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Well, you're not starting out with "Just turn them into PVE zones, screw the PVPers." Thank you for that.
I'm not so sure they could be, as you put it, "content gold mines." At least tying them together would be... odd. Bloody Bay works fairly well with the Shivan bit they're doing now. Siren's... is really just a fairly straightforward black-and-white battleground (and just odd to have right off Paragon, IMHO.) Not a *lot* of wiggle room as it stands for "factions" or grey choices - it'd take a fair bit of work to do decently, I think. Warburg would work the way you're envisioning it, perhaps, given the Rogue Arachnos faction (which we really don't see much else of.) And RV... i'm just not sure what you'd do there content wise. If anything it's tied into the Destiny project.
Of course, part of the issue with doing ANY of this is, of course, the temporary powers (and badges.) They're pretty much the only reason I see *anyone* go into the zones these days - fights are rare. That said, the powers are balanced around the (supposed) risk of PVP... so if they're still obtainable, they'd likely need to be watered down a fair ways. (Which is fine, IMHO, as usually if I have a shivan outside an AV/GM encounter, it's as a distraction or something to eat an alpha.)
I do think that *perhaps* the two versions might end up being a bit confusing to have to some folks. It'd have to be pretty explicit (then again, we had people complaining they were attacked by PVPers, even with a bright red warning and 30 second countdown....)
I wouldn't mind SOME version of the zones being used more, though. I'd think mostly there'd have to be a lot hammered out with this. Might be interesting to try to develop the idea more though. -
Quote:This is probably the biggest issue - between things not getting fixed, pages (and HoFs) of farms and the griefing, I'd think trying to get it going might be... rough.I feel it should come back. Problem is that I think morale is way too low for people to stick with it.
(Plus, though I've wanted to get into a few, I've got... er... arc'ers block, which is irritating on its own.) -
Quote:As someone who actually *plays* on all the servers, let me say:Freedom might be the worst (depending on your pov of farming) but it obviously happens on all the servers.
No, it doesn't.
OK, *farming* goes on, but the Atlas-broadcast-full-of-farm-spam is pretty much the smog of Freedom (and one of the reasons my alts there are among the least-played of any of mine.) And the "Pay to join" bit is, from what I've seen, exclusive to Freedom (well, as far as its acceptance, it gets laughed at if anyone offers it elsewhere.) -
Quote:/this.Zwill, while I agree you said what needs to be said, I just would have done it in any of the non-Forum Rules breaking "I'm Quitting" threads that have popped up about the new EULA since September 1st instead of this one.
Taser's "homeless man crying doom" analogy is really, really apt in this case.
Quite honestly, I'd have put some sort of statement like this into an announcement - "We understand there are some concerns, yadda yadda..." without bringing attention to someone's "Yet another I quit" post. -
Quote:Years too late for that.Can someone contact Westley and tell him to seriously stop overreacting?
Quote:I think Westley & co. are worried that the devs will be spying on Unleashed (which they probably already do) and ban their accounts if they dare say anything bad about the game, which would be a legitimately awful thing to do but it's a pretty silly thing to assume.
Quote:Originally Posted by Zombie ManThere are plenty of folk who say bad things about the game in these very forums and they don't get banned.
Need I reiterate my general image of the dev team's attention span?
Quote:Originally Posted by SlickRiptideThat section and one or two others are written into the EULA that way. It was a copy and paste, not Westley raging.
Quote:Originally Posted by TerraDraconisDid you delete all of your characters and send a note to supporrt stating that you will never ask for them to restore them? -
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Heh, no problem - been like that as long as we've had globals, as far as I know. And no, no way to edit that that I know of.
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Why not just expand your global friends list and look? (Button to the side.)
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Just have to point something out....
Quote:I think you have an old copy (or edited out a bit of discussion,) as the OP - other than having the attacks there - is fairly close to an addendum I put in there where I mentioned "this might work as a temp power" bit.Just an edited copy of Memphis Bill's vehicle copy/paste.
Of course the devs could address the use of powers like they have with Hover Board, where you can't use any powers while Hover Board is active!!!
Oh, and - not that I'm trying to pick on you, Forbinbut...
Quote:Just want to point out that having a means of "safe" travel defeats the purpose of the ambushes that are spawned outside in the zones by certain missions.
As far as the OP, the temp power attacks are probably the biggest issue. For the Kheld forms, for instance, I have a tray set aside and macros set to use. I don't think I'd do that for a temp power.
The walker...
There was a thread that survived many forum purges, finally falling victim to one a few years ago, called the "Mecha EAT." The walker sounded like its baby brotherbut it sounds like something that would have to be a powerset as opposed to a temp power or a pool.
Some of these I could see working *as part of a mission arc* more easily (similar to Shelley Percy granting you some Nictus powers.) -
Quote:Actually, I doubt we'll see crowding - if anything, I think we'll see *less.* (Seriously - go to Icon, Steel Canyon, Virtue any time there's an issue with costume parts or a new pack released - you can't GET to the tailors.)Count me in with the "adding tailor shops to Atlas/Mercy made sense but making trainers double as tailors as overkill" camp. My main worry (like Aneko said) is that the over-crowding around the trainers may cancel out any benefit we gained from them doubling as tailors.
I mean -
Atlas - Trainer, Icon
Mercy - Two trainers
... to take care of the lower level 'crowding' (*lifts drink to Galaxy*) Heck, Cap will have three "tailoring" spots - two trainers and the Facemaker. And the folks in other level ranges won't have to go to Cap/Steel/IP/St Martial/Founders/Pocket D. They'll be able to hop right to the trainer in THEIR zone. -
Well, for what it's worth... everything works on SOs. You won't get perma-anything on SOs these days (I don't believe.) That said, Mender Ramiel's arc - the one with multiple EBs? I've soloed that on SOs on two peacebringers, a Sonic/Sonic defender and an Ice/Psy Dominator (and common IOs/light IOing for most of my others.)
Yes, Brutes/Scrappers/Tanks will be easy - that's pretty much true whether you're looking at IOs or not. Most Controllers are going to be slower, but typically safer. And so forth. -
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yeah, I'm right along with the "Huh? Um, ok" crowd on that (especially with the Atlas tailor.) Personally I'd STILL like to know why they didn't make the trainers also able to accept base upkeep payments... I mean, logically, these would be some of the most trusted people in Paragon/the Isles, but they don't get to take your rent?
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Server stuff is going to be "Roll your own." Pinnacle did one... bit over a week ago, I believe.
Other than that, the devs announced their invasion plans - not galaxy specific, but that's what they have going on. -
Quote:This, I could get behind.Give us the option to buy various temp powers outright. In charges or time. Go ahead and remove them from recipes, it's pointless to have them as recipes atm. In return charge a fair amount for them.
Instead of say, 10k or 20k, charge 100k for the jetpack. + 5 endo temporary power? 500k for 6 hours in game time. Hand Grenades? 100k for the current amount of charges. Backup Radio? 500K. Power Analyzers? 50k. Stun grenades? 500k. A few charges of the temporary crafting table? 500k.
If you make people able to buy them outright and not have to craft them, not only will they not clutter up your drops but more people will likely use them because they will be 10 times more convenient.
I could also get behind an expansion of recipes - while removing some that just aren't used/just don't sell from the drop pool entirely, having them sold (for those that want to frankenslot) from the vendors. (See also Executioner's Contract, Calibrated Accuracy, etc.)
For instance, get rid of ... well,e very snipe recipe drop but Manticore, replace with one other - and decent - snipe set that drops, move the rest to the vendors/stores. Set price, if you *really* want that CA recipe - go buy it. -
Quote:Yes, it's called ignorance. The OS/platform wars were boring and insipid back in the 90s (and before) when there was reason to argue about platforms (DOS, WIn9x, the separate NT line, OS/2, budding Linux - which really wasn't a contender at that point, BeOS, etc.)That sucks for Mac users but there is a reason some call it Macintrash.
Quote:Macs aren't for gaming and that is one fact.
I'd call it a fairly safe bet some of the macs you can go and buy *right now* would blow the PCs some people use to play this game out of the water. I know they put my secondary system - which runs COH just fine, though not on "ultra shiny" settings - to shame.
(My other system: Athlon X2 5600 2 ghz dual core, 2 Gb RAM, nVidia GeForce 9500.
Current main system: Intel i7-860 quad core, 8 Gb RAM, Radeon HD 5770. Yeah, my *main* system, other than RAM, is roughly equal/just ahead of the iMacs. The higher end Mac Mini blows my other system out of the water.)
Quote:The majority of games are built for Windows.
There's greater interest than there has been in releasing games for the Mac.
Quote:Macs are for photo editing and other type of editing software.
Think it's time for you to reexamine your assumptions. Admittedly it wasn't very long ago that Macs were using PowerPC processors, having trouble keeping up with PC-side raw speed - and having what I understand to be a vastly-more-difficult-to-port-because-of programming environment because of how that processor dealt with data. That's no longer true.
... oh, just for the record, no, I don't own a Mac. (Well, VERY technically I do - a 1990-era Mac Classic - but it's not really relevant to the discussion.) You're having a PC guy point out how wrong your arguments are. -
Quote:And when someone does, you'll come back with statements such as:I could provide reasoning, quantify my statements perhaps, but methinks I might need to have that conversation with someone that actually can and will rent space in my head. Very few have done more than post diatribe, attempted to insult, forum PVP or deride my opinion in order to debunk it.
It's all good and fun. Certainly entertaining. But I'm not silly enough to actually believe that some of you actually wish to DISCUSS the matter. I'd say that some of you have clearly demonstrated where you stand and what you desire.
Iceskating uphill and all that.
So, I'll continue to serve the ball to an empty court until someone actually wishes to talk about my post.
Until then Ill wait.
Quote:You are entitled to think anything you wish.
/golfclap.
Nothing I said was "Forum PVP" or "Deriding your opinion," unless you're one of those who think "Disagreement = derision." At least until your non-reply quoted just above - and even then, only the first line of my reply, which was far *nicer* than you're proving yourself of deserving.
So, thanks for answering the last statement:
Quote:Because in all this thread, you really haven't. I'm curious to see if you'll provide your reasoning, or just snipe away.
Goodbye, from someone who *did* want to see just where you were getting the various impressions you were arguing from. Borrowing your own phrase, I'm no longer silly enough to believe YOU may actually want to discuss the matter. -
Must be that time of year...
So, I'm playing in Galaxy, watching cars zip back and forth - the same car, specifically, as civilians do the time warp and my powers can't decide if they're going to fire off or not.
Awful... but, hey, grab a mission, it's usually ok in there.
Except it's not. Ugh. Infinity must be having fits. Hop onto the boards to see if that's the case... and the boards start taking MUCH longer to load. Everywhere else loads fine.
Do a trace (repeated, using pingplotter) - oh, look. It's level13.net again. Yeah, seems at least once a year their servers have some sort of a brainfart - known in this case as about 80% packet loss off just one hop. Kicker is apparently they "own" most of the run from where I am to the servers in Dallas. *sigh*
... info sent to Z and support, but if you had a hard time getting here, check - it may actually *not* be the COH servers or normal board wonkiness.
... this time. >.> -
Quote:Alternately, if you hit 30 and still don't have it (or possibly can tag along on the mission, not sure if that'll count or not,) the Science store contact in Brickstown will award it.Also, getting any time-travel related badge unlocks it as well. Recluse's victory's explore badges all count, and possibly even the one in Atlas Park City hall before the portal to RV.
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(Though I wouldn't say it makes "the whole disabling XP option obsolete.") -
<sarcasm>Thank you *ever* so much for the permission, Your Grace.</sarcasm>
I note you have nothing to say in actual *response* to those, though, even to illustrate where YOU'RE trying to come from. Even when I flat out ask a question, and give you the point I'm answering from (first point on meeting expectations.) Or the third, where there's a very simple "So what?" to the "Sub-100k" comment, with an explanation on why it does not matter at this point. Yet you don't give your OWN idea of what would define "successful" or even "meeting expectations."
Is that saying I *wouldn't* like there to be more people? No. But it is (a) pointing out flaws in the argument I quoted (as the rest of the post you made had nothing to do with it,) and (b) showing you where I'm standing to make the counterargument.
Now, are you interested in actual discussion, or just doing your best to emulate Golden Girl, but without the smilies? Because, quite frankly, your position that "City of Heroes has not done well" is a *very* hard one to defend - just from the fact that it's *still here* after all this time when the MMO landscape around it is cratered with bigger titles that crashed and burned spectacularly. That's not an opinion. That's a verifiable fact - proven by the fact I can fire up the NC launcher and log in right now, just like I could back in Issue 3 when I started.
And before you throw me in with anyone - to use your earlier terms - "Cheerleading" or "Defending it to the death," I'll point out I'm *highly* critical of the developers. My usual comparison is of the dev team to a hyper little dog in a room full of Superballs, getting excited over one that bounces in front of it, catching it, and then turning to the next one that catches its attention, leaving nothing but a sad, slobbery ball with a few tooth marks behind (see also AE, PVP, "Don't want to bring old up to speed, just want new" comments, and last but not least - bases.) That's not the sort of thing you're going to hear from someone blindly defending the dev team or the game.
THOSE problems, though, more than powerset respecs (which, honestly, isn't going to get new people in or many - if any - old back) are what needs to be dealt with. They need to stop abandoning systems and keep the *entire game* polished and at the same level. They can't "raise the bar," to use Melissa's overused phrase, in one area and leave it lying around rusting in another. It looks sloppy and unprofessional.
As for you? The only thing like a position I've seen from you is that "they haven't brought in subscribers." And that's, quite honestly, false. I've seen new people continually (and I do mean on a fairly regular basis, not "I saw one this year." I seem to be answering basic "how to" questions continually on the help channel.) - and I tend to play on medium-to-low population servers. (I tend to toss them a recipe or two to sell or some INF, if I'm not on a lowbie.) Could they have brought in more? Absolutely. But I place that *squarely* on the feet of the piss-poor advertising this game gets. Really, when's the last time you saw one of the seemingly hundreds of comic book or superhero-inspired movies with a COH ad? Or even a comic book? Last ones I can think of that had a COH ad were - the COH comic books. (See also "Preaching to the choir.") And given our rather mild slope downward over *years,* we're bringing in people to replace those that leave for various reasons... even in a hostile economic climate.
Some of it, honestly, is also all the *differences* between this game and World of ConanRingiage. We don't have "gear" - the enhancement system is quite different. There's no "Turn in the Sword of Somewhat Damp Paper for the Sword of Mildly Stiff Cardboard at level 3, then get the Armor of Aluminum Foil at 5... oh, that changes your appearance, by the way." Our ATs are generally *not* like other games classes - running in Aion, for instance, I had a fair expectation of what I could expect from a Ranger, Assassin, Chanter, etc. You could swap them out like swapping socks. But here - is that Blaster going to stack holds and a nasty placed AOE (Ice) or do nothing but damage (fire) to me? Is that Defender going to be a Stormy, Empathy, Sonic, Cold - all of which are *vastly* different. How about that Controller? Honestly, the most predictable are (IMHO) Stalkers and Masterminds - you know what they're bringing. And that's a serious culture shock compared to many other games. There's no "one" (or two) "true ways" to build a certain AT - and some people don't like that.
(The other issue with those highest pop games, of course, is... Asia. The way they count "subscriptions" over there is - odd, to say the least. And City Of's gameplay doesn't mesh well with what they seem to like - large (and I don't mean 12-20 people) coordinated group raid-loot-fests. We've only recently gotten anything close, really, besides Hami and the Mothership, and those by comparison are... not rough. If you want to say COH crashed and burned *at all,* you can honestly say it about the Asian launch.)
So, go ahead - expand on *your* position. Because in all this thread, you really haven't. I'm curious to see if you'll provide your reasoning, or just snipe away. -
Quote:I'll say I benefit from having a decent player, no matter what they're playing - and yes, i'm one of those who will scrap on a Stalker. Hell, on mine, I charge into packs of Rikti drones. "I'll give you something worse than my stealth to try to ignore!"You guys saying that damage is the issue are missing the point. They just don't bring anything to a team in the 40's. They just use up a team slot. How many teams are you on featuring stalkers? How many of those (few) times do you actually benefit at all from the Stalker's presence?
The lack of stalkers on my team is not from not wanting one invited - but from people feeling like the above, really. "What do I bring?" And deciding the stalker's a solo AT.
The *benefit* is depending on the player - if all they can do is AS - placate - hit - run away, they don't benefit me any more than a "healer" Empath with one unslotted attack. If they fight and don't act like twits, they benefit the team, IMHO.
None of the above is to say I wouldn't like to see some tweaks/buffs to the AT, though. I wouldn't mind seeing the "Uninterruptable AS," personally - snipes, at least, have the benefit of being out of melee/aggro range, typically. Something interrupts the AS, it's also yanking you out of hide and making you *everyone's* best friend. -
Quote:... no. The only thing that gives a penalty is Tin Mage and Ajax (where it "costs" you four levels.) Everything else in the Incarnate trials cons higher to you, yes, but it does not apply a penalty. (I've run them with unslotted Alpha slots and nothing else unlocked.)There's only one area that is not balanced around strict conventional Enhancements and that's the new Incarnate Trials which require an Incarnate ability slotted to avoid a penalty. Everything else in the game can be handled by conventional enhancements.
So unless you're going for that content (which is blocked to any non-VIP accounts IIRC) then it's a moot point.
Edit: ANOTHER log out WHILE POSTING. Dear devs/web team/NC - FIX THIS DAMN FORUM ALREADY!
(Side note: newest Alpha unlock - sonic/sonic defender. All SOs, still. Few inspirations for the Vanguard/Honoree fight.) -
Quote:Problem with that (for many items) is something I mentioned before:Perhaps if the devs did a data-mine on the maximum average (on a bell curve, not counting anomalies) price anyone has ever payed for X item in the auction house....and have a way to buy it from a store vendor. Say the most people have ever paid for the alchemical silver, over time, was 300k influence. And right now it's going for 200k on the auction house. You can try to buy it at the AH still, or you can buy it instantly over at the NPC store.
I need to make X many recipes (let's go with another usually-high-priced one, Luck Charms, and I'm making a bunch of Accuracies for the SG bins/badge/whatever.)
Why would I spend *any* INF on it when I can run a quick mission/arc/farm in AE and just burn tickets getting salvage? I've gotten 10-11 LCs, ASilvers, etc. in a single haul, after all. What could equal several million INF... for the low low cost of nothing.
I'd basically be evading that sort of a sink.
Now, no, that doesn't apply to purples and the like that don't show up that way - but I can get those other ways (grind trials, hero merits, etc.) anyway. -
Quote:A few things:Not bad idea witht eh turning off X to get more Y.
The only thing that will kill inflation is a ceiling set price.
Put a Store on all sides or Pocket D that sells everything (yes everything, purps, temps, x-mas salavage..) for a set influence price. I don't care if every purple is 2 billion inf. Whatever value is set that would be the new max anyone would pay for said item so no more off market sells.
The other thing is that you need influence eaters. Like any or all of the following.
Convert Influence to reward merits.
Make AE a pay to play.
Make AE a pay to vote.
Put in more temp powers that people can by with their influence. (ie 25 mill inf = 1 hour x2 xp; want to auto complete that mission 1mill x lvl of mission)
Scrap XP debt instead have the player loose 10% of thier current influence.
Leave the influence cap at 2 billion, but make influence account based not toon based.
Let people buy up or down a recipe level (with the min max being what the recipe actually is normally). So if you get a level 38 recipe and you want it to be level 30 it will cost you 8 mill to convert it.
All these things will eat influence. Less influence means more bang for the buck and little to no inflation. Add in a ceiling on prices and you pretty much have as much of a fix as you can get.
1. Look at common IO recipes. Go compare what they sell for at the tables - you'll see they (sometimes) sell for more on the market.
2. Common salvage. I've been making money on a lowbie lately running in AE and burning tickets. Dropping Alchemical Silvers on the market for 6 inf. People are (were) paying 300,000 for them. (They're down, or were, to 15-25k.) They're available cheaply - literally for *nothing* (but time, and not that much) And yet people were paying that much for them...
3. Pay for AE? Pay to vote? INF for dying? Absofreakinglutely NOT. Not everyone is multi-billionaires - not even some of those that have been around for a while (I've been here since I3.) You want to drive people away, that's a very good way to do so. And account wide INF cap? No. Not only is it a bad idea (especially for those of us with lots of alts,) but those that HAVE that sort of money know how to sock it away.
INF sinks have to be (a) something people don't mind paying for (or ignoring,) as opposed to punitive, and (b) worth the price. Base INF to Prestige conversion comes to mind - I'd LOVE to give SGs a boost once in a while, but the 500:1 ratio... no, it's not worth it. Cut that in half and even with the non-huge piles of INF I have, I'd still burn it once in a while. The flip side of that? One of the things I *hated* in AIon (and a few other games) was the constant feel of needing to grind for gold - for training, for weapon repair, to "buy back" the chunk of experience held by the Soul Healer for dying (and in a PVP-based game, well....) I *despise* those kind of INF sinks - they feel like I'm just making money to give right back to the game, as opposed to stuff I'd buy/burn INF on because I *want* to. -