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Quote:Yeah, typically we don't wait (95% of the time, every once in a while there will be a "Wait for me to get them to point X." Then again, there'll often be a Tar Patch or Ice Slick waiting near that point, too.)I'm sure the Behemoth Masters we were fighting last night were waiting for us to group for greater efficiency. However, they didn't have a tank calling it out.
I guess, the key distinction I'm looking at is the Full Clear And Tank Calls It thing; when you kill a spawn, do you finish it, then wait for the tank to call the next one, then wait for the tank to tell you to attack? If not, you're not really doing this strategy.
Most of the time, though, we're playing a very fluid game - Concentrate, Attack, Move (either when that group is finished or very near.) -
Just as a side note, I don't really consider "herding" and "concentrating a spawn" (as you described it, jumping into the middle, getting their attention) to be the same thing. I am, as I'm reading, assuming they're doing the second spawn-by-spawn.
This, to me, is herding - "old school" screenshot with a floor full (just about) of Nemesis chasing down ... think his name was White Knight, an /Inv scrapper:

(This is back in I3/I4, so it had *all* the abuses - stacked mobs, no cap, etc.)
Me jumping into a spawn, essentially nailing them in place as I eat the alpha isn't the same thing - I'm just getting that spawn's attention and keeping it on me so the team can unload. -
Quote:There's a difference between "I don't like it" (which if you check the post you replied to I said was fine) and calling it, and slotting for it, stupid, or saying there's no situation where it's useful - both of which appear as general statements as to usefulness (or lack thereof) and judgements of those powers overall, not opinions. And those are what, quite frankly, you're irritating the hell out of me with.How about no? Moreover, how about you get off my case for playing the way I want to play and asking for more options, hm? Does it burn you so much that I don't want knockback in my melee attacks and that I feel it CRIPPLES the attacks and makes them completely useless for more than once every hour or so?
What, did I kick your puppy or something? How does me asking for an enhancement to reduce knockback to knockdown piss you off so much that you'd insult my intelligence over it?
*edit*
And how does my saying that I have dumber things to slot for, meaning they're dumber to ME do anything to you? My builds, my powers, my choices, my judgement.
As far as an enhancement that would reduce it? Yes, I *am* against it, as I don't want to put up with teams that insist I *have* to have it even though I play perfectly well - yes, in a team situation, and yes, even with the poor melee players that are SOOOOO disadvantaged by it (except, of course, they're not) - with knockback as it sits now. -
They're already extra XP. And on a team, they're barely noticed. (Solo, they get a little more notice, but aren't that big a deal.) I personally would *not* want to be invited just so some badger can add to their list of shinies - or, for lack of a better way of putting it, to be seen as the manure in another sort of merit farm.
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Quote:Again, for the first, my answer is "Whoever shows up first," as even "the same millisecond," one will show up as asking first.Well ideally it would be within a millisecond of each other, essentially the same time. Of course that never happens in game but for this situation to work it would have to be the same time.
Basically Scrapper or Stalker with all other things being even.
EDIT: Responding to Bills second paragraph
Again I realize you and several other posters absolutely do not care what AT is on the team as long as everyone is having fun.
For the second, then reword your question to "If you're absolutely obsessive over your team makeup to where you have a spreadsheet out calculating to the tenth place your DPS, your idea of survivability, etc, etc, etc, which would you take?"
In which case my reply is "You're too uptight about it for this to be even slightly fun, so I drop the team, leaving two slots so you can invite both."
Edit:
Also, you mention Posi 1 and 2. If you're doing them at "native" level, frankly, the Scrapper isn't going to be all that great either. -
In addtition to that:
1. Please post further questions like this in Player Questions. This section is really meant for people to submit (and comment on) Player written Guides.
2. Go here and bookmark the page. It's a good resource for looking things up. -
Quote:Yes, it has. Normally the reaction has been "Go to the skinning program and add an exception for COH."I was pretty sure the issue of skinning programs preventing CoH from loading has been a known issue for a long time now... like even before Windows 7 came out.
This is simply another method of doing the same thing.
Still a good and useful post, since the question DOES come up - and with the shot, it's easier than trying to explain it in text. -
The origin of your *primary* powers doesn't change. These just add to them. Your Natural wouldn't cease being Natural if he hopped in a car, would he?
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Quote:... right. Just like how everyone transfers to Freedumb every time free transfers have been offered now.I think that what Zombie Man means is that we would have a merged server list which is desirable. However a week of free server transfers straight after such a list merge would kill the EU servers in a mass migration to NA servers.
What would happen with a list merge followed by free transfers:- Some people would move lesser-played EU alts off onto another server.
- Some people would roll new characters - both ways, to and from EU.
- Some people would say "I'm not going over there."
- Some EU players in the NA would go "Hey, I know those servers!" and roll alts THERE.
- Some of my fellow Americans would roll on Zukunft and go "lol wut spk englesh nub wut u say?"
- Some would transfer to Freedom and go "Someone just said 'lol wut spk englesh nub wut u say?' to me. Defiant, take me back!"
- Sprinkle with /ragequit and doooooooooooooooooooom posts, serve warm, feeds 6.
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Quote:Go use Wikia if you're not sure. Nobody's claiming perfect knowledge of the game. That's why I gave you a link in my reply.
We don't know if this was a blueside or redside team, we don't know what level this occured at. But there are other powers in the game that cause repel. If it's a J_S moment to know that Stalkers get Blaster APPs and Blasters get Stalker PPPs but not realize that one APP was not ported to Stalkers, sorry. When I saw who was getting what pools I just figured anything I could get with my blaster I could get with my stalker.
Yes, they share themes - they do not necesarily share the APP or most of the powers. Stalkers get some control, several ranged attacks and utility. Blasters tend to get control, shields and utility. The sets are not that much alike in most instances. And neither one has a repel power. Stalkers may have cone attacks that do knockback (torrent and energy torrent,) but that's not going to be mistaken for a FF MM's powers.
Stalker APPs
Blaster APPs
Just so you can see what I mean.
Regardless, it's hard to confuse any of them with Force Bubble (or Repulsion Field, for that matter, though that's much closer range and you can see the pulses - it does definitely do knockback.) -
Quote:For kinetics, the person would have to be right next to him. The radius is extremely small.Blasters have a repel power in their APPs which means Stalkers do as well. Is repel for kins knockback or repel. Being pushed away sounds like a repel power. It could also be Telekinesis. Which along with being a Control power, fenders and corruptors can pick up in their APP.
And what do you mean, "Blasters have a repel power in their APPs which means stalkers do as well?" One means jack to the other. For APPs, Stalkers get Blaze, Body, Darkness and Weapon mastery - none of which have a repel in them. Nor do the PPPs.
Telekenesis can only push back about 5 mobs at most.
And Force Bubble has a noticable bubble *graphic* you'd see pushing the mobs back. So, given the OP was seeing a bubble, I doubt it's Repel or TK - and it CERTAINLY isn't Repel. -
Your post is both late and uninformed. Quite honestly, the only place I see AE farms broadcast about is Freedumb. Market crash? You're kidding, right? You are aware those drops come from normal mobs as well (or sometimes exclusively, in the case of purples,) right? Not to mention the PVP IOs that you can't do jack about getting from AE?
Now, personally, *I* would be pissed, because I - like many others - have actual story arcs I've worked on and run, and others in the works. Don't care about rating, they're fun for me to come up with and go through.
There's also the side issue that it's a very convenient place to pick up inspirations before you have contacts offering them to you.
Though I must admit, every time I see one of these threads pop up, the first thing that comes to mind is "Ahh. So here's someone who was using an exploit that just got closed." -
Unless he was in a mixed team (with a Defender or Controller,) the only player it could be would be the MM. There's no bubble that works like that in Sonic, and Hurricane is pretty obvious. And corruptors don't have FF.
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If it doesn't have to be specifically "In Peregrine," just browse the newspaper and/or tip missions and kill them in there.
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Quote:Look, Sam. You don't like KB. Fine. That does NOT make INCREASING KB "dumb."It's not ideal, as you have to devote a slot to it, but then I have a LOT dumber things I could be devoting slots to, like damage in Beanbag, endurance reduction in Combat Jumping and actual knockback distance INCREASES in practically any power which has knockback.
That's just as shortsighted of a statement as:
OrQuote:I would actually argue that there is almost no situation in which knockback is preferable to knockdown
Why use hand clap - WITH knockback? Oh, hit with a slow so your heal isn't coming up quite as fast. Or your T9 with a crash is about to crash, and you want to give yourself MORE time to recover - since KD leaves the mobs sitting right in melee, where their more damaging attacks tend to be. Just two quick uses that could use a *little more* time than KD can provide... which is given by the distance KB adds.Quote:Might actually make me feel less stupid for taking Hand Clap.
So how about getting off your "KB is useless and stupid" horse here, hmm? -
And your reasoning for that is?
Quite frankly, this comes very close to how the PVP zones *were* prior to I9. They already bring you up to a *minimum* level - bringing everything to the *same* level isn't that much farther of a stretch.
The problem, however, comes with determining that level - if it's Praetorian, current, then 20. BUT SSK rules still take effect in the zones NOW, which means (for instance) in Siren's Call you're facing exemped 50s with primary-set tier9s (controllers with pets, for instance, or masterminds with that final upgrade, tanks with their tier9 armor, and so forth.) If that could be nullified - and done in every PVP zone - it'd be better. -
Quote:... might as well throw them at the mission door in that case.You could be in melee being traps but that could leave some lacking of mitigation on anyone ranged so I would chuck them under some blasters or a defenders feet
There was a tank holding aggro. Drop to one side of the tank, under some of the mobs, keeping them in with the tank.
"Don't use 'trops" = tank that doesn't know what they do. Even if they run, (a) they're doing so slowly, and (b) his Gauntlet (and taunt if he has it) will turn them back to him.
(The same reasons, actually, that I wanted a slow in Burn. More than happy with them removing the Fear, though.) -
Quote:Open up your map. Head to the "T" marker to find the train. It's one of the options for a destination - assuming you're playing heroside.thank you for the info and i will do the mentor thing. where is steel city im lvl 11 almost 12 if the makes a difference. at the moment you can call me Noob McNoob
In Praetoria, you'll get an introduction in Imperial City (I forget the contact's name.) They provide a tutorial.
Villainside, take the ferry to Cap au Diable from Port Oakes. -
Quote:A *bit* boring? Try very. OK, sure, you spent time standing around getting to know your teammates as you chatted, then 2-3 blasters nuked and you went to the next floor to continue your conversation....It used to work much, much better, and some people just haven't figured out that it's not always as effective as just steamrolling mobs.
Basically, back in the day when there were no aggro limits, a Tanker could go into a room, aggro the entire room, and pull them all to one location for the team to wipe out. Effective, if a bit boring for most of the team.
Now, it's useful if mobs are in ones and twos here and there. It's "sort of" useful if large spawns are too close, but that's more a case of a tank handling aggro than actually *herding.*
I agree, it's a remnant of a dead play style. -
Great for Controllers and Dominators. Extra damage *and* immobilization in the ST and AOE immobs? Not to mention the AOE immobs from PPP/APPs.
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Quote:How about "no." Yeah, I think "no" covers it pretty well.Honestly, start characters at level 20. Nuke Galaxy, Perez and Skyway.
I blow through the early content because having 1-2 attacks, perhaps no AOE, and glaring holes in your primary and secondary is not fun to me. I want to play a hero and enjoy playing a reasonably fleshed out character.
My other thought is get rid of levels and make all mobs like monsters, IE even con to everyone. Minions across the board are white, lt's are yellow, and bosses are orange. Up it one in hazard zones and let people custom set in their own missions. Your levels are adding powers to your build, but then if you really like the content in Talos, you can do it. You want to experience Croatoa at lvl 1, enjoy!
It also solves the problem of developing content. It's for everyone and rewards can be set appropriately. -
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I believe that's "Random Player Character Guy."
