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Posts
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Havent got high enough for patrons yet but in pvp I find endurance a bit of a non issue because 20 seconds I'll either hit domination and get full end, or I'll be waking up in the hospital. Drain psyche also helps keep me going for those times where I manage to get domination off.
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I'll come along
Bring on the drinking
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Edited for truth.
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Surely it has to be finest gutrot rum for you cap? -
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I have never once gloated about causing debt of the forums or in broadcast so watch your mouth please.
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I didnt say you did. Please quote the part of my post where I said you mob tp or debt then gloat about it over broadcast and the forums. I think you may have misread my post because I did not accuse you of anything. -
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If it is allowed in the zones and is not in breach of the EULA, I fail to see how it is baiting.
If that were true, then surely killing anyone by any means in the zone could be considered baiting if it upsets them.
And can we finally have something from a red name about whetehr mob tp is allowed? Assuming its not excessive and assuming its not done to grief can someone finally have the courage to stand up and say whether it is allowed or not? I am sick of explaining my point in broadcast.
Is it the fear of saying that something so unpopular is allowed that is holding a red name back? Has no one got the courgae to say it in an official post?
Or is the excuse well, it depends on the circumstances going to be used again? If so, here are the circumsatnces. Villain enters zone. Hero enters zone. They both fly to hotspot. Villain tp's hero to the arachnos mob next to him. Villain holds hero with a web grenade. Arachnos hit hero until hero is dead!
Is that a breach of the EULA please?
Thankyou!
If its not a breach of the EULA, then talking about it on here cannot be considered baiting. Just because a topic is a bit touchy with people, does not mean its baiting. Some people are touchy about others usings insps to beat other players. Doesn't mean they are right to be and doesn't mean anyone who talks about using insps is baiting.
And no, I don't mob tp to get people to swear. If you think that is what I said, please read it again.
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I believe the circumstances "excuse" as you call it is to give the devs more flexibility. Its easy to innocently pin someone down and accidently get them debt. Then there are other people who constantly mob tp and debt on purpose, then gloat about it over broadcast and the forums to push people into making a mistake. If the devs had a zero tolerance policy on mob tp'ing, then the innocent people would get caught up in it as well as the griefers and baiters. -
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I can see them replacing it with hold. A few times in game people I have teamed with have said fear will be dropped from fire in time. My opinion is that hold will replace it throughout the game.
-fly dosent make sense to me most controler types are very very similar only illusion is very different. Diversity is going out the window.
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I dont follow this.
Are you saying there is a fear component or power in fire control which will be changed? Or are you saying that all fear powers will be changed? I wasnt aware of any fear effect in fire control so I've been reading your posts as "all fear powers will be removed". -
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in the latest patch they put live and then took down on the US training server some fire attacks now have -fly. Obviously this is in prelude to fear being removed from the game.
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Why does -fly in fire = removing fear?
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Welcome :O)
Buckle up and enjoy the Dom ride, hope you brought some spare trousers, you might need them.
Although we share primary's with controllers, we play more like blasters, and even more like blaptrollers (cos thats exactly what we are). Playing like a controller wont make you a happy dom, and may require more spare trousers. I havent played plant much (plant/fire), on the all dom team we tend to sleep the entire crowd, then use seeds and wake them up so they start spanking each other. Seeds also tends to bunch the mobs up nice and close, so you can use an AoE immob at that point and follow with an AoE or cone attack. Fire gets fire breath pretty early so its good for this.
You will want to be attacking ALL the time to build up domination as fast as possible. With hasten up i can alternate flares and fire blast, I then use breath and incinerate when appropriate. One thing, my plant/fire only recently felt powerful at lvl 14ish, solo is a little bit of a slog before then but worth sticking with.
I'm sure youre aware we're squishy as a blasters poo, played smart we can nullify whole spawns (sometimes "tank" in a way) but mistakes and over eagerness can mean faceplanting. Many a time I've ran in trying to use the last few seconds of domination just to have it run out, although thats just part of the fun I guess :O) -
I cant remember what you posted before that, but I do remember thinking it was a bit over the top.
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apparently you cannot read properly
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I think this is the sort of thing that got your previous post deleted. BTW. I doubt anyone here takes issue with you playing a spine/regen anyway. -
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At the end of the day a villain doesn't want to heal the competition, they want world domination (or something equally villainous anyways)!
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yeah, like brussel sprouts, or beadles about.
If its any consolation, dominator and stalker can make a great duo, might be a bit tough at the start though. -
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two of the really defining slows (Arctic Air, Chilling embrace) require melee range which is ouch for many dominators.
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I was thinking with both running and 6 slotted for slow & end redux you could be virtually melee proof, especially if you were standing on that ice slick thing at the time. Course I havent played ice/ice so its all just an idea. -
/energy might have stuns, but most of your opponents will have protection from that anyway. I prefer mind/psi to mind/energy but know people who say they do fine with energy. I'm surprised your having trouble with ice/ice, I would expect that to be quite a good pvp dom set with the slow secondary effect.
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Are empaths allowed. who ever is teamed with one has pretty good mez protection. and with fort arent nearly so squishy
Im intresed if im free at the time.
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Emp/Dom team. Thats where my money is going. -
Fraid I dont have a 50 yet. Maybe next time (if I can ever get Fin into grandville without crashing). BTW. there are 2 lvl 50 doms that pvp that I know of.
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Dom should be up about 3-5 minutes after they're killed so not much point in it
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Only takes about 10 hits on a player to build domination. -
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Yes bob, you got me, I feel really left out and want to be part of your attention seeking quest.
Either tell people or stop mentioning it.
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I'd rather he didn't. I actually find his smug "I know better than you, look at me" posts in here highly amusing... Like when my little 3 year old niece does something similar
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<chant>I know something you dont know!</chant>
You mean like that? -
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Dominators are like fat chicks .. nobody wants to be seen on one.
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If you're gonna steal a quote from someone in the US, at least do a proper job of it.
"Dominators are like fat chicks. They are a lot of fun but you wouldn't want your friends to see you on one".
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LOL. I noticed that too but wasnt sure how to bring the subject up. Dom's are the best* AT in the game IMO
* Most fun, your definition of best may differ. -
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Heyas!
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eloobers
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1) First of all, is Ice/Psi a good choice of primary and secondary for the purposes I explained above?
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Sounds like a great set. I was just thinking last night that shiver + psychic scream is enough -recharge to keep anyone happy.
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2) Stamina.
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I dont have stamina on my mind/psi and I only JUST get past with drain psyche and getting domination up fast. With artic air running I doubt you will get away with this though.
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3) Chain of attacks. I'm planning to take Psionic Dart, Mind Probe, Subdue, Psionic Lance and Psychic Shockwave. I heard Mental Blast is really bad because of its activation time and Telekinetic Thrust seemed useless to me. Also, I'm taking Hasten.
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I'm not sure about lance and subdue atm, however, I havent got to a point where I have many slots in those yet so they might be fantastic later. With fast recharge and good range, dart is excellent for building domination and pulling mobs.
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4) Psychic Scream. Since I can get Shiver from my primary, do I need PS as well? Shiver seems to be a lot better and, used with AA and Chilling Embrace and other powers, enough to debuff my opponents with -recharge and -spd.
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An ice dom might be able to give you better advice there than me. I know that when the CoT use psychic scream on me my recharge is almost non existant. No idea if the player version is as effective but I'm hoping to test that with a friend soon in the arena.
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6) Aid Self. Worth it? I think so, but I'd like to hear your experiences with it.
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yup
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7) Patron. Mako fits my concept and Water Spout and Shark Skin seem to be very useful. Any thoughts?
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I'm picking mako purely because I think he looks cool.
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8) Anything I missed? Anothe Power Pool I should take?
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Normally I would say hurdle from fitness, but with SJ and SS you prolly wont need it. -
Where did you read that?
I know dom holds are shorter, but as far as I know they mag is the same. -
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SC isn't the best place for Doms IMO, because our strengths just aren't available there. Let me explain:
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SC is where I want to pvp most though, I dont really have any interest in warburg, although I might drop by for nukes sometime, IF I can find a way to not die. RV, I dunno, I've only tryed it during the RV test, it was fun then but I've heard its a bit hero dominated (no pun intended) at the moment. -
Snap!
I was in SC too. I havent PvP'd with my dom in SC for a while and I was quickly reminded why. 1St death took a while, Once the heroes knew I was there it was a case of continous runs back from the hospital so I could get 2 shotted by non damage AT's. I think i died 4 times then decided there was no point. By the time I left I had spent more time waiting for rest to recharge than actually playing. -
Bloody bay is less painful for us and a good place to cut your teeth and have fun without getting 3 shotted by everything. I think the AT has potential but could seriously use some attention (1st tier shield, tank hp, or something). Aid self helps a lot, but this should be a luxury power, not an essential one.
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Once dead they logged out so I couldnt advise that TK doesnt work on INV
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Strange, I've been TK'ed on my /Inv scrapper - does the magnitude of Telekinesis fall somewhere between the magnitudes of protection scrappers and tanks get? If so, anyone know how many break frees a scrapper would need to pop to get up to tank level protection?
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Did they have domination running at the time?
Could have held you pretty fast and dropped whatever toggle protects you from tk. -
Playing my dom and teamed with a few stalkers, I thought it was funny for an Ill/FF controller to complain about the stalkers using hide when they were using PFF and superior invis almost constantly.
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I've been thinking along the same lines with slow using either ice or grav. Certainly worth checking out.
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Back on track.
As a dominator in BB last night, a stalker asks if I want to help "kill the annoying hero" (lvl 50 spine scrapper of some sort). I sure do! I hit domination, hold him, stalker hits AS, jobs a good un'
Then we get called loosers, cheats, and other less savoury words on broadcast. Turns out the other villains "wanted to see a scrapper and stalker duel" and were keeping count (plus they deducted points for the stalker "cheating"). Thing is, as far as I can tell, the stalker couldnt have given a monkeys about duelling, and that the whole duel scenario was in the heads of the specatators (and maybe the scrapper).
PvP gets stranger everyday in BB.