Memphis_Bill

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  1. no. Neither do NPC allies.
  2. Quote:
    Originally Posted by Wavicle View Post
    You can skip the Foe Teleport power.
    ... though I'd advise against that. It's great for yanking a Void out of a group, slapping a hold on them and/or watching them start to stagger from Inky as you start attacking. Good for other problematic foes, too.

    Season to taste, as always.
  3. Quote:
    Originally Posted by Meruru View Post
    Well, simply having the ability to read will confirm my statement. There's enough posts on these forums over the years that says a lot of people don't like kb.
    Right. Because everyone posts about every opinion they have, positive or negative, and everyone in game posts on the forum, so reading through forum posts is the PERFECT way to gauge opinions on everything, accurately!

    If that were the case, I'd never buy a product from anyone, because *people post to ***** about things they don't like* FAR more than they just hop on to say "Hey, just so you know, I liked XYZ."

    Quote:
    I said nothing more than that. I never said anything like everybody, most, majority, or anything like that.
    Quote:
    I'm not a very argumentative person, but I'd just like to say that I can pretty much assure you that even if nobody says anything about it, there's a lot of people that don't like kb
    So people that don't like KB say things, and people that don't like it don't say anything - but hey, you don't want to give the people that DO like it the same courtesy.

    Quote:
    Just to let you know, since you apparently don't, blasters are not the only AT that has energy blast.
    Better pay attention to who you're actually replying to before you make utterly moronic statements such as this. Especially when you make them to someone who's pointed out, multiple times, having every AT to 50, having well over 200 characters on two accounts. Think I MIGHT, POSSIBLY, be somewhat familiar with the powersets available?

    Quote:
    Defenders and corrupters both have it and neither are a higher-damage AT than dominators. Doms have it to, but not with the aoes that imo cause the problems.
    Bad wording on my part. Their attacks will be doing more damage than the controls you're worried about.

    Quote:
    Now, as far as how/why a mob will have more of a chance to fight back when KBed, I actually can't see how it's not common sense, but I guess I'll try to dumb it down.
    It appears I have to dumb this down for you.

    If I hit a mob with an attack doing KB, it does nothing to any status effect (other than sleep. They may get an attack off with Fear, but if I'm not in range, no.)

    They take damage.

    They do not lose the status effect that is applied to them.

    If they ARE at the end of the status effect's time, they'll STILL have to get up and move back into range - at which point they're probably STILL targeted by the person using the KB attack, and are STILL taking damage.

    Simple enough for even you to understand?

    Quote:
    Status effects do not have an infinite duration, and believe it or not, not everybody gets on steam rolling teams or have a perma dom with them to increase the duration.
    Point out where I even implied that that was the case I was talking about.

    Quote:
    So for the teams that take a little bit to kill each group, it's very possible/likely that the stun/hold will not last the entire fight.
    But not likely past the single-digit levels, unless you're (a) dealing with a resistant group or (b) holding a boss, at which point their minions are wiped out and everyone can concentrate on them.

    Quote:
    Guess what, if stuff gets KBed away while stunned or held, they won't be returning to the group until it's over and will not be taking the aoe dmg the rest of the group is.
    So, wait, you try to take me to task for "assuming," supposedly, that everyone's buffed, has a permadom, or is on a steamrolling team, but you're fine "assuming" there's a ton of AOE flying around. Right.

    Why don't you also *assume,* genius, that the target that's been hit by the attack doing the KB is *still being attacked and likely being defeated at the same time?*

    Or is that too much common sense for you?

    Quote:
    This gives them more time for the effects to fade and gives them a chance to fight back.
    Except, of course, that they're likely STILL BEING ATTACKED. Even if the effects wear out and they *aren't,* they've got to recover from being knocked back (not down, back takes longer,) get up, and get back into range. And unless everyone's gone AFK, they're getting no support from the rest of the spawn.

    Quote:
    The only sleep I mentioned was static field, which frequently causes stuff to go back to sleep after taking dmg. If that was all that static field did though, it wouldn't be nearly as good as it is. Even if they are not slept, run/jump/fly speed and recharge is debuffed, it helps sap the mob, and it gives endurance to the players in the patch. So yes, I would also say knocking them out of it will give them a better chance of fighting back.
    Yeah, right. Because, of course, they're not having anything else done to them. They take no damage whatsoever. They're not being attacked any more...

    Oh, wait, you mean they ARE? Imagine that.

    And of COURSE all KB, no matter what direction it comes from, does nothing but knock mobs OUT of any AOE. Yep. Nobody has ever managed to knock someone back INTO it. Nope. Never.

    Quote:
    Well yeah, but last time I checked energy blast doesn't have a reliable way of doing kb to more than one target. And yes, if something takes enough dmg it will die.
    So, recapping:

    (a) The mob gets KB'd into the control/debuff patch. They take damage and die. "Ebil KB!" Wait, no, useful KB.

    (b) The mob DOESN't get KB'd. They take damage. They die.

    ... and the problem is what again? That they die in a slightly different location? They didn't die from YOUR AOE? Oh no.

    I can only assume that the only people you've played with did nothing but slot their powers with 3 acc/3 KB and randomly change targets between every single shot the way you talk.
  4. No.

    Masterminds rely on their pets. They're the keystone of the AT. Yes, I'm aware of petless masterminds.

    Controllers rely on their controls over *everything else.*
  5. May want to post (or ask this to be moved) in Tech issues/bugs.
  6. Quote:
    Originally Posted by rsreston View Post
    Thanks, people. I'll verify the debt protection and report it as soon as possible.
    If you're looking at ToT zombies - no debt protection.
    If you're looking at event zombies - there is. Or is supposed to be. Just had one not too long ago on Pinn, and yeah, there's no debt protection showing.
  7. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Why? I fail to see how having powerful buffs (shields, speed boost and the mez protection powers) that have to be individually cast on every teammate every 4 minutes contributes to enjoyable game play. I acknowledge that there are reasons a person would not want a particular buff (hence my comment about some means of canceling or suppressing them) but I fail to see how making them easier to use would make the game worse. I'll also point out I'm only talking about buffs that can be maintained on the entire team constantly, powers like Fortitude or Forge should not be changed.
    They're not hard to maintain *now.* In addition, I can concentrate on only a few if I so choose, or if someone comes by (they get hung up on geometry, etc) they're not SOL until the buff's back up. Plus, teams split - I don't mean heading to one side of the map vs another, but melee staying in melee, range staying at range. Individual buffs, I can hit them all. One big AOE, only some get them - or none at all. Last but not least, if I'm low on END and buffs are running out, I can re-buff the ones that need it *now* and worry about the others later.

    I can't do that with one big AOE buff. I dislike single-big-AOE buffs. I've run rad, I've run Empathy, I know how single-big-AOE buffs work. I'd MUCH rather do the individual ones with, say, FF, Sonic and Thermal.

    So, no, for me they wouldn't be easier to use.
    Quote:
    It would also accomplish a second goal of evening out the solo ability of the different Buff/Debuff sets (especially for Defenders and Corruptors). One of the issues of Buff/Debuff sets is that the number and usefulness of the solo abilities varies significantly when soloing. Force Field, Thermal Radiation, Sonic Resonance and Cold Domination (to a lesser degree) are generally considered amongst the weakest soloing sets and this change would help them a lot by increasing their survivability a lot. Obviously it doesn't help Empathy and if Speed Boost was changed it would need to have no/reduced effect on the caster (as with Grant Cover).
    Uh... how would having a team buff be AOE vs individual help soloing? Hell, those heavy-Team sets are a godsend to me soloing, as I can set up a second build, completely *ignore* those buffs and take other pools that will only help me out more - for concept or other reasons. (Presence, Leadership, Stealth, etc.) It's part of why I *like* taking them for soloing, as it is.

    They're not difficult to maintain *now* on a team, they don't take all that much time to apply. I do *not* like the idea of changing them to AOEs.
  8. Quote:
    Originally Posted by Meruru View Post
    I'm not a very argumentative person, but I'd just like to say that I can pretty much assure you that even if nobody says anything about it, there's a lot of people that don't like kb.
    How? Without them saying it, the only way you can be "pretty sure" is either assuming everyone's exactly like you - which is one hell of an assumption - or claiming you're psychic.

    Are you claiming to be psychic?

    Quote:
    Honestly, for the most part I find people with kb powers to do an "exceptable" level of kb (couldn't think of a better word to use). However, like you I also am almost always on PUGs, and I've been on tons of teams where the kb absolutely kills my fun, as well as the fun of other people on the team. This is actually more of an issue with peacebringers with solar flare from my experience than energy users, but I've had my fair share of energy players that couldn't care less if the group is scattered all over the place.
    ... which, as has been stated *multiple* times, is a case of "not paying attention to what you do" as opposed to knockback. The same holds true for Hurricane, Force bubble, Repel - even AOE Immobs (I've seen people just spam them, spreading out what would have been a nice, tight pull onto, say, an ice patch or around a tank into a long line of immobed enemies.)

    Quote:
    Btw, (not directed at anybody specific) for the ones saying the kb is always giving mitigation, are you actually sure about that? I can pretty much guarantee the overall mitigation becomes worse from the kb if you are grouped with a dominator/controller. If the group is stunned/held/confused then the kb is actually giving the mobs more of a chance to fight back because they are probably going to take less dmg during this time.
    .... uh... yeah. As someone who plays beaucoup controllers and doms, how do you figure that? KB - any damage - breaks sleep. Stun? No. Holds? No. Confuses? No. They are going to be taking damage from a higher-damage AT.

    So... how are they taking less damage, or being given more of a chance to fight back?

    Quote:
    If the group is on an ice slick with arctic air effecting them or in a static field with conductive aura draining them, the kb allows the mob to get away from the better controlled situation.
    Not if (a) the mob being KB'd gets KB'd INTO/ONTO the control patch, or (b) takes damage, then takes more damage (likely from the same source) as they're getting KB'd and dies.
  9. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Personally I think this change should be made to pretty much all such buffs for everyone, not just masterminds. However I also feel that there needs to be some sort of option to block/cancel/supress certain buffs. In particular Speed Boost and the Thermal Shields can cause problems for people on lower end computers.
    And I vehemently disagree that they should be done for all buffs for everyone - which presents a problem with the mastermind pets, as I don't believe there's any mechanism in place to really determine that (or determine "my pets" from "someone else's pets,") plus TBH I don't want that to lead into "do that for everyone."
  10. Memphis_Bill

    UAC and CoH

    Turn off UAC.

    Alternately, supposedly renaming cohupdater to something that doesn't include the word "Updater" in it works. (Never seemed to have an effect for me, but *shrug*)
  11. Well, the pets will show Supremacy icons by their name if you have them showing buffs.

    Also, you don't really "Get resistance." The damage is just split up. (I know, not the best or most exact/detailed explanation of bodyguard.)

    (Nothing changes looking at the combat attributes, either.)
  12. Quote:
    Originally Posted by Kidou View Post
    Perhaps you could do a quick street sweep to gather up minions?
    So. Actual game situation.

    I've gone out and cleared the map. I'm about to face an EB or AV with AOE attacks. This is one of those irritating multi-level maps.

    AV one-shots or two-shots my minions.

    I now have to run back outside "somewhere," re-brainwash six minions, hope they get inside without getting hit with the "uncontrollable pet" MM bug, and get them back to the AV - who all this time has been regenerating health.

    .... no.
  13. Um...

    Use Ouroboros? Do your missions? *Get the exploration badges for the zones?*

    I see no reason to have to buy reward merits. No, not everything dumps 50+ merits on you. Doesn't mean farming AE should suddenly be rewarded again.

    250-300 tickets? Might as well give everyone 10 merits every time they log in.

    /unsigned.
  14. Quote:
    Originally Posted by Rajani Isa View Post
    How is it a design flaw to ask that people do an activity to get an award designed for that activity?
    Because he can't GET IT NAO.

    Seriously. People asked for PVP based rewards for PVPing. These are given - the random PVP IO drop (which, for *full* benefit - IE, both sets of bonuses - you need to be PVPing anyway.)

    Rare? Yes. Supposed to be? Yes.
  15. Assuming you're going triform:

    - Shields tend to be low priority. Of the three, the first (S/L) shield is the most useful. If you're just looking for someplace to put a KB IO, well, you have Absorption (the auto pick@level 1.)

    - You don't need a travel power. If you don't like teleport, you can fly in Nova, after all. Don't want either? Neb. form can help, at least for a while. Don't need CJ for Immob protection, either.

    It's almost easier to go "What do you really want to take," and just fill in from there. Starless Step, Gravity Well, Mire, Stygian, Eclipse and Extraction pretty well top the list no matter who you ask. Fill in what you want after that (I like having GE and a blast or two,) as well as some stuff you can take without slotting.
  16. Quote:
    Originally Posted by PennyPA View Post
    Eh, I wouldn't agree. If it was "completed", then the Lost were cured. Apart from autocompleting, I would like to see the recharge on the wand dropped next to nothing
    /this.

    There's really no reason for the recharge to be *that long.* I don't even care about the "scattering" (usually they're chasing whoever you converted anyway.) You don't get XP. There's no real reason to have you just stand around waiting... just let me get the mission over with.
  17. With (yet another) halloween event underway, I'm looking at a few things and thinking, "Y'know, this would be a bit better if...."

    So, here we go.

    Trick or Treating:
    (1) Low level TOTing - more sensitive to team size. A Crone or Vampire Lord just isn't particularly fun on anything that's level 5. These, at least in Atlas/Galaxy/Mercy, should be more sensitive to team size (not showing up 'til there are 3-4 on the team.) Once we have more inspirations? I'm fine with them. Until then, they get droned.

    (2) "Mandatory" costumes - OK, this goes for anything the devs decide to do this sort of thing with. In order to get the event "tip," you need to be ToTing in costume. Problem is, there's a bug (I can't call this WAI) where if you're exemped or SK'd beyond a couple of levels, you won't get a costume drop. You'll get *credit,* sure. But that doesn't help get the tip.

    Since costume salvage is far from rare, how about being able to burn some of it by "crafting" it into a costume? (Untradeable.) This way, you're guaranteed to meet the requirements to get the tip.

    Costumes:

    People have asked for permanent costumes in the past. We can get some via code, sure, but why not tie them to the costume badges? (Possibly the second and third ones, or all three.) Pick from a selection for each.

    Banner event:

    Interest in this, at least that I've seen, seems to be at an all time low. (I've joined a few teams as well as just passed around zones - I've ended up on *one* team that actually had the people to work on the event.) It's worse during the year - I think I've seen enough people actually *involved* in the event to get to where banners could be taken down, oh, twice. I'd assume that's because most of the badgers got these done already. So...

    (1) During halloween, the banners should only be available in one zone at a time (per side.) Having them pop up in (say) Galaxy, Founders and Talos only spreads out the people who ARE interested, to the point where nobody can get anything done.

    (2) The rest of the year, make the individual banners soloable... specifically by letting individuals (or teams) "enter" a banner. You can only do one banner per "event spawn" if you choose to do it this way. (No, I'm not sure just how you'd trigger this. Perhaps clicking on the banner when it's not targetable gives you the option of entering the "banner zone.") While it would take you four events to "finish" all four banners, you still (obviously) would have to get people together to complete the *real* event and get the GM. But this way at least it's not completely pointless when you only have 2-3 people interested in trying the banners.
  18. Eh.

    Given they've just introduced something where you "Must" have a costume to get the tip, and there's a bug keeping people from getting costumes...

    I'd rather, actually, have a permanent costume available one of two ways (with both ways implemented) -
    (a) Getting the first or second "collect classic costumes" badges, or
    (b) turning in a set of costume salvage.
  19. Memphis_Bill

    Pets Request

    Target through, sure. If I'm doing so (either through - well, targeting through them, or buffing them,) it would be nice if they would.

    Follow, I'm not so sure about. From the pet side, they become much weaker as they get out of Supremacy range (even ignoring leadership buffs, etc.) Player-wise... yeah, I'm just not so sure about that.
  20. Memphis_Bill

    So, what's left?

    Well, an item-based control set has been mentioned before - "grenade control," if you like, though it'd have to be mixed (IMHO) with something more traps-ish.

    Dark control, though it's partway there already (AOE immob, fear, ST hold, slow/debuff in tar patch.)

    Undead control. Immobs with skeletal/decaying limbs clawing their way up, holds that encase an enemy in wrappings, etc.
  21. Quote:
    Originally Posted by Electric-Knight View Post
    Hmm... you don't get xp for it though, right?
    You do not. At worst, it would be a "harassment tool," and even then it's got limited charges (and the person doing the harassing would end up finishing the mission they need it for.)
  22. Quote:
    Originally Posted by Sharker_Quint View Post
    it's not a bug. you have to call to get the mission.
    You're right. It's not a bug. It's an unfortunate design mishap.

    Ideally what would happen is that either:
    (a) you'd "craft" it, but Montague would have to inspect it before you could use it - you'd get the actual power after that (and you'd have the mission,) or
    (b) The mission would segue directly into curing lost (IE, you'd have two things showing in your mission objectives - Craft the cure, then Cure the Lost.)

    The mission should not become "non-completeable without GM help." The fact this *is* possible to do is something that should be repeatedly brought to the devs attention so they can find some way to rectify it.
  23. Memphis_Bill

    So, what's left?

    Quote:
    Originally Posted by Player99 View Post
    (also, dont start on "Water" because Babs will have another heart-attack thinking of how to get it to look right)
    No he won't. He'll chuckle - not his job any more.