Melancton

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  1. Quote:
    Originally Posted by Forbin_Project View Post
    I can remember pre I9 when heroes were selling spots on teams when they had badge missions.
    Quote:
    Originally Posted by Ironblade View Post
    Fixed that for ya!
    I never charged for badge missions and would always announce them on the global channels.
    Quote:
    Originally Posted by Father Xmas View Post
    I never asked for money (for Fortune Teller pre-Ouro) but I did have teammates offer after the mission was done.
    I never charged and I went to every zone to Broadcast mission availability. I had missed out on Fortune Teller for my first couple of heroes (too much time in the Hollows) so I offered team slots on every hero thereafter, since I knew what a pain it was to get it later. (I spent a lot of time in Steel broadcasting that I needed it, while standing next to one of the contacts and asking all the heroes that came up. Pretty pitiful to have to beg, but that was the only way at the time...)

    When I had to get the mission after having missed it, I always lavishly tipped the mission holder, which was the polite thing to do, especially if you were a loaded high level hero.

    I even had someone grief one of my Fortune Teller missions, even though I had not charged, etc. Pretty sad. Fortunately, I had another guy on the same server that needed it, and I got it for both heroes doing the famous "swap out the mission holder for another hero" gambit.

    Man, it WAS tough back in the day!
  2. Quote:
    Originally Posted by David Nakayama View Post
    This is pretty subjective, eye-of-the-beholder stuff of course
    So, in THAT case, let me say that you were the best artist of the CoH Comic run, and that the group portrait of the Vindicators was simply outstanding.

    So get the Powers That Be to resurrect the CoH Comic--- you draw and let Troy Hickman do the writing.

    THAT would be something!

    PS-If you need help on this, who should we nudge to make it so?
  3. Quote:
    Originally Posted by Melancton View Post
    This is very true. I was jazzed over the notion that my Electric Blaster could drain enemy Endurance, but running in and triggering Short Circuit drained them a bit, but if they have ANY End left, the baddies use it to dance on your head at close quarters. The End Drain Strategy NEVER worked for me until I could lead off with a properly slotted Power Sink, but I earned a lot of Frequent Flyer Miles going to the Hospital until I figured it out.

    -Recharge helps a great deal, even in small quantities. End Drain and
    -Recovery are pretty well worthless unless you can drain the baddies to Zero Endurance.
    Quote:
    Originally Posted by Local_Man View Post
    For me, it was Power Build Up+Short Circuit or Thunderous Blast did the trick. But is was a long wait until level 41 before I could endurance drain an entire group. While my Kin/Elec is still an Endurance Drainer, I gave up on that strategy on my Dark/Elec and dropped Short Circuit.
    I never could get the baddies to zero endurance when I did that with Build Up+Short Circuit. They always had just a smidge left, and it was typically rather traumatic on my squishy self.

    I have noted before that very often a hero has the Build they levelled up with, and the Build they respec into around lvl 50. Playstyles can radically differ Pre- and Post- certain powers. Build Up+Power Sink+Short Circuit floors them, but before Power Sink it just did not work.

    If I am going to toss Thunderous Blast, then I save Power Sink (and a Blue) for use on getting Instant Endurance Recharge on any potential survivor(s). Electric Nuking in this manner is my favorite way to Nuke.

    Are there any other heroes that can reliably use an End Drain strategy? You mentioned Kin/Elec... how does that work out?
  4. Quote:
    Originally Posted by Neuronia View Post
    At the end, everyone got their Hamis in 30-35 minutes, sometimes less. It was actually a ton of fun. I'm having fun with the new ones as well, but there's less drama (a positive thing, but doesn't do much to my Monday forum reading...).

    Of course, when the griefers prevailed, you had a YELLOW DAWN! A Yellow Mito would spawn for everyone in the bowl and wipe EVERYONE. These would either be hilarious or frustrating, depending on your mindset, and would cause an aborted raid.
    All 3 of my first lvl 50 heroes went to Hami raids, but it quickly became obvious my Grav Controller was the best choice. In fact, he always logged out in Eden atop one of the stone pillars.

    First thing was that he got a snappy black tux with sunglasses to wear to raids, even though he is a blue-skinned alien with glowy eyes, because Capes+Auras=Lag. So his Raiding Attire was bemusing.

    Second thing was that he had a Pet to target through. In the final phase, everyone with a hold went into the goo and spammed Holds on Hami. But most rigs could not render all the graphics, and frequently, Hami just disappeared from view and you could not see him to target him. So the preferred solution was to target a Pet, who could always see Hami and would attack. Singy was probably the best overall pet to Raid with because of his holds and extreme toughness. In fact, that toughness leads to the

    Third thing, which was that during the Hold Phase at the end, I was in the goo, spamming Holds but keeping an eye on Singy's health. If it dropped ANY AT ALL, I immediately hit Fly and ran for the exit. Singy always lived just long enough to take all my aggro and get me close to the exit before I would take a single hit. I thus survived 3 Yellow Dawns!




    As you can see from the Black Hole of Purple Names, my rig could not render all of the yellow mitos at the core of the disaster. You can pretty well figure that each Purple Name had a dead hero on the turf. And I see that we had not gotten to the Call For Vanguards and Geas yet when this Yellow Dawn popped.

    This Yellow Dawn had had a particularly vocal griefer as I recall, and the broadcast had gotten pretty testy, whereas it was usually pretty funny. (At one of the last Raids, a tank named Yeti had the Lead Taunt duty, and someone hollered out to "Shave the Yeti!" so I responded, "Shave the Yeti, Shave the World!" to much loling. I think this sort of silliness was an endearing aspect that gets fondly remembered. The jocularity, that is, not my particular lame joke. )

    The griefing did get old, though. Folks dragging monsters, triggering Rain of Fire on Hami, running a Fire Aura with a Cape on non-fire heroes, etc. And upon occasion, as you see, the griefing worked, and Mr. Vocal was extremely pleased.

    As a result of my many, many Hamis, my 4th lvl 50 was totally Hami'd out the moment he hit lvl 47. But then IOs showed up, and I have not been to any of the new Raids.

    Ah, well, Them's Was The Days.
  5. Quote:
    Originally Posted by Prof_Backfire View Post
    You can effortlessly mow down a small army of Spetsnaz-level trained terrorists packing modern automatic weapons and explosives on their home turf, but then travel back in time and get your *** handed to you by a few Romans carrying Iron Age sidearms.

    Fixed for maximum irony.
  6. Quote:
    Originally Posted by Oedipus_Tex View Post
    -Recharge is also fundamentally different than -Recovery in that you don't have to completely floor recharge in order to see a benefit. An enemy at 50% endurance can still use its powers.
    This is very true. I was jazzed over the notion that my Electric Blaster could drain enemy Endurance, but running in and triggering Short Circuit drained them a bit, but if they have ANY End left, the baddies use it to dance on your head at close quarters. The End Drain Strategy NEVER worked for me until I could lead off with a properly slotted Power Sink, but I earned a lot of Frequent Flyer Miles going to the Hospital until I figured it out.

    -Recharge helps a great deal, even in small quantities. End Drain and
    -Recovery are pretty well worthless unless you can drain the baddies to Zero Endurance.
  7. Magnificent.

    Steelclaw is to CoH Humor what Tiger Woods is to golfing. He makes it look so easy.
  8. Quote:
    Originally Posted by Oedipus_Tex View Post
    Haha. Maybe. Depends on who I'm playing at the moment. With my Ice, Mind, and Earth Controllers I feel really strong. When I'm playing Fire... well I just won't tell you the name of that character. Needless to say, I've managed to wipeout and take a few teams with me trying to adapt to that style of play.
    Tex, we ALL cause a wipeout now and again. Sometimes I am hitting Tab to beat the band to get that nearby baddie, and they go down just before I tab, and I end up firing my Nem Staff at the closest baddie in the mob across the room. *cue Baddie Stampede* Sometimes we survive, sometimes it is a wipe.

    There are some folks that can wipe you out routinely, and it never improves.

    As long as you learned from your mistakes and got better, hey, it's only debt. Or burnt up Patrol XP, I guess.
  9. I have followed this thread with a good deal of interest, since I have played Ice Controllers at range as Bill has and in the middle of things running AA as Tex has.

    To me, part of the fascination and challenge of the game is evaluating the powers in the group involved and coming up with a strategy that allows the group to defeat the foes at hand. Sometimes, for whatever reason, the preferred tools may not be available. Personally, when I encounter the Multi-Platform Room of Death, my personal preference is my Grav/Storm Controller, with Wormhole slotted up for accuracy and range. Dump the stunned baddies in the hallway into a corner, stack Thunderclap on the stun, immob them with Crushing Field and maybe turn on the Hurricane to mash them into the corner further and debuff them. But if that solution is not available, which one is? Maybe there is a tank who can handle the aggro and incoming. If not? Who can pull? Is someone available to lay an Ice Slick or Earthquake or Freezing Rain in the doorway if too many come? What is the right moment for the Blaster to nuke?

    You also have to figure the abilities of the foes. When it is Nems on those multiple platforms, pretty much every single one of them is going to shoot at you once you go up the first platform. How do you deal with that?

    So on my initial Ice Controller, I was hanging back but I was also making all the team members invisible with Grant Invisibility. So it comes down to, in that case, whether you would prefer AA or Invisibility. Fair enough. For me, it is interesting to solve the problem both ways.

    I do not worry about "gimped builds" as much as "idiotic behavior." It sounds like either Bill or Tex would be an asset to the team. We might get the job done a bit differently in each case, but it would get done, and a good time would be had by all because they would play the powers that they have effectively. An Uber Build played by an idiot, however, simply gets the team wiped. A good player will be an asset with any build.
  10. And your EHarmony match is...



    These two lovebirds will give a whole new meaning to the word "necking"!



    This guy was in Siren's Call on 3/10/07. I think Citadel's face got messed up around that time as well.
  11. Quote:
    Originally Posted by Westley View Post
    You got it.... "whinny" people.
    Hey, horse people need respect, too!
  12. Quote:
    Originally Posted by MLEdelen View Post
    This is a game of SUPER HEROES!!! Not a ninja game. Before the last booster pack we have ninja costumes, samari (misspelled i know), Karate outfits, fighter costumeset, Kungfu Master Costumeset, Stealth, , and with all that we have powersets of Martial Arts, Dual Blades, Katana, Broadsword.... On top of that, we have military costumes with military guns (guns are not powers), and archery (which ninjas also use).

    Can we please get more powers and costumes more related to Super Heroes? Maybe the ability to change my fire/kin into living fire form.
    I don't think it has to be a zero-sum situation. They have added some things for the ninja, so that will likely be it for a while. The next boosters will be adding things more to your liking. I think you will see things added for your preferences WITHOUT having to do a moratorium on all Martial Arts themes.

    As far as turning your fire/kin into "living flame," there are some flaming auras, when coupled with changing your underlying costume to say, tights with flame colors, would probably look like what you are striving for. It is unfortunate that auras do not unlock until lvl 30 (and you have to run the aura missions for the City Rep at Atlas City Hall), so if you have not hit lvl 30 yet, hang on and you should eventually get your wish. You can buy Halloween salvage and redeem it for an extra costume slot, or run extra costume slot missions for the various tailors at lvl 20, 30 and 40. That way you can have multiple costume "looks" and change between them.

    More choices for everyone is fine with me. I think they are working as fast as they can to add more stuff, which is all to the good.
  13. Quote:
    Originally Posted by Oedipus_Tex View Post
    IMO, an Ice troller without Arctic Air is not pulling his or her weight.

    These things are a matter of opinion of course. I've never actually kicked a person for not having a power (even those "healer" type characters). But if I were given a choice between two Ice Controllers, one with Arctic Air and one without, the one with that power would get invited every time.
    I think that is fair enough, and is the other side of the coin on this issue. You can build your hero any way you would like, but you cannot insist that everyone celebrate your choices or style of play.

    A lot will also depend on the player. My first 50 was Ice/FF, and I was EXTREMELY diligent to keep the bubbles up on everyone, even BEFORE I figured out how to bind my numberpad to assist with that. I also took Grant Invisibility and kept that on everyone but the Tank. I also skipped Frostbite, the AoE Immob, in favor of Chilblain, the ST Immob, since Frostbite interfered with Ice Slick, of which I often had TWO running. I also pumped out a Jack Frost as often as the power came up, and eventually got to where I had 3 out for a brief time.

    Then came ED.

    I also continued to read guides and I discovered the Test Server. I eventually re-re-re-re-respecced into Arctic Air and adjusted my tactics, and never looked back. But I had fun both ways, and I kept busy both ways, even after ED. I still take that guy out for a spin.

    If you had a choice between an Ice/FF with AA or without, you would invite the one with it, which is fair enough. You might invite a Granite Tank over an Inv Tank, which likewise boils down to your preference on who to team with. Hopefully, everyone will be enjoying themselves and playing heroes they like to play.
  14. Quote:
    Originally Posted by Memphis_Bill View Post
    Of course, with dual builds, there's an easy answer to that, as well - they have a solo/concept/team/etc build. It doesn't hold *quite* as true for a controller or dom, perhaps, as for a Defender or Corruptor, but for a solo build I'll skip or put off powers I'd otherwise grab immediately. (FF, Sonic, Cold and Thermal are probably the most obvious for this. No shields = solo build.) You can then put those power choices into, say, leadership for example.

    Some combos don't give that sort of flexibility, of cousre (I can't see skipping much of anything in Radiation Emission, f'rinstance - the rez and fallout for a solo build would be about it.) Others can give a lot of leeway.
    Bill, the thought of dual builds never crossed my mind. That is an excellent point.

    I guess I have trouble wrapping my mind around a Storm character that skips most of the Storm powers, but as I said, their fun, so their choice. And if it is one of a dual build combo, it makes even more sense.

    And I still like the Smiling Kitteh!
  15. Quote:
    Originally Posted by DarkEther View Post
    I think one zone at a time is the way to go, and make it so that everyone gets credit, no matter what percentage of damage they do. When playing my debuffer, I felt as if I were not really contributing to the team getting the badge.

    Also, if killing the foes "in the ring" was the only way they would count, then they need to stay in there more often, and not move out and range attack.
    Too many meant that there was rarely enough interested folks to pull it off past the first 4 days or so. And when there WERE enough people, sometimes the banners were so separated that no one on my team got to the first one before it was destroyed, and no badge.

    And I also got tired of the baddies fleeing the ring and sniping from range. I had to immobilize them whenever possible to make them stay in place while I debuffed them.
  16. Quote:
    Originally Posted by UnicyclePeon View Post
    I know I'm the bad guy, but I often skip Arctic Air. I have had it in my builds before. It is a good power. I just dont enjoy playing with it. I dont enjoy thinking that way.
    The entire point is to have fun, and if you don't enjoy it, you should not take it. I played my first Ice Controller almost to 50 without it and had a great time.

    Any power is really contingent upon enjoyment.

    There are some powers that are so great and so defining, my take on it is not so much "YOU MUST TAKE THIS POWER, NOOB!" as it is "So why are you even playing this powerset if you don't want those powers?" I do not fret over someone who is "gimped" if that is how they want to play, but it does baffle me as to why someone would pick a powerset and shun most of the powers. But if they are having fun, then that is the way to go for them.
  17. It is usually a function of how long I have to play.

    If I have a good stretch before me yet, I will take the star. I form teams when I know I will be on for while, anyway.

    If my time left online is limited, then I will likely decline. But I will opt out if it looks like the task upcoming will keep me up too late, anyway--I do not like to have to leave during a mission.

    With super side-kicking, running a team got a LOT easier. Mix-matching Mentors and Sidekicks was a task.

    In a related note, did any of you wind up "Calling the Banner Order" during the Halloween Event? Somebody needed to, and I often did. This was not too easy when I was trying to stay alive, hit the banner and type at the same time ("Hit the banner, not the baddies" needed to be said quite often) but the event will not work without coordination.

    I DID have someone respond, "Green? That's STUPID! Blue is closer!" when I hollered GREEN NEXT, but they also had the fortitude to come on and remark that they had mistaken a Green Waypoint on the map for the Green Banner, and apologized.
  18. The whole rep business is an oddly-thought-out mechanism.

    I had thought that the bubbles denoted the gradual effects of single agreements/disagreements accumulating over time. Therefore, since I try to be polite and helpful, over time I should accumulate a pretty good stash of positive rep. Ah, how mistaken I was!

    What I did not know was that the effect of each +/- rep on your reputation is NOT merely numeric. No, your reputation is affected in proportion to how large the poster's rep is compared to yours. So there I was, sitting at a couple of green bubbles when someone called me a "*********" in successive negative rep messages (one is not supposed to be able to rep the same post twice, but there you go) and I was left scratching my head about it. I read up on it and went into action. Since it is a "game," well, game on.

    So I now currently enjoy two aspects of Rep: the anonymous negative rep bounces off of my battleship armor and I can affirmatively bless good posters on the forums with a goodly boost to their own Rep. I am not interested in handing out negative rep, in revenge or otherwise.

    The notion that rep received is proportional to the rep of the giver is an egregious flaw. Drive-by anonymous flames are another; that was surely going to cause a lot of grief. So while my thought would have been to allow folks to view comments only if desired, the system has not followed my sort of thinking in any other aspect, so there it is.
  19. Quote:
    Originally Posted by Oedipus_Tex View Post
    Taking 02 Burst and 3 powers out of the Medicine pool does not make up for skipping Arctic Air and Freezing Rain. You need more out of life than Block of Ice and Ice Slick.
    /em jawdrop

    I will spot someone not taking Arctic Air, although now with the purple dots, it is clear it has not gotten the respect it always should have had, but a Stormer who does not take Freezing Rain... the mind just boggles. You MUST take that. *shakes head sadly*

    However, as a result of this thread, I dusted off Ye Olde Lvl 50 Ice/Storm for Fun and Games with Banners. The bad news was that there were never very many folks running teams when I was on, but the good news was that I was able to hold down a banner solo and get it to vulnerability. With Tornado and Lightning Storm (although it got nerfed badly) smacking folks down, Freezing Rain and Ice Slick tripping them up, Jack wailing away with his Ice Sword and a Festive Dose of Fire Ball/Blast, the table was set for Arctic Air to confuse/frighten the rest of the baddies. This helped in two ways: not only did they NOT shoot me, they helped take themselves down to get the Banners vulnerable. So I lived and accomplished the mission.

    Those purple dots were turning up a LOT, and melee attacks on me were almost nil. I took him out for some Trick or Treat and it was likewise wonderful.

    I have an Ice/Rad in his 20s, and I am anxious to see what he can do now that he has Stamina.
  20. Melancton

    is

    Quote:
    Originally Posted by Emmi Blaze View Post
    Is you is or is you ain't my baby?

    (bonus points and a cookie for those of you who know where that came from)
    I instantly recognized this quote as one that Bugs Bunny said.

    EDIT: As it turns out, it comes from 1945's The Unruly Hare, wherein Bugs gives Elmer Fudd a smooch and asks, Is you is or is you ain't my baby?

    (I had thought it was while he was in drag as a Tasmanian She-Devil in Bedevilled Rabbit from 1957.)

    But I KNEW that the source was Bugs Bunny.

    So imagine my disappointment when I googled it just to make sure. Apparently Mr. Bunny was quoting an earlier source...
  21. Quote:
    Originally Posted by Local_Man View Post
    Additionally, Arctic Air suffers from what I like to call "Flash sucks" syndrome...
    If you take it when you can first get it, and throw a few TO enhancements in it, it seems pretty lame. It gulps down your endurance before you have Stamina, and the confusion lasts for a very short time.
    My first Ice Controller was one of my first heroes, so in addition to all of the aforementioned, I was still learning about aggro, the various sorts of enhancements and the abilities of the various enemy groups I was facing in PUGs.

    My conclusion was that AA was leaving me without endurance but attracting a lot of aggro to me. Given what I knew at the time, this was not an unreasonable conclusion. My secondary was FF, and even then, I was finding that going into melee range was extremely dangerous, given that my experiments with that coincided with facing A) the Warriors and B) Nemesis. And not only is Nemesis pretty tough close up, 2 or 3 groups can aggro and snipe you with multiple shots, and it is tough to tell where the shots are coming from. I was getting buried in the incoming barrage next to the tank. So I avoided AA for most of my trip to 50 and was a ranged player, although I respecced into AA in my later 40s and it was great.

    My Ice/Storm Controller, however, was AA all the way. IO sets made this an even better power, along with the Festive Procs. By this time, I had a few tricks up my sleeve for each group I encountered, though Nemesis was still a challenge.

    I had not heard that AA will now cause purple dots. That will be very useful.
  22. Quote:
    Originally Posted by Catwhoorg View Post
    My Cold Defender loves her little flying Ice Crucifix.

    The +def adds a decent chunk of survivability.
    I am always flabbergasted that those guys can still FLY given the 4-5 inches of ice hanging off of them. It does seem to help, though.

    But if I had to pay for each of those drones that do get zonked, I would be broke.
  23. Quote:
    Originally Posted by Dispari View Post
    I got one too. For me, the "karma" is that their downvote was only worth -2 rep while the following one I got was worth about +30.
    How is it that you can find the actual rep numbers on those? I can discern what the general trend was, but not the actual numbers. How are you doing that?
  24. Quote:
    Originally Posted by Castle View Post
    Different people. Now, if you really WANT animators to be poking around in the source code, we could arrange that, but I suspect the game would never compile again...

    EDIT: Dangit, BAB's beat me.
    Sort of a violent reaction to your comment on BAB's part, wasn't it?

    Served him right that he got bampf'd by Dark_Respite, then.