killling blow to Gen Sahara and turned to see the hordes of Masterminds running towards me, ready to web and slow and probably bubble and bloody shotgun KB repeatedly too, I just went gah and exited. And that makes me sad.
Sister Psyche gives me another congratulations and thanks, the war isnt over, etc debriefing, and thats the GalProt part 3 done.
Forgive me, but I probably wont be playing part 4 or beyond. The customs look very nice, but your maps are too big, the missions are repetitive, seemingly reiterations of go find someone, discover a location, defeat a general and the mobs are teeth-grindingly unpleasant to fight.
Here's some hopefully positive suggestions. I think that you should avoid trying to make each part of the trilogy as long and standalone as it is, if thats what youre doing. Without the limitations of having to stay within 5 missions, you could experiment with all sorts. Mix it up a little. Try this, maybe: replace that Fifth Column map with one of the small Council Radio station maps from the Striga TF and see how much story you can fit into that. Having a short mission every now and again would give much more variety to the missions in your arc and stop players like me from entering yet another mission to see a tiny little section of map and /facepalming, then switching off while we rush to the end. If I know Ive only got a small amount of space to work in, as a Player Im more likely to appreciate whats been done in it, and as a writer its quite interesting to see what I can do with it. Policewomans arc Celebrity Kidnappings got one mission thats in the office map from the Blueside tutorial. Its minute. Its almost not necessary, that mission, but its just perfect that its in there. Check it out if you havent already for a really good example of less is more
Your arc has potential, certainly, but it currently makes me think of Henry David Thoreaus quote Simplify, Simplify.
3-stars for all 3 parts.]
Hey! Whats going on? Where am I? In the AE building? What happened to the Galactic Protectorate? I hm memorys a funny thing
Eco. -
Turg Fiction:Ghost in the machine part one.
Reason: brilliant writing that effortlessly sucks you in. Teally stand-out storytelling.
Celebrity Kidnapping, as above
Reason: textbook perfect 'zig breakout' mission. Every MAuthor should use this as a 'learn how'.
@tubbius 'Tubbius Trilogy'
Reason: totally lovable custom characters that just generate a big lazy cheesy grin.
Theres lots more, ill add when i remember.
Eco -
[ QUOTE ]
You don't know what a "Mu" is?
[/ QUOTE ]
thats some really bad lag youve got there
eco -
Besides, the new 5-minute timer diesnt actually nake it faster, does it? Doesnt it just reduce the number of toons needed for one cycle of kills?
Eco -
Qr - i farmed the rep badges for a while as the 'victim' to help my sg mate get the pvp badges, butim nit going to do it for my badge toon. Its deadly boring. Almost as boring as real pvp in fact.
Eco -
Dechs - I was a bit disappointed, yes. I tend to form preconceptions based on the titles and descriptions, and i thought i would be enjoying it. Egyptian-themed magic guy vs robot mastermind sounds ripe for a cool arc. If you put Tut and Dechs in another arc, ill be sure to check it out.
Eco -
I'll have a few arcs in my queue up and posted soon, but in the meantime I'd like some more to review. I seem to be having the most fun with low-to-middle level arcs, so if anyone has any they'd like me to run through and comment on, red or blue side, please feel free to suggest away. Another 5 arcs should be sufficient.
Eco. -
A classic 'alarm goes off - cops arrive' setup is to fill the map with maximum patrols all trigerred off that rescue objexyive on the last room.
Eco -
Qr - if this isnt a farm, and its for 'training noobs' then youll be running it wirh lvl 1-5s, maybe 1-10s, right? How is this supposed to train noobs to use their post-lvl 10 powers? By watching your lvl 50 fight, maybe?
At best, this spunds more like a way for noobs to quixkly see what high level mobs look like rathet than a trainer.
Or you xould just call it a farm.
Thetes another way for noobs to learn how to play. Its called playing tge game normally.
Eco -
Qr - the defenders of Clear Alls arent defending ALL Clear Alls, just ones that arent tedious.
Someone who would find a Clear All on Blacbeard's casino map too much to bother with has such a short attention span I'm surprised they even manage to get to 'accept' without ragequitting.
Eco -
So here's my queue:
The Galactic Protectorate Parts 2 and 3
Every Rose 17702
Hillbilly Cannibal Mayhem 21207 (didn't have banjo in the title, but it did have it in the description!)
Power Play 187269
Ctrl + Alt + Reset! 137561
In Pursuit Of Liberty - ID 221702
I've had a busy weekend, but hopefully i'll be able to get onto these this week.
Eco. -
[ QUOTE ]
[ QUOTE ]
And another ten minutes later, Ive cleared the entire map and still no boss.
[/ QUOTE ]
It's things like these that really make me angry. Whether it's bad mission design, or dishonest mission design (like having the nav bar say "defeat the boss" when it's actually a glowie), or the super-random bug where something random doesn't spawn (and frustratingly often a required objective on the last map of a multi-mission arc, as I'm an uber alt-a-holic, I tend to just logoff and switch to a different character and come back to it).
Whatever the reason, the ire tends to be reflected on the architect themself, whether or not it was through any fault of theirs. Which reminds me, I have a mission I need to re-do that I had to logoff on the other day.
[/ QUOTE ]
I'm assuming its a bug of the AE rather than any particular misdesign by the writer. It was a shame after all that, though.
Eco. -
A Bad Hand From a Worse Dechs by @Dechs Kaison, Heroic Morality, Long (1 small, 2 medium, 1 unique map). Description tells of a fellow Hero, Kinetic Tut, wanting some help recovering an artifact, and hints at bitter rivalry ensuing. Systemm warns of possible EBs, Extreme EBs, and Extreme Bosses. 10 plays, 4 stars as I started it.
The level range is 30-54, so Im taking my lvl 37 Emp/Sonic Defender in. His name is Soundman, he looks like this and here is his bio:
Chip Diggly was the sound technician for a rock band when the lead singer spilled his pint over the frankly gigantic wall of amplifiers onstage. The amps blew up, and if Chip had been watching he would have seen the unfortunate rocker take a whole load of amps (that went up to 11 of course) in his face. Chip wasn't watching, however, because at that time he had his head under the sound desk in a mess of cables and his fingers sadly in contact with bare metal. The amazingly loud guitar lick that was occurring at the time of the explosion, coupled with the singers equally loud and, as it happened, luckily not aptly named death-grunt fed back through the gubbins of the sound desk and into Chips body, followed a second later by bits of the sound desk as it exploded itself. AMAZINGLY, all this gave him incredible powers. Who'd have thought that could happen, eh?
Soundman has been stuck at lvl 37 for AGES, lol, and I blame my altitis, but hes ready for another gig. The stage is yours, dude.
One two one two one one two..testing one two cos Im a SOOUUNND-MAN, doo-doodoo, doo-doodoo, Im a SOOOUUNND-MAAAN yeah yeah, I know, Im just crew. But since my lead Captain Skipp quit the band, Ive had to take the mic myself, you know? Whats a sidekick to do when there aint no side to kick ? what does that mean, anyhow? I never thought about it before are sidekicks called sidekicks because theyre supposed to kick sides, or side with the kicks, or what?
I dont suppose it matters, anyway. This gig, the booking agent was some dude called Kinetic Tut, hes got this ancient Egyptian look going on, Eye of Horus on his chest, the headdress and king tut beard thing takes me back to the Maiden tour of 84 and 85, tell the truth. Ah good times
Anyhow, hes got a gig for me. Its a basically a reclamation, he wants me to go get a cartouche back from some Crey who stole it from him. Crey they can be a tough crowd, but to be honest, when youve had it large with the Pistols in the Nashville, hecklers aint much cop.
[One part of the briefing makes me smile; Kinetic Tut says hed deal with it himself but hes just a defender. Im no rabid Defenders can solo stuff too! player, but well, I have soloed a TF (only Sister Psyche, admittedly), and some other defenders might bristle at the thought that they cant cut it with the Scrappers etc]
Right then. Lets go and find this cartouche maybe I shouldve mentioned that I dont know what the hell a cartouche is it sounds like some sort of facial hair. Maybe its a false beard of some kind
Mission 1: Find Kinetic Tuts Cartouche
The venue for this bash is a little place, standing room only, but thats cool, Ive crewed in small clubs before. The crowds hostile, but a few Crey aint too much to handle. I find a crate after dealing with some crashers in the back room, and just as Im starting to look at whats inside, BLAM its a raid! These big crazy robot geezers grab me from behind and proceed to give me a right royal kicking! Ow, tough crowd!
[Fairly small map, which is good. I dealt with a few Crey no problem, and then found the glowie and everything turned sour. As soon as the crate glowie had finished its progress bar, an ambush of your customs spawned right behind me the crate was in a crevice behind the stairs, so it was the worst possible place for it and the ambush. I started to read the clue, then noticed I was getting hit HARD, turned, ran for the exit and they killed me. I could have hit exit at any time, of course, but if thats what Im supposed to do then why bother with the ambush at all. As it stands the first time I meet your custom group, Im fighting for my life immediately, its obvious Im not going to win, I dont have time to savor their look or read their descriptions, and then Im dead. My initial conclusion as I lay there, face down before I exited was I hate them.
The exit popup then rather rubbed it in by saying luckily you survived the ambush remember, I was faceplanted when I clicked exit.
After the gig I checked in with Tut to see what the door had brought. Supporting another gig, apparently. Someone called The Ace has put the cartouche in another location, guarded by some kind of plant-robot. Or maybe its a robotic plant. Sounds like a crazy combination, but then so did Thrash Shanty music, and look what happened to that!
So Tuts got a rival agent, a guy called Dechs Kaison. Hes the guy who stole the cartouche. Hes put it in the keeping of this robot/plant creation of his, and thats the main act for my next gig.
Mission 2: Defeat the Seed of Kaison
This spots regulars are the Dev Earth, Tut tells me. Theyll be rock music fans, then see what I did there?
[The clue from mission 1 is signed the ace, then Tut talks about Dechs without there being a clear connection between him and the ace Im assuming they are the same person, but it could be clearer. I think you should reword Tuts reference to the planted pun too. Tut says that Dechs mentions a plant, but the note doesnt, really]
Its an outdoor gig, this. I figure Id best slip through he crowd incognito; dont wanna get hassled by groupies this time. I go invisible and make my way across the park to the stage. Theres the lead, Seed of Kaison, a flying green guy with horns and stuff. His bands made up of robots from the Kaison Corpration
[I can get a look at the customs now. The robots certainly look robotic, the various types are named after the cards in a deck, Hearts, Spades, Diamonds, etc. The Jack has a diamond on his chest, however, and the Diamonds dont appear to have anything.]
I jump in and start a duet with the Seed and his group enthusiastically backing!
and almost immediately, the bouncers grab me and throw me out! What gives? I didnt even get a chance to do a stage dive!
[The Seed was an orange boss. He was standing in a group with a Club, an Diamond, a Spade (all white minions) and a yellow Jack. The Jack had the electric end-sucking power. I ate 4 lucks, 4 oranges, 4 reds, I had manoevers, assault and tactics running, and Rec Aura and Reg aura. I died very quickly. Thats my second horrible experience at the hands of your customs. Im starting to understand why Tut considers this too hard for Defenders, but your mission description doesnt say DONT TAKE DEFENDERS IN]
I get up from the gutter outside, and sneak in again. Im gonna get in that spotlight again! I lurk in the wings and try to catch the attention of one of the band pssst, over here, free groupies!
[Ive got to pull, but its not going to be easy. First Ive got to clear a few spawns of Dev Earth that are near, so that Ive got somewhere to pull to. Also, there are patrols wandering around, so to avoid ending up with more agro than I can handle, I have to take care of two of those. The amount of Knockdown and Knockback that the Kaison Corp robots have is extremely annoying. I dont enjoy fighting them at all.]
gah
[I pull, they all come for me, I have to Teleport to safety, and to cut a long story short, its a disaster. The combination of outdoor map, patrols, Dev Earth holds, the robots KB and KD, and the Fly trap of your boss, its all too much. I resort to Self Destructing in order to kill just one more of the Boss guards in the end.
Im sorry, but I cant even stay in character lol.
Heres what just happened. I filled my tray again, and went back, invised, to the boss spawn. Theres the orange boss Seed of Kaison, with his Fly Trap out, and one white spade minion. I ate everything in my tray, activated all my buffs etc, and attacked the spade, killed him quickly, then turned to the Seed. He brings out the carrion creepers and spams me with holds etc, but I get him down to a tiny bit of health, and then he calls for an ambush of Dev Earth and then flies straight up in the air miles away. I have Teleport as a travel power, but Ive got some quite good mousePort binds, so I manage to get up to him and blast him. He dies and the mission doesnt complete. Im low on HP myself, so I teleport back to the starting section of the map. While Im wondering why the damn mission hasnt completed, that ambush shows up and kills me. So now Im dead after having apparently accomplished my goal. If I wasnt playing this as a review, Id ragequit at this point.
I re-enter, and find the problem. The boss spawn had one more minion spade, who was standing a way away from the rest and who ignored the battles that happened earlier, giving the impression that he wasnt part of the boss spawn. I recommend you change that boss objective to only boss needed to complete I hated that mission.
I have the cartouche, anyway. The boss talked about stalling for some reason. Im afraid thats what this mission looks like it was meant to do, since it largely seems a bit pointless.
OK, the debriefing says that the last mission (and maybe the first too?) were simply diversions so that Dechs could steal Tuts Magical Artifact collection. Im really confused now. What has Tut been doing while I was off looking fro his cartouche? Shouldnt he be in his lair or wherever his collection is? The brute Squad (two mentions in the briefing, but only one uses capitals) is stealing the goods, and its them I have to stop.
Mission 3: Stop Kaison Brute Squad.
This is a timed 45 minute mission. Tuts send-off is Whatever you do, don't let the Kaison Brute Squad leave.
I invis again, and enter. Its a warehouse map, with the Kaison robots dotted around . I see a new one, the Jester very nice. I find a single mob called Kaison Brute Squad, which is a bit odd. Hes an MM (sigh) but only yellow, so he goes down to the tactic of eat everything, activate all buffs, attack. The mission completes with no clue.
On my way through the map, I did see some bookshelves with robots reading books. The Nav instructions didnt mention them, so I ignored them.
Tut next tells me that now that weve stopped Dechs from obtaining the magical artifacts, its time to go destroy his organization (!). Hes going to accompany me. We have to
Mission 4: Bring down the Kaison Corpration
As I enter, I get a badge! Its Extractor, telling em Ive rescued a hostage. Just by entering the mission?
I invis and proceed. A little way in I meet Tut (That must be the hostage auto-complete). We pair up and continue. Thankfully, he seems to ignore mobs for the most part, which is good as I hate allies turning a mission into a clear all. We find a generator and destroy it, and then a little while later a mainframe. We destroy that and the ambush that arrives. Then the Nav shows bring down the mastermind, so we proceed deeper into the base to find the boss.
except we reach the last room and hes not there.
I accidentally leave Tut behind for a bit, and his lost dialogue says whered you guys run off to? Im solo.
So we turn around and go back through the map again, looking for Dechs.
And on the way we run into the Seed of Kaison again. Lovely. No warning, just an orange boss, carrion creepers, and TUT DIES.
Fantastic. I managed to defeat the Seed while his creepers were busy killing my ally.
Ten minutes later, Ive scoured the map, and I still cant find Kasion Dechs. I decide to exit and check the description again.
Nope, no help there.
Ill try clearing all.
/grits teeth.
And another ten minutes later, Ive cleared the entire map and still no boss.
Lol What can I do now?
I have to quit. I looked everywhere. I even destroyed the 4 lab equipments. Nada.
So, I didnt rate it because I dont rate unless I finish.
My overall impressions, as you can see, werent massively favorable Im sorry. It started well enough, but almost immediately turned sour with the advent of the first ambush and then the subsequent murderous customs. I like the idea of a magic bloke having a robot mastermind rival, but the KB and KD made me angry, and the Seed seemed just randomly added for no real reason. There isnt a great deal of plot here, either, which isnt a problem necessarily, but when you have a short simple story, it really helps if the missions can be done in a clear linear fashion without backtracking or wandering around or repeated trips to the hospital.
And then I couldnt find the Big Bad. Thats a shame, I was looking forward to seeing what he looked like, as the costumes for your customs were all good.]
Whoo testing, testing is this thing on? Soundman has left the building.
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He probably thinks Lost woukd be better if it was edited down to a single 90-minute movie.
Based on what I've heard about the show, I doubt it has enough actual plot to fill a 90-minute movie.
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LMAO you're like a caricature, venture. I'd love to know if there's anything on TV that you like that comes in a goodly number of episodes.
I'd guess babylon 5 if anything.
Lost is very well-made television.
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Qr - listen to Ewa - she speaks wisdom. Heaven forfend people judge cases on their individual merits, when blanket one-size-foys-all statements can be thrown around.
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Qr - listen to criticism, OP, tweak and alter your arc if necessary according to feedback, but dont listen to venture. He probably thinks Lost woukd be better if it was edited down to a single 90-minute movie.
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If they designed CoH 2 so that existing CoH toons could be ported over to it somehow, I think they might have a better time of it with a sequel.
What I'd like to see from any Coh2 is essentially paragon and the RI from CoH1, but with shinier gfx etc, and another 3or4 times as much geography and content.
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I should've been more explicit. We the players are generating story content several times the total mission content of Coh and Cov combined. In essense, we are doing the devs work for them.
It is an explosion of content that added a lot more to do in a game that became a boring pattern after you levelled you first few 50s.
"Adding value to the IP" is the key phrase. Instead of "Wow they are increasing the value of our property," its "Ooo how can we capitalize more on their creative impulse."
The players writing quality arcs and enriching the game are rewarding the devs and publisher, not the other way around.
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I thinkyou're in a minority with this opinion.
I personally am fine with the micro-transactions,; my only gripe with the AE slot purchase thing is that I want to buy more than 5!
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Story wise, why IS there an AE building in RWZ anyways?
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I don't see how an AE building in RWZ is any stranger than an AE building in any other zone.
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The war against the alien invaders doesn't get in the way, maybe? And from an AE business point of view, who exactly is supposed to be using its facilties? It's like someone builing a bar in no man's land around the time of the battles of Ypres. If it was inside the Vanguard walls it'd make more sense, yet still be ridiculous. I really hope someone says 'oh, and whay exactly is there an AE building in the RWZ?' at a dev interview, I'd love to hear an in-game rationale for it lol.
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Lol MB, I should have added 'yet'!
/sticks large 'NB: Dont whine abt market' note to monitor.
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Given how MCM always asks on Freedom's global channels how he should roll and in which pool for best bang for your buck recipes, I slightly doubt Cavatina's rant was aimed at him specifically.
Or maybe it was a comment you made a million years ago
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No. it was mostly a jab at how one time him and me got into an argument in the MA arc finder channel over how "unfair" the market was.
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dunno what fraction of a million years ago that was, but I have absolutely no memory of said 'argument' lol. As far as I recall, I've always thought that the Market was more tedious than unfair, so I'd put cavs recollection down to a misunderstanding rather than a clash of ideologies.
I whine about farmers and I whine about pvpers ganking mr when I'm badging in wb and I whine about farmers and I whine about not being able to duo TFs and I whine about farmers, but the Market, I don't whine about that lol.
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I'll play it if you add the mu guy who talks to you like dirt in the redside origin of power arc. I can't remember what his name is, but he's in cap au doable I think, near the big electric power stTion thing. I think he also has a task force. In the OoP arc, the player gets two dialogues to choose at one stage, both of which are so submissive I nearly smashed my monitor up.
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Lol the mission 2 Teturn Fialogue sync was lucky, then. Try playing it through as I did and you'll see how cool it seems. If you wanted that to be more of a feature than a lucky event, you could put sth in Fritz' original briefing 'if you ever see any Red system messages, please obey them for your own safety' or similar 'safety insructions' - that way, perhaps mire people would see it.
Eco