PvE versions of PvP zones


Memphis_Bill

 

Posted

Seems to me like Siren's Call, Bloody Bay, and Warburg could be content gold mines if they were allowed to be. I wouldn't want to take anything away from the PvPers, so how about creating co-op versions of these zones that contain PvE content? Then whenever you go to the helicopter or gate, a list will appear where you can select either the PvE or PvP version.

I've also just recently heard someone complain that CoH and CoV don't have factions and the moral-choice content that GR has. Maybe the PvP zones, once they are given co-op versions, could be a place to have those factions and moral choices? Maybe there could be a meta-story linking the zones in which two factions are vying for control of them as contested battlegrounds?


 

Posted

Well, you're not starting out with "Just turn them into PVE zones, screw the PVPers." Thank you for that.

I'm not so sure they could be, as you put it, "content gold mines." At least tying them together would be... odd. Bloody Bay works fairly well with the Shivan bit they're doing now. Siren's... is really just a fairly straightforward black-and-white battleground (and just odd to have right off Paragon, IMHO.) Not a *lot* of wiggle room as it stands for "factions" or grey choices - it'd take a fair bit of work to do decently, I think. Warburg would work the way you're envisioning it, perhaps, given the Rogue Arachnos faction (which we really don't see much else of.) And RV... i'm just not sure what you'd do there content wise. If anything it's tied into the Destiny project.

Of course, part of the issue with doing ANY of this is, of course, the temporary powers (and badges.) They're pretty much the only reason I see *anyone* go into the zones these days - fights are rare. That said, the powers are balanced around the (supposed) risk of PVP... so if they're still obtainable, they'd likely need to be watered down a fair ways. (Which is fine, IMHO, as usually if I have a shivan outside an AV/GM encounter, it's as a distraction or something to eat an alpha.)

I do think that *perhaps* the two versions might end up being a bit confusing to have to some folks. It'd have to be pretty explicit (then again, we had people complaining they were attacked by PVPers, even with a bright red warning and 30 second countdown....)

I wouldn't mind SOME version of the zones being used more, though. I'd think mostly there'd have to be a lot hammered out with this. Might be interesting to try to develop the idea more though.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
I'm not so sure they could be, as you put it, "content gold mines."
Bloody Bay does work well with the meteors and all, but you could still throw in a good storyline about scientists experimenting on the monsters or something. Siren's Call is intriguing just because it's totally devastated and there's not a lot of reasons why -- if I recall, there was some hero or villain whose powers went nova or something, so how about a storyline on that? As for Warburg...what's up with the giant missle? Who created it and why? Even Recluse's victory could have some potential, including reality-shifting as you go through the storyarcs.

I think the biggest plus about developing versions of these zones for PvE is there's no need to create new zone maps -- just reuse what you've got and add story to it.