Memphis_Bill

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  1. OK, this is... weird.

    Figured I'd bring my (admittedly rarely played) Ill/Sonic into New DA. (And apparently Ephrem Sha or whatever his name is doesn't show up unless you go through the "ooh, look, weird apartment" bit.)

    Went street sweeping. PA, Phantasm, etc. And ran across something odd.

    Find a group of COT and *whatever.* First group, summon PA, summon Phantasm, summon spectral - the usual. Everything's both hunky and dory. Swing over to another group with COT and... the Phantasm won't attack them. At all. Even when IT'S attacked. Its decoy will, PA's just fine smacking whatever's around, but Phantasm... nope, one group of COT is its limit, and it's not attacking more (unless resummoned.)

    Other groups don't have this problem - COT/Knives? Dead knives. COT/BP? Dead BP... just no dead COT via Phant. unless I resummon it.

    Haven't tried non-DA COT. Needless to say this *could* be an issue. Did I miss a bug mention somewhere about this?
  2. Man, here you go, telling people how to speed through, getting farming going, it's the end of the game, you're going to ruin it all....


    ... just kidding. Nice little reference. Thanks.
  3. Quote:
    Originally Posted by M_I_Abrahms View Post
    Your math's a bit off. The number dead is around 7500.

    EDIT: Wait...was it established that there were five ships total...or there are five ships you had to climb? Because there's another ship floating *above* the Island if you look for it, which could make it SIX ships. Six ships, fifteen hundred a piece....

    9000 lives.
    Don't forget the ones underwater Mako was investigating. (Also, those aren't battleships. They're destroyers. Still... I think they generally were agreed to be Arleigh Burke-ish... 303-323 a piece.

    Not that it makes it better, mind.

    Quote:
    Originally Posted by JKPhage View Post

    My BIGGEST beef with all the SSA's though, and please let me know if I'm the only one who has trouble with this: The dialogue moves TOO FREAKING FAST. I literally stood through half the Rularuu ambush in the floating ship mission trying to catch up on the dialogue and didn't really get caught up until halfway through the third wave, so I missed all the action. If you're going to cram that much dialogue into a mission you need to pace it better, or make the ambush waves/enemey spawns/crazy events wait until all the dialogue has popped. In the past I've been forced to endure a fight that I had no idea why it was happening, then had to read back up the chatlog to find out what the hell just happened. Please work on this devs?
    Didn't worry about it *because* of the chat log - but I have a tab specifically for NPC chatter for stuff like this.
  4. Hmmm. I can give you two.. fairly different ones.

    And I'll try not to type up a novel. Some of this plays a bit... fast and loose with potential lore (yeah, from the person who compiled the backstory guide,) but there wasn't really any info in a spot or two, so... *shrug*

    Warshade: Violet Flame
    Host: Violet.
    Personality: Outgoing, generally friendly, helpful sort, tends to be that way to the point where she's underestimated (think "stereotypical blonde" without the hair) - until she comes up with some oddball bit of information someone needs. Big Prince fan, to the irritation of some, worse when she starts making up lyrics. (Had one person with "Raspberry Parfait" stuck in his head for a week. And yes, does own a raspberry colored beret.)
    ... no, didn't do that in game to anyone at *all.* *cough*
    History - reader's digest version.
    Vi (as she's generally called by her closest friends) started getting underestimated in high school thanks to her personality. Didn't matter how high her grades were (graduated fifth in her class,) most of her class would probably have called her a bit "spacy." (Until they had her tutoriing them, at least.) She pretty much got into anything that got her curious - cheerleading one year, softball the next, buried in the library in between.

    She kept this up in college - including, to her annoyance, the underestimation from her peers. But that, as well as her knack for ferreting out information - and a strong dislike for the Council recruiters that started showing up on campus - brought her to the attention of another group.

    Which is how, two years later, she found herself in a Council base. Regardless of rank, she still felt like a glorified secretary, but the base commander - himself a longtime veteran - protected her, treating her like the daughter he'd lost years ago. For her part, she ran files, got coffee, greeted dignitaries - and fed information out to her handlers about the projects in the base.

    Which is how she met Cat. She'd managed to attract the wrong sort of attention with her activities, and found herself trapped and caught. Normally this would mean a few rounds of torture, then execution - but as disappointed as the base commander was, he opted for the more 'merciful' path of implanting her with a Nictus and turning her into a double agent.

    Cat, meanwhile - the only bit of his name she caught was shortened to this - was an old Nictus, one who had sought to redeem himself by feeding information to the Peacebringers. He knew he was starting to draw attention himself, and so (after learning about Vi) allowed himself to "be volunteered" for this project. It was pretty much the only way out for both of them.

    He used the few moments before they were joined to quickly explain and gain her trust. Vi, going on her instincts, didn't fight him. That evening - with a relaxed guard on the "new Nictus," they escaped. (Vi losing her lunch at the first teleport, but finding it "a rush" by the fifth or sixth.) They made their way to Sunstorm and his Peacebringers, Council hot on their heels - and found themselves in the care of a friend of Vi's, who'd managed - via the military - to join with a Kheldian and become a Peacebringer herself.

    They broke off and started their own, small Kheldian group, attached to one of the established supergroups in the area. They ran it successfully, getting a good reputation - good enough to be given one of the Peacebringers' problem children to reform, Voidbane.

    (Aren't you glad I gave the short version? WIll go into Voidbane in a moment.)

    Vi refs:
    The "dunno" pic I've been using.
    Older set of character refs.
    Vi by Sorah Suhng.
    Vi and two other Khelds (including the PB mentioned above, Illume, on the right) from the group.
    Vi and an annoyed Voidbane.


    Voidbane
    Peacebringer
    Host: Diana
    Personality - Headstrong, fairly aggressive, tends to be very driven towards fighting the Nictus and their creations, but accepting of Warshades. Tends to prefer to take care of things herself instead of taking care of a group. (She tends to feel far too responsible for those under her if she does.)

    Voidbane's Kheldian has been active against the Nictus for a long time - since her home world was destroyed "for the advancement of science." It wasn't even the destruction that drove her on her crusade, though it would have been enough - it was the blatantly pointless destruction and death that really pushed her to fight. And fight she did, especially when she'd learn of Nictus "research centers."

    It was one of these that led her on the trail to what would become the Void Hunter mercenaries on Earth. For once, she brought the information to her superiors first - who essentially told her to settle down and not worry about it. Furious at this dismissal, she went off on her own.

    Arriving on Earth, she knew she'd need a host and found her - a cop who was just as headstrong and tired of being put down (in her case for being one of the only female officers in the precinct, and young at that) as Voidbane was. Explaining she could be part of something greater, a bigger fight than what she wasn't being allowed to see on the streets.

    Her willingness to stand up to her superiors and the Nictus both gained her a small following of younger Peacebringers and Warshades who wanted to fight, *now.* She tried to dissuade them from joining "her" fight, not wanting to feel responsible for them, but eventually forged them (along with other allies) into a fast hitting strike group.

    Her stubbornness was what finally brought her down. Knowing she was on their trail, a group of Council and Nictus laid a trap to kill - or if she somehow managed to survive, highly discredit her. It worked extremely well. Planting information, they led Voidbane to a labyrinthine, "secret" base complex where she discovered what looked like hundreds of Cysts. Had she investigated, waited even, she may have picked up something odd about them. Instead, she started to attack.

    Had she done so less than an hour later, the school and public buildings above would have been full of people. As it was, the ground caved in and destroyed the buildings, sending twenty people (including two kids dropped off at school early) to the hospital.

    It was a sick, quiet Voidbane brought to the tribunal. Stripped of her rank, the supergroup formed around her forcibly dissolved, the Kheldians of her group sent elsewhere (under a close eye,) she was given one last chance. Her powers restrained, essentially a criminal, she was handed over to Violet Flame and her group for retraining, after which she would either have learned to work with a group - or be locked up for the duration.

    She felt she was lucky to get just that.

    Voidbane - (Vigilante really suits her.)



    ... and those are the really, *really* short versions. >.>
  5. Quote:
    Originally Posted by Electric-Knight View Post
    Rodents Of Unusual Size?
    Oh, I don't think they exist...
    Go out there with a club or a basic bow. You should get about 10-15xp a piece for them.

    Of course, then you have to find a tavern to continue with the adventure. And explain why elves are showing up.
  6. Quote:
    Originally Posted by Runo View Post
    No one will quit the game over it, anyway.
    .
    Never assume that.
  7. Quote:
    Originally Posted by Lothic View Post
    Yeah there are a few things still left in that boat. But to be honest I was actually talking about all the Vet Award stuff that used to be exclusive but now you can simply pay for if you want it all instantly. When you add Vet Awards to the list of all the other things that have been "de-exclusivified" then you might better understand what I was getting at.

    Specifically, the devs have said (and have stuck to) the "Nothing you paid extra for will be released free." (Which does include Paragon Rewards tokens and points, as those are "given away" for vips.)

    Didn't pay extra for Justice/Sinister - those are in the market.
    Didn't pay extra for the preorder helms - those are in the market.
    Didn't pay extra for Mac pack (and those were released as a sale pack anyway.)

    You *did* pay extra (at least initially) for Collectors Edition items:
    Prestige Power Slide
    Cape of the Four Winds
    Arachnos cape.

    I wouldn't hold my breath on seeing those in the market. (I wouldn't be upset if they *were,* mind you, even as someone who paid for those specific editions.)
  8. Quote:
    Originally Posted by 2short2care View Post
    I am the well.
    You are the eggman.
    They are the eggman.
    I am the walrus, coo coo kachoo.




    Yes, I know the original is "I am the eggman."
  9. Memphis_Bill

    Kheldian Fashion

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    Jesus, Bill. I don't even see the point in making that many Khelds, I don't think there's anything that three builds on one Kheldian couldn't cover.
    They don't cover being on another server. (Or RP, or....)

    What can I say. I like my Khelds. And I can tell you about... oh, pretty much every one of them and their specific reason for existing. (Such as duplicate Voidbanes - the Virtue version is the "original," the Victory is (was) restricted to human form on creation due to a mission gone very badly wrong... continuation of her personal story arc. Gregor Malkov's her second, and the actual founder of the group, on Virtue. I could probably type a few pages just on Voidbane.)
  10. Blaster with Leaping/Acrobatics and the Fighting Pool.

    Acrobatics: Mild mez (well, hold) resist and KB protection.
    Combat jumping: Small bit of defense, with immob protection
    Fighting: Little bit of defense and resistance.
    Inherent: Defiance, lets you keep fighting somewhat even while mezzed.

    Add APP as needed. Granted we're not talking HUGE numbers here.
  11. I do.
    The obvious:
    Envenomed dagger, obviously.
    Backup radio on a few characters.
    Recovery Serum and Etherial Shift, not quite as much, but sometimes.

    After that, it's flavor. I've got several who enjoy using the hammer and the bat on stuff - the Emp/Psi I was working on for a while would run into melee and finish stuff off with a good smack. A few use the pistol as well. Melee, with something with a sliver of health running off? *Bang.* Dead.

    Others like grenades, if I get them, I'll craft them - but might nto use them (usually from having a power window full of powers, so they get lost.)
  12. Quote:
    Originally Posted by Johnny_Butane View Post
    Also I just noticed/realized, the tanks on the Warburg mission have no offensive capabilities.

    Tanks that do no real damage and just exist to sit there and be attacked.

    So...is this like a mental block the devs have or something?

    Do no real damage? Maybe not intentionally, but by the second or third one, Black Scorpion (after all his boasting) was dead from the explosions.

    Quote:
    Originally Posted by Zyphoid
    It would have been nice if in the ocean the Rularuu had actually attacked the ship. I spent 10 min running around looking for them to kill them.
    ... eh? Actually had fairly decent size waves of incoming Ruularu on mine.
  13. Memphis_Bill

    Kheldian Fashion

    Quote:
    Originally Posted by Stone Daemon View Post
    Dear lord, that's a lot of khelds.
    And about half with Hasten-hands.

    (It also doesn't include the one Energy/Energy blaster who, if you ask, will *insist* she's a Peacebringer.)

    Altitis. I don't suffer from it. I enjoy *every second.*
  14. Quote:
    Originally Posted by LegionAlpha View Post
    How cool it would have been, if Wade got so big at the end and pulled a Unicron and slammed his hand on the planet
    ... I read that as Unicorn the first two times and wondered what the heck you were talking about.
  15. Quote:
    Originally Posted by Elf_Sniper View Post
    I don't remember the exact quote, but it's along the lines of "All that must happen for evil to win is for good men to do nothing." Not saying GG is evil, per se, but if something is wrong, someone needs to step up and say so.

    I am in agreement with FFM on this one, and it appears I'm not alone.
    That would be why I've had her on ignore... oh, pretty much since the new boards came around.
  16. Quote:
    Originally Posted by Zaloopa View Post
    Now to play devil's advocate: How bad would it have been if Wade hadn't been stopped? He did all this because he wanted power and knowledge, but he didn't seem to have any plans for ruling the world with that power, at least none that he mentioned. What if he really could keep Rularuu under control? The only information suggesting he couldn't was what Faathim said, but we don't know enough about him to know if he would lie or not.
    I have extreme doubts Faathim would lie. And as far as "How bad would it have been?" Given step one is "Killing everyone like you," as he said, I'd say "bad."
  17. Quote:
    Originally Posted by Zombie Man View Post
    It's a shame that just about everyone will have a fly power, because you *can* get to the top boat with just Sprint and Hurdle jumping from boat to boat.

    That's neat!
    OK, doign that next run through - since my first time was with my PB.

    Doing things the old-school way (heads to Echo of Galaxy, gets the Tank badge, then hops to the top of a building in KR.)

    Also... yes, that bit of scenery for the last mission... be a real, *real* pity to not see that again.

    Also also... I assume this sort of thing will be a fairly common screenshot for a bit.


  18. Memphis_Bill

    Kheldian Fashion

    Costumes? Did someone say costumes?

    The casual look from Violet Flame:


    PB - Therra Paladina - on the right:



    (Also visible floating around in Pocket D in the Kheld Keyes video in that.)


    ... hmmm. OK, now you have me curious. Costume survey of my Khelds, both accounts:



    Top:
    Violet Flame (vict) - Voidbane (Vict) - Voidbane alt (vict) - Turisia Lightfoot (union) - Ammo of ACG (guardian) - Common Cause (Champ) - Sunhaven (pinn) - Cassius Lumens (pinn) - One of Therra Paladina's (pinn)
    Middle:
    Memphis Bill (Inf) - Mabsuthat (inf) - Cassius Lumens (Lib) - Umbral Flare (Just) - Gregor Malkov (Virt) - Voidbane (original - virt) - Aria Hightalon (Virt) - Satoria (champ)
    Bottom:
    Lady Alban (Triumph) - Sirian Shade (Protect.) - Nictus Invictus (Prot.) - Stellar Windwalker (Guard) - Penitent Shadow (Pinn) - Unnumbered Sorrows (pinn) - Marj. Carinae (Lib) - Sternteufel (just) - Chicago Cat (Free) - Machaseren (Free)

    (OK, more a general survey. If I did all the costumes some of these have....)
  19. Quote:
    Originally Posted by plainguy View Post
    You really have to understand that when the game first came out Empath was a MUST HAVE on a team
    That's because for the first few issues, the play style was "Everyone sit in the hall, hey tank, round up the floor, you, h34lz0r, keep him alive."

    And y'know what? It sucked rocks. Entire mountains worth.

    Quote:
    Invention Sets truly crushed Empathy
    Not in the least. If anything, inventions have given others a reason to be more confident - and given the Empath (at least those not stuck in the "I R Heeler and must make green numbers always!" mindset) the leeway to use their secondary (as a defender. My */emp Controllers are *always* Controllers first. That which is frozen in a block of ice, entombed in rock, or clawing their eyes out in terror is not attacking the team under my care.)
  20. Hmmmm....

    I have that old, old trial account I used to use to see if names were being freed. Think I know the PW for it still...

    ... and yes, it's checked when I hit the tailor for the first time.
  21. Quote:
    Originally Posted by Johnny_Butane View Post
    What's that, girl? Timmy is in the Well?

    There we have it. The REAL reason they were working on the four legged rig...
  22. So. Minor advantage to being a raging altaholic is being able to scrounge stuff across the alts. If I focus on recharge, and just fill in a couple of sets, I think I should be able to do this:

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Violet Flame: Level 50 Science Warshade
    Primary Power Set: Umbral Blast
    Secondary Power Set: Umbral Aura
    Power Pool: Speed

    Hero Profile:
    Level 1: Shadow Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31), Decim-Build%(34)
    Level 1: Absorption -- ResDam-I(A)
    Level 2: Gravimetric Snare -- TotHntr-Acc/Immob/Rchg(A)
    Level 4: Gravity Shield -- EndRdx-I(A)
    Level 6: Dark Nova -- P'Shift-End%(A)
    Level 8: Starless Step -- Acc-I(A)
    Level 10: Shadow Blast -- KheldiansG-Acc/Dmg(A), KheldiansG-Dmg/Rchg(31), KheldiansG-Acc/Dmg/Rchg(33), KheldiansG-Dmg/EndRdx/Rchg(34), KheldiansG-Acc/Dmg/EndRdx/Rchg(36), KheldiansG-Rchg/FormBuff(36)
    Level 12: Sunless Mire -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(36)
    Level 14: Shadow Cloak -- Krma-ResKB(A)
    Level 16: Twilight Shield -- ResDam-I(A)
    Level 18: Gravity Well -- Acc-I(A), RechRdx-I(37), Dmg-I(37), Dmg-I(37), HO:Perox(39)
    Level 20: Black Dwarf -- Winter-ResSlow(A), ResDam-I(39), ResDam-I(39), ResDam-I(40)
    Level 22: Stygian Circle -- RechRdx-I(A), RechRdx-I(40), EndMod-I(45)
    Level 24: Essence Drain -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42)
    Level 26: Gravitic Emanation -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(43), Stpfy-Acc/Stun/Rchg(43)
    Level 28: Inky Aspect -- Acc-I(A), Dsrnt-I(45)
    Level 30: Nebulous Form -- EndRdx(A)
    Level 32: Dark Extraction -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(45), ExRmnt-Dmg/EndRdx(46), ExRmnt-Acc/Dmg/Rchg(46), ExRmnt-EndRdx/Dmg/Rchg(46)
    Level 35: Stygian Return -- Empty(A)
    Level 38: Eclipse -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48), ResDam-I(48)
    Level 41: Quasar -- Acc-I(A), Dmg-I(50), Dmg-I(50), Dmg-I(50)
    Level 44: Hasten -- RechRdx-I(A)
    Level 47: Orbiting Death -- EndRdx-I(A)
    Level 49: Unchain Essence -- Dmg-I(A)
    ------------
    Level 1: Brawl -- Mako-Acc/Dmg(A)
    Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
    Level 1: Shadow Step -- Jnt-EndRdx(A)
    Level 2: Rest -- Empty(A)
    Level 10: Shadow Recall -- RechRdx-I(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- RgnTis-Regen+(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(34)
    Level 1: Dark Sustenance
    Level 4: Ninja Run
    ------------
    Level 1: Dark Nova Bolt -- RechRdx-I(A)
    Level 1: Dark Nova Blast -- Acc-I(A), RechRdx-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5)
    Level 1: Dark Nova Emanation -- Posi-Dmg/Rng(A), Posi-Acc/Dmg(7), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Acc/Dmg/EndRdx(9)
    Level 1: Dark Nova Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13)
    Level 1: Black Dwarf Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(15), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Acc/Dmg/Rchg(17)
    Level 1: Black Dwarf Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21)
    Level 1: Black Dwarf Drain -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25)
    Level 1: Black Dwarf Mire -- Acc-I(A), RechRdx-I(27), Dmg-I(27), Dmg-I(29)
    Level 1: Black Dwarf Step -- Jnt-EndRdx/Rng(A)
    Level 1: Black Dwarf Antagonize -- Taunt-I(A)

    ... fairly cheaply.

    (Yes, had a Kheld ATO drop from the cards. I'm going to send myself INF for the set.)

    Comments?
  23. Ahh, mornings. At least I have being half asleep still to blame for my "Huh?" You're looking at the second, SO build... (and yes, I tend to double-acc by default. It's a habit, partly from PVPing on SOs way back when.) It's the first one that'll have you going "Er... yeah, don't drink that again."

    However, that will be tweaked - as I tend to like to see just what can be done on SOs (or mostly-SOs) when possible.

    Edit: But I think I do recall why I have some weird slotting on the SO build (like a single Posi blast here or there.) Some are just "only one slot needed" items (+stealth, f'rinstance.) Others are kind of "build plan cliff notes." And others... still make no sense. *shrug*
  24. |MxDz;1546;723;1446;HEX;|
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    The question?

    "What was I doing, and what was I drinking at the time?" (OK, that's two questions.)



    I look at this build and wonder what directions I was going in. >.< Some things seem thrown in for the heck of it, some for utility (unbound leap +stealth,) and it's certainly incomplete.

    But a vacation from the game = I have *no* idea where I was planning on going with this build. I do know way, way back, when the character was new, I was thinking "Regen shade, why not," and gave that up by ... mid 20s? 30?

    Anyone feel like doing some repair? (Cheap repair. Character has 32 mill. Though I can do some transferring, a purple-heavy or otherwise rare/expensive build is out.) I *was* apparently planning on putting Stupefy (minus the KB proc) in Inky, as I have two crafted and three recipes. I seem to keep short-slotting possible recharge here. Only other requirement is "effective triform."

    But quite seriously, I've been staring at this for about 20 minutes trying to figure out which way I was going. And if *I* can't - and I know my builds are odd.... Respeccing to shuffle some slots around is definitely happening, but I want a better plan before doing so this time.

    (Should anyone be curious - this build is labelled "main." Build 2 is mostly SOs:
    |MxDz;1632;597;1194;HEX;|
    |789C7D935B4F1A41188607666175E5E04A551415A55ACF2BA 4BD6F6CD5A48DA6265A|
    |BD245B1C61135C0C20AD3DDAF4909EFF690F97BD6B3FF7FB6 66586A69BC0B33CFBBE|
    |333BCCEECE938D046317B7194BDDADBBAD56F9D06DB66AEE9 130F72A9EF02B2271E0|
    |35EAA23DBD55774F84C918CBCB44F9C1F1B1F05B5E47380F4 F1E35DD7AF90E8CD09E|
    |0AAF6F08EDFAFA59D3B5EFF935D1147EDB9127D66EA35177F 64E85384A06A75B5EB5|
    |D6F6FCEAFF7EE5364FBD8A73B0B9BE5FDE161DCF6DD75CBFB C03D38BE67916EE720D|
    |3EAF6165DD87C1D959971A42D501154113F903077B0382A3E 0547B0B2A862A1664DE|
    |833051989429C0493FAA7E1BD507480D04263A40A9414EA4C 8394492D84AFE86AF49|
    |F60E4C1A4D9A4A9F40D9B8049BD41057794DB20A6B29B167D 0C8E01232C10D8FD06A|
    |25B3C4E7101CC6C50FD32D65891FE1D228CE3A4AB38E73951 39216F23354C670C163|
    |5499E22A5F422487A3E66484386D1247547E495CFE2FC1A89 3149DE12ABF42248FFB|
    |93D722D775D2F26689DFA05AC0D10B549DE52A2F203287A3C F51E486AD91FECF79C9|
    |38F2055417703717828D78056219C532751F8372503934E35 3504554C5A03661B0F0|
    |08C42D5D2CE9A2A48B9BBA28EA625B17BB86F672DC0F13119 68832B6C8A281DF37AE|
    |9EFE415C432A8CE209A828D1E02AE3C4646F254EECE32A2DF 9228595181B6797CFBE|
    |458D04579992A4FB4BF74E364F5CE4FF665F6F654992AB5CA 1CD8DF756562429BA2A|
    |4915A3B7B24A5CE31AA9120B2B5159297195A6BEB7BC6B2B6 58786FB6E5D6D7B06D5|
    |8F2E9542F5D3D21E8E5F5D829EFFBF9091B127|

    and doesn't look like it had any real IO plans.)