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Posts
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Joined
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There's high pass filter headphones hanging over there - brace yourself, folks. Better yet, find someplace else to be. I can't.
*starts up an entire collection of tiny fans and electric toothbrushes*
*wields an accordion*
*ahem* Mi mi mi mi MEEEEEEEEEEEEHEEEEEE!!!!
*wear earmuffs*
I've discovered, by playing, I don't like listening to being the one playing:- Electrical Blast or Electricity Manipulation. Or Devices because of one *bzzt* power!. (Strangely, Elec Melee is fine.)
- Energy Blast, but only because Power Bolt doesn't line up.
- Fire Blast, Fiery Melee, Fire Manipulation or Thermal Radiation. (I don't remember trying Fiery Aura with not Fiery Melee yet...)
- Ice (will you -please- go defrost that freezer someplace other than my ears) Blast, Icy Assault, or Ice Manipulation because I'd be obliged to take Frozen Fists.
- Psychic Blast, Psionic Assault or Mental Manipulation.
- Mind Control, and thus the Arachnos Widow.
- Ice Control.
- Trick Arrow.
- Dark Blast or Dark Melee.
- Claws!
- Martial Arts or Katana/Ninja Blade.
- Energy Melee.
(Energy Manipulation is tolerable.)
- Gravity Control.
- Dominators. Some secondaries I only half can't stand. Some primaries I only half can't stand. Thus, there is not currently a Dominator I can play.
Numerically, I ought to be able to like them at least a bit...
- Plant Control: gives me the, ahaha, creeps.
- There's this Controller and Dominator primary with Fire in the name. It has these neato enthusiastic pets. I found it doesn't seem to have much else. (Maybe I should try a Fire/Rad, though. No Siphons to take up animation time - but no Fulcrum.)
- Cold Domination and Empathy mature too slowly.
Sorry, folks, he should have said "too slowly for soloists". - Pain Domination: Due to being attached to Corruptor's weaker debuff values, I haven't even looked at it closely enough to see how small the solo-useful effects are. (Sonic/Pain? ... nah, I don't like stepping back for cone controls, see Dark Miasma.)
- Force Fields: To get your team to the hairsbreadth from soft cap, you need to stand to catch everyone with Dispersion Bubble. To pile things up with knockback, you may need to stand someplace else. I found the pressure of trying to pick between the two in combat too much.
- Dark Miasma: Some people like being Speed Boosted but hate having to watch the effects bars. I like the massive control of Fearsome Stare, but don't like having to work both it and repositioning for it into my attacks.
- Tankers. Just not for me. Latest anecdote: Tanker to Shield Charge. Got bored with the choice between staring out the window while using the secondary, or keeping PERFECT! track and aggro of an aggro cap's worth of targets.
- Ice Melee, so long as it's not on a Scrapper. Or possibly a Stalker.
- [b]Brutes[b]. Too much pressure.
If not in battle every second, not doing sufficient DPE. Must navigate between spawns perfectly. Must have enough recovery to chain Teleport in Granite. Heh. Eheheh. *twitch* - [b]Stalkers.[b] If it is not Broad Sword or Dual Blades, it either was listed with earmuffs on or uses an AS animation that has a part right at the end I don't like.
All Mastermind primaries have at least one thing in them from the above that bugs me.
*ahem*
It would have been faster to list the sets I do like, wouldn't it. -
Fifteen seconds and the green bar's no longer green?
Four Lucks[1]. Failing that (and never being a Tanker it may), the Go To Hospital button, and another taste of that sinking realisation that, being a Whappen, I'll never figure out what my mistake was to learn from it. Possibly with strong language. (Aside from trying to use Rain of Arrows while the three minions are aggro'd. That only work sometimes.)
Panic button powers? Pffft. Not a chance! I move the HP bar to the bottom middle of the screen just to notice when I'm damaged. Something like Unstoppable with a multi-minute recharge? I'll forget it's there! (Except for one of my Brutes, who seemingly lives and dies on teams by Demonic.) And I hoard temp powers out of habit.
If I did not know bit after the colon, I'd never be able to use the power on time to help me:- Caltrops: On every spawn. (Like Tar Patch and Build Up, it tends to be ready.)
- Dull Pain: At half HP. (If your set has Dull Pain, your life is tied to its existence! You WILL take Hasten. You WILL [REDACTED] With SOs, you'll probably live through the downtime period.)
- Power Surge: When teamed, presuming there's a firefight, whenever it's up. The Cimerorans can chop you to bits inside Power Surge, never mind outside.
[1] (Imagine a footnote here about the soft cap, aimed at newbies.) -
Please state your motherboard revision^W^W if you team or solo with your support request.
Warshade soloed to 32.
Quote:Ah, but then you smack Stygian Circle and you're all fixed up for the next spawn! (This usually needs a sneeze of recharge in Stygian Circle.) Unless there's a lieutenant, in which case you tagged it with Gravity Well at ... some point. (Been a while, I'm fuzzy.)In Nova form, I feel like the squishiest of blasters. Honestly, at level 22, I feel like 3 white minions are a threat to me. (Statesman would be so proud). Nova form seems to have NO mitigation, short of "I hope that thing dies before it gets to me!"
Quote:In Dwarf form, I feel like the weakest of Tankers. Sure, I can take the hits, but it takes 5 minutes to drop an opponent. I do so little damage that my blue bar is flirting with empty after only 2 or 3 white minions.
I can't really comment on the human powers, because I've focused entirely on the two forms. I've thrown all my slots into Nova and Dwarf, trying to make them feel viable and powerful.
Reading Plasma's guide (scroll down a bit for the gold standard Warshade build), except for the toggle and Dwarf Mire, Dwarf's powers go unslotted until 29.
There's a bit that goes here that involves Warshades not having an equivalent to Radiant Strike and the note buried halfway up Plasma's guide about slotting Nova for soloing, and otherwise not deviating, but I can't phrase it without it taking on the properties of nitroglycerin.
[1] Unless the guide's a manual page. -
I have been on that Tanker's team too often. It's no fun when not everyone can be involved.
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In my impatience, I wish the trials started with four simultaneous spawns of Sky Raiders with a split team[1] so it doesn't take two hours to find out if we've got a chance. (Or the contact tell you that its easier at a higher level. Don't open that can of worms!)
Respec recipes exist; thus, I have no complaints.
[1] substitute, where appropriate, three simultaneous spawns of Circle of Thorns after closing on an Archvillain with a snipe. -
Quote:-1 presents sidekicks with enemies they can hit. I don't want to form a scanner team without it.I think the -1 feature should remain for solo content, primarily for low damage/defense types like some defender builds. I have no problem with it being ignored and treated as +0 if you have more than one person on the team, or are on an actual TF (I think it should be available for Ouroboros content).
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[ QUOTE ]
Player1: Level 23 brute, lft!
Player2: Level 24 corr, lft!
Player3: Level 24 MM, lft!
Me: Why don't you three all join up together?
Player1: Level 23 brute, lft!
Player2: Level 24 corr, lft!
Player3: Level 24 MM, lft!
[/ QUOTE ]
(Also, we're supposed to still be on DOs, which requires a level spread of zero.) Most things in the paper at this level are going to, ah, generate downtime, which means I have to be the hit point replacement. Corruptor RI wasn't strong enough to solo with, so I'll just have to hope that I'll like Demon Summoning. -
I think I can understand people who when it comes to finance^W the market run this subroutine, but do not intend to wield a stick myself.
Miladys_Knight wrote:[ QUOTE ]
Hmmm perhaps I could write a guide that leaves out flipping.
I could call it the "A Morally Superior guide to profitting at an Altruistic Wentworths."
Anyone think that would fly?
[/ QUOTE ]
Yes. Be careful with phrasing. People who already dislike the market might not read a guide with that exact title because they'll think the whole guide's a parody at their expense.
Methods:<ul type="square">[*]The guide could make a successful case for vendoring vendor trash, because it frees up others' market slots to place the bids and sales they want to place. [*]Nethergoat mentioned combining inspirations. It's stretching credibility, and the guide would mention it only to note the low inf per transaction slot.
[*]The method that I like best is crafting memorised commons. Yes, there's a hyprocritical element here, but you're still offering the common for less than using a recipe - while taking a commission for yourself.
There's still the little problem of the salvage inf...[/list]Misquoting Uberguy:[ QUOTE ]
paying attention to the market's trends in any meaningful way is so alien and undesirable for a lot of people (or at least a few vocal people)
[/ QUOTE ]Salvage turns over fast; the window on the price history is even more useless than usual. The only way to determine the range of a salvage's price is to ... flip it. *twitch* -
Kings of the Sky
Contact: Lt. Chalmers
Merits Awarded: 4 -
Compound patrol missions? Or, "a guided tour of that one mission door in Brickstown/those mission doors in Skyway".
(Nevermind, patrols only go to phone boxes.) -
Looking forward to meeting that Fabricator thingy.
[ QUOTE ]
it's interesting that "This has all happened before, and will happen again." Does that mean that time is cyclical?
[/ QUOTE ]
Where'd this come from?
I don't like cyclical time. Those within are doomed to never develop better technologies.Almost every book by Diana Wynne Jones I've read contains elements of this, so reading them makes me cross.
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Description: [u]Barb Swipe swing[u]
Folder: Powers
File: Quills2b.ogg
Description: [u]Fire Sword draw[u]
Folder: Powers
File: FireSword4.ogg
Description: [u]Smite hit[u]
Folder: Powers
File: Shadowpunch4.ogg
Description: [u]Air Superiority swing-and-hit[u] (but not the victim falling over)
Folder: Powers
File: PunchA.ogg
Description: [u]Thunder Kick, Crane Kick hit[u]
Folder: Powers
File: thunderhit.ogg
Description: [u]Storm Kick swing[u]
Folder: Powers
File: Stormkick3.ogg -
<Caveat about may-be-tweaked-before-Live.>
on Test, the recipe can't be crafted if you have a freespec, and after you craft it, is used by /respec, just like a freespec.
It currently has no salvage requirements(!), and took 40,000 inf to craft at 9, and I heard a few hundred thousand in the thirties.
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One hundred thousand minions. PROCEED.
"Long ago I swore an oath -", sorry, wrong publisher.
Having repeatedly failed the villain respec trial, one day I stood fuming on a high spot in Nerva overlooking the Tree. I imagined running many missions - solo, on Villainous - to assemble the diamonds and technicians and labour to build an orbital death ray strong enough to reduce the Tree to ashes. It would still be more possible than the vines and the .99-shotting snipe.
Bweeheehee! The Devs heard my wishes!