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Posts
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Quote:I can't tell you what my overall best time was, but I can tell you that when I tested it just now, my number is right in the same ballpark as yours. With the image currently being 3.1G, that makes the entire process take less than a minute. That's good enough for me.Hey! I have been wondering for quite a while how fast people verify the game when they open it up.
The best I ever got mine was 57.6MB/S
What's you're best?
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Quote:Verification will, largely, depend on the speed of your persistent storage (generally hard disk). I'm running on a slower laptop HD, and get around 35MB/s.
Traditional hard drives will likely run inside that range, but SSDs (Solid State Drives) will blow any HD away in performance (and price... not in a good way).
320 GB, SATA 3 Gb/s, 16 MB Cache, 7200 RPM
If it makes any difference, I also keep the drive mostly empty and defragged.
Running the verification 3 more times, I got max speeds of about 55, 48, then 52. -
Quote:This.the exploit was for a player to die outside of the Vengeance power's activation range; then the guys with Vengeance prepare their Vengeance power by targeting the dead player and clicking on Vengeance; somebody else teleports the dead player into range, Vengeance goes off in an auto-stack.
I suspect the "Fix" required code on the back end, which is why it only got addressed now.
The patch note listed meant that if somebody used Vengeance, somebody else wouldn't be able to come along and use it again while the current buff was still active.
I believe the reason the exploit worked was because with 2 or more people firing the buff simultaneously, the system saw that the player did not already have a buff, and applied them simultaneously.
As mentioned, the fix to this was probably something that required changing the way another part of the system works, so might have been harder or lower priority until now.
On a side note, does the same functionality apply to multiple copies of different Vengeance powers? What if there was a VEAT using theirs at the same time as somebody with the Leadership pool? Does it block one of them from being applied? -
Quote:But I was not referring to any current bug. I was referring to bugs that would appear if the code were to be changed to the way you want it to work. There is no way to answer that with any certainty if such a change does not even exist yet.I said "Nope" in response to it possibly having glitches with the targeting. Firstly the way I was describing it works. It's worked for years. So bugs aren't an issue. Secondly, if there were bugs in the targeting, they would be tested and resolved if they should appear.
Just because it supposedly worked for you without any issues, doesn't mean it would work for everybody. Considering that's not how it was supposed to work all those years, it sounds like some bug that most of us never saw was actually fixed, rather than a function becoming broken. And because it happened that way for you, and not for the rest of us, is even more reason to believe that there would be internal conflicts with the way the commands work if it were to be changed.
Quote:And you made mention of only having to hit one key to do as you described. But in fact you stated you would have to first hit target near or an attack, and then just use tab to select the target. That's 2 keys sir. Given any of my attacks are set to 1-10 keys which they are. I'd have to hit a number key or my set target near key, and then hit tab. Which is 2 keys. I don't see where you think I have any way of cycling targets the way I used to by hitting 1 key. Its 2.
If you want to split hairs about how easy or how many keypresses it might take you to perform a specific action, then every specific circumstance is going to yield a different answer depending on which foe you want to target, how many other targets there are for you to cycle through, and which power you want to use on the foe.
Besides, like I said.. I didn't mean it would only take 1 single key to achieve all your targeting. I meant that you'd only need 1 dedicated to it. The rest are already standard.
Quote:And you make another great point of "if they change it, it could affect alot of people". The thing is somehow they did change something, for me. And, though I may not be a lot of people, I still think its something that should be looked into. And I also honestly believe a lot of people could find it very useful if given the chance to play with it. So why not I ask?
Bugs - nope, not for me in my past experiences.
Affecting play style - not if its only (re)added as an extra target type.
There's no provable downside except resources to find and fix/integrate back in my original target TAB key. I simply think something was changed with defeated targets that made them cycle normally as long as they are selected and I find that to be a bug which is hindering my game play.
Apparently something was actually broken for you in the past, and was recently fixed. This could be from any number of reasons either on their end or on yours. Trying to track down something that "fixed" an issue for a single person is not something I can get behind, especially when you suggest a change that would basically break the way the current system works.
Now, if you were to suggest that a brand new command should be added to specifically target a nearest foe while targeting a dead foe, then that's another story. I never said that the way you want it to work would never be useful.. only that it wouldn't be convenient to change the way existing commands work for people who already know the mechanics behind them and use them accordingly. A new command to do what you want wouldn't really be a bad idea in the scheme of things, but because it's not actually broken and there are already several workaround, I can't see it becoming any kind of priority.
In any case, any further discussion about adding such a new feature really belongs in the Suggestion forum instead. -
I'd put in my image of a Smiley eating popcorn again, but I still can't access www.freesmileys.org anymore. Did the site close? lol
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Quote:Agreed. I think one of my last Empath farms only took 3 days, but I used a 3rd account to add 13 more random targets to the healing for faster progress. Getting the whole set of badges in about a week sounds about right.Arena heal farm still works just fine. Took me about a week to go from zero to Empath doing this. There are several threads in this section detailing exactly how to set it up. It's fairly easy, provided you have the 400 rep badge. Otherwise, you'll have to work on getting that badge as well.
Also, I agree on the other points. I used 2 Sappers on my Tank and Corruptor as well. I used 2 so that when their power misses, the effects of the other ones is still stacking and keeping me held more permanently.
On a side note, the reason we use REST mode for the damage farms isn't just to ensure fast regeneration, but because [Rest] floors your defense and damage resistance. That causes the enemy's attack to hit much harder, and count more toward your badge credit. Using a lvl 53 Guide, I'm earning 334k/hr on my Corruptor. A lvl 54 was randomly killing me after about half an hour. I'm capped on regen and couldn't find any reason for it, so I simply scaled back to a lvl 53 instead.
To add to the Inf suggestions.. Farming is a good suggestion, but that's not for everybody. I have earned Leader on only 2 toons so far... a scrapper and a Tanker. I don't really farm missions, so I simply just kept using them for a lot of weekly scheduled TF runs for a while. My Corruptor is next up to get it, but even she is still another 200M away, so it's going to take me a while. I saw no need to get this series in a hurry because I figure as new content comes out, there will always be new arcs or TFs for me to run and earn more credit anyway. I figured since I'm always going to be behind by a dozen veteran badges, another couple isn't going to make much difference. YMMV -
Quote:There were many problems getting the "new" difficulty settings to work reliably with TFs, so they were disabled. Thankfully they have been working again since the last couple patches, but like you mentioned.. many people don't think to check it anymore. I'd have to check exact dates, but I think we were without those options on TFs for about a year... easy to be forgotten.(and I was under the impression strike forces weren't affected by that setting as well... phooey)
Sorry to hear about the rough times last night. I hope things go better on the next run. -
Quote:You are looking at the old wiki that has not been updated or supported by the players for a couple years now. If you click the CoH Logo in the upper-left hand corner of your link to go to it's home page, you'll see what I mean.I've read the wiki page on this story arch. <-- link
Try this link instead..
http://paragonwiki.com/wiki/Tobias_Hansen
That is the same page, but actually updated with the current arc sequence and information you are looking for.
It's recommended you don't use the old site you linked to. Besides not being largely accurate, It's apparently overrun with advertisements and "RMT gold sellers" that may try to steal your account. I wish there was a way to get it taken down or auto-link to the new site. I feel bad for anybody who does a Google search for help and ends up there. -
You can also buy recipes with merits at a merit vendor, or tickets at AE.
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Quote:"Nope" what? Like you said, it works exactly as I described. target_enemy_next DOES target the next foe if you are targeting an ally. My points was.. if the code was changed, we know know if that behavior would remain. Large annoying bugs can occur from small changes.Nope it worked just as you described, I could target next off a player I was assisting and it worked off their location. I loved that about it as well and I have many tanks and characters that assist tanks in the past.
Quote:That is another good example that I can understand but from my experience when I'm IN a mob its usually with a melee character. The last thing I want to be fighting is the stuff running away if theres something close. Not to mention the lacking ranged attacks. If I'm in melee range I want to fight whats closest all the time.Quote:I did that differently altogether.
Like I said above:
Quote:If you kill a foe and want to target the NEAREST foe without changing the "next" functionality of TAB, just press another attack to auto-target NEAR, and then TAB to whatever NEXT target you want from there.
You'll only need 1 key for that, just like you wanted. -
Quote:Somebody else once said it may depend what level you are when you first visit the zone, but since you are a duo.. I'll assume you went in at the same level... so that debunks that myth as well.I have a duo with my boyfriend who are both mutant gravity/fire dominators. One has Mikey and one has Drea. This would support the 'random' speculation.
That's another point for "random". -
Well I don't think I ever avoided the tour, but I think I used it on the final mission where we had to protect the Time Capsule (antique chest). That prevented having to re-run it if I failed. That mission could be rough sometimes. I think the AI was much different back when the ability to drop missions first came out though. It wasn't so bad in recent times before the missions changed though. The enemies barely attacked the thing. lol
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On an extra note.. besides unlocking the stores, I think I used it every time for the cape and aura instanced missions as well... but it's been so long since I did those, I could just be remembering wrong and for all I know it might not work for the new Hero arc anyway. lol
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Quote:I guess it all boils down to your interpretation of:I can't help but point out that the OP didn't ask about holding aggro.
The fact that you are tanking on a defender does not necessarily answer the question of whether or not you feel it draws/keeps enough agro, or if Provoke (your available version of Taunt) would help at all if you were to purposely make that toon into a full-time Tank... not just as an occasional thing. -
Quote:I didn't mean to imply that using the default key would cause the command to act any differently. I just meant to say that I didn't think the stand-alone key was sufficient to my gameplay and ended up creating more targeting binds as well. The OP wants to just use 1 button, but I don't think that's enough. YMMVI do use the default on Tab and it has always, and still does, work for me as you describe.
Either way, thank you for chiming in to help confirm my explanation of the intended mechanics.
I like that example. It's good to keep effects like that in the middle of a mob, not NEAR the front edge where it might hit less targets. Same goes for attacks in general. Depending on the actual size of the AoE, setting it off in the middle of a mob will usually hit more targets than if you fire it at the NEAR foe on the front edge. If you have more then one AoE power and your first target dies, the NEXT target is usually more ideal for your next attack than the NEAR target would be. -
Quote:Even though I agree with you completely, I can't help but point out that being able to withstand damage is not the same thing as holding agro.Most of my defenders can make blasters and other defenders into adequate/supreme tanks. *gets happy shivers down her spine*
One of my defenders *can* tank (and *has* tanked) due to close to soft-cap defense numbers (yay force fields and pool powers and set bonuses!).
To stay on topic, we might want to discuss whether or not you would grab the Provoke power if you planned on tanking most of the time. Would it be more helpful to you and/or your team, or not? hehe -
Quote:NPAah, I see; though it involved resizing the pic by selecting and dragging the corners, but that didn't seem to stick. Looks much friendlier now, thanks!
Yeah, I tried messing around with the forum's Advanced image editing stuff before too.. and never got most of it to function the way I thought it would either. lol -
Quote:On a side note, I can't remember the last time I did one of the Store missions. I usually take the mission and instantly Drop Mission to get access to the store immediately. lolBoth the RWZ Quartermaster and the Midnighter Club Store are better places to get SOs of level 35+, as neither requires you to do a mission for them first.
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Quote:Yep. Looking at it closer, the white texture and the transparent force field texture seem to be about a foot away from each other. That's why you can only see it from the inside. You can actually pass through the force field texture, but not the solid white wall.From inside, White, with what appears to be the shield texture on top. Semi-transparent, as you can clearly see through me to the outside (*cough* erm, yes, I did purposefully position it so the one-eyed monster was at my crotch.
)^
photobucket has an automatic thumbnail process (that's how they are viewed on your album page).
All you have to do is add "th_" to the beginning of the filename to post the thumbnail. In my post, I simply used URL code to link to the fullsize image when clicked on.
For example, the code I used for the first picture above was:
[url=http://i301.photobucket.com/albums/nn54/mateojh/ChantryOut100619.jpg]Outside of Chantry
[img]http://i301.photobucket.com/albums/nn54/mateojh/th_ChantryOut100619.jpg[/img][/url]
Edit:
Alternately, if you are on your Album page, click the "Share" option above the picture you want to use. It gives you a list of options, one of them being "IMG for bulletin boards & forums", and "Clickable thumbnail".
But that links the user to the picture in your album, not the direct fullsize image. For example, it gave me this code:
[URL=http://s301.photobucket.com/albums/nn54/mateojh/?action=view¤t=ChantryOut100619.jpg][IMG]http://i301.photobucket.com/albums/nn54/mateojh/th_ChantryOut100619.jpg[/IMG][/URL]
Actual result is:
I prefer to make the links manually. It's fairly easy. I also like to add the caption because users that have forum images turned off wont have any text to click on to go to the fullsize image unless you add words to the link. They only get a link to the thumbnail picture itself.
I hope that helps. -
This is what I use to find enhancements of specific origin and level:
http://paragonwiki.com/wiki/Stores -
Quote:Screenshots for you to compare with what I see:Well, now you've got me curious. Heading there now to see what I can see.
Outside of Chantry
Inside of Chantry
2 miles from Storm Palace
Closer to Storm Palace
I hope it's not on my end. I'm running a "Verify Files", just in case. lol
If it matters for comparison, I'm using an ATI Radeon 5770 with full Ultra options and /visscale 4 (400% world detail), and changing the options doesn't make any differences.
Edit: The "Verify Files" didn't do anything to help either. -
You cannot use any teleport powers inside the shielded area.. It works only in the doorways on the East and West side.
On a side note.. I just went to The Chantry, and the force field around it seems to be bugged. Instead of being a transparent wall, it's flat white on the outside. It's not transparent from the inside either, but at least that has some type of white graphic on it.
I tried disabling Ultra mode, trying different world detail and Texture Quality to low to see if ANY option would fix it, but I couldn't find any reason for it. Is it just me?
I'm headed to The Storm Palace to see if that looks the same.
Edit:
And it does. Even logging into the zone I can see the ugly, plain/blank texture surrounding the structure... and that's from about 2 miles away. At least close up it does seem a it transparent, but it doesn't look the way I remember it. It certainly doesn't look intentional... then again, it seems some people have trouble finding the way in, so maybe it was.. I dunno. -
Quote:The funny part about that link is that I actually still have it saved in my favorites for the express purpose of posting it here when this question comes up... and I didn't even link it. hahaI was in a rush earlier to look it up. Here is the official support info on the subject.
On a side note, my link to it says "coh rules of conduct" in the "Search by Keyword" field instead of "physx" like yours does. Apparently I was searching for something else when I originally came across it the first time and decided to save it. haha
My link for Comparison:
HERE
Edit:
After comparing our links and looking at the address logically, it can easily be shortened to exclude all the extra nonsense:
http://help.ncsoft.com/cgi-bin/ncsoft.cfg/php/enduser/std_adp.php?p_faqid=7079
I updated my bookmark and I'll keep it mind for future references to the support pages as well. -
The only thing I can tell you about this part is that I personally saw him (according to the SG name and /getglobalname) on more than one occasion in The Fab (Grandville) on a MasterMind while I was hunting for Paragon Protectors for the badge.
He was sitting in front of one the bay doors that ambushes routinely come out of. His pets were out, and his character was constantly placing traps and bombs on the floor to instantly kill the spawns.
The reason I suspect he was botting (using third party software) was it appeared he had more than one power on auto, which is not possible with the game client alone. I think at least one of them you need to click on the ground to use as well, which would also not possible to AFK on auto by itself.
Before anybody says "Well, he could have been there farming the door and simply had his chat turned off"...
After seeing him do this EVERY time I happened to be online, no matter the time of day, I decided to purposefully pull a few PPs over to his location to see how he'd react to it. He got killed and his dead body was there for at least 48 hours.
If he was actually at the computer to activate all those powers, he would have surely used an Awaken, or gone to base or hospital at some point.. but NO.. every time I went back for a few more PPs within the next couple of days.. his dead body was still there, in the same spot. I even advertised it on a couple global channels so people could randomly come up and see him (and help me kill a few PPs in the process). lol
I don't care what anybody says.. he was botting. Whether or not he ever got reported or banned for it.. I can't say for sure. The scenario above was a long time ago (earlier this year, well before i17), so whether or not he went back there again, I can't be sure. I have not been back in that area either.
I did hear he got Generic'd for his name at some point though. -
Quote:I see you use photobucket, and so do I, so I'll can tell you how to do it. Photobucket has an internal mechanism for thumbnail images... (it's how they display the miniature pictures on your album pages)I apologize for the size of the screenshot, but I don't know how to shrink it. Maybe one of the more experienced can give me some tips?
Upload the picture to photobucket.com at it's original size.
Use the URL tags to link to the fullsize image.
Inside the URL tags, give a description of the picture (optional) and use the IMG tag for that image, but add "th_" to the beginning of the name of the file to use the thumbnail instead.
For example, for the picture you just posted...
Upload it at regular size, then you would have used this command on the forum:
[url=http://i821.photobucket.com/albums/zz139/Roxona1/clip_image002.jpg]Team Awesome's Positron TF results
[img]http://i821.photobucket.com/albums/zz139/Roxona1/th_clip_image002.jpg[/img] [/url]
Just for demonstrational purposes, I'll show you how that exact code looks right here:
Team Awesome's Positron TF results
I hope that helps. As you can see, it displays your thumbnail in the forum, and clicking on it will open the fullsized image in another tab/window. "Fullsize" in this case being the size you already posted it as.
The way some of us post our result pictures is by copy, pasting and cropping just the team and result windows instead so it fits in the forum without stretching the page or shrinking the image, but the thumbnail mechanism I listed above is good for any scenario. -
Quote:I have to agree with you. I have noticed the same thing, and this thread made me go take a look at it.. and this is what I've found:I know this isnt right
cause it changes through the night and I rarely go into coalition bases
It's not in alphabetical order.
It's not in order of last activity, be it by you using their base or the coalition group itself being online/active.
It's not in order of their earned prestige.
It appears to be the reverse order in which those groups joined your coalition. If you open your SG window and click the coalition button, it should list each group from top to bottom in the order that they were added to your group's coalition. Clicking on the base portal is currently showing me the same list in reverse. The first group I added to my coalition appears at the bottom of the list on the base portal.
However, this does not explain why the list may sometimes shift, or why you team leader's group might show up in the middle of the list once in a while. I think it's supposed to show up at the top of the list (right under "Your Base"), but that's not always the case either.
I'm stumped on this one.