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Im proposing that perhaps there is a way to keep everyone happy and that is to split the servers, have half keep ae the way it is, the others disable the xp for ae mishs. Hand out some free character transfer tokens to all accounts(i know that will be hard for you devs) and keep everyone happy.
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Except for those who have friends and SGs on the servers you designate one way or the other.
Except for those who are now not getting plays because a bunch of the playerbase is stuck on "No XP for AE" servers.
Except for those who would have preferred new content over messing up the servers by setting them in this hairbrained way.
Wait... sounds like there'd be quite a few unhappy people.
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Maybe it will even out the servers so feedom and virtue dont have the majority of the player base, handy for those double xp weekends so everyone can get on.
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Nothing stops you from making a character on another server with your friends. Very easy process to make a "backup" set of characters.
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I fear too much change to ae will shrink the player base which has seemed to get larger as of late due to ae.
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I fear your changes would do more damage.
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On another note in the intrest of sf/tf's please drop the merit rewards and give back the drops for completion. The change to merits has killed them, i used to run a cap sf daily, since the change they are almost never done. How do you expect us to ever get any purples?
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Do you know the POINT of merits? Apparently not. And if you're having trouble witha cap SF - make your own.
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Lastly im praying that with rouge we will see the change from zone pvp to flagged pvp. I have friends who dont play this game because of that alone and i feel that change will greatly boost the player population.
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You haven't paid much attention, have you. People in this game *generally don't like PVP.* They can igore it when it's as it is now - put into separate zones. Hell, *I* like it, and *I* would hate to have it flagged - I'm MUCH happier with it stuck in its own set of zones. Having some idiot follow them around going "/duel me noob. /duel. /duel me. /duel or you're a <censored.> /duel. /duel!" will definitely alter the population - to the negative.
Your changes, thrown together, would give COH a slightly lower population than Auto Assault currently has. -
I'll fully admit to bias here.
I *love* my Kheldians. Two PBs and a 'Shade at 50, and working on more. And once my 'shades are built up a bit, they're on Unyielding. (Early on, with nova, they're wiping out everything in range in Perez or Boomtown.)
While I also love Controllers (and Doms,) I *cannot stand* Illusion. It shouldn't be, IMHO, a *controller* set, as it's got slightly less control than a drunk wearing roller skates on a merry-go-round. Playing my Illusion controllers... I'll get maybe two missions at best in before I "go find a real controller to play" in disgust. (By comparison, give me... well, just about any other set and I'll be playing 'til I fall asleep at the keyboard hours later.)
So with that bias fully out - go with the Warshade. -
Go Dominator.
Don't get me wrong, I like (most) masterminds, but some *can* get very busy - to where, while your character might not be doing much, YOU are trying to herd cats covered in grease on a floor full of ball bearings.
You want to be able to stop everyting, control the flow of battle? Controllers and Dominators. And to get just sickening amounts of control, go Earth. Earth/Ice - where your attacks themselves have a slow component - might just be the ticket. -
That.... makes no sense.
Whirlwind, for starters, is generally disliked because it's... well, rather useless. It was, for a short time, used to get around rooting of some animations. That wasn't supposed to happen, and was fixed. It's also rather weak for a tier4 in a pool. (Then again, many powers have that issue.)
Also, powers in the game are not objects, they are not waves of force. There is nothing to get "blown back." Even if they were, why would you spinning around with your arms out prevent me from lobbing something at your feet, bouncing it along the floor, or taking a headshot at you? Why would it do *anything?* Aside from what it does now, that is, which is "Make you look silly while getting shot."
Hurricane, as mentioned, already has a decent Tohit debuff, not to mention its repel. They're already not hitting you, and having a hard time getting to you. Adding something like this means they'd gut something else in return, jack up the end cost, *something.* (Plus... why would it affect energy or electricity *at all,* honestly? Neither get 'blown around.')
Last but not least, Hand Clap is in superstrength, yes. Most mez protection powers aren't in the attack sets, but in the defense sets. For instance, my Fire/SS tank has it in Plasma Shield. The characters that *have* handclap already have that protection - well, should, I've seen a few tanks and brutes in the 30s with no clue whatsoever about their powers or the ones they've skipped. This ignores, of course, that instead of waiting for a power, you can already use or *make* a Breakfree from three other inspirations.
Just can't get behind these, myself. -
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What he probably meant is that you can't put Trap of the Hunter in it, because the power refuses to associate with such trash.
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Rare Enemy drops (Pool A) Acc/Rech
Rare Enemy drops (Pool A) End/Immob
Mission drops (Pool B) Acc/End
Mission drops (Pool B) Immob/Acc
Task Force drops (Pool C) Acc/Immob/Rech
Task Force drops (Pool C) Chance for Lethal Damage Proc
Which part, precisely, is trash? What non-purple Immob set outshines it? The only other one for the same range is Enfeebled Operation:
Uncommon Enemy drops (Pool A) Acc/Rech
Uncommon Enemy drops (Pool A) End/Immob
Uncommon Enemy drops (Pool A) Acc/End
Uncommon Enemy drops (Pool A) Immob/Range
Uncommon Enemy drops (Pool A) Acc/Immob/Rech
Uncommon Enemy drops (Pool A) Acc/Immob
which, set-piece-wise is exactly the same, except for giving up a little immob and range on TotH for the proc. And immobs tend to stack quickly without really needing duration.
The main reason I'd say it has such a bad rep is that two of them were task force drops - again, compare to EO which is all pool A - so people were seeing them instead of others (say, Numina's or Miracle) that they wanted. Yes, Immob/Acc is less useful to more people than a +Recovery or +Recov/Regen. But the set as a whole, for one with a proc? Throw it in an AOE Immob, where the recharge and END reduction, plus the proc, come in handy.
No, it's not a top set, but it's not as bad as, say, Calibrated Accuracy, which goes overboard on Acc leaving everything else just *weak.*
(For reference: )
Calibrated Accuracy 20-50
Uncommon Enemy drops (Pool A) Acc/Dam
Uncommon Enemy drops (Pool A) Acc/End
Uncommon Enemy drops (Pool A) Acc/Int
Uncommon Enemy drops (Pool A) Acc/Range
Uncommon Enemy drops (Pool A) Acc/Rech
Uncommon Enemy drops (Pool A) Acc/Dam/Rech
*That* is a useless set, other than for frankenslotting. Of course, they're all pool A as well, so nobody complains about getting them as (formerly) a TF reward or TF roll.
Now, if you want to say pull TotH out of the TF pool - or just leave the proc in - I have no argument. As mentioned, I'm pretty sure *that* is where it got its "trash" reputaiton. But the set isn't really any worse than its counterpart in the same range - and as mentioned, with the chance for lethal in an AOE immob, *potentially* more useful. -
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i checked last night and there is an "immob" in TA but it doesnt take sets.
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o.O
Just looked on my Nin/TA MM - Entangling Arrow - allowed sets: Slow, Immobilize. -
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Oh, I thought the post was going to be about giving Hami a kill badge for all those heroes and villains he's taken down.
I mean, he'd have ALL the damage done badges, and probably all the debt badges seeing how he respawns and stuff...
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I just wonder where you'd pin it.
For the OP - I've got to agree with the response that points out you'd see a one-time spike as badgers ran in to get it, then it'd die down again. The Hamidon already has rewards in HOs - but you can get those *exact same* rewards (just renamed) by running a STF or LRSF, with far fewer people.
It's like having two stores selling ice cream. One, you can drive to in ten minutes. The other one, you have to drive twenty miles, then wait for the ferry that takes you a mile out to the island, deal with the crowd, someone else's schedule, etc. for the *exact same* ice cream. Which one would you rather do? -
I love my Khelds. They're some of my favourite characters to play, hands down. Warshades especially.
That said... why are you even seriously contemplating a warshade for this?
My reasoning -
The warshade is very... well, variable. And a lot of those variables are things out of your control - how many enemies (live or dead) are around, how long is the fight... and don't forget, you're dropping out of Dwarf to hit those human form buffs. And that some of your other buffs are going to vary depending on who's on your team.
The tank's going to have everything available to him, all the time (recharge debuffs and such aside.) The Warshade will require switching forms - and there are times you're not going to want to come out of Dwarf because of whatever you're facing.
The Warshade? If you get into a situation where you're facing a single tough AV, for instance, and the fight is dragging on - or you've had to be rezzed - you may not be able to get much of a buff, you'll have nothing to draw essences from and the like.
For the situation you're describing overall... my gut reaction is to say "take the tank." -
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Mind doesn't even GET immobilizes. Or slows. I forget what Trap of the Hunter actually does.
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* Two enhancements improves the duration of your Immobilize effects by 5%.
* Three enhancements increases maximum Health by 1.88%.
* Four enhancements improves the Accuracy of all your powers by 9%.
* Five enhancements reduces the duration of Hold effects on you by 2.75%.
* Six enhancements increases Ranged Defense by 3.13%.
* Six enhancements increases Energy and Negative Energy Defense by 1.565%. -
All?
While several do, a few of the specifically named (or rather, ones with names starting with specific first letters) will give you other info. Official time, server time, praise some other hero, how often you've been on patrol, time on patrol... -
While it's tangental -
Why don't we give all those sets with "debt reduction" bonuses something else to go with them at that same set spot? I'd say replace, but you know someone's actually worried about debt (for some bizarre reason) and wants those bonuses. Probably. Maybe. -
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Technically, a solo friendly task force is a story arc. If the task force is solo friendly, it defeats the purpose of making task force instead of a story arc.
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I'm going to have to agree with the sentiment here.
Story arcs are designed for a single player with the help of small groups on occasion (for EB/AV situations). Task Forces are, by their definition, designed for a group of players to tackle at once. If you want to solo a Task Force, you should go into it knowing that you're trying to solo something designed for a group.
It's not the fault of the devs that most players are purposefully skipping over the stories just to get to the rewards faster. If you really want to take it slow and fully enjoy the story, get together with some friends who all want to take their time with it. You're not being forced to PuG.
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/this.
Sometime after Croatoa came out, there were specifically... the one on pinn was called a "Smell the roses" run. Time was taken, the story shared, oohed and ahhed over.
That and, really, the majority of the content in this game is able to be soloed. A little (very little) team specific content isn't a bad thing. Could they use reviewing and revamping? Sure. Put in a solo "cliffs note" side arc if they want? Fine. But a task force of one isn't a task force. It's a mission. -
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Oh no! You mean things might happen during development that push an *estimated* time back!
Say it ain't so! Obviously that never happens *Anywhere* else.
Go visit the dairy section, you're in danger of running low on cheese to go with that.
Oh, by the way... we had to pay for the *last* expansion - NOT ISSUE - as well.
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I never said an estimation couldn't be inaccurate, if you care to actually finish reading before you start formulating your response. All I said was that for the minimal amount of content contained in this issue, missing an estimate by 2 hours is pretty poor.
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And for someone who seems to have an understanding of what an "estimate" is, whining about it when it's *just* this long is pretty poor.
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And I never suggested that we didn't have to pay for the last expansion. Again, Reading Comprehension 101 comes in handy. What I said was that we haven't been told anything that is coming down the pike except for the expansion (which, of course, we have to pay for just as we did the last one).
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Your direct quote:
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Add in that the only thing we've heard about coming down the pike is an expansion that we'll have to pay for.
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The wording itself sounds like the last one we *didn't,* or - like a few others - you're confusing *issue* with *expansion.*
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That doesn't tell us anything about what we can expect in future issues, which is something this creative team has done several times over the last year or so.
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When have they really, *really* laid out "hey, they next few issues, you can expect this?"
They're doing nothing different than they have done in the past.
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A little information, even if it's just an idea of things to come, would go a long way to helping smooth what has been a fairly erratic series of events from many people's perspective.
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OK, here's a little information:
We have a paid expansion coming.
We have other, non paid issues coming.
They will include things, likely proliferation, costumes, missions, task forces, possibly zones.
They will not include having your very own inflate-a-zombie shipped to your door. -
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Look's more like a Reicsh-cicle to me.
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Seems he wasn't so much on ice as in stasis...
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ZOMG the new 5th column base is freaking sweet looking!
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Looks more like an abandoned hero base. Besides, why would the 5th Column keep their very own Evil Statesman in stasis?
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He's cranky when he doesnt' get a nap. -
Oh no! You mean things might happen during development that push an *estimated* time back!
Say it ain't so! Obviously that never happens *Anywhere* else.
Go visit the dairy section, you're in danger of running low on cheese to go with that.
Oh, by the way... we had to pay for the *last* expansion - NOT ISSUE - as well. -
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I got so sick of smokers half my toons are picking up tactics.
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It's not the cloud of smoke that's the issue, it's the tongue-drag from hundreds of yards away. -
The Forum Cartel would like to take this opportunity to remind you that there is no Forum Cartel.
Please see the man in the black suit and sunglasses on your way out, and don't forget to visit the concessions stand. Thank you for your cooperation. -
Challenge level -
Whatever you're comfortable with. Expect it to vary for some missions - you may *want* to drop it on occasion, and raise it on others.
Better to kill outside -
Rarely, though it can be fun. Inside missions, of course, you're getting half debt (not that debt matters these days.) And of course, missions give completion XP.
Specific skills -
Depends on AT.
AE missions -
Some are good, some aren't. Custom critters hvae a tendancy to be rough.
You say you're not interested in a mastermind - though a Thug/Poison is fun to solo AVs with. >.> Stalkers are not... exactly scrappers. Brutes are probably closer. Stalkers, while they can (and should) scrap, tend to be tighter builds, and work in their assassin strikes (and placates) as they go. Dominators... you mention a plant, which is great solo (I was cleaning out even con to +2 Scrapyarders who were following the blue guy for a while on mine.) Mind/Fire is absolutely nasty, as well.
Pretty much any class is doable. Some will be more solo friendly than others - and don't forget dual builds, which can help quite a bit (or do next to nothing, in sets that have quite a few "must have" powers.)
I guess the main question is... what do YOU want to do? -
It's why I try to pick it up when appropriate for anything facing a lot of night widows. >.>
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There is, and in the Shadow Shard.
Also, the 30 day version is for the game card ($20 card) or $5 (?) extra in the PlayNC store.
The jetpacks are really there to help with movement in vertical zones for characters with, say, Teleport, SS, or just Swift/Hurdle. -
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Heck, even just adding the effects that can already be in missions would be great.
The Ghost missions in Croatoa (I think it's these missions) have some clouds as you go through them that lower your accuracy and speed.
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Seriously?
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Yep. The fog map, I believe. -
First thing I want to get out of the way - this is not a request for weather.
The idea came as I was hopping around Port Oakes to get to a mission. Looking down, seeing it'd be a *really* good idea to adjust where I was going to land because of puddles of oil just about where I was going.
So the thought came to me - "Me, wouldn't it be interesting to add something like that to mission maps in AE?"
Proposal -
Just like you can set ambushes, boss fights, etc. have a selection for "environmental hazards." Have a lab map that handles dangerous chemicals? There can be toxic "puddles" around. Going after a damaged mechanical threat? Oil. Going after an Outcast-style mutant? Fire, ice, even (small) quicksand patches.
Options would be "Light, medium, heavy" which would control the frequency with which you'd encounter them.
(Later alternatives could also include such things as, say, plants taking over, doing a slight slow plus toxic damage, or broken machinery doing Lethal (sharp edges) plus Electric.)
These would, of course, affect both players and NPCs. -
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You are absolutely astute in your perceptions. I do feel farming is a problem. I do feel that removal of level 50 characters would essentially make farming obsolete.
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And it's been explained to you that:
1. It would not,
2. You're confusing farming and powerlevelling,
3. Not all - I'd say not even 1/3 - of 50s are used to farm/PL.
Your assumptions are wrong. You're right that deleting 50s would drastically reduce farming - because you'd now have far fewer people in the game to do so.
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I have to admit, I had no idea that you could turn off experience (the idea seems ridiculous to me)
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And you've been given the explanation as to *why* it was implemented - an explanation that, though you seem to have chosen to disregard it, happens to line up *exactly* with what you want! (People not wanting to level too fast, thanks to XP smoothing, debt reduction, patrol XP and the like... thus keeping them at the lower levels, where you say you have trouble finding teams.)
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I felt that if players saw that their character had a limited life-span, they'd choose to make the most of that time by doing something more diverse and enjoyable.
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You're removing *many* choices, thus removing diversity.
You're trying to tell those who choose to run a specific way that, because YOU don't enjoy it, this is obviously not enjoyable, period.
You're wrong.
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I did post that before, because I feel that the game has dramatically changed from the first few years I played it. It has become VERY difficult for casual players to find teams that are not Farm based. This was not always the case. Finding pick-up-teams used to be a very easy task.
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And it's still not difficult. People are spread out more, because... gee... when the game started, there was no villainside at all, no coop zones, no PVP zones, no level 40-50 content at all, no Cimerora, nothing to do in Faultline, no Croatoa, no.... Getting the point?
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You'd set your LFT option, create a bind expressing your interest, and look for similarly leveled heroes, offering your services. Or you'd form a team of your own, and pick up other stragglers and make a group.
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Gee, this is exactly what happens and gets you teams now, too!
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That doesn't really happen any more.
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Yes, actually, it does.
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The majority of players, especially in the heart of the game (levels 20-40) where there's the most options for content are unavailable for teaming. They're on existing farming teams, invested in supergroups, or soloing.
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So if you got to delete the 50s, we'd then delete the supergroups, and force teaming - you log in and are automatically shunted to a team, whether you want to be or not?
For someone who values "diversity of experience," you sure seem to be in favor of removing it.
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From my perspective, the only way to play in a team format, is to have an existing group of people you team with (and that's become my only recourse, teaming with a group of real life friends). I miss meeting new people, seeing their heroes, managing a new balance of powers, and hitting the streets.
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See MULTIPLE prior responses to this. It still works.
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So yeah, I'm sorry if I feel that I'm entitled to that. I guess I got used to it.
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You aren't "entitled to it" by getting rid of characters *I* levelled, *I* played, and *I* enjoy. -
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What's an obama?
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A thing that goes Obooma
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*groan*