Memphis_Bill

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  1. Quote:
    Originally Posted by Stormfront_NA View Post

    I still have an issue over any AT having to depend on any inspirations to handle ash and trash mobs, that is simply wrong.
    Blasters: All get some form of control, and all get access to their first two primary blasts even when mezzed.

    Controllers: Control. Really. So hit the mezzer(s) first. Plus, post-32 for most sets they have a pet to assist - either the pet will be hit with the mez, or the pet will be there to help fight. (For the one set that doesn't - mind - use the non-aggroing confuse on someone... like, say, the mezzer.)

    Defenders: Wide variety - self protection, self buffs, enemy debuffs, and often a good bit of control.

    Dominators: See controller.

    Masterminds: Ooh. Scary. Mez the MM, get smacked by the henchmen. Mez the henchmen... who cares?

    Yes, carry breakfrees. But these are hardly poor, helpless characters.
  2. Quote:
    Originally Posted by Bright Shadow View Post
    [FONT="Trebuchet MS"] Temperature Protection offers you more protection.
    Previously, Temperature Protection was rather useless. It was quite skippable. Then the devs added in slow/recharge protection - to me it's much more important now, especially with Fire's relationship with Healing Flames (and to a lesser extent, Consume.)


    Quote:
    And finally, Rise of the Phoenix also helps you in your "tanking" as it allows you to come back for a second round when your teammates are falling apart so you can take some heat of them.
    I've been a fan of ROTP for quite some time, honestly - even if I don't need it all that often, the fact I can tank something "too tough" fo rme, then come back, damage it, knocke it away (and stun anything close) and keep going is *far* better than some sort of crash to me.
  3. Quote:
    Originally Posted by NewScrapper View Post
    And you have the corresponding bragging rights, even if you don't choose to use them.
    Most people ignore someone who goes on about "uphill in the snow both ways."

    These aren't something to "brag" about. The game experience changed. Big. Freaking. Deal. Again, if you're looking so hard for something to brag about, head outside and do something significant. Volunteer somewhere for a year. Help build a house. Go be a mentor. Those are worth mentioning, not "I got to 50 in a video game without using patrol XP." Because, y'know what? They could shut the servers down right now, and old-50, no-patrol-xp-50, brand-new-50, PL'd-50, none of it will mean a damn thing - doesn't really now, honestly.

    Put your pride in something worthy of it.
  4. Memphis_Bill

    Ubuntu and CoX?

    Quote:
    Originally Posted by je_saist View Post
    Nvidia's not THAT bad...
    ... wait...

    je_saist saying "Nvidia's not THAT bad?"

    *checks temperature, looks up warily for early flying pig warning, tosses a snowball into the Abyss, buys a lottery ticket*

    (OK, yes, I know it's not a big deal "in context," but it's still funny to me.)
  5. Quote:
    Originally Posted by LISAR View Post
    Developing a system that was specifically asked for by a subsection of customers makes you lazy?
    Not just that, but developing a better way to *create and release the devs own content* and releasing a (somewhat less powerful) way of doing so, with the supporting systems, to the community in response to their (our) own requests.

    Maybe that's the lazy part - darn the devs not wanting to keep using Excel to create missions! Lazy, lazy, lazy!
  6. Also, for a direct answer, look here for zone level ranges. (And bookmark the wiki. Good resource to go to.)

    Heroside, you've got:
    Second half of Croatoa (25-35)
    Brickstown (30-39)
    Founders Falls (same)

    Co-op:
    Rikti War Zone (35-50)
    Cimerora (requires finishing the Midnighter arc, which you should have gotten earlier - if not, talk to Montague Castnella)
  7. If you list it as a "pool power," there needs to be the rest of a pool to go with it. As it is:

    (a) You mention "less useful solo." My response to that? "Dual builds." Find yourself soloing? Then use your other build, drop the (say) teammate-only bubbles/heals/etc, grab more attacks, Leadership, Stealth, Air Superiority - use those spots for something more useful to you.

    (b) Alternately, use those sets (where available) as controller sets, where -except for mind - you still have pets.

    (c) Pets - what about masterminds, who already have at *least* six? Possibly eight or more?

    (d) You can, if you want, *already* get pets. The Summon Reinforcement temp power - which seems to go awfully cheap at the auction. The Shivan Shard, refillable as needed (and not that difficult - besides, most PVP zones are empty.) You'll have a chance on being given a Snowbeast over the winter event. Amy Johnson, the Rikti drone, the War Wolves and more are available as temp powers.

    I just see this, at best, as not really needed. *shrug*
  8. Memphis_Bill

    AE XP Suggestion

    Quote:
    Originally Posted by Fixxer View Post
    I think it important that people stop and realize that farming does not mean exploiting.
    /this, and

    Quote:
    My advice... Leave AE the way it is and if you find an exploit... report it. The devs will do what they want/need to do regarding that exploit. In the meantime... stop telling me I cannot farm... stop trying to take one of the things that I love out of this game. I don't care if you do not like farming... I don't care if you don't like power-leveling... so long as it is not exploitative... why does it really matter to you?
    this.

    Quote:
    And FYI... If I hear "Well farmers got Dreck made into a timed mission" ONE MORE TIME as an argument against farming... I am going to scream. So what? Why does it matter that it is timed? The only reason to not have a timer on it is.... so you can rerun it over and over.
    Not true. Yeah, the timer's of no consequence if you're teamed or high damage. But - for instance, another that got a timer, the Shadowhunter mission - I was doing just fine on my Earth/FF. Slow, but fine - but I came within 30 seconds of *failing* that mission because of the timer that got added. No, there's no consequence to failing it - you don't need Shadowhunter for the accolade - other than having defeat snatched from the jaws of victory and the irritation that goes with that.
  9. Quote:
    Originally Posted by ChaosExMachina View Post
    2. Add some sort of large and obvious visual effect, like the confuse purple dots but bigger, so that the team knows not to attack. This effect should also signal the phase stopping so that you don't get suddenly swarmed. This would also make carnie illusionists much more fair.
    This is the only thing I really agree with. Though carnie illusionists aren't that difficult - it's fairly easy to tell when they can and can't be hit (are they translucent or not?) unless they're in a big group - in which case it would also be hard to see triangles, dots or whatnot with all the other effects going off.

    Quote:
    3. Make target commands skip phased enemies by default. After trying the power the first time I was immediately killed because it was impossible to target. Even after learning of that and preparing, targeting was inconvenient.
    Disagree. I want to be ready the second that phase drops - which means having that enemy targetable so I can attack/drop a debuff/whatever as soon as they come out.
  10. Quote:
    Originally Posted by Rodion View Post
    I'm sure you know this, Bill, but just to clarify to other readers who may not know: you can get an auction house teleporter in-game without paying for it with a day job. Just leave your character in Wentworth's or the black market when you're logged out and you'll get charges on a temp power.
    True. I was thinking of "as drops." I use the AH 'porter constantly. Redside, especially, it makes paying rent more convenient - among other things.
  11. oy.

    So, OP, you have two options:

    1. You are misunderstanding the data you're seeing.
    2. There's a conspiracy between the devs and the rest of the playerbase to hide an accuracy nerf. Nobody will admit to anything, except *you.*

    Which, logically, is more likely?
  12. The other point is that - if this is brought up because of "high prices" on the AH - there are other ways of getting what you want. Not only do the same items drop in normal play (the only ones you can't get in normal play as drops are the AH teleporters,) but if you want a specific item, you can invest time instead. Use AE. Use alignment merits.

    The AH isn't the only source.

    No caps, thanks. (And no, I'm not saying this as someone rolling in INF, either.)
  13. Quote:
    Originally Posted by Stormfront_NA View Post

    The reason I say its pointless, is that seldom an attack on a support AT is solely a single attack, instead you are usually mobbed! So the anti-one-shot-kill code is pointless, you gonna get hit at least 3 times in the same round, and being a support AT all 3 of those attacks are gonna take a big bite out of your hit-points, the simple truth is that you are going to die no matter what.
    *watches mobs miss me due to buffs/debuffs, hit like a wet noodle, flop around on ice patch, get held in volcanic gasses, attack each other due to confusion, sit there choking on cinders, etc.*

    ... I'm sorry, were you saying something about me dying as a squishy?
  14. Bah, I gesture at the game all the time.

    /hadtobesaid
  15. No, Dechs' guide really is more in leveling and playing, and most of it holds true regardless of solo or teamed. Really, a Warshade's going to love teams for the simple fact of having more enemies to mire/eclipse/styg from.
  16. Memphis_Bill

    PB and WS on SOs

    I think, Flux, that with your last reply I see where you're coming from. I still disagree that it's "the worst," as we'd (IMHO) really have to go, not by AT, but by powerset combination. And even then we're going to have five (Human, Human/Dwarf, Human/Nova, Triform, Dwarf/Nova focused) "sets" for each Kheld.

    I think we're just going to have to disagree on quite a bit here. You don't see the flexibility, for instance, where I see *more* flexibility than I do on several tanks, for instance. Most tank sets (for instance) don't have a ranged component - the tank's option, even if it's going to be a troublesome enemy, is "run in and hit it." My PB, however, has ranged, melee and control options (as well as "pets," though I hate calling seekers that.) I can separate the enemy and take them out the way *I* want, or hop into melee and deal with them, or hop into melee and use hard and soft controls on them - I've got several ways of handling the situation.

    I'm half wondering if you're looking at this solely at a high level or "once you're 50" situation, too. It's something that happens a lot on the boards. (And something that irritates the heck out of me - like someone asking for info on a powerset and being given a purpled-out level 50 build - that's great, thanks, but what do I do at 20 and what can I expect?) I'm wondering that because (aside from the sliding back into IO references) of your comments about how tanks can be offensively. Yep, tanks can be *great* offensively - once they've grown into the 30s, generally. That AOE capability varies by set, admittedly, but they're often not touching it until 35 or 38 (or an early Shield Charge.) Of course, then it needs slotting and whatnot... Meanwhile I've had some pretty good capability on my PB since level 6, if I've taken Nova.

    I'm just thinking we're looking at the two completely differently. (Well, obviously, but I mean I'm looking at it from "whole journey," you're looking at "at 50.")

    I'll also admit I approach the game thoroughly differently from most who post, from appearances. I don't care about XP/sec or DPS or whatnot. Am I moving fast enough to keep me happy? Am I dying enough to get frustrated? If the answer to the first is yes and the second is no - hey, great. If I'm keeping just busy enough, too - bots/FF, for instance, is a powerful combo, but nearly turned me off MMs completely because it bored me *stiff.* People praise Illusion but I can't stand it. I cannot stand VEATs - well, let me amend that, I've gotten to like my crab, but not because of numeric performance, rather that it doesn't want to rely on not-enough-stealth (that doesn't come back fast enough) and feels like what it should be, even if I still hate the wasted levels before 24.

    Small pause in my PB's attack chain? Quick drop to human to buff, or check/combine insps and move on. I make use of it, so it doesn't bother me in the least. *shrug* Some people can't stand not having damage going out every possible millisecond. It's not how I play.

    (Side note to Gavin - Actually, the devs have mentioned Blasters being underperforming - which is why we've had two versions of Defiance. I want to say they still aren't happy with them, but don't have a quote to back it up. What they have stated as "just right" for the AT? Defenders. Though that's been a while.)
  17. Quote:
    Originally Posted by Arbegla View Post
    Ya know, people can't explain how its an exploit without mentioning an exploit, which is against the forum rules.. so awesome catch 22.
    Incorrect.

    I can (and have) used a theoretical mob type/mission to explain it in the past. If I said "Well, use map such-and-such, and populate it with these mobs, custom or otherwise, and you'll go from getting 2 XP each like you would normally to getting 200,000 each!" I'd be mentioning the exploit.

    However, if I say "If you set up a situation where, for instance, a Hellion minion gave you 200,000 XP *each* instead of their normal XP, that's a bug. If you then created a map populated with just these and ran it over and over, getting to 50 in two runs," - which is not the exploit, of course, but an example - I'm explaining the sort of thing that would BE an exploit, and may be similar, without giving out the info on how to create or duplicate the exploit.

    Quote:
    Originally Posted by Flarstux View Post
    If people who take advantage of exploits should be punished, as you stated in the thread over in the Suggestions section, then people who explain how exploits work and thereby enable even more exploiters to exploit the exploit should be also punished!

    Oh, ho! Hoist on your own petard!
    Um, no.
  18. Quote:
    Originally Posted by rian_frostdrake View Post
    why i love liberty, i never see this.
    When do you play? I can always log an alt in there and spam a bit for you. (Though anyone answering is going to be rather disappointed.)
  19. Quote:
    Originally Posted by NewScrapper View Post
    Say it takes a million XP to get to level 50. Which would make you more proud of yourself: earning a million XP through gameplay, or earning 666,666XP through gameplay and being given 333,333XP for not playing? Getting the same reward for doing only 2/3 of the work just feels wrong -- it's like I benefit more from not working, when it should be the other way around.
    Neither one makes me "proud." If I were, I'd be telling you that when I got my first 50s:
    - Debt started at 5
    - There was no debt smoothing
    - The debt cap was doubled - and yes, I hit the 1.1 million debt cap.
    - There was a *bad* content gap from 38-40, worse if you got too much debt early on (and my first was a blaster,)
    - There was no half-debt inside missions
    - There was no defiance (1.0 or 2.0) or any other inherent for blasters. If I got held, I'd better hope I had breakfrees.
    - We didn't have Inventions. We had SOs that needed replacing every few levels. There was no other option.
    - Zookeeper needed - what was it, 100,000 monkeys, and other badges were much harder to get.

    So, I had to work harder at getting that 50 and had more stacked against me than anyone now ever will.

    I see you have a forum reg date of Nov. 2004. Why, if patrol XP makes you feel like you don't "earn" the character, should the current, XP-smoothed, debt-doesn't-matter not be bothering you? You should be petitioning for *that* to be reverted so we have to work through debt like we used to.

    Also, your XP reference is wrong. If I play from (say) level 25-28 in a day (which is doable,) and I'm on full patrol XP, that is only affecting level 25-26 (assuming a start from just-hitting 25.) It doesn't affect level 26, 27, or 28. Also, if I'm playing that character daily or every other day, it's barely making a blip on the XP radar.

    Last... well, I do have to say it. If your pride is based on (or insulted by) how hard it was to get levels in a video game, perhaps it's time to step away for a while. I'm proud of many things. My 20 level 50s are not on that list of things I'd brag about. (OK, my friends and I jokingly celebrate - "Yay, number 23!" and that's as far as it goes.) There are times I mention having 200+ characters - I normally do so to poke fun at someone complaining about having to juggle a whole ten or something. No pride involved there. It's a game. The only thing I can say I'm proud of in this game is getting some developer recognition for the work I was putting into on the initial AE guides, and that's more a "that felt good to be told" than "pride."

    I'm not saying this as a putdown, but if this bothers you so much it really sounds like you need some perspective. Or at least to stop worrying about something so piddly as if you used any patrol XP or not.

    Edit:
    Especially if you're comparing it to this:
    Quote:
    I just feel like the guy they let into the Navy SEALs after they dropped the minimum pushups requirement from 500 to 400 -- sure, I'm a SEAL, and I get to wear the uniform and all, but does it really mean what it used to mean? Do I really measure up to the SEALs who came before me?
    In WWII, carrier pilots flew without radar (most aircraft) in slowish, propeller driven aircraft over vast stretches of water to hit a target and try to make it back, navigating with charts and watches. Are you telling me that the *current* carrier pilots - including those who have seen combat in the last decade - suck by comparison because they have radar, navigational aids, reliable radio and faster aircraft that can carry and do more than the old SBDs, Corsairs, SB2Cs, F4f and F6Fs ever could?

    In the 1700s, back when the colonies fought first in the French and Indian wars, then for independance, "rifles" were rare (I can't even think of if they existed at the time - as in a weapon with a rifled barrel.) They fought with muzzle-loading, slow weapons, had maps that weren't particularly reliable, no pre-made ammunition (pack the gunpowder, wadding, ball separately and pack it down yourself) - is the current military "not measuring up" to them because they have maps, GPS, assault rifles, grenades, tanks, uniforms, armor and the like?

    I can tell you that the various veteran/pilot/etc associations don't think there's any difference. A soldier served his or her country, whether they fought on the front line for a decade dodging bullets every day or drove a truck loading cargo in a plane back in the states. No, there's not going to be a new set of "Arizona survivors," obviously, but if a pilot becomes an "ace" today he's welcomed right in along with the late Marion Carl, Boyington, Bong, etc.

    Or, to answer your question directly - you go in, do your 400 pushups. You're then assigned to your unit, deployed, brought under fire, complete multiple missions, save lives, take others, get shot, serve for many years - yeah, 100 pushups make SUCH a difference. It's not like you'd get put in for the Medal of Honor, stand there in front of the President just to hear him say "I'd love to award this to you, son, but you only did 400 pushups, not 500."

    Like I said, it sounds like you need some persepctive if you think that's at *all* an appropriate comparison.
  20. Quote:
    Originally Posted by Sharker_Quint View Post
    Maybe that's because a blaster can not heal himself unless he takes a pool or ancillary power and a defender and controller both have heals in their normal powers?
    Trick Arrow
    Sonic
    Force Field
    Storm
    Cold

    None of these have a self heal. Three don't have any sort of heal (four if you don't look at Frostwork's +MaxHP as a "heal" - which IIRC it isn't. And I'd argue against Traps Triage beacon - a +regen - being counted as a "heal" as it doesn't actually heal you, just gives your own regen rate a boost.)

    However, all of these have *other* ways of either self buffing or debuffing the enemy, making soloing safer. And controllers, rather obviously, can lock down enemy spawns.
  21. You *still* have to actually play the character, so you'll have to excuse me if I don't "get" the whole "feeling like I didn't really earn the levels to 50" sentiment. If you were level-pacted and only the other person played, I could see it - but IIRC that pact breaks if they're not caught up after X amount of time. I'm not saying you're *wrong* for feeling like that, I just don't *get* it.

    Besides, the point of it is/was twofold - to encourage people to play lesser-used alts, and to allow those with less playing time to - while not keep up - not be so far behind those who play constantly. If this is your main character, or one you're playing frequently, you just shouldn't see that much of it.

    Of course, one option for you is to play through in AE - not "farm" or take advantage of exploits, but just use that to level 1-50, as patrol XP is never used there. (And of course, if you DO do that - well, you'll see just how fast that patrol XP shrinks, even without being used!)

    As for "would I use it" - nope. It goes fast on my characters, even those that sit, and those that don't (or are pacted) might as well not even see it.
  22. Quote:
    Originally Posted by ChaosExMachina View Post
    Of course there are some things about CoH specifically (too easy, few oneshots, and ability of any build to cap defense) that interfere, so the myopic suggestion hate brigade has to mob the heretic rather than just discussing how those things could be made compatible.
    Yeah, that's a *great* attitude to take to promote discussion. "They disagree, they hate everything!"

    Bravo.
  23. Quote:
    Originally Posted by TwilightPhoenix View Post
    Not entirely true. In the main game, yes, but in AE it's possible to make bosses with the ability to one-shot. It's happened to me from 100% to 0% by a boss using Build Up + Energy Transfer (or was it Aim?). Outside of AE, it can probably happened against even-con bosses under rare circumstances, such as perhaps a Rikti Chief getting damage buffed by multiple Guardians and then whacking a squishy who has no resistances or +HP. But those instances are going to be very few and far in between so may not be worth considering on the whole.
    Quote:
    Originally Posted by Catwhoorg View Post
    There are a couple of regular game bosses that have the ability to critical as well. (5th Council Martial artists memorably for me).

    They can take a non-Sm/Le resistant scrapper down from full to nothing with one hit.
    Look at your combat logs.

    A Critical, IIRC, is counting as two "hits" of damage, even though it's one attack. Say you have 1000 HP. NPC's normal attack does 800, crit does 400 (just making numbers up.) From full health, that will kill you - because it's not seen as one "shot."

    Similarly, an attack with multiple damage types (the Rikti sword lethal/energy combo, for instance) will count as two "shots" even though it's one attack, and will kill you if the totals are high enough.
  24. Memphis_Bill

    PB and WS on SOs

    Quote:
    Originally Posted by Flux_Vector View Post
    But the question in the OP and the discussion at hand is not "if PBs are viable" or "if PBs are fun" it's "how do PBs compare." And they compare like an SUV in a sportscar race.
    No, the question is "How do they do on SOs?" And they do just fine.

    For all your post above, all I can point out is that if some mathematical kill/time/xp/inf formula were all that mattered, everyone would be playing nothing but the highest-damage ATs. Probably not touching blasters, because they can be shut down by a mez.

    If you look around, though, you see that's not the case.

    You bring up the "worst AT" without defining "worst" as anything but - well, "worst," which is so vague you might as well talk about "that one AT, you know, the one with the powers and stuff."

    And for all your wanting to dismiss "My Peacebringer is a great Peacebringer," you seem to ignore everything else that went with that. There's little variation in Peacebringers - a few power choices or forms. But as I said before, you *can't* just say "It's better/worse than *insert other AT here* at damage/survivability." (There are cases you can - hard control, obviously, is going to be the Controller/Dominator domain, team buffing the Defender, Corruptor and/or Mastermind - or controller. But with your "Defeat enemies and survive," you can't make the blanket statement.)

    The Peacebringer is *not* a melee AT. If you look at its powers, you see quite a bit of range, some buffs (self and team, if you want to count Group Energy Flight in with the heal,) some resistance and some melee. Yes, its heavy hitters tend to be melee, and the Dwarf form is geared toward melee - but that's not the definition of the entire AT, any more than having some melee powers in a secondary makes Dominators or Blasters a "melee AT" (and the blasters would fall short in some of your definitions as well, lacking mez protection, any sort of built in defenses until APPs in most cases, etc.)

    I'd argue the Warshade is more of a melee AT than the Peacebringer, as it has more powers that require (and reward) the player in melee range.

    The Peacebringer is a hybrid AT. Again, no, it's not a blaster, no it's not a scrapper. It's not meant to be, so knocking it down for not being some other AT is silly.

    Often enough, you'll hear a comparison of hero ATs and villain ATs, where hero ATs are listed as the specialists and villain ATs are more generalists. And where were Kheldians introduced? Right in between them - and quite honestly, that's exactly where they fit, leaning a bit more toward the redside "not one specialized role" philosophy.


    Oh, and I do have to nitpick:
    Quote:
    The game doesn't give you partial credit for "almost" killing something,
    Yes, actually, it does. If my AOE hits (say) 5 enemies. One runs off, my followup hits and defeats 4, and someone else does the last bit of damage to the one that ran off - I get credit for it. Not full, but I do get a reward for it.

    I know it's not precisely what you were aiming for, but that case is there, and common enough.
  25. Memphis_Bill

    PB and WS on SOs

    Quote:
    Originally Posted by Flux_Vector View Post
    What is the worst AT in COH if not PBs? That's a serious question. Think about it and answer - I don't mean worst powerset combo or worst intentionally-crippled build concept. I mean as an AT, if PBs aren't the worst one, what is?
    Flawed question, as PBs have only *one* primary and *one* secondary.

    I can say my PB outperforms my controller. Someone else can say their controller can tear through a map faster than my PB. And we'd both be right - because there's no one "controller" set. I'd be talking about my Earth/FF (who nearly ran out of time on Shadowhunter's map at base settings,) or perhaps my Ill/Sonic (which, frankly, I hate playing,) they might be talking about their Fire/Rad or Fire/Kin.

    The closest to "sets" a Kheld has are the choice to take one or both forms.

    It's also flawed in that you're asking "Worst" - worst *what?* "Worst AT" isn't an answer, either. A PB is worse at control than a dedicated controller - but it's far better at blasting and tanking.

    Generally, getting an "answer" to this is one of "Well, it's a worse blaster than a blaster." Well, no kidding. That's because it's not a blaster. "It's not as good as a dedicated tank." See blaster answer. Know what else? That tank's a pretty crappy blaster, too, but I don't see anyone coming down on tanks for that. So why do people insist on coming down on Peacebringers for not being something they aren't?

    My Peacebringers are damn good Peacebringers, and that's all there is to that. What does that mean to me? I *do* have the flexibility to adapt to roles, to open up possibilities to handle situations that standard ATs don't have. Sure, tell me I'm not a tank - I never claimed to be - but I'll just grin and remember some pre-I13 PVP where I'd eat multiple ASes or hold off a team of 5-6 villains solo, unbuffed, for a good five minutes. Yes, on SOs. Defeated them? Obviously not, since they *were* getting buffed and healed - but I lasted far longer than they ever expected. Or remember self-PLing in Perez as soon as I got Nova. Or - since my first PB, created in issue 5, IIRC (mid-July 2005) - treating the entire trip to 50 as "round 2" and thoroughly trouncing the enemies that gave the "original" blaster such fits. On SOs.

    Am I running through on 4/8? No. But I don't tend to do that on any of my characters, so I *don't care.* Am I soloing AVs and GMs like:

    Quote:
    Melee ATs are extraordinarily powerful in City right now, and an IO'd melee is going to both kill and survive circles around most other characters. The TF content a PB "can participate in," many IO'd melees can solo at +1x8 (in some edge cases, even higher), including the archvillain(s).
    Note the IOs mentioned? Nope, obviously I'm not matching them. And I don't care. I'm not a Scrapper, I'm not a Tank. I'm a Peacebringer.

    If not running +4//x8 makes an AT "the worst" to you, well, that's fine for you. Find something that does that. My pickup not topping 250MPH like a Veryon or carrying a semi's load of cargo doesn't make it the worst vehicle, either.