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Posts
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Joined
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PVP: not just a zone, but a way of life.
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This thread reminds me of something. Can't think what, though.
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I was talking about server transfers. I'm.... not sure what you are talking about. Gonna back away slowly now, if you don't mind.
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I stick to one server because I really like my villain base, and I also really like being able to have my 50s make IOs for my lowbies.
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I could see it failing due to people ignoring Broadcast. When the Guardian is up, stop attacking Lord Winter, you dumb shmucks!
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Freedom. Because Freedom is full of equal parts awesome, lulz, QQ and fail.
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Quote:Trivia: Back in the day, Bill Gates wrote a BASIC interpreter that fit into something like 4K. Just because he rarely codes now does not mean he is not a coder.only... Bill Gates isn't a coder...
Okay, I know I'm getting hung up on the joke, but I think Santa would wind up talking with Linux Torvalds, David Airlie, Andrew Morton, or maybe when it comes to Luminary, ennead or syncon.
Trivia the second: that interpreter lead to an open letter by Gates, denouncing copyright infringement and basically saying "give me moneh!" -
Neat story, but I am left wondering... how did you give a baseball bat to a battle axe character?
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Quote:No... that's not what I'm saying. I'm saying still award them every three months, but put them out every 4 to 5 months. Not sure where you got this "if I can't have it, no one can" idea from.To the people who prefer to end the vet reward system (or make it annual at some point) because they can't catch up otherwise or feel that they're always be behind:
What you are actually saying is, that you prefer to have NO vet rewards at all, if the alternative is that someone who is playing (and paying) longer can get something you have still to wait for. I'm glad that you are the minority. -
I only walk when I'm not late for the bus. Which is never. Because I like to sleep in.
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Hrm. Just dug out my entry into the Freedom PERC bio contest (I didn't win). I quite like it, but sadly it is over the character limit. I really wish they would up that.
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Most of my character's have histories, but it is only on a very rare occasion that I actually bother putting it into the character's bio.
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Blitz doesn't have to be real time, though it does give that option. It adds a lot more rules from the living rule book, and is generally much better than classic. As long as you don't turn real-time on. Real-time sucks.
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Quote:This also makes sense.The problem isn't the amount of processing time needed (any sane system will store the ignore list in an O(log n)- or O(1)-lookup data structure), it's the amount of memory needed. In order to get a reasonable performance level out of the chat system, all ignore lists need to be stored in RAM (otherwise, someone sending one email to each user in turn would bring the chat system to a halt). This, in turn, leaves a target for a denial-of-service attack: someone simply adds to their ignore list until the chat server runs out of memory.
Every now and then I have to smack myself upside the head because the amount of practical experience I have is very low. -
Unless it goes through some sort of quality control, exploitation will run completely rampant (this mainly applies to the custom maps idea). Quality control is a costly thing for a company to do, which is why you don't see it very often in typical MMOs.
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I made mine up when playing one of the Heroes of Might and Magic games (I think that's what it was, anyways), over 10 years ago.
Though the adding of "Ex Machina" is fairly recent. "Morac" being a 5 letter word, eventually some other people started using it. Be warned: there is a Morac on twitter and another (or maybe the same one) on DeviantArt, and they are not me (and they never use their accounts, which is what really pisses me off). -
Very simply, the amount of processing time that would need to be devoted to parsing everyone's now massive ignore list would go through the roof. Barring further knowledge about the specifics of the chat server implementation (I'm not exactly sure at which point in the pipeline they put the references to the ignore list) I can't make a detailed analysis, but even conservatively giving an average of 5000 people on an ignore list (remember that the reason the ignore list needs to be expanded is because we're lifting restrictions on trials, so spam is going to come back up), the amount of processing time starts becoming non-trivial (computer geek code for "oh man, that's pretty damn big"). Once you add in the code for dynamically managing the size of user's ignore lists rather than just always allocating 3.2kb, and we are looking at one ugly and slow chat system.
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Alien: my beef isn't with the system itself; I rather like it. However, if they keep at the current rate I am always going to be over two years behind, and there's nothing I can do to change that. This is the only bit about the system I dislike.
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