Swinging Travel Power


Aett_Thorn

 

Posted

Swinging

Gymnastics(Toggle) - You have honed your body to the peak of perfection allowing you to race across the rooftops with amazing speed and agility. Almost no obstacle exists that you cannot overcome or bypass with relative ease.
** +2.5 Def buff, improved jump (25% Hurdle) and improved speed (25%Swift)

Spin Kick(Click) - You put the momentum of your entire body behind this ferocious kick. The sheer power of this attack is such that it will bring even the strongest man to his knees.
** 32 smashing damage, KD, melee range

Swinging(Toggle) - When the rooftops run out there is only one thing to do, take to the air! With a grapnel and a stout cable you fly without wings and the canyons of concrete and glass are now your playground.
** Similar to Super Jump in speed and operation with the arc reversed and a new line being fired on each consecutive jump.

Equilibrium(Passive) - You have attained perfect balance allowing you to keep your feet no matter what is thrown your way.
** +4 mag KB protection


Posted again to keep the discussion going and the ideas flowing.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

In before the "Useless in open areas" posts.


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

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Can't be done. I've asked before. I don't know :/. Honestly I want something like this. We don't have any "Non" super powered travel powers in the power pool.


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Posted

Quote:
Originally Posted by Anti_Proton View Post
In before the "Useless in open areas" posts.

No more useless than Super Jump over large bodies of water. All that is really required for the animation is a line going up into the sky. You can come up with whatever explanation you like for an anchor point.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by McBoo View Post
No more useless than Super Jump over large bodies of water. All that is really required for the animation is a line going up into the sky. You can come up with whatever explanation you like for an anchor point.


>
Agreed. They did exactly this in that "other" super hero game, and it was fine. Really, if you are so intent on the game that the travel power breaks your immersion, it might be time for a breif respite from the game

Edit: Oh, and /signed


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Posted

Quote:
Originally Posted by McBoo View Post
Swinging

Gymnastics(Toggle) - You have honed your body to the peak of perfection allowing you to race across the rooftops with amazing speed and agility. Almost no obstacle exists that you cannot overcome or bypass with relative ease.
+5 Def buff, improved jump (25% Hurdle) and improved speed (25%Swift)

Spin Kick(Click) - You put the momentum of your entire body behind this ferocious kick. The sheer power of this attack is such that it will bring even the strongest man to his knees.
32 smashing damage, KD, melee range

Swinging(Toggle) - When the rooftops run out there is only one thing to do, take to the air! With a grapnel and a stout cable you fly without wings and the canyons of concrete and glass are now your playground. Similar to Super Jump in speed and operation with the arc reversed and a new line being fired on each consecutive jump.

Equilibrium(Passive) - You have attained perfect balance allowing you to keep your feet no matter what is thrown your way.
+4 mag KB protection


Posted again to keep the discussion going and the ideas flowing.


>
You still didn't take into consideration some of the comments from your other thread on this.

Gymnastics provides twice the defensive buff as Combat Jumping or Hover does, and still offers more on top of that.

Equilibrium is less than half as effective as Acrobatics, and offers nothing else with it, either. It's a useless power, equivalent to a single IO.

Spin Kick just seems like a filler power.

And Swinging itself is the exact same thing as Super Jump, just the opposite arc.

This whole power pool just seems like power customization to get the arc changed on super jump.


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
You still didn't take into consideration some of the comments from your other thread on this.

Gymnastics provides twice the defensive buff as Combat Jumping or Hover does, and still offers more on top of that.
You're right about the defense buff, but what do you mean by "offers more on top of that"? Some minor speed and jump buff?? Hover makes you fly and CJ gives REALLY good jump speed and height.

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Equilibrium is less than half as effective as Acrobatics, and offers nothing else with it, either. It's a useless power, equivalent to a single IO.
Well, I'll have to agree here, too. Offering a huge defense buff for the pool's first power choice, and an IO for the tier4 (which requires two other powers BTW) is silly.

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Spin Kick just seems like a filler power.
While, Jump Kick and/or Air Mastery are clearly not, right?

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And Swinging itself is the exact same thing as Super Jump, just the opposite arc.
They function differently. SJ is a series of gigantic hops, while swinging is more of an equivalent to fly, except that you have to periodically press Space to stay airborne. Also, concept.


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
You still didn't take into consideration some of the comments from your other thread on this.

Gymnastics provides twice the defensive buff as Combat Jumping or Hover does, and still offers more on top of that.

Equilibrium is less than half as effective as Acrobatics, and offers nothing else with it, either. It's a useless power, equivalent to a single IO.

Spin Kick just seems like a filler power.

And Swinging itself is the exact same thing as Super Jump, just the opposite arc.

This whole power pool just seems like power customization to get the arc changed on super jump.
Thanks for the heads up Aett. I had meant to change the defense buff for Gymnastics before posting here. The change has been made.

Swinging would be functionally similar to Super Jump so I can see how the comparison would be made but, based on experience in the "other game", Swinging feels very different.

I have been tossing around the idea of adding some low to mid-level mez resistance to Equilibrium. I'm not much of a numbers guy though so I would appreciate any insight that y'all could provide.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

I think the Concept is supposed to be similar to th GvE jump-pack, with swinging animations, in that you jump in mid-air, though, obviously, not being able to continuously jump up by holding down would be needed, and a better forward movement speed, maybe with less upward movement.


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Posted

Quote:
Originally Posted by McBoo View Post
No more useless than Super Jump over large bodies of water. All that is really required for the animation is a line going up into the sky. You can come up with whatever explanation you like for an anchor point.
Quote:
Originally Posted by ZephyrWind View Post
Agreed. They did exactly this in that "other" super hero game, and it was fine. Really, if you are so intent on the game that the travel power breaks your immersion, it might be time for a breif respite from the game

Edit: Oh, and /signed
I understand that some people take the "it breaks immersion" argument a little too far, especially in a game based on everyone having various super powers and abilities. But frankly the idea of swinging when there are no anchor points is just a little too silly and far-fetched for me to stomach. Yes that "other" superhero game didn't let that simple concept of 3rd grade physics stop them, but the travel power they have in that game is just all the more dumb and unreasonable because of it. Sure you can come up with cheesy reasons why it -might- work in specific cases (anti-grav, magic, etc.) but why must we have to go to extremes just to justify its mere existence? If you can have magical or anti-grav swinging why don't you just fly and be done with it?

I'm not against the idea of swinging in general. But seriously... being able to use this power in wide-open spaces just as a matter of course is just a stretch I'm not willing to accept. Realistic physics should count for at least something, even in a MMO.


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Posted

Quote:
Originally Posted by McBoo View Post
No more useless than Super Jump over large bodies of water. All that is really required for the animation is a line going up into the sky. You can come up with whatever explanation you like for an anchor point.


>
Not quite, and for two reasons. We can swim at the top of large bodies of water (even when we shouldn't be able to, or when they shouldn't be as smooth), so it makes sense to be able to jump off of it. Fiction and real life has plenty of precedent. Real-life examples include things like Dolphins, which are fairly heavy animals and still manage to leap quite some ways out of the water. Fictional examples (Tidus notwithstanding) include Soul Reaver's Raziel, who after acquiring his fish brother's powers is able to leap some good 20 feet out of the water, and he can do that basically from the surface with just a little backing up.

Either real life or fictional precedent for swinging onto thin air does not exist to the best of my knowledge, not outside of self-parody shows like Sheep in the Big City (which doesn't have that, but it has an invention that drops bowling balls on the entire city in an effort to cause people to run out in droves). You could explain it... I don't know HOW, but you COULD. However, this doesn't make it a good idea, and for one simple reason - the major draw to swinging is the same as that of free running - the ability to swing AMONG BUILDINGS. Take away the buildings and it's utterly pointless. Now look at most of the game - there aren't tall buildings in that many places. Even Super Jump has more precedent as a cross-country travel power, because we have the big green precedent that is The Incredible Hulk (who seems to be the chief target audience behind Champions' Super Jump, by the way), so at least that I can see.

But swinging onto clouds over the sea... Yeah, you might as well as for Gunblade Assault.


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Originally Posted by Arcanaville View Post
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And as has been said multiple times before, by Devs;
It can't be done. Period.
SCR for good measure.


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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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I don't need to swing me and my wife are happily married!


 

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Quote:
Originally Posted by The_Larker View Post
I don't need to swing me and my wife are happily married!
Best argument yet!


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Swinging doesn't work.

No. No. Don't explain how it -could- work. It doesn't work.

The game uses easily manipulated and manageable variable attributes. These attributes translate directly into the engine controlling where, how, and how fast you move. Jump is understood by the engine as an arc, even when it's a vertical jump. Move past that arc's maximum length (fall) and you take damage. You can't invert the jump attribute to make you jump upside down for swinging's inverted superjump idea.

It simply doesn't work within the system. Someone else suggested that you could use Fly with a pre-programmed vertical gain, but then the player would not be in control of the vertical gain or horizontal path. If the player -was- in control of the horizontal path players trying to move short distances would swing just as low and high as players swinging great distances. If the vertical gain were not pre-programmed, you'd simply have a fly power with the occasional grapple firing off. Not swinging.

Based on how the game's engine currently functions, Swinging is utterly impossible. Please stop suggesting it.

-Rachel-

PS: Feel free to copy-paste this into every "Swinging" thread.


 

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Quote:
Originally Posted by Steampunkette View Post
Based on how the game's engine currently functions, Swinging is utterly impossible. Please stop suggesting it.
Can't do that. Power and weapon customization were both considered impossible based on game engine functionality at one point.


Quote:
PS: Feel free to copy-paste this into every "Swinging" thread.
Voted second best swinging pun in this thread, right behind The_Larker's argument!


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by McBoo View Post
Can't do that. Power and weapon customization were both considered impossible based on game engine functionality at one point.
Incorrect. They were not feasable due to time and manpower investment from a drastically reduced (15 person) staff. I believe the statement was "Sure, we can do them - but you won't have anything else for at least a year."

Then NCSoft bought them, ramped up the staff and funding, and ooooh, look, colors.


 

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Quote:
Originally Posted by Memphis_Bill View Post
Incorrect. They were not feasable due to time and manpower investment from a drastically reduced (15 person) staff. I believe the statement was "Sure, we can do them - but you won't have anything else for at least a year."

Then NCSoft bought them, ramped up the staff and funding, and ooooh, look, colors.
Still wound up taking about a years worth of work though, IIRC. Positron also made a comment some time last year, or the year before, that they hadn't really utilized all of the functionality of the game engine.

So with Swinging are we talking about something that the game engine will never be capable of or something that requires an inordinate amount of work to make happen? It would be sad if it is the former because I have a feeling that Swinging would be a fairly popular travel power.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by McBoo View Post
Still wound up taking about a years worth of work though. Positron also made a comment some time last year that they hadn't really utilized all of the functionality of the game engine.

So with Swinging are we talking about something that the game engine will never be capable of or something that requires an inordinate amount of work to make happen? It would be sad if it is the former because I have a feeling that Swinging would be a fairly popular travel power.
Not capable of. For reasons pointed out previously. Not to mention unlikely because, well, swinging from island to island in Nerva, for instance, would just look ridiculous. If it were in a solid city setup (where you could at least reasonably expect a line to "grab" something,) or temporarily in a jungle (vine to vine,) not so much.

IOW, see Steampunkette's reply.