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Posts
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Joined
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SD is fairly easy to soft cap, but quite a bit harder to get the the Incarnate Cap, unless you drop some other performance areas, or load up on leadership/stealth etc. Also the extra resist/hp in Shield can help mitigate NOT getting to that cap too..
I think PosDef is seen to be at least as good as TypDef in most case. Yes some attacks have no position, but they are usually Psi..which EA wont get a typed def to anyway.
Both combos will be very fun and solid. I think the TW may come out ahead about on ST attacks, if that will sell it to you. -
As a few people here are saying..I think it is more the specific power sets than the AT..mostly. Someone upthread was asking what sets your scrapper and corr were, instead of just saying 'oh my scrappers rock for everything'.
I am quite sure things like a Traps MM could, and would be tough, needing to enter melee to use your secondary in the same manner as you would in normal content. Even MORE so until you get all the level shifts. But..it works the same for most ATs I find.
I have played a heap of toons through the trials, and while all feel very helpful, I have no problem adjusting my tactics a little for the new conditions. Of course..I also agree that 'some' of the conditions are very very unfair to MMs (lambda collection phase) but others are better in some ways (keyes pulse, even though its a joke now).
Not sure how things could be/should be fixed..again, I dont think it is an AT issue, aside from those certain times. I did like the idea of pets sharing your inspirations..thats a good one. And yes, even IO bonuses.
(Oh and YES, it is totally unfair that some sets and combos cant use all the uniques. Imagine the cry from min/maxers if for some reason..certain builds could not use the +def IOs, or the +res ones, hell, even not being able to slot panacea or other procs) -
Oh double hit still worked? That is odd. Is yours a t4 (or anything really)? I know on my blaster, I noticed is staying on after missions, and tested it. With a t3 double hit only power, forget the name. And it was not actually x2 hitting at all.
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You asking this is hilarious Mike. Considering you were just telling another guy off for posting about a bug, that could be farmed. And here you are..asking how to make easy money. So that if someone DID post a super grand scheme..the devs could see it..and you know..stop it. The very way that they could for what you were complaining about. Great stuff!
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Snark with a smiley Face..gj Mike. Too bad this is already a known issue..and there have been a few threads on it. Also..how can they 'farm it', when it just involves leaving a power on? And since they are farmers (or inclined to farm) they would have been donig so..anyway...
Apparently it happens with most of the Hybrid powers, but not all of them actually 'stay' working, rather, they icon is still spinning, but there is not boost being applied. I know assault works this way. Some of the others (I think melee being one) were actually applying the buff constantly. -
I get where your coming from..but..
Joining the Q and waiting is not really viable. As you say, if MORE people did it, the wait time would be much less, meaning that then even more Q up. It just does not work well enough. The speed of which a person can go to AP, broacast, 'DFB, pst plz!' and invite 7 people (assuming the zone is failing full..even use lfg chat too) is just so fast. Just cause the event does not need any set team make up, does not make Qing any better.
As you point out, everyone needs to be in the same zone though, and yes, that can take longer, especially in some newbies are somehow lost. But again..the speed in which you could just kick the hold up, get a new member..and Q away..
Also, a HUGE advantage of actually forming the team via invites, is that you can TELL everyone to come to you at Mis Lib (or whatever) so that when you Q, there will be NO one afk, hopefully. From teh amount of times I did the summer event..I can totally say that the amount of teams held up (even disbanded to due not enough people, I guess that could happen) due to someone not click Yes, were huge. That is even more likely if someone Qs up, gets a bit impatient and perhaps goes afk, alt tabs, spaces out etc.
I have had time when I q'd for an hour, for the summer event and it didnt start. Then a simple 'anyone what to join the event' in LFG and bam..starts. I know that IS with people Qing, as you say we should..but it ONLY actually started after my message, which kinda defeats the purpose in 'just' Qing up. -
Quote:Go back to AE Darth. Seriously. Nerf herders? When the thread is clearly..adjusting? Just cause you are too silly to see anything that doesnt make things BETTER as a nerf. And not..you know..balance. Adjusting, fixing. To bring of DP and SoC again..would they getting changed, in a downward direction, be a balance, or a nerf? (Im sure I read they admitted dp was OP). It is rather amusing since your forum sig mentions forum balance..for all, yet you cant SEE some people see it as a fix.That does not matter around here. Some people have been actively trying to get SS nerfed for the entire six years I have been here. Based on the fact that the set has been review more than a few times by the devs and their comments about SS, they are not changing it anytime in the foreseeable future.
Them saying that does not stop forum nerf herders from trolling the topic up again from time to time.
I don't care if people are arguing that SS does not need a fix/adjustment, whatever. That is there opinion. Like Bill, he makes some good points about it. But when people offer decent suggestion on ways to balance something, and you just cry Nerf Herding..Just say you don't think it needs balancing. Is that so hard? -
Oh good point sir. And yet...they seems more mercs who just 'call' themselves pirates to sound cool, to me. I think a Pirate pet set would be even worse..that is..even LESS fitting for the universe.
I have the same problem with Beast Mastery. Every time I see one I just think..what the, why is it in cox.
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Quote:That is what I was waiting to hear. Well said Hopeling. Maybe it isnt an incredible set, but even discounting rage buffing out of set attacks, it is STILL damn good I think. Again, with just ONE stack of rage! 80! 80% damage, a 10 secs crash. Too good, in my opinion.As somebody who's given up on playing SS because I think the crash is too annoying, I'd personally love to see the crash go away (or be less severe), but I'm not sure how many players agree.
I think adjusting Rage to give a smaller buff to non-Smashing damage would be worth considering, so that the set doesn't get SO much advantage from Gloom/Burn/damage auras/etc. SS by itself is not incredible as a set, it's the way Rage boosts out-of-set attacks that gets really broken, so that's the prime target for any potential fix. IMO.
I like your idea of a lower buff vs other damage types Hope. -
Quote:Not to be snarky Bill but...please, where does that comment come into it given Drain Psy and Seeds of Confusion? There is NO way in hell those powers are balanced, given the amount of info I have seen people give on them, and yet..years later..here they are, still the same.Honestly? I tend to think, given the proliferation of IOs (and yes, I'm speaking from a "I push SOs!" perspective as well, here) that the -def is no longer really "unfair" just to one set. (I'd argue about it being "unfair" overall - you have something that pushes you that far, you pay for it and learn to manage it.)
If the devs felt it was overpowered, I think something would have been done in the last eight yearsIf people don't like the crash, etc. then... well, fine. Put in a second power where you *have* to pick - Rage or (essentially) build up. But... No cost = less benefit.
Just cause the devs leave something unchanged, NOW, does not mean I cant think and say that something is OP. And again, is NOT a reason to discount balancing it.
Back to the Crash. It is totally unfair to defence based sets. How can it not be? Discounting the super duper IOd toon (which as the devs say..the game is not balanced on...if its not, then we cant claim a power is out cause IOs can mitigate it) it is impossible to say an SR brute wont feel it more than a Fire armour.
To Agge...my SS/shield brute with about 60% rech and Rage slotted for..55? recharge, I can stack it I use Ageless. So..I assume you could do it even easier if the power was rech maxed out.
Also, I dont stack it on my brute..I did not even try building to that. And I STILL think Rage is too good, with just one hit. Oh, and that the Crash is much worse being a defence set! -
Totally want this. Especially after watching Equilibirium (sooo many I's!). Not sure there would be enough demand for it though..since a lot of people arent really keen on the DP animations.
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Oh thank god. Now I can actually finish it. Yay for auto completeness.
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Going to try multiquote you Bill..fingers crossed!
Quote:Maybe I should have elaborated a bit, and said what I meant..instead of just meant in my head. Saying SS works great does NOT mean it is balanced, makes sense, or has a good theme, or anything else. It means (here, from me) that it works great. Which it does. Stacked rage is insane, footstomp is insane with that rage. Great performance. My arguments for wanting it changed, the set and rage, mostly just rage...are that its just too good. And not inline with other sets. As an outlier, even one that works great..why cant that be a reason for change? (Also, I thought stalkers were 100% fine and great before the buff. I didnt think they needed it..so really, we have reverse positions there!)You seem to be answering some of your questions... and - isn't the above quote basically saying "Change it for the sake of change?"
I mean, if it works great currently, why does it need change? Stalkers didn't work "great" - I found them fun, but agreed they needed change. They got changed. They're much more fun now. (And more in line with how I played them anyway, I tended to stay and scrap.)
(Edit, for new thoughts. It now occurs to me that saying its indsane performance may not be true..I am not sure on the numbers or anything, but I have no doubt someone could give a firm Yes it is a great outlier, or a No it isnt. Especially since the best SS case, pairs it with FA. But even so..I still think it offers far to much compared to other sets.)
Quote:But it *isn't* constant 80% damage. It's 80% damage... then -9999% damage and a defense buff. Do you want to deal with that drop while facing an AV? Do you want - especially as a defense based character, and I am speaking mostly on the part of tanks - want that drop to happen with a x8 stack of enemies piled on you? Sure, footstomp - try to keep some of them knocked down. But you've got that window of "burnout" to deal with. -
Quote:Did you get the badge for the auto complete? For some reason, I was/am thinking that you couldnt auto those personal ones, like just about every other badge mission.Geez relieved it's not just my pc! I ran/attempted to run this 6 times before auto completing it. Changed my difficulty settings, graphics, tried single target pulling tactics, fought facing away from the giant group, etc...bummed it's bugged but feeling better about my pc again. Hopefully it's fixed soon, would love to be able to play through it eventually.
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Ok, I actually read the powers now..instead of just making fun of the title
They do sound interesting and cool. My only objection..and it is a BIG one..is that the idea just does not say..CoX to me? I know there are the spectral pirates, and sirens call is a pirate den and all that but..I don't know, cant really explain it more than that. But again..neat ideas.
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I know we are talking about things that cross from theme to performance and back again here Bill but...you are saying the buff needs to be MORE than 80% damage, if it inst stackable? Be serious. Constant 80% damage, from yourself, is HUGE. Just huge. Never mind that before SOs, no one COULD (well, alone, maybe with hasten you could stack in now and then, im not sure?) stack it..If it was fine back then, with no stacking, why would tweaking it to be NOW no stacking suddenly make it require a bigger buff?
Not attacking your opinion..I find your points interesting.
I am rereading what you said about turning Rage in a click when up power. And trying to word my replies not to seemingly insult you..lol. How is this ANY different to right now, assuming your toon has the ability to stack rage, you ARE already clicking it 'when its up', every time. To stack rage! And if you arent, if you hold of clicking, cause you dont want the double crashes...how would that be any different to a non stacking Rage Mk2? It would be the same..in both cases.
I can understand why you like that feeling of being involved in the set, of choice. Can you, or do you, agree that Rage as it is now, is in NEED of a change? As is SS as a set. Again, not being rude..but if you cant admit that, there isnt much point arguing why it should be (as I see it). Your opinions are fine, I see why you like it as is..but just because you like it, does not make the set suddenly fine (which it seems most people can agree on). Not changing something just cause it works great currently..is not a good reason. -
Mess with YOUR super strength. Yours huh? Not the games, or the devs? Or ours? Just yours?
I'd prefer Rage to be made utterly unstackable. How do you fly into a Rage (when your already FURIOUS, in a brutes case) then get...even more angry?
I like the idea of a scaling debuff, as you cool off, from spaz mode, as it were.
ALso see Bills point about the crash being 'In' theme, and fitting the set. I just dont think that is a full argument for NOT tweaking/fixing/balancing the set. How far do you take the 'punch stuff' argument? To me, ma, stj and ss feel nothing alike (well..as is). Are you saying they are alike because its hitting stuff? Hand to hand? In which case, arent Kat, Bs axe and mace..all just 'hitting with objects?' They even share a lot MORE animations than the HtH sets. -
Booty Support..is that like..boy shorts? In which case, we could totally use more costume pieces like that for ladies.
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Hate this bug. The whole arc, Belladona's and Coles personal, are great, really neat and fun. And then..this utter expletive.
It may be petty and unhelpful, but I still have a unreplied to email from support, asking me to run some connection software. Honestly, if they seriously cant work out that have 390439043 dudes on the screen, and using massive aoe, is causing the crash (after it was reported in BETA)..I just can not be bothered even making an effort. -
Quote:Yes. Yes before even reading these pretty well thought out ideas. A bigger yes after. Take away rage and the set is nothing great (apart from perhaps footstomp, just for the animation speed).I know this will be an unpopular suggestion, but I'm going to post it in the hopes of getting some feedback from reasonable people.
I propose the following:
1) Increase the base damage of Super Strength across the board.
and
2) Reduce the buff from Rage to be more in line with other sustainable damage boost powers (such as Follow Up).
3) When reducing the buff from Rage, also remove the crash entirely. And also possibly reduce the base recharge to make it easier to double-stack without needing huge amounts of recharge from set bonuses.
It has long been known that the ability to double-stack Rage is somewhat overpowered when it is applied to powers that are not balanced to take Rage into account like Super Strength powers are. My proposal would eliminate some of that overpoweredness while not gimping Super Strength itself.
Such a change would be necessary if we ever want to see Super Strength ported to Scrappers. If Scrapper Rage followed the same pattern as Build Up when ported between ATs, it would end up being a stackable 100% damage boost. I can understand the devs' reluctance to give Scrappers something that powerful when their damage scalar is already so high.
Consider SS nerfed to EM lvls..KO blow as a slooow comparasion to ET/TF, but without that extra damage and to hit. All the other attacks arent much, and what if the animation on FS was more in line with say..Tremor? I wonder how many people would play the set.
Note that I do NOT want that to happen..but I'd like to see a change. I have long long thought that Rage, apart from being awesome, makes no sense at all. Your mad, furious, crazy angry..and you hit..more accurately? What the?
I like Claws ideas. A all round damage boost would make MORE sense conisdering the whole..super strong thing. No crash on rage (after its tweaked) is also much better..and MUCH fairer to defence based builds. Id only allow Rage to be double stacked..if the buff from it was near follow up lvls..if it was still 80% damage, limit it to one activation at a time. -
Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Flares -- Acc-I(A), Acc-I(3), Dmg-I(9), Dmg-I(23), Dmg-I(34)
Level 1: Twilight Grasp -- Acc-I(A), Acc-I(11), Heal-I(11), Heal-I(21), Heal-I(31), RechRdx-I(33)
Level 2: Fire Blast -- Acc-I(A), Acc-I(3), Dmg-I(9), Dmg-I(23), Dmg-I(34)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5)
Level 6: Fire Ball -- Acc-I(A), Acc-I(7), Dmg-I(7), Dmg-I(25), Dmg-I(36), EndRdx-I(43)
Level 8: Hover -- EndRdx-I(A), EndRdx-I(37)
Level 10: Darkest Night -- EndRdx-I(A), EndRdx-I(15), EndRdx-I(15), ToHitDeb-I(31), ToHitDeb-I(33), ToHitDeb-I(43)
Level 12: Super Speed -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 16: Shadow Fall -- EndRdx-I(A), EndRdx-I(17), EndRdx-I(17)
Level 18: Blaze -- Acc-I(A), Acc-I(19), Dmg-I(19), Dmg-I(25), Dmg-I(36), EndRdx-I(43)
Level 20: Fearsome Stare -- Acc-I(A), Acc-I(21), Fear-I(37), RechRdx-I(40), RechRdx-I(45)
Level 22: Fly -- EndRdx-I(A)
Level 24: Howling Twilight -- RechRdx-I(A)
Level 26: Aim -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Rain of Fire -- Dmg-I(A), Dmg-I(29), Dmg-I(40), EndRdx-I(45), RechRdx-I(46), RechRdx-I(50)
Level 30: Afterburner -- Flight-I(A)
Level 32: Inferno -- Dmg-I(A), Dmg-I(33), Dmg-I(34)
Level 35: Power Sink -- RechRdx-I(A), EndRdx-I(36), RechRdx-I(46), EndMod-I(46)
Level 38: Dark Servant -- Acc-I(A), Acc-I(39), Heal-I(39), Heal-I(39), RechRdx-I(40)
Level 41: Electric Shackles -- Acc-I(A), Acc-I(42), Hold-I(42), RechRdx-I(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Charged Armor -- EndRdx-I(A), EndRdx-I(48), ResDam-I(48), ResDam-I(48), ResDam-I(50)
Level 49: Summon Adept -- Acc-I(A), Acc-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(13), EndMod-I(37)
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Fire Dark corr. I just realised I slotted basic IOs in mids..but you get the idea. The mu pet for funsies, the elec hold cause its better than the dark one. Inferno for when nukes are crashless in i24..power sink and conserve power to help with end. -
Oh, so a corr, /dark, and NOT any kinda tank or brute right?
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Oh god yes. lol. Please do..it will be MUCH better with cj and sj. I was just using fly cause you said. You could also try taking Quills instead of Barb Swipe (BS is being buffed in i24) but it will be hard on your End use. Might like it though. Oh and spines can kill a costume..some people done like that.
Shifting slots around now..something like..
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- Acc-I(A), Acc-I(3), Dmg-I(11), Dmg-I(19), Dmg-I(37), EndRdx-I(43)
Level 1: Kinetic Shield -- EndRdx-I(A), EndRdx-I(3), DefBuff-I(15), DefBuff-I(25), DefBuff-I(37)
Level 2: Dampening Field -- ResDam-I(A)
Level 4: Power Shield -- EndRdx-I(A), EndRdx-I(5), DefBuff-I(15), DefBuff-I(23), DefBuff-I(37)
Level 6: Spine Burst -- Acc-I(A), Acc-I(7), Dmg-I(13), Dmg-I(13), Dmg-I(19), EndRdx-I(40)
Level 8: Impale -- Acc-I(A), Acc-I(9), Dmg-I(9), Dmg-I(21), Dmg-I(34), EndRdx-I(43)
Level 10: Entropic Aura -- EndRdx-I(A), EndRdx-I(11)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Boxing -- EndRdx-I(A)
Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Energy Protection -- ResDam-I(A)
Level 20: Energy Cloak -- EndRdx-I(A), EndRdx-I(21), DefBuff-I(25), DefBuff-I(40), DefBuff-I(43)
Level 22: Super Jump -- Jump-I(A)
Level 24: Tough -- EndRdx-I(A), EndRdx-I(39), ResDam-I(45), ResDam-I(48), ResDam-I(50)
Level 26: Ripper -- Acc-I(A), Acc-I(27), Dmg-I(27), Dmg-I(34), Dmg-I(39), EndRdx-I(40)
Level 28: Energize -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), Heal-I(31), Heal-I(31), Heal-I(31)
Level 30: Weave -- EndRdx-I(A), EndRdx-I(46), DefBuff-I(46), DefBuff-I(48), DefBuff-I(48)
Level 32: Throw Spines -- Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(33), Dmg-I(34), EndRdx-I(42)
Level 35: Energy Drain -- RechRdx-I(A), RechRdx-I(36), EndRdx-I(36), EndMod-I(36), DefBuff-I(39)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Physical Perfection -- EndMod-I(A), EndMod-I(42), EndMod-I(42)
Level 44: Quills -- Acc-I(A), Acc-I(45), EndRdx-I(45), EndRdx-I(46), EndRdx-I(50), Dmg-I(50)
Level 47: Overload -- RechRdx-I(A)
Level 49: Fly -- Flight-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5), EndMod-I(7), EndMod-I(23)
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Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- Acc-I(A), Acc-I(3), Dmg-I(11), Dmg-I(19), Dmg-I(37), EndRdx-I(43)
Level 1: Kinetic Shield -- EndRdx-I(A), EndRdx-I(3), DefBuff-I(15), DefBuff-I(25), DefBuff-I(37)
Level 2: Dampening Field -- ResDam-I(A)
Level 4: Power Shield -- EndRdx-I(A), EndRdx-I(5), DefBuff-I(15), DefBuff-I(23), DefBuff-I(37)
Level 6: Barb Swipe -- Acc-I(A), Acc-I(7), Dmg-I(13), Dmg-I(19), Dmg-I(40), EndRdx-I(46)
Level 8: Impale -- Acc-I(A), Acc-I(9), Dmg-I(9), Dmg-I(21), Dmg-I(34), EndRdx-I(43)
Level 10: Entropic Aura -- EndRdx-I(A), EndRdx-I(11)
Level 12: Hover -- EndRdx-I(A), EndRdx-I(13), Flight-I(50)
Level 14: Boxing -- EndRdx-I(A)
Level 16: Spine Burst -- Acc-I(A), Acc-I(17), Dmg-I(17), Dmg-I(23), Dmg-I(39), EndRdx-I(39)
Level 18: Energy Protection -- ResDam-I(A)
Level 20: Energy Cloak -- EndRdx-I(A), EndRdx-I(21), DefBuff-I(25), DefBuff-I(40), DefBuff-I(43)
Level 22: Fly -- EndRdx-I(A)
Level 24: Tough -- EndRdx-I(A), EndRdx-I(45), ResDam-I(48), ResDam-I(50)
Level 26: Ripper -- Acc-I(A), Acc-I(27), Dmg-I(27), Dmg-I(34), Dmg-I(39), EndRdx-I(40)
Level 28: Energize -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), Heal-I(31), Heal-I(31), Heal-I(31)
Level 30: Weave -- EndRdx-I(A), EndRdx-I(46), DefBuff-I(46), DefBuff-I(48), DefBuff-I(48)
Level 32: Throw Spines -- Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(33), Dmg-I(34), EndRdx-I(42)
Level 35: Energy Drain -- RechRdx-I(A), RechRdx-I(36), EndRdx-I(36), EndMod-I(36), DefBuff-I(50)
Level 38: Conserve Power -- RechRdx-I(A)
Level 41: Physical Perfection -- EndMod-I(A), EndMod-I(42), EndMod-I(42)
Level 44: Build Up -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Overload -- RechRdx-I(A)
Level 49: Afterburner -- Flight-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5), EndMod-I(7)
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Scrapper. Spines Energy. Fly again. I know it doesnt have quills..on Sos, running it would be a pain. Spines has nice aoe, decent ST, solid def in EA, good heal and end management.