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Quote:Bzzzt! Way to be a dick.Bzzt! Wrong!
The Uniques from Numina's Convalescence, Miracle, Regenerative Tissue, and Kismet all function like the "Chance to X" procs, except that they always fire (no roll). They function as long as you have the power they are slotted in, and stop if you lose access to (or turn off) the power that they are in.
If you had said Luck of the Gambler +Recharge, one of the -KB IOs, or the Steadfast Protection Unique, you'd be right though.
To the OP: There are only two reasons low-level procs are "better". One is for counting towards set bonuses. The other is for slotting them at an earlier level - your level 30 character cannot slot a level 50 Numina Unique. If the Unique is the only piece you're slotting, your 50 could slot a 30 or a 50, and never see the difference, no matter how low they exemplared.
I will correct the Numina typo - even though I state GLOBAL in the sentence. Its late - sue me
Edit: Also, thank you spruce and roderic for both repeating what I said. Its nice to be affirmed -
Quote:Am I right to believe that, all else being equal, a lower-level proc IO is always better than a higher-level one, or at the very least, no worse?
Define "proc".
If you mean "chance for X" then no - they are always on as long as the power is available, regardless of level. If you intend to use them in a set bonus, then they need to be a level that fits the exmplaring rules. If you are just slotting a proc, use whatever level is least expensive imo.
If you mean continuous globals, then yes, level matters. You must be no more than 3 levels below the enhancement - however, these can be slotted into powers that are not available and you will still get the bonus.
I find this all extremely confusing and frankly I wish the devs had just said: You get the powers to the level you exemp to. You get all of the set bonuses and IOs that are slotted in all available powers. Enjoy.
It would have made life SO much easier... -
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Wow. This thread has taken so many turns since I posted the original post. It hardly seems like the same topic.
Intention of thread: To show that a person could indeed become a crafter with nothing more than 1 mil and a bit of knowledge.
Not intended: Give many examples of how to make low end money. This is good information, but we have a ton of resources to that effect now, and I thought I would just poke this out there for new people who are wondering how much they really need to get started with the crafting side of marketeering.
Answering some questions:
What do I do with my inf?
I give it away. I spend it on characters I have and I have fun with it. It is a game within a game to me. Some people really like farming. I do this *shrug*
"I don't want to have to marketeer"
So ummm, don't? No one said you have to. There are 3 ways to get inf in this game. Beg for it (lame). Kill critters (they give you inf for free - no begging!). Or convince other people to give you their inf. The last one you do through the market. Every time you sell something, you are doing this. You can either choose to be effective at it, or not. Personally, it doesn't matter one bit to me if you choose to be good at it or not.
The whole "cross server" thing and my comment on Freedom:
You have to stand somewhere when you look at the market interface. I originally picked freedom as I had little interest in leveling that character any more. However, after losing 30% of my vision (due to eye-bleeding auras and such) and acquiring audio mad cow disease - as well as the constant bombardment of tells and invites to SGs / teams (yes, both were on auto decline) I relocated my market machine to Champion. I now sit in Steel Canyon and relish the silence and non-eye bleediness.
In fact, while on Freedom, it was the first, and only time, I created a tab that was entitled "Silence". It had 0 channels active in it. It was bliss
Thank you for the tips on purples. I put my toes in the water. We'll see if I can convince myself to jump in at some point. -
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Lack of vision.
You all seriously lack vision.
Here's your box:
When you wish to think outside of it, let me know
You all also seem to lack good reading comprehension. You read my words - pick out 2 or three that you like - then proceed to alter the definition they had out of context.
*shrug*
I won't argue semantics with people.
Everyone has an equal amount of time. For the next minute - you have exactly the same amount of time I have - 1 minute. You have exactly the same amount of time as everyone else right up until the second you die. At which point neither money nor time are relevant.
How you choose to spend that minute is up to you.
A rich person, or a person who has money, has more choices than a poor person. However, the choice is still theirs. -
Quote:I was actually just thinking about this the other day. Please correct me if I'm wrong, but when you roll it's always the "max level possible." Which is your level +3, or the maximum level of the set. I'm not in a place to test this at the moment, nor have I been at any other moment where I was thinking about it. I rarely do random rolls so I don't have a concrete memory of whether it works like that or not.
Random rolls are generated at your level, or the max level of the enhancement, whichever is lower.
This means if you roll say 10-14 on a level 34 character and you get a Basilisk's Gaze, it will be 30 (because that's the highest level of the enhancement). If you roll 25-29 though and you get a Decimation, you will get a level 34 Decimation recipe because your level is lower than the max level of the recipe.
That help? -
Quote:I used to do level 2 pvp nights. Those were a blast! We even made a spreadsheet so we could randomly pick ATs and their powers. The rules were simple:we should all get together for GIMP PVP NIGHT in the arena.
It seems like a couple of good sized teams should be able to die 250 times total in fairly short order, right?
Plus, if we get a drop we can set more inf on fire!
If not, I migrated my stalker Mope over from red side, he can do a ton of damage fast.
You pick a number between 1 and 651.
You make that AT.
You pick a body style.
You hit random ONCE on the costume creator.
You pick a name you know will not be taken (these got creative).
You log in, kill 3 level 1 bad guys and wait for everyone else to get into the arena. While you wait, you train.
You are allowed to slot any and all enhancements that dropped for you while you were leveling to 2.
Level 2 PvP is awesome! -
I think we're honestly going to have a problem with the prestige earning ones. I find that highly amusing.
I'm willing to be killed 250 times in the arena if someone has enough damage to make it quick for the one badge -
Nah.. that's just in prestige. And it was like 400 or something lol.
We have so much prestige even at this point I would be extremely surprised if anyone could get rid of it all.
We have the most expensive base.
We have all of the most expensive items.
We have some of the most expensive rooms.
The highest "cost" functional item we can get now I believe is a IO storage table for 90k.
Last time I checked, we still had... 25 million prestige?
Even if we were allowed to drop that many tables (we're not) we'd need to buy 278 of them... just to get back to 0. Add another bil to the fire, and we now have another 2 mil to spend. -
Quote:Again with the "show me a store where I can buy more time" thing?Show me the store where I can buy more time. There are lots of wealthy old people that would love to shop there.
Oxygen? Any good welding supply store can fix you right up.
Explain to me how you have more or less time than anyone else on Earth. There are 24 hours in a day. 365 days in a year.
Are you special? Do you get 25 hours a day?
No?
So what the basis of the argument about time vs. money is not the physical quantity of time, but the perceived quality of that time. Sometimes referred to as happiness.
And I'm just gonna throw this out there - do you read whole posts or is there something in you that requires you to randomly read lines from posts and toss up an opinion on them?
Oxygen Vs Time - kgo -
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Quote:I sat here divining a method for this - and it occurs to me that you can't. You throw up bids for 1 mil on something and buy it all out, someone, somewhere is going to put up a bid for 1.1 mil. Did they buy 1 or 10 or 8 or 3?in the same foxhole as the "OMG NOBODY CAN POSSIBLY AFFORD ALL THESE INSANELY OVERPRICED IOs crew after someone posts screenshots of listing stuff for a million and selling it for 20.
=P
And co-sign Fulmens on stock levels- there is a TREMENDOUS amount of common salvage flooding through the market at any given time. It's mostly invisible, but if you sit and stare at something long enough (like, say, NMI) you see piles show up, then suddenly bids will jump from a handful to a few hundred, and a few minutes later it's roughly back where it started. But in that brief span a substantial pile of merchandise changed hands.
I'd be interested to see if we can track how much of some common but relatively useful salvage actually sells over the course of an hour or so- anyone have an idea about what methodology we could use?
Just throw up a massive pile of overpaying bids and see what happens?
You just can't know for sure.
Unless you went the other route...
Keep a constant supply of sales up for 1 inf....
Nope. Same scenario - I come along and dump mine for 1 inf while you're selling... how many did I dump? Was it 2 or 8 or 10 or 1 or 4?
No way of knowing "for sure" how many move through in an hour. -
I handled over 1400 transactions a day (700 bought 700 sold on average). I generally had at least 1 for sale at 100 inf for about 20 hours a day by checking this guy sort of regularly. (I gotta sleep people!)
I know a lot more salvage moves in a day than people want to believe, but I assert that on something like spirit thorns, I handled the majority of them in a day (51% is a majority). It is entirely possible that during the day 800 were dumped on the market for 1 inf while I was only selling and undercut my 100, but its not likelyI think if there were that many coming in to the market every day we'd see much higher levels than the 650 average for sale (my 2 inf)
On something like Luck Charms - I do believe you would have to live at WW to constantly move salvage back and forth between bidding and selling to have the same majority contact. This is one of the reasons why I chose a "dud" like Spirit Thorns. They move - but not nearly a frantically as some of the more popular salvage out there. -
I posted this before about off market sales and the Dev's opinions on them. I guess it got lost in the fray - so here it is again:
Quote:This forum, as labeled by a dev, or by someone acting on their behalf, is here to post trades (bid or sell items) as one of its functions.From the top of this page... no really. Scroll up and look:
The Market & Inventions This forum is to discuss the Consignment Market system and Inventions. Come here to make suggestions, bid or sell items, and discuss all features of the game economy. THIS IS FOR IN GAME ITEMS ONLY!
Trading off market is not a violation of ToS.
Further proof:
Can you trade with another player? Can you trade goods and inf? At the same time?
Can you email things to another player? Goods? Inf?
Well, there you go. If off market sales were taboo, you wouldn't be able to trade or email at all.
As far as Castle saying "not what we intended" - well duh. This is a MMO. People are always going to do things Dev's never intended. They're also going to do things that the Dev's never even considered. This is part of being an MMO. -
While we're talking about this - what an arbitrary pair of things to compare.
Time is something everyone has. Everyone ironically has the exact same amount of time. How you choose to spend it is up to you - unless you're a slave... or a prisoner - then you don't have a lot of choices. So... we'll go with everyone else.
Money is something only some people have. A 2 year old has time. They do not have money (please refrain from talking about your child's college fund)
Why not compare Time and Oxygen. That seems more apt to me. Everyone has time and everyone has oxygen. If either one runs out, you're dead. So...
Which is more important:
Time or Oxygen? -
Quote:Technically, yes. I was purchasing the cheapest 190 every time I placed orders. There is no way to pay for the most expensive ones. However, I was willing to pay 1k for for them and then listed them for 100. So technically, the only ones that I was "making good" on were the ones listed under 100 inf.Interesting experiment. Just curious on this though:
You aren't buying the ones that are expensive.... you're buying the cheapest ones aren't you?
Quote:However, you are giving the people listing low more than they wanted for them, although it's probably going to another marketeer who just lists at 1 inf.
Just a bit of frustration there. Nothing directed at you Diggis
I am curious as to where all of the "flippers are evil" crowd is on this. Currently, the people who complain the most about how flippers are ruining the game for casual players haven't bothered to chime in on this. I was doing the exact opposite of what a flipper would do and got the same results.
Anyone else find that odd?
Anyone else find it interesting that I seemed to have absolutely no effect on this particular salvage even though I expect I was handling a majority percentage of it in one way or another for a week?
Where are the doom sayers on this? -
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Quote:Bah. That sucks. I've been hacked before, so I know how much of a pain it is trying to remember the multitudes of stuff you had in emails and storage.The inf I lost on WW was due to inactivity on that character. I was not reimbursed for that loss. I was partially reimbursed for the lost emails. In that instance I was reimbursed for the items that I could remember (which were the expensive ones, I also lost some generic IO's that I didn't care about). I should note that the emails themselves were not restored; rather, I lost some recipes, and CS reimbursed me by placing equivalent crafted enhancements on one of my characters. I have zero complaints about the situation; I only mention it to say that if I had lost a large amount of inf instead, I don't know how that scenario would have played out.
Quote:I want the cap to be high enough that I don't know what it is. I want the cap to be high enough that I'm never in danger of reaching it over the span of any single character's earnings. If I run tip missions every day on a character, earn an A-merit every other day, and sell the proceeds, how long would it take for that character to go from zero to the cap? Under the current system, the answer to that question is measured in terms of days. I want the cap to be high enough that the answer would be measured in terms of years.
Are my expectations unreasonably high? I've played several other MMO's in the last decade or so. This is the only one where I even know what the money cap is, let alone being in frequent danger of bumping into it. And games like EQ or EVE have undergone enormous inflation over the years, and have players (like me) that do stupid marketeering tricks like flipping and such. Somehow, all those other games have managed to deal with the problem such that it's not an issue for the players. I know that it can sometimes be madness to compare MMO's with each other, but in this particular case I feel the feature in question is directly comparable. All I'm asking for is the same quality of experience that I get from other MMO's.
That doesn't seem unreasonable to me.
Yay! An answer!
Yes, this is perfectly acceptable and I can actually agree with this. Thanks! -
Edit: Deleted cause I'm slow and wasn't catching on.
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Stop using Howling Twilight on the Market Forums. This is like the 3rd necro'd thread today! Just stop! The smell is starting o get to me!!
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Quote:So you want to force people to give up their inf... for a condo they don't have access to? Then, if someone is too poor to pay for it, you want to force them to do a mission they don't want to do - and just to make you happy, you get a badge after you screw over your landlord 20 times?It's more of a quality of life issue, like being able to go to a burger joint in game and eating a meal. Or cleaning the streets like the clockwork in Praetoria.
Or maybe some people just want a "job" in the game and want to work. Some people love work. Superhero work is freelance and is not a structured 40 hour a week thing.
To that end, there should be condo fees that have to be paid when we log out. If you don't pay, you have to do a "squatter's" mission that has no xp or infl benefits. (but you still get a badge after doing 20 of 'em.)
I for all of that, except that the condo fees are not optional.
...of course, if I were running through the game and I saw "stuff" lying on the ground that I totally didn't need, would I pick it up? (most probably, I would)
And yet... here you are screaming about how people are getting bilked on the market and how marketeering is essentially "required". You even complain that you don't want to be forced to do AE instead of regular content "just to be able to afford the basics".
Quote:From what I understand, flippers of white salvage raise the low price and lower the high price. They narrow the range from low bid to high bid. So instead of (hypothetically) Alchemical Silvers selling at a low of 500 inf and a high of 2 million inf (hypothetically), it typically ranges from 50k to 100k, or thereabouts. That's fine and dandy for me, having several level 50 toons with over a billion inf each.
But I can't help but feel sorry for the Noob Low level player who doesn't know how to play the market (and really bought this game to be a super hero, not a marketeer). If he decides to not do the AE thing and explore the PvE content, he's going to be poor. So poor that he can't afford DO's at level 12 and SO's at level 22. And now he can't buy an Alchemical Silver to craft his precious Acc IO, because the price window is way over his head. Poor guy. I'd like to see them sold at stores for his sake. (I know a little bit of knowledge and a few trades can fix his inf problem, but still some people want to bypass the market and just be super heroes with some IOs.)
It's almost as if the devs want marketeering to be required or they really want noobs with no inf to play AE. In AE's heyday, I was shocked by how "rich" my developing toon was, since I didn't spend a dime on SO's but used the AE tickets. -
I disagree.
With enough money, you can essentially "buy time".
Win the lottery - You can now quit your job. You have just gained 40 hours (or more) a week.
Get a job making 2x what you were, but requires you to work 50 hours a week instead of 40. You "lost" 10 hours of time a week, but you can now afford vacations and things that will allow your time to be more suited to how you want to spend it. Therefore increasing your happiness quotient.
To quote a comedian (who's name I do not know):
They say money can't buy happiness! Well, to them I say "Just try and look sad on a Jet Ski!"
If you get rich enough, you pay other people to do the things you don't want to do, thereby freeing up even more of your time for things you want to do. I'd say that in almost every circumstance, money > time
Also - Money only matters to people who don't have it. Like me.