Yes, it's that time again....
Just to keep discussion going on the subject of adding a Swinging travel power to CoX I resubmit the following:
Swinging |
Gymnastics - You have honed your body to the peak of perfection allowing you to race across the rooftops with amazing speed and agility. Almost no obstacle exists that you cannot overcome or bypass with relative ease.
+5 Def buff, improved jump (50% Hurdle) and improved speed (50%Swift) |
Spin Kick - You put the momentum of your entire body behind this ferocious kick. The sheer power of this attack is such that it will bring even the strongest man to his knees.
32 smashing damage, KD, melee range |
Swinging - When the rooftops run out there is only one thing to do, take to the air! With a grapnel and a stout cable you fly without wings and the canyons of concrete and glass are now your playground.
similar to Super Jump in speed and operation |
Equilibrium - You have attained perfect balance allowing you to keep your feet no matter what is thrown your way.
+4 mag KB protection |
All in all not a good suggestion, sorry.
A few things:
First, I have to get the obligatory "Suggestion & Ideas forum is down there" message out of the way. There, done.
Okay, now for the powers themselves:
Gymnastics: The defense buff is higher than that given by other first choice Power Pool powers. Hover and Combat Jumping only offer 2.5% defense each, and Stealth offers 5% only when hidden AND has a movement penalty. The run and jump speed bonuses are probably too high as well; I'd say go with 33% Swift and Hurdle. You also didn't state whether this power should be an auto power or a toggle... but if you intended it to be an auto power, I won't be able to hear your reply over the sound of my own laughter.
Spin Kick: No issues other than a spinning kick would be more likely to knock someone back than down. But I know that knockback is currently a taboo with most players, so I'll assume that it would be animated to not look goofy and let it slide. Kinda boring, nothing new (see additional criticisms below).
Swinging: So... the maneuverability to go wherever you want like flight with the speed of Super Jump. Nah, that's not broken at all. Swinging would most likely be a little slower than flight (but have a lower endurance cost) and would probably disable your ability to attack while active... unless you wanna volunteer your services to BABs and adapt every animation for every power in the game to work while swinging on a rope.
It's also EXTREMELY situational, more so than any other travel power in the game. It will be completely worthless in the Shadow Shard or anywhere else that doesn't have cliff sides or buildings to attach your line to, to the point where this is little more than an RP tool that will take far, FAR more work to implement than the "Walk" power.
Equilibrium: Unless this is an auto power, it's actually UNDER powered. And even then, it would probably still have another component with it, such as Immobilize or Hold protection.
Additional criticisms:
I think the people who want a swinging travel power would want it also tied in with a wall climbing power instead of another jump kick clone... although that would offer even more animation difficulties to overcome. I'm not just thinking of Spider-Man clones, either; I mean ninjas, Batman-style powerless humans, giant apes carrying miniscule blondes, etc.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
-----
I could be wrong but I seem to recall the Dev's saying swinging wasn't feasible with the current engine.
That and the already mentioned lack of surfaces to grappel in most zones make this a 'not likely anytime soon' suggestion.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
Something cool would be Wall Walk as a Travel Power.

Thanks for the input folks! I have made some changes based on your advice and moved the thread to the Suggestions and Ideas forum.
>
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

Thanks for the input folks! I have made some changes based on your advice and moved the thread to the Suggestions and Ideas forum.
> |
Now to go take a look at the latest swinging set proposal in the suggestions forum...
Dr. Todt's theme.
i make stuff...
Just to keep discussion going on the subject of adding a Swinging travel power to CoX I resubmit the following:
Swinging
Gymnastics - You have honed your body to the peak of perfection allowing you to race across the rooftops with amazing speed and agility. Almost no obstacle exists that you cannot overcome or bypass with relative ease.
+5 Def buff, improved jump (50% Hurdle) and improved speed (50%Swift)
Spin Kick - You put the momentum of your entire body behind this ferocious kick. The sheer power of this attack is such that it will bring even the strongest man to his knees.
32 smashing damage, KD, melee range
Swinging - When the rooftops run out there is only one thing to do, take to the air! With a grapnel and a stout cable you fly without wings and the canyons of concrete and glass are now your playground.
similar to Super Jump in speed and operation
Equilibrium - You have attained perfect balance allowing you to keep your feet no matter what is thrown your way.
+4 mag KB protection
>
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat