MajikMan

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  1. Your spine attack DoT poison can seriously mess with placate as well
  2. [ QUOTE ]
    The ones in the Hollows must wish they'd never left their reefs

    [/ QUOTE ]

    They are a travesty to have in that zone and a cheap way for heroes to obtain another badge.

    Aside from that, they look great
  3. [ QUOTE ]
    Force Bubble is repel, repulsion field is knockback. They are different powers. A foe can still use ranged attacks while being repelled, but a foe knocked back will not attack while he is knocked and while he is getting up.

    Some people might like Repulsion Field. I personally don't, but I don't think FF is underpowered or underperforming at all, and I think there might be quite a few who wouldn't like the power changed. If you want an ally knockback power, see sonic, it has one, and I don't know anyone who takes it, mostly because of the end costs, though I can see a power like that may have a use or too for ranged squishies.

    [/ QUOTE ]

    I would be at a loss if my bubblers didn't have Repulsion Field and Force Bubble as they are atm - no doubt I'm in the minority there but still ...

    Some enemies can get past that Force Bubble anyway which is where the field + Forcebolt (and indeed the new Bomb) come into play to stack the kb on the repel resistant enemy.

    But I can see where the OP poster is coming from - just have to decide do I want the HUGE aggro inducing large bubble or do I swat things away trying to melee me and then worry about a ton of aggro?
  4. MajikMan

    I feel Guilty.

    Read this thread and thought of this video which I saw for the first time this morning - how apt

    Forum Trolls and what not (a comedy) *contains mature content*
  5. We kicked Cimerorian bottom quite well
  6. MajikMan

    Your Blasters...

    Only one lives on Union atm for me.

    Sonic/Energy.
  7. Just the one for me, although I've always wanted a high level Martial Artist in either CoH or CoV.

    Dark/Dark is the one I do have.
  8. Emp/Psi
    Rad/Rad

    Are my only remaining defenders.
  9. Illusion/Forcefield
    Plant/Storm
    Earth/TA (retired)
  10. [ QUOTE ]
    *Waves from Minnesota*

    Pick me, pick me!!

    Getting home a day early now so i'll have some time to catch up with you all. Looking forward to some more icy fun

    [/ QUOTE ]

    Well dontch'a know you betch'a!
  11. Elec armour isn't as safe as the other resist set, Dark, since it has a heal. I wouldn't call Elec armour the 'worst', that honour I'd give to Energy Aura which has more holes than anything (no heal, no psi protection, no toxic protection, no perception, no +recharge/slow resist - just endurance recovery and a situational knockback toggle).
  12. Nice list of buffs for PvE and PvP
  13. MajikMan, Plant/Storm Controller sits in Outbreak sweating it out on the status of my internet connection and its impact on wether I resub or not on the 29th.
  14. Sorry to hear that about your dog Ghosty

    As for my status? Um if I type my mind I'm likely to get a ban so I'll just say I'm unlikely to be on tonight or any other night (taken an hour to get a connection from my ISP)

    Still, it was lots of fun
  15. Maybe add an asterix to the thread title now that points to this - "Non Fire/Psi farm builds"
  16. If the day and time decided by others (I've got potentially 3 other team nights on the go) is doable for me then I'd like to join, come Issue 12 (with extra slots tho) with a Mind/Elec

    Failing that, I wish everyone all the best as all Dominators has been a real joy to be a part of.
  17. As mentioned already, prob the controller but if need be I've got a blaster combo that would have fitted the other old suggested theme too that has /Ice
  18. I can think of at least one level 50 MM with a worse looking build but with different sets
  19. Connection seems to have settled but still a few moments when I fear the worst :x

    Should be there and if nothing else, let us embrace the goodness of our Poison Trap before it gets nerfed into the ground
  20. Oooh I had curry too and I should have given myself good lucks for my own connection too I really do loathe Virgin Media.
  21. New avatar for Echo Hope your connections sorted and that you slapped the flatmate for downloading you dry!
  22. *Sigh*

    A mass of AoE isn't going todo jack squat to the Gunslinger boss thats owning the team with its over kill acc, or the sapper who just drained your aggro holder and now the corrs are under threat because they have been stunned to hell and back Examples above and many others we have all seen and done - the game isn't 'just' AoE = win and theres times when another AT pulls the team out of the fire when the brute has died in seconds. The Stalker isn't often that one because he wasn't invited to begin with. I believe that simply reducing the time it takes to regain Hide status from 10 seconds to 5 is enough to ramp up the damage without it being potentially imbalanced in PvE.Aside from Footstomp and KO Blow, I personally feel the brute is overrated for damage dealing in large teams, particulary if its loaded with other brutes stealing fury from each other.

    Fighting AV's is a game wide problem for me and I wish it were more than simply 'spam hold & debuffs' at it but thats another topic

    Edit: Essentially if Im on a team with a decent brute (rare on both accounts) then he's helping to keep me alive but I'm also keeping him upright by taking out whatever his set is weakest to. If theres no brute (rare) and its corr heavy then I'm aiming for the mezzers first and taking it from there. I'm _supporting_ the front line fighters like a dominator does with its secondary along with the corrs primary. It matters not that I'm doing 30 damage to 8 critters every ten seconds imho more that I'm taking out that critter than can kill you inside 10 seconds
  23. Kinda going over old ground and away from the original point but not really a surprise.

    Stalkers are shunned because their initial flaws still havn't been fixed - a placate thats not 100% reliable; an inherient that isn't good; powersets that near cripple player choice to ensure 'typical' PvE ability; player choices for PvP that drive down their value even further in PvE teams. Not to leave out a great deal of players playing Stalkers still to this day think its all about the AS and struggle todo more.

    I believe each AT can be played in a variety of ways, the Stalker included and while the Dominator isn't the shunned AT it once was, the Stalker is because its received one rather underwhelming buff to Hide and its flaws and bugs still need addressed. Once thats done, hopefully the Stalker will be welcomed more often by more people.

    In the mean time, I'll continue to play my favourite PvE AT and look forward to my fifth level fifty Stalker
  24. Don't forget /Elec has zero resistance to Toxic outside of its tier 9 'god mode' power as well, which is a bit of a bugger in the late game as well tbh.

    While my level 50 Spine/DA Stalker has great survivability from Tough+Weave+IO Bonuses, its the heal that typically ensures survival so not having that on /Elec as mentioned already is going to make builds really tight.

    I'm thinking of a possibly early phaseshift on my future Spine/Elec - whats that power like in a PvE setting? Do critters unaggro or do they simply wait if you remain in sight?

    Now if /Elec on a Stalker had a new power that drained endurance (half of what Power Sink does), filled your blue bar a little and the rest got converted into some health, that would be rather nifty
  25. How did it go then last night?