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Posts
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Joined
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You have hunger pains from the infestation devouring your intestinal lining and making transdimensional interfaces into visual companions while enjoying pickles soaked in prune extract overnight betwixt thousands upon thousands of gleaming spectacles vomiting extremely vile copious bile onto unsuspecting sentient cockroaches, which oddly feels like a hot roast beef/salmon entering a very cavernous mouth, and stimulates frenzied ferrets in perpetual
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Quote:Still wound up taking about a years worth of work though, IIRC.Incorrect. They were not feasable due to time and manpower investment from a drastically reduced (15 person) staff. I believe the statement was "Sure, we can do them - but you won't have anything else for at least a year."
Then NCSoft bought them, ramped up the staff and funding, and ooooh, look, colors.Positron also made a comment some time last year, or the year before, that they hadn't really utilized all of the functionality of the game engine.
So with Swinging are we talking about something that the game engine will never be capable of or something that requires an inordinate amount of work to make happen? It would be sad if it is the former because I have a feeling that Swinging would be a fairly popular travel power.
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Quote:Can't do that. Power and weapon customization were both considered impossible based on game engine functionality at one point.Based on how the game's engine currently functions, Swinging is utterly impossible. Please stop suggesting it.
Quote:PS: Feel free to copy-paste this into every "Swinging" thread.
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Quote:Thanks for the heads up Aett. I had meant to change the defense buff for Gymnastics before posting here. The change has been made.You still didn't take into consideration some of the comments from your other thread on this.
Gymnastics provides twice the defensive buff as Combat Jumping or Hover does, and still offers more on top of that.
Equilibrium is less than half as effective as Acrobatics, and offers nothing else with it, either. It's a useless power, equivalent to a single IO.
Spin Kick just seems like a filler power.
And Swinging itself is the exact same thing as Super Jump, just the opposite arc.
This whole power pool just seems like power customization to get the arc changed on super jump.
Swinging would be functionally similar to Super Jump so I can see how the comparison would be made but, based on experience in the "other game", Swinging feels very different.
I have been tossing around the idea of adding some low to mid-level mez resistance to Equilibrium. I'm not much of a numbers guy though so I would appreciate any insight that y'all could provide.
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Swinging
Gymnastics(Toggle) - You have honed your body to the peak of perfection allowing you to race across the rooftops with amazing speed and agility. Almost no obstacle exists that you cannot overcome or bypass with relative ease.
** +2.5 Def buff, improved jump (25% Hurdle) and improved speed (25%Swift)
Spin Kick(Click) - You put the momentum of your entire body behind this ferocious kick. The sheer power of this attack is such that it will bring even the strongest man to his knees.
** 32 smashing damage, KD, melee range
Swinging(Toggle) - When the rooftops run out there is only one thing to do, take to the air! With a grapnel and a stout cable you fly without wings and the canyons of concrete and glass are now your playground.
** Similar to Super Jump in speed and operation with the arc reversed and a new line being fired on each consecutive jump.
Equilibrium(Passive) - You have attained perfect balance allowing you to keep your feet no matter what is thrown your way.
** +4 mag KB protection
Posted again to keep the discussion going and the ideas flowing.
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Thanks for the input folks! I have made some changes based on your advice and moved the thread to the Suggestions and Ideas forum.
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Just to keep discussion going on the subject of adding a Swinging travel power to CoX I resubmit the following:
Swinging
Gymnastics - You have honed your body to the peak of perfection allowing you to race across the rooftops with amazing speed and agility. Almost no obstacle exists that you cannot overcome or bypass with relative ease.
+5 Def buff, improved jump (50% Hurdle) and improved speed (50%Swift)
Spin Kick - You put the momentum of your entire body behind this ferocious kick. The sheer power of this attack is such that it will bring even the strongest man to his knees.
32 smashing damage, KD, melee range
Swinging - When the rooftops run out there is only one thing to do, take to the air! With a grapnel and a stout cable you fly without wings and the canyons of concrete and glass are now your playground.
similar to Super Jump in speed and operation
Equilibrium - You have attained perfect balance allowing you to keep your feet no matter what is thrown your way.
+4 mag KB protection
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Quote:1 Zorro
I can understand the cool factor in a whip set, but frankly i dont see potential for it. Were talking super heroes and villians...
2 Catwoman
3 Blacklash
4 Whiplash
5 Omega Red
6 Backlash
7 Senyaka
8 Constrictor
9 The Whip
10 Carnage (arguably)
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Quote:Here is what I like to call a "Meta Idea". It can be applied to everything in the cities, but Ice offers a great example. Have different "tracks" for a powerset. If you envision the standard Ice Tanker, fine, you got your build. However, if you want to ditch all those cool control powers, take the Icy Fist track, and freeze/smash to your hearts content. The stuff would be high damage single target smash/cold, with secondary effect a tiny amount of stackable slows.
Apply this idea to every build/set in the game to allow more diversification within an already developed structure and you have the meta idea!
Not a bad idea, I would love to see all of the tankers secondaries have a group fighting/melee controller track that was AoE and mez heavy with a balanced damage reduction.
The developers would probably see proliferation as an easier way to handle something like your "meta idea". It would be less of a headache to give Ice Melee to Scrappers and Stalkers or even back to Brutes, after switching out the slows for a damage debuff, and simply adjust the values of damage and secondary effects for the powers accordingly.
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Quote:For pure tanking with no consideration to offense you can't really do much better than Stone/Ice, IMO. I am not saying that Ice Melee is bad offensively but being a control oriented set makes it far more effective for pure crowd control.So if they leave Ice Melee as it is, what does it work well with ?
And why ?
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Quote:Agreed! While I personally would like to see the Ice Melee sword attacks replaced with icicle studded fist attacks I see no reason to leave anyone else out in the cold in the process.2) You can have my swords when you pry them from my cold, dead hands. Maybe with power customization in the future you can make it into a fist attack, but please don't offer an improvement for yourself that would take away the fun for someone else. I LIKE the sword powers.
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Quote:Hands down, your best option for pure tankability is Stone/Ice. With SOs only, the survivability of Stone Armor, the slow from Mud Pots and a stackable Ice Patch make crowd control a breeze in just about every situation, even without Granite Armor.Hey guys! I'm somewhat new to CoH, and what I'm really looking for in the game is a pure tank. I don't care about damage, I just want to be able to take it like a wall.
That being said, I don't know what the hell to go with, so I'd appreciate any suggestions you guys might have. So, thanks ahead of time!!
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Quote:City of Heroes 2 - Heroes in Space! They could call it Capejammer!Oh! It all comes together! They've been hinting about it for literally YEARS!
CoH2 = The Coming Storm!
A new invasion, a changed world, it all makes sense I tells ya!
*runs off frothing*
.........
What!?!
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If CoX 2 is made on a brand new engine I would like to see it include functionality that would allow the existng playerbase to port over their existing characters as "Golden Age" heroes and villains. If, for whatever reason, you choose to keep your Golden Age character you can continue to play it but if you want to upgrade your character it would be cool to have a retcon feature that works kind of like respecs do now save for the fact that you would have to reselect your powersets and/or archetype and start at level 12.
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Quote:Hmmmm... Castle denies rumors of an upcoming Electric Control powerset and within a couple of weeks there is an official announcement for Electric Control in I19. Now Castle says the odds are against a whip based powerset.......Unlikely. The 3 attacks that we have now for MM's took up far too much time in terms of development and, while we could likely reduce that somewhat now that we know what we are doing, it would also require 3-4 more animations to be made.
So, while I'm not saying "Never" the odds are against it.
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Quote:Hmmm.... I'm not sure that I want Speedo swag. It just sounds wrong....There are conflicting rumors as to whether the speedo is an in-game item or a real "city of sidekicks" swag for this year's HeroCon.
Let me set the scene....
Paragon Studios dev: Hi! Welcome to Herocon! Here's your City of Sidekicks Speedo swag!
CoX player: Not in the face!
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Rumor has it that anyone who preorders CoSK will receive a custom Speedo with matching flared half boots. No red name confirmation yet though.
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I think the only thing that I really miss about the old Invulnerability numbers is that they allowed for some variety within the set itself. You could go all out strict tanker and slot your primary to the max, you could opt for Min/Max slotting on your primary that gave you reliable resistance while allowing you to start concentrating on your offense early or you could ride the bleeding edge with a Perma-Unstoppable build. I even had a fairly successful defense-centric build that relied on Invincibility backed up by Tough, Weave and the Invy passives.
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Quote:Dismissal of blatant attempt to troll based on join date being two years AFTER original beta.Gratingly snarky comment about the poster for having any concern whatsoever for the longevity of the game
Pompous declaration about having played the game during beta and ever since
Haughty assertion that had CuppaJo remained, the banstick would be clobbering the poster and all others expressing such opinions; this conclusion is derived from close association with CuppaJo developed during (you guessed it) Beta Back In The Day
Curt remark regarding the quoted developer's low standing in the overall pantheon of red names with Bonus Implication that their opinion on anything is therefore worthless
Obligatory Stan Lee quote closure.
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Quote:Proclamation of intense ennui about the state of the game and how <insert game here> will most assuredly kill this game.Dismissive rejoinder culminating in crude speculation as to how the poster is so familiar with hamster relations
Passing remark about the poster's pathetic use of ad hominem attacks
Immediate usage of ad hominem attacks on poster in return, ultimately comparing him unfavorably to a whiny child
Pious assertion of sticking to the matter at hand, no matter the provocation
Invocation of "Lrn2play" and its ilk
Out of context misquotation of developer comment to prove game's imminent demise.
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Quote:I'm ticklish so I prefer that my ribs not be rubbed. Also paprika makes me sneeze so you can be sure that there will be no paprika present when my ribs are not getting rubbed. o.OThis.
Also, dry rub on my ribs please. Anyone have a nice dry rub, non-paprika, recipe to share for their ribs?
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