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Posts
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Joined
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Quote:I say let the tanks out aggro brutes, because when I play my brute I want to focus on damage.Soon Tankers and Brutes will be able to team with one another from 1-50. My concern is that Tankers will start to over shadow brutes as they have superior survivability and provocation. With Tanks around who will need brutes? Or will the opposite happen? Will Brutes with their superior damage output, push tanks off to the side? What's going to happen!?
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I just think when people are putting a team together and they have a hard time finding blasters for the damage they will fill the spots with Doms. I do not think a Dom will replace a Controller because one of the reason "some" people pick trollers for missions is the secondary buffs/debuffs and Doms lack in that department. I could see more corruptors being picked up if they have a hard time finding a defender/troller for buffs/debuffs.
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Since they have a Tanker Tuesday I think we should have some sort of VEAT Day once a month doing TF and stuff that moves from server to server. We could call it SoA Sunday...lol
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What about Stalker/Scrappers? I have been able to out damage scrappers during a ITF with a Elec/WP/Mu stalker.
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PvE Fort Update:
Dropped
Stealth
Grant Invis
Phase
Gloom
Pet
Combat Jump (66 month Vet dont need it to get Super Jump)
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Picked Up
Mask Presence
Psionic Tornado
Spin
Psychic Wail
Dark Obliteration
Soul Tentacles
Wow....This is a big difference in game play for PvE. I was Soloing lvl 52's set for 8 Players. I think I found a new favorite PvE toon. -
I am a big fan of doing theme based ITF's I have done and all VEAT ITF, all Kheldian ITF, and a all Epic AT (VEATs & Khelds) ITF. I have to say by far the Soldiers of Arachnos ITF was the easiest and fastest.
VEAT Team - Fastest time (1hr 5min) and a few deaths (around 10ish)
2 Banes
2 Crabs
3 Forts
1 Widow
All Epic ITF - Second Fastest Time (1hr 33min) with a few more deaths (around 15-20)
2 Peacebringers
2 Warshades
1 Crab
1 Bane
1 Widow
1 Fort
All Kheldian ITF - Longest time (2hr 47min) the most deaths (around 40-50)
3 PBs
5 WSs
Crabs/Banes bring Debuffs, Cones, AoE's, and Pets that extremely help with bulldozing through an ITF. -
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Quote:The only thing different I need to do is drop 2 single target range attacks and pick up a cone and AoE.I think you're far liklier to have the reverse situation;
A great PvE build that is awful in PvP...
Generally, the attributes you'd typically want for a solid PvP toon (HP,
Burst Dmg, High Rch, Stealth, IO's/Sets/Purples etc.) will far exceed the
minimum needs of PvE content.
I'd be extremely surprised to find a good PvP build that doesn't rock PvE.
Regards,
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I used to love PvPing on my Fortunata and the changes to defense ruined my VEAT. I put him on the shelf for a while and forgot about him. Yesterday I got a wild hair and decided to play him in a LGTF with a PvP build. I forgot how nice defense is in PvE and it was awesome. I dont know if my defense was higher than the SR on my team, but he kept dying and I was doing fine. I even went AFK in a mob because I got a phone call and I knew I was gonna die and when I came back 2-4 mins later I was still alive. I think with mindlink I was around 60ish Percent in Defense Melee, Range and AoE. Anyone ever make a failed PvP build and it rocked in PvE?
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a fire/Dark is really fun... Debuff Pull + Tar Patch + Rain of Fire + Fire Ball + Fire Breath = Awesome Damage
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Just wondering if someone could join a team to help out in the practices? I have classes on Tue and Thur nights and I am for the most part busy on the weekends. That leaves Mon, Wed and Fri open.
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This is just me, but I got the pet for Zone PvP and I barely use it. Everytime I tried to use my pet it gets killed fast. If you are using it for the set bonus I can understand and the build looks pretty good.
P.S. Just seen thorntrops... Is that to unhide stalkers in Warburg? -
This is "My" order on how I like blaster primaries:
1 Psychic Blast
2 Sonic Attack
3 Rad Blast
4 Fire Blast
5 Ice Blast
6 Energy Blast
7 Elec Blast
8 Archery Blast
9 Assault Rifle
10 Dual Pistols -
I wanna be like Powder (http://www.imdb.com/title/tt0114168/synopsis) , but with a tan.
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I played a Elec/MM blaster (don't laugh) and had fun. It was kinda like a super sapper... Short Circuit + Drain Psyche = No end
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I always thought they gave Poison to MM because Rad might be to powerful for them. It is kinda like the same way they gave Brute EA and not Ice Armor.
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Quote:We only use around 10% of our brain power and if we learnd to use more brain power and unlocked mental abilities...Will we be considered Mutants?In CoH, EVERY human have potential for psychic abilities. It's just higher for some people and no everyone get the trainning. That's why the PPPs also have psychic powers at higher level.
Aside from that, they only have "natural human" powers.
P.S. What you described, getting powers after an experiement, that's science origin. Mutants are born with there powers. (but they are "unique" among there race) -
Thanx... I try not to copy anyones build completely since everyone has a different play style, but I do like to look at the builds of other player to get some sort of an idea where I want to go.
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I was wondering if anyone has a Nova/Dwarf only build? The power choices are given to you, but the slotting is all up to us. I was wondering if anyone did any cool slotting to help increase stats and what filler powers did you pick for slotting for more enhancements for set bonuses.
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Quote:I did this and with a friend and had a blast.A friend and I played a Widow and Crab to 50....I concentrated on the controls and lockdowns and he concentrated on the AOE and damage...it was loads of fun. Of course taking the Damage and Defense team buffs that come with the two is vital for any kind of team.
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One time I seen 4 Masterminds, 2 doms, 1 corr and a stalker on a team and with all pets out they did a team teleport right into a hero huddle. They destroyed everyone, but the second time they tried it failed.
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My PB is my favorite character, but my WS Tanker form was more enjoyable to play than my PB Tanker form.