Gimped mastermind build!
If I saw someone join a team with... with... that... I'd probably strangle myself with my mouse cord.
You have created the devil.
Necrobond - 50 BS/Inv Scrapper made in I1
Rickar - 50 Bots/FF Mastermind
Anti-Muon - 42 Warshade
Ivory Sicarius - 45 Crab Spider
Aber ja, nat�rlich Hans nass ist, er steht unter einem Wasserfall.
Maybe this could be the start of a comedic SG/VG. Fill it with mick-take, gimped-to-the-eyeballs characters.
See if you could actually get any TFs done
I cant see jump kick.
oh no, jump kick does far too much damage
I can think of at least one level 50 MM with a worse looking build but with different sets
How would mine compare (no slots *yet*) ?
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 48 Natural Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Force Field
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Dark Blast -- Empty(A)
Level 1: Force Bolt -- Empty(A)
Level 2: Gloom -- Empty(A)
Level 4: Deflection Shield -- Empty(A)
Level 6: Enchant Undead -- Empty(A)
Level 8: Boxing -- Empty(A)
Level 10: Detention Field -- Empty(A)
Level 12: Kick -- Empty(A)
Level 14: Flurry -- Empty(A)
Level 16: Super Speed -- Empty(A)
Level 18: Soul Extraction -- Empty(A)
Level 20: Whirlwind -- Empty(A)
Level 22: Jump Kick -- Empty(A)
Level 24: Combat Jumping -- Empty(A)
Level 26: Super Jump -- Empty(A)
Level 28: Repulsion Field -- Empty(A)
Level 30: Challenge -- Empty(A)
Level 32: Dark Empowerment -- Empty(A)
Level 35: Repulsion Bomb -- Empty(A)
Level 38: Force Bubble -- Empty(A)
Level 41: Provoke -- Empty(A)
Level 44: Personal Force Field -- Empty(A)
Level 47: Static Discharge -- Empty(A)
Level 49: Electrifying Fences -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"
Please don't say he's actually going to go with that build. It will be the end of CoV as we know it...
And the start of CoV as we lol it!
Naturally ofc I can see a use for that character. Vengefodder.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Must resist urge to make gimped MM.... -twitch twitch-
O_o
Don't forget to 6 slot all of the prestige sprints
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
[ QUOTE ]
Mastermind
[/ QUOTE ][ QUOTE ]
2 taunts
[/ QUOTE ]Doesn't seem very gimped there. Now if only you'd have any actual pets you'd be fine and dandy.
Take a look at my great build with all fitness pool powers except stamina, 2 taunts, 6 slotted hurdle and many more great powers!
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 50 Natural Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Force Field
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Power Pool: Presence
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Burst -- DefDeb(A), DefDeb(39), DefDeb(39), DefDeb(40), DefDeb(40), DefDeb(40)
Level 1: Force Bolt -- EndRdx(A), EndRdx(45)
Level 2: Deflection Shield -- RechRdx(A), RechRdx(5), RechRdx(5), RechRdx(7), Range(7)
Level 4: Slug -- KBDist(A), KBDist(45)
Level 6: Kick -- KBDist(A), KBDist(31), KBDist(31), KBDist(31)
Level 8: Flurry -- EndRdx(A), Dsrnt(9), EndRdx(11), Dsrnt(11), Dsrnt(13), Dsrnt(13)
Level 10: Detention Field -- Range(A), Range(15), Range(15)
Level 12: Hurdle -- Jump(A), Jump(17), Jump(17), Jump(48), Jump(48), Jump(48)
Level 14: Swift -- Run(A), Run(19), Run(19), Run(21), Run(50), Flight(50)
Level 16: Provoke -- Range(A), Range(25)
Level 18: Challenge -- Taunt(A)
Level 20: Serum -- RechRdx(A), RechRdx(23), RechRdx(25), ToHit(37), ToHit(43), ResDam(43)
Level 22: Health -- Heal(A)
Level 24: Super Speed -- EndRdx(A)
Level 26: Whirlwind -- KBDist(A), KBDist(27), KBDist(27), KBDist(45), KBDist(46), KBDist(46)
Level 28: Repulsion Field -- KBDist(A), KBDist(29), KBDist(29)
Level 30: Boxing -- Dsrnt(A)
Level 32: Equip Mercenary -- RechRdx(A), RechRdx(33), RechRdx(33), RechRdx(33), RechRdx(34), RechRdx(34)
Level 35: Tactical Upgrade -- RechRdx(A), RechRdx(36), RechRdx(36), RechRdx(36), RechRdx(37), RechRdx(37)
Level 38: Force Bubble -- RechRdx(A), RechRdx(39)
Level 41: Weave -- RechRdx(A), RechRdx(42), RechRdx(43)
Level 44: Invoke Panic -- EndRdx(A), EndRdx(46)
Level 47: Night Fall -- ToHitDeb(A)
Level 49: Repulsion Bomb -- KBDist(A), Dsrnt(50)
------------
Level 1: Brawl -- EndRdx(A), EndRdx(3), EndRdx(3), RechRdx(23), RechRdx(34), RechRdx(42)
Level 1: Sprint -- EndRdx(A), EndRdx(9), Jump(42)
Level 2: Rest -- IntRdx(A), IntRdx(21)
Level 1: Supremacy
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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Can anyone think of any use for this build? Apart from shocking people in sirens.