Swinging Travel Power
In before the "Useless in open areas" posts.
"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
Can't be done. I've asked before. I don't know :/. Honestly I want something like this. We don't have any "Non" super powered travel powers in the power pool.
Join the Advocates of Fate on Infinity today!
@Inconclusive
No more useless than Super Jump over large bodies of water. All that is really required for the animation is a line going up into the sky. You can come up with whatever explanation you like for an anchor point.
>
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
No more useless than Super Jump over large bodies of water. All that is really required for the animation is a line going up into the sky. You can come up with whatever explanation you like for an anchor point.
> |
Edit: Oh, and /signed
Swinging
Gymnastics(Toggle) - You have honed your body to the peak of perfection allowing you to race across the rooftops with amazing speed and agility. Almost no obstacle exists that you cannot overcome or bypass with relative ease. +5 Def buff, improved jump (25% Hurdle) and improved speed (25%Swift) Spin Kick(Click) - You put the momentum of your entire body behind this ferocious kick. The sheer power of this attack is such that it will bring even the strongest man to his knees. 32 smashing damage, KD, melee range Swinging(Toggle) - When the rooftops run out there is only one thing to do, take to the air! With a grapnel and a stout cable you fly without wings and the canyons of concrete and glass are now your playground. Similar to Super Jump in speed and operation with the arc reversed and a new line being fired on each consecutive jump. Equilibrium(Passive) - You have attained perfect balance allowing you to keep your feet no matter what is thrown your way. +4 mag KB protection Posted again to keep the discussion going and the ideas flowing. > |
Gymnastics provides twice the defensive buff as Combat Jumping or Hover does, and still offers more on top of that.
Equilibrium is less than half as effective as Acrobatics, and offers nothing else with it, either. It's a useless power, equivalent to a single IO.
Spin Kick just seems like a filler power.
And Swinging itself is the exact same thing as Super Jump, just the opposite arc.
This whole power pool just seems like power customization to get the arc changed on super jump.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
You still didn't take into consideration some of the comments from your other thread on this.
Gymnastics provides twice the defensive buff as Combat Jumping or Hover does, and still offers more on top of that. |
Equilibrium is less than half as effective as Acrobatics, and offers nothing else with it, either. It's a useless power, equivalent to a single IO. |
Spin Kick just seems like a filler power. |
And Swinging itself is the exact same thing as Super Jump, just the opposite arc. |
You still didn't take into consideration some of the comments from your other thread on this.
Gymnastics provides twice the defensive buff as Combat Jumping or Hover does, and still offers more on top of that. Equilibrium is less than half as effective as Acrobatics, and offers nothing else with it, either. It's a useless power, equivalent to a single IO. Spin Kick just seems like a filler power. And Swinging itself is the exact same thing as Super Jump, just the opposite arc. This whole power pool just seems like power customization to get the arc changed on super jump. |
Swinging would be functionally similar to Super Jump so I can see how the comparison would be made but, based on experience in the "other game", Swinging feels very different.
I have been tossing around the idea of adding some low to mid-level mez resistance to Equilibrium. I'm not much of a numbers guy though so I would appreciate any insight that y'all could provide.
>
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
I think the Concept is supposed to be similar to th GvE jump-pack, with swinging animations, in that you jump in mid-air, though, obviously, not being able to continuously jump up by holding down would be needed, and a better forward movement speed, maybe with less upward movement.
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.
No more useless than Super Jump over large bodies of water. All that is really required for the animation is a line going up into the sky. You can come up with whatever explanation you like for an anchor point.
|
Agreed. They did exactly this in that "other" super hero game, and it was fine. Really, if you are so intent on the game that the travel power breaks your immersion, it might be time for a breif respite from the game
Edit: Oh, and /signed |
I'm not against the idea of swinging in general. But seriously... being able to use this power in wide-open spaces just as a matter of course is just a stretch I'm not willing to accept. Realistic physics should count for at least something, even in a MMO.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
No more useless than Super Jump over large bodies of water. All that is really required for the animation is a line going up into the sky. You can come up with whatever explanation you like for an anchor point.
> |
Either real life or fictional precedent for swinging onto thin air does not exist to the best of my knowledge, not outside of self-parody shows like Sheep in the Big City (which doesn't have that, but it has an invention that drops bowling balls on the entire city in an effort to cause people to run out in droves). You could explain it... I don't know HOW, but you COULD. However, this doesn't make it a good idea, and for one simple reason - the major draw to swinging is the same as that of free running - the ability to swing AMONG BUILDINGS. Take away the buildings and it's utterly pointless. Now look at most of the game - there aren't tall buildings in that many places. Even Super Jump has more precedent as a cross-country travel power, because we have the big green precedent that is The Incredible Hulk (who seems to be the chief target audience behind Champions' Super Jump, by the way), so at least that I can see.
But swinging onto clouds over the sea... Yeah, you might as well as for Gunblade Assault.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
And as has been said multiple times before, by Devs;
It can't be done. Period.
SCR for good measure.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
I don't need to swing me and my wife are happily married!
Swinging doesn't work.
No. No. Don't explain how it -could- work. It doesn't work.
The game uses easily manipulated and manageable variable attributes. These attributes translate directly into the engine controlling where, how, and how fast you move. Jump is understood by the engine as an arc, even when it's a vertical jump. Move past that arc's maximum length (fall) and you take damage. You can't invert the jump attribute to make you jump upside down for swinging's inverted superjump idea.
It simply doesn't work within the system. Someone else suggested that you could use Fly with a pre-programmed vertical gain, but then the player would not be in control of the vertical gain or horizontal path. If the player -was- in control of the horizontal path players trying to move short distances would swing just as low and high as players swinging great distances. If the vertical gain were not pre-programmed, you'd simply have a fly power with the occasional grapple firing off. Not swinging.
Based on how the game's engine currently functions, Swinging is utterly impossible. Please stop suggesting it.
-Rachel-
PS: Feel free to copy-paste this into every "Swinging" thread.
Based on how the game's engine currently functions, Swinging is utterly impossible. Please stop suggesting it.
|
PS: Feel free to copy-paste this into every "Swinging" thread. |
>
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
Can't do that. Power and weapon customization were both considered impossible based on game engine functionality at one point.
|
Then NCSoft bought them, ramped up the staff and funding, and ooooh, look, colors.
Incorrect. They were not feasable due to time and manpower investment from a drastically reduced (15 person) staff. I believe the statement was "Sure, we can do them - but you won't have anything else for at least a year."
Then NCSoft bought them, ramped up the staff and funding, and ooooh, look, colors. |
So with Swinging are we talking about something that the game engine will never be capable of or something that requires an inordinate amount of work to make happen? It would be sad if it is the former because I have a feeling that Swinging would be a fairly popular travel power.
>
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
Still wound up taking about a years worth of work though. Positron also made a comment some time last year that they hadn't really utilized all of the functionality of the game engine.
So with Swinging are we talking about something that the game engine will never be capable of or something that requires an inordinate amount of work to make happen? It would be sad if it is the former because I have a feeling that Swinging would be a fairly popular travel power. |
IOW, see Steampunkette's reply.
Swinging
Gymnastics(Toggle) - You have honed your body to the peak of perfection allowing you to race across the rooftops with amazing speed and agility. Almost no obstacle exists that you cannot overcome or bypass with relative ease.
** +2.5 Def buff, improved jump (25% Hurdle) and improved speed (25%Swift)
Spin Kick(Click) - You put the momentum of your entire body behind this ferocious kick. The sheer power of this attack is such that it will bring even the strongest man to his knees.
** 32 smashing damage, KD, melee range
Swinging(Toggle) - When the rooftops run out there is only one thing to do, take to the air! With a grapnel and a stout cable you fly without wings and the canyons of concrete and glass are now your playground.
** Similar to Super Jump in speed and operation with the arc reversed and a new line being fired on each consecutive jump.
Equilibrium(Passive) - You have attained perfect balance allowing you to keep your feet no matter what is thrown your way.
** +4 mag KB protection
Posted again to keep the discussion going and the ideas flowing.
>
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat