Master-Blade

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  1. Quote:
    Originally Posted by Residentx_EU View Post
    When I first got it I used it just like you said...for whatever I wanted but when I read about why they gave it to us, they specifically mentioned lower than 50 play. But back to my original play, will my powers work or will I need to respec?

    With IOs, I know the bonus works still but I'm not sure about the powers.
    With Enhancements, I know they will be useless at the lower level.
    ParagonWiki: Exemplar

    Quote:
    While exemplared, characters lose the use of all primary, secondary, and pool powers that are more than five levels above their exemplared combat level. (Accolade powers, temporary powers, veteran rewards and prestige powers are not affected by this, even if they have minimum levels.) The exemplar does not lose the benefits of enhancement slots gained above that level; however, all her enhancements may provide universally reduced benefits depending both on how high her actual level is and how far down she is exemplared.

    Also, the character may lose some or all Invention Enhancement Set bonuses it has.
    This means:
    You will lose whatever powers you picked 5 levels above the combat level.
    You will lose whatever set bonuses are granted by enhancements higher than 3 levels.
    Your enhancements themselves will still work, but possibly slightly less effective: ParagonWiki: Exemplar Effects on Enhancements (but performing a respec wont change that)

    If that still doesn't answer your question, I hope the two links I provided will.
    I'd say you don't need to respec unless you fouled up a previous respec (or during leveling) by picking a handful of "junk" powers before you chose "useful" ones. The easiest thing to do is just EX down and see what powers you still have available to you and make a decision from there

    To add more about the 3rd build:
    The reason that losing the Incarnate slot while EX'ing prompted the need for some people to have an extra build is basically for people who use the Incarnate enhancements to Compliment their build, rather than Supplement it. For example, some players will use Cardiac as their only End Reduction and use the actual enhancement slot on the power for another aspect of the power instead (or free up the slot to be used on another power entirely). This can give you the most out of the slot (rather than selecting an aspect that is already slotted at ED-cap), but it would also cause the Endurance consumption to be really horrible while EX'd, so it'd be useful to have the extra build that still have End Reduction in those powers.

    In short, if you didn't build the character while taking your Incarnate bonus into account, then you probably don't need to respec or use a separate build for EX'ing either.
  2. Quote:
    Originally Posted by HelinCarnate View Post
    The OP was looking for proof that leaving the pylons up makes things easier. So far, there has been none.
    Then again, there has been no proof that it doesn't either. One way or the other, there is no reason to be so insistent about the way people run their teams.

    To offer more to the theory:
    Even if the Pylon being up or down doesn't do anything specific mechanically or number-wise to sway an advantage, it doesn't mean the act of taken them down or leaving them up doesn't have an impact. As strategy changes, the behavior of players does too, and then the AI of foes can react differently.

    Nobody was saying that Hami would never attack anybody while a pylon is still up. I think what they were saying was there seems to be less of a chance of it. For all we know, Hami's untouchable status alone could make the AI decide that some players are not a threat and decide not to attack them. With the pylons down, Hami's not untouchable anymore, meaning that any powers we do use can affect it, and thus possibly affect the AI... which might be the difference of being attacked or not that some players are reporting.

    Like we've all said, if somebody gets too close or uses a power in range, Hami might still strike, Pylons or no Pylons. The question is.. where does somebody draw the line to make a comparison? Is it threat rating? Is it an agro distance? Is it the number of players within a certain range? Is it based on if a player in range killed any of the Rikti or Mitos recently? Nobody can say for sure. There are too many factors involved.

    Either way, if you got attacked by Hami, you probably did something to cause it, even if it was accidental. That type of behavior can be avoided regardless if the Pylons are up or down. It's not much to stand on to say something like "Leaving a Pylon up doesn't help because we left one standing and Hami still killed me". Like you said, correlation does not equal causation. The Pylons being up or down wont have anything to do with it in certain circumstances anyway.

    Even if a Dev came in here and said "it's not designed to make any difference" still doesn't mean it has no effect. We all know the AI does funny things that even the Devs can't explain sometimes. This might be one of them... and even if it isn't, it's still no reason for people to get bent out of shape about. lol
  3. When you run the updater and it asks you to install, pick the directory where you already have the files. It will install the necessary registry information, see the files already there, and not have to download anything (providing you already have the patch from yesterday too). In some cases, it might still Verify Files though.
  4. I'm definitely in for this one. Thanks for hosting it again. It's the only badge (besides Partner and Vets) that MB can still get. I've been really lazy about it. I think he's only attempted it once. Tabby on the other hand has succeeded at it 3 times by now. lol

    At 50+1, this should be a breeze
  5. This is actually asked frequently.

    My common response:
    Menu > Options > General > Miscellaneous >
    Tool Tips > Enabled
  6. Quote:
    Originally Posted by TrunksX View Post
    I wasnt making anything up, I tried I even tried to add more time before I got the help needed. When I hitted submit I got a general error each time when I didnt add the code.
    It'd very possible you just kept trying to Upgrade your account, which would have required a code each time you tried. It's an honest mistake. As I mentioned before, there were other links that would have allowed you to add subscription time without even giving you an option to add any code.

    Either way, there is nothing wrong with having a little extra time for the effort. Welcome back again, and I hope you don't run into the same issue if/when you have to reinstate an account in the future.
  7. Quote:
    Originally Posted by HelinCarnate View Post
    The only difference it makes is from the perception point of the uneducated player. They may think it makes a difference, so to them it does. Reality says otherwise.
    Or, an educated player would just admit that any possible subtle differences may be negligible based on several other factors. The uneducated players simply follow what they hear without knowing or caring why, and then somehow think it's mandatory, which causes problems on teams later on.

    The bottom line is that we all know that there are several methods that work just fine, so there is no point arguing with a team leader about which way they feel comfortable running their own TF. It just causes unnecessary drama and wastes time.

    If somebody has had better luck using a specific method over another, just let them use that method. It's not big deal. lol
  8. Quote:
    Originally Posted by TrunksX View Post
    Even though I am back online, but here is what NCsoft has put up for the city of heroes thing.

    https://help.ncsoft.com/cgi-bin/ncso...i=&p_topview=1
    I know what the referral program is. I even explained it above, and corrected your original post about how many days of time it gives. All we're saying is that it isn't mandatory to be referred. You can add your new subscription at any time. If you just wanted to get some extra free time for coming back, don't be ashamed to say so. We understand, and we would have helped anyway.
  9. Master-Blade

    Hi

    Quote:
    Mad Hatter Man: hey master blade
    Master-Blade: hey hatter!
    Master-Blade: you don't have a hat
    Mad Hatter Man: do you like my mustache!
    Mad Hatter Man: I'm a pretty butterfly!
    Master-Blade: and where is your "Hi" post in the Freedom forum? I haven't seen one in a while. lol
    Random Bystander: free mustache ride?
    Mad Hatter Man: hell yeah
    Mad Hatter Man: im lazy
    Master-Blade: rofl
    Mad Hatter Man: ill post it now
    lol man. You are crazy!
  10. Quote:
    Originally Posted by TrunksX View Post
    NCsoft has set up on certain games that if your no longer paying for more than 90 days, that game account gets locked till some friend can send you a Bring a Friend Back Code.
    For what it's worth, I've never heard of that either. Do you have a link to this policy anywhere or at least a screenshot or copy/paste of the message it gave you when you attempted reactivation?

    I just logged into one of my secondary accounts that has been inactive for 90 days. Clicking on either "Subscribe to Game" or "Purchase Additional Time" both allow me to enter subscription and payment information without needing any referral codes.

    I'm sorry you somehow ran into an issue, but welcome back!
  11. Which detail are you looking at? It's showing 45% to me. What numbers are you comparing?

    It's not a 45% boost to damage, it's a 45% enhancement to any power that takes damage enhancements, meaning 45% of each power's base damage (strength before your current enhancement).

    Only 30% of the enhancement ignores Enhancement Diminishing Returns, so if you are already near 100%, that's all you can really count on seeing, and if you are simply comparing your attack strength before and after the slotting, you are really only going to see about 15% increase to overall attack strength in those cases.

    For an easy math example, let's say a power's base attack strength is 100.
    Let's also assume you are already at 100% enhancement.
    That attack should now be worth 200 damage.
    With a 30% of the added Musculature enhancement, it would only be 30 more points of damage (30/100)
    That's 230 total, which is only a 15% improvement from the 200 you had before.

    Disclaimer:
    These is not an exact representation of the figures or mechanics and only shown this way to express proof of concept to the OP.

    If you want to see what effect it's really having, go into the Enhancement Management screen and look at the details of Brawl. If it was unslotted, it should now show the full 45% enhancement.
  12. Quote:
    Originally Posted by TrunksX View Post
    First poster on here to help and do it should know they will get an additional 15 days of free play.
    Actually, the Invite-a-friend-back program is now 60 days of free time (30 days each), but I want to point out that it's not actually free for the recipient. You'll still have to pay for at least one month subscription before either of you will get any free time.
  13. Master-Blade

    No GMOTD

    That's the right command, but there is likely nothing there right now.

    I have not seen the WST in the GMOTD, but here's a link to the post:
    Weekly Strike Targets

    For easy access, I've also included the link and list in my signature below.
    For what it's worth, I think it would be nice for non-forum-goers if it was announced in the GMOTD as well, but at least they included a link to it on the Updater page.
  14. Quote:
    Originally Posted by Luna de Nocturne View Post
    You all wouldn't mind running the ITF twice would you?
    I'll probably run it a couple dozen times between March 15th and March 21st.

    If we are not 50 by then, it'd be a nice opportunity to grab the extra XP bonus for those toons at the very least.

    And don't forget that since we get XP while EX'd, we could always repeat a lower lvl SF that people like and still gain some progress. In fact, I wouldn't be against running a speed Silver Mantis next week for the Weekly Strike Target's XP bonus as well.

    Anyway, it's something to think about. I'm always up for anything regardless.
  15. Quote:
    Originally Posted by HelinCarnate View Post
    Opinion does not mean fact.
    If you want fact, then we can just point you back to the [Drain] power that is used between the Pylons and Hamidon:
    Quote:
    50.0 Taunt for 10.25s If a Rikti TF Pylon
    [Ignores Enhancements & Buffs]
    [Non-resistable]
    Effect does not stack from same caster
    That indicates that there is a Taunt effect, which would make it less likely for Hami to just shoot you out of the blue. With the Pylons up, you'd have to attack or taunt to grab Hami's attention, whereas he's likely to shoot a player if they come into a certain range with the Pylons down.

    As mentioned, pulling the Rikti into the goo can cause agro on Hami, which can cause players to be caught in the AoE, but that's not strictly the fault of the Pylons being up or down, and it may or may not be a problem for some teams.

    As for my personal experiences with it: I commonly play melee characters, and I usually run straight for the Yellows and take them out solo before the team even decides what their plan is going to be. If I'm on a ranged character, I'll wipe out the blues instead. Hami always leaves me alone. If you want to chalk that up to at least one pylon still being up, or just dumb luck.. you can decide.. but based on the facts and experiences, I'd say the pylons make at least some difference.

    That doesn't mean it's necessary to use any single method, and people already have their own methods that they are used to, so it shouldn't matter whichever way a team leader wants to run the team. In either case, it shouldn't give people an excuse to be rude to each other just because they don't understand the way something works. There is too much of that in the game these days.
  16. Quote:
    Originally Posted by Flameshot View Post
    I'm going to ignore the fact that you replied without even bothering to look for the actual announcement, where it very clearly gives the time in ALL timezones, and has for some time now.
    It also contradicts itself when it says says 12pm GMT, which indicates it would be morning (AM) in the States, not the pm it advertises for each area. That's not very clear.. is it? You can't have it both ways. It's obviously a typo, one way or the other.

    Quote:
    Originally Posted by warden_de_dios View Post
    Go back to the announcement click the link and look at the US times.
    THIS.

    Clicking on the link:
    Tuesday, February 22, 2011 at 4:00 AM San Francisco time

    I hope that clears it up for you.
  17. Quote:
    Originally Posted by DarkGob View Post
    I'm reasonably sure the OP (of this month-old thread...) got frustrated with the game not catering to his exacting whims and ragequit.
    I agree.

    From sjj's last post on the forum:
    Quote:
    Originally Posted by sjj View Post
    Well thx for all the advice but I decided to cash it in.
    Well.. can't please everybody I guess. lol
  18. Quote:
    Originally Posted by Gaia View Post
    True enough I was forgetting that bit, however another clamp is also applied beforehand so the 95% max could still be reduced and the 5% could still be increased when fighting purple mobs.
    Fighting harder/easier mobs is just going to change the base of 50% to sway the advantage in one way or the other. It has no impact on the clamp itself.

    It doesn't matter that the clamp is applied twice. It only matters that the clamp is also the last thing that is applied. Sure, the AccMods may make the previously clamped value higher or lower, but that's why the clamp is applied yet again.. meaning the chance to hit is still never going to be higher than 95% or lower than 5%, regardless of who you are fighting.

    This can be evidenced simply by adding the HitRolls channel to a chat tab and then taking your lvl 50 down to Atlas Park and attacking some lvl 1 foes. Your chance to hit wont exceed 95%, despite the very extreme level difference.
  19. Quote:
    Originally Posted by PumBumbler View Post
    http://boards.cityofheroes.com/showthread.php?p=3495808

    Coincidence? Maybe all the GMs were asleep.
    These two players were on the same team:
    Quote:
    Originally Posted by bpphantom View Post
    I'm also on the team and just came back.
  20. Quote:
    Originally Posted by PumBumbler View Post
    http://boards.cityofheroes.com/showthread.php?t=253188

    Note the date and time of that post.
    That's because they were on the same team.

    From the other thread:
    Quote:
    Originally Posted by bpphantom View Post
    I'm also on the team and just came back.
  21. Try crafting them at lvl 45 instead of lvl 50.

    ParagonWiki: Perpetual Badge
    Quote:
    Craft 12 level 45 and 12 level 50 Common Endurance enhancements (Endurance Modification and Endurance Reduction)
    And yes.. the 45/50 line of badges does unlock the extra recipe slots. Just remember to craft both lvl 45 AND lvl 50 to earn each of the badges.
  22. Quote:
    Originally Posted by Kozzma View Post
    12 hours, not a response in game... >_> still in the mission.
    You still have not answered whether or not you verified that your e-mail address is correct on file. As mentioned, they sometimes make contact there instead of in-game. Maybe they issued a response e-mail explaining they are not responsible for the issue you are having, and/or they mis-interpreted your issue and escalated it to somebody else, not realizing that you were just sitting there waiting.

    I do not recommend sending a second /petition. Instead, check your e-mail for a response, and then update the existing petition asking for more help. If there was no e-mail response either, then verify your e-mail address is correct on file and then consider sending a new /petition.

    Not for nothing, but after the initial 2 hours, I would have just restarted the TF. With half the team gone, I certainly wouldn't have waited 12 hours. At this point, coming into the forums and ranting about it isn't really doing anybody a whole lot of good anyway, especially when you are seemingly ignoring everybody's responses.
  23. I get the same thing.

    The easiest work around I've found is to just Log out. That gives me a message saying it cleared my cookies, and logging back in shows the forum clear just as if I marked them all read.

    My guess is when they tried to fix the issue that logs people off frequently, they neglected to give that button some different code.
  24. Quote:
    Originally Posted by Rajani Isa View Post
    Probably a bug, especially if you've one or more weapons unlocked from other things (badges, TF, etc)
    It's not really a bug... it's just the way custom items are granted to your character.

    Starting a respec temporarily removes all custom weapon options. It never assumes you are still going to have those powers until after the set is chosen (even if it's the Primary/Secondary set that doesn't change).
    Once a the respec is completed, any weapon options you chose are added and any unlockable items in that category that you already qualify for are re-unlocked as well.

    It doesn't mean that you just unlocked them, it just means you are granted access to them again.

    The first time I ran into this was when I did a respec my Widow for the first time at lvl 24. It told me I unlocked some Claw options. I didn't really unlock anything, I simply chose some of the claw powers during my respec.

    Another example: The Unveiler Badge unlocks a couple Nemesis gun options, but earning the badge on any character will not actually tell you that you unlocked them unless your character actually has a gun powerset. If you later added a set that contains a customizable gun (Munitions Mastery power pool), it will finally unlock those pieces at that point. If you respec out of the set, the options will be removed. If you respec back into it again later, they will be re-added and the text will be displayed saying they are unlocked (again).
  25. You don't earn unlockable weapons by performing a respec. If you have a powerset that has a customizable weapon, it will display the messages after a respec. You already had them unlocked before. If you perform another respec on the same character, you'll get the same exact messages again. It's not really adding anything new.