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Posts
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Quote:Brawl should use Endurance. Farmers are overpowered now!2) Nerf. Everything. We are too strong, I am playing city of pedestrians right?
BTW, anyone know why we can`t walk ?
Quote:6) Carp, pistol melee. Now.
or THIS one :
MULTI pistols for tha winz
BUT this is what I REALLY WANT :
AND this one as a secondary
Later Edit :
Melee GrenadeZ
P.S.
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Can the level/map/mission designer make the maps more ... dont know how to say this ... playable with travel powers. And i`m especially talking about the tunnels and caves. Keep in mind some of us like to be fast and use the camera scrolling to view a fight from various perspectives at different heights.
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Same pick`up lines in the same pub/bar could be considered farming. Lots of farming at work places for "badges" and raises
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So everyone is against farming,well almost everyone. Its a bad thing,destroys a game etc etc.
this is what wikipedia says about farming :
Quote:Now I can think of a few times where me or someone else has farmed in real life,like taxi drivers hanging around busy nightclubs for good fares or some other situations.Gold farming is a general term for an MMORPG activity in which a player attempts to acquire ("farm") items of value which are sold to create stocks of in-game currency ("gold"), usually by exploiting repetitive elements of the game's mechanics. This is usually accomplished by carrying out in-game actions (such as killing an important creature) repeatedly to maximize gains, sometimes by using a program such as a bot or automatic clicker. More broadly, the term "gold farmer" could refer to a player of any type of game who repeats mundane actions over and over in order to collect in-game currency and items.
have you ever farmed outside the mmo world? -
Next Sunday evening (27.09.2009) at 7 PM EST on Guardian Server in Atlas Park, under the statue of Atlas, we will be hosting the first (of many, we hope) edition of Hero Olympics.
Do you think you have what it takes to be one of Paragon`s finest heroes ?
These are the trials that will determine which hero is truly a hero in Paragon :
Introduction
Biography, Power Display, Originality and Creativity of your costume.
Athletics
SUPER Athletics
Short, tall, male, female,huge, reptilian, beast or robot .... we`re looking for the best.
Trivia
Did you fight in Paragon ? Or did you hang out by the new Architect Entertainment building for the past months.
General knowledge round and .... Name THAT Aaaaaarchvillaaaain!!!!!
Where`s WALDO ?
Somewhere in Atlas, thats for sure.
1st prize : 30.000.000 influence
2nd prize : 20.000.000 influence
3rd prize : 10.000.000 influence
Your host will be -=The Elder Gods=-
While we hope for a good hour of fun we also welcome any donations/sponsorship towards the prizes.
@MageX -
purple drops. meaning lots of mobs that drop fast. theres a warshade,an upcoming rad blaster and a dual pistols that will require some recipes lol. thanks for the suggestions so far, playied for 9 months and had no purle drop ... ever
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Quote:why would you quote an entire post if you will leave a reply in response to him right under his post. in real life you dont adress people you talk to by their names? or you just repeat everything they just said when you're in a conversation.This section was moved (from the Development section) here after a string of incidents involving a few infamous posters reported about every single post in this entire section and every thread turned into a flame war. Also, our beloved hero JRanger fell in the final battle. His struggle shall never be forgotten! /JRanger!
(although, a lot of people felt that JRanger was just as bad if not worseEither way, S&I is here because people didn't behave).
sorry for the off topic message but felt like mentioning this bad habbit i see on this forum. -
any news about gameplay? or it will be the same boring repetitive stuff with new mobs...
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i never farmed before ae,well never had a fire controller before that so i was wondering whic mission is the best farm ? have some toons that need enhancing and not enough influence/purples
thanks -
Everyone wants new travel powers and I had this idea yesterday that i wanted to share with you and see what you think. Basically what i`m thinking is a travel power that is based on "flight" but differs from archetype to archetype.
A blaster could fly in the form of a mini comet, something resembling they`re first shooting power. A fire blaster could fly as a ball of fire, energy blaster as a ball of energy ...etc.
A controller could have various flight forms. But they could resemble a cloud or something similar. Fire, Ice, earth etc as a form/shape
And the list can go on per archetype. No powers could be used while traveling like this.
The power could be individual regarding the primary or secondary powerset, and could be unlocked at level 50 , or by a TF. Also, could be a vet or inherent travel power. Not sure which one would make it more gameplay friendly.
So the whole idea is a unique flight travel power depending on a characters archetype that has a form resembling the archetypes primary or secondary powerset. -
@eisregen... is that the lowest you can go?
since this whole topic went in the wrong direction,just want to draw some lines.
i'll stop posting here for the moment and let the topic die in the dozens of pages. but i will revive it in less than 2 years when we'll be able to make our own costume parts. we can customize the powers now and we can customize the content we play. whats the next step in a mmo centered around character customizing? correct me if i'm rightbut as far as i know this is what makes cox stand out. especially now with 2 more competitors. one issue every 3 months means development and ''new'' content on a regular basis. now everything s focused on i16 and rogue,but as i said,less than 2 years and it will happen. i might be wrong ,but you know you all want it even if its fun dismssing my suggestin now because of ''collison cylinders''
i was especcialy talking about the energy blaster secondary. but to put things in a different perspective,there is no blaster in coh that can ever solo as my fire/kin. looking on the damage output my controller doesnt even come close to a blaster but in battle my secondary powerset is a lot more helpful tha the energy secondary. same map ,same foes. i will deal more damage and die less than a blaster. i have damage,defence,resistance and control. in a team i am a lot more effective but thats another story. basically i know blasters with tons of defense,what i'm saying is that when i'm in over my head in a battle instead of having a usefull power,i get a knockback punch,a stun for level 38 which could do a boss, and 3 more melle. i understand fun but i also understand effectiveand those mellee powers will never guarantee survivability but just hold you more on the edge. soloing,fine,not much need to go melee while every blaster is able to combo blast after blast with proper slotting. blappers are possible as well as defenders that blast. surely no team counts on your defenders ability to deal damage or onn other at's pseudo abilities. when a team needs a defender it needs himm for his abilities to defend,buff or debuff not because he can blast here and there. anyway its funny how everyone talks about fun when the major concerns are getting those high valued recipies for some more bonuses on everyones build,few more % of recharge here, few more there,and so on till we get the most out of our build for effectiveness.
at the end of the day i'm not playing my energy blaster but i started on a fire.fire one. was just making a suggetion on having blasters more ranged based at's. -
@Zekiran : Since you like bashing posts with multi quotes, just so you pwn the n00bz, i`ll do the same.
Quote:No its not, it was a reference as to where I saw the idea I also had implemented.If this were a single-player fps game, this whole idea might work better. As it is, no.
THIS is what made me post my suggestion. the fact that what seemed impossible was made possible.
Because this is not how the costume pieces are made. That would never be put into the game because it would introduce bugs like crazy, clipping issues to say the very least, and simply put, not look good at all.
Quote:Costume pieces are extensively tested before going live and only after hearing the tremendously unending cries of "BUT WE WANT IT NOW!" has Sexy Jay and the other devs put things in the game that clip heavily (the Valk wings for instance, and the Witch objects from the magic pack). Normally, things were not allowed *at all* that would clip from one body build to another. So... introducing something that would have to run ... where? Client side? Server side? How could this 'random' button even be put into a game that's live with multiple thousands of players? So... no.
See you just dismissed an idea because ... yeah, just because. What things were not allowed at all ? Cause from what i see, a body shape is modifiable and the costume piece will be later on stretched or have its dimensions adjusted to the body size/shape you want.
AS I SAID, generating a random costume part would have to respect a set of rules, that every other part respects so that it can be applied to any size/shape. What would be a plus, is the aspect that can be randomized, same like the shoulder pads with one, two or three spikes.
Imagine that you start with a plain costume and you hit the random button in the creator. What i`m saying is that the parts you already have that have been implemented manually by the devs could be extended to an infinite (or even finite) number of parts by having them software generated, respecting a set of rules.
And no, i don`t believe this is impossible. It is actually a lot possible, for the simple fact that already the existing costume parts are computer generated, but have been manually shaped and textured.
Quote:Scrappers get pool powers at level 41 that allow them ranged, and there are temp powers, vetran rewards and the like, that allow any character regardless of AT different abilities.
Quote:We're not always at range with opponents. Gotta get past that "holy trinity" (healer/tank/damage dealer) ideal.
Basically a tank is a tank, a healer is a healer, a controller will control and a blaster should blast. IF the powersets available for each could be exploited or just used for other roles than your archetype was designed for, it doesnt mean the archetype looses its ideal.
A blaster should stay at range,while a tanker/scrapper should stay in melee range. My Dual Sword scrapper can`t throw one of his swords like you see in cheap movies, never seen a tanker throw his axe either.
Those 2 punches Energy blasters get have poor animations too, and one has knockback, one has ... damage. Wheres the energy manipulation in that ? The first one might say that uses some kinetic energy transfer for the knockback and thats about it.
http://cityofheroes.wikia.com/wiki/Energy_Manipulation
5 melee power that have absolutely NOTHING to do with energy manipulation. Maybe with inner energy or some chi stuff.
Why not a pbaoe knockdown or knockback ? Why not a toggle power that has 3 balls of energy spinning around you (simulating an atom and electrons) that explode in melee range ?
What i`m trying to say is that outside AIM, Build Up and Conserve energy, that set has nothing else useful. Fun,maybe ... not useful. And if you don`t believe me look withing the blaster guides see what other people say.
Quote:and.... this game is well over 2 gigs. What's your point? The collision cylinders in this game are very different from those single-player fps games you seem to try and want it to be. This isn't one of those and can't act like it is. The entire engine is different than you kinda seem to like. Also remember, this game has to run on everyone's computer, and over many different bandwidth carrying lines. One person's emote might mean another's lag.
Now, if I remember correctly it has been announced that we`ll get better dancing and proper "cylinder collision" when it comes to standing emotes.
Was just re stating it along with the weapon cleaning emotes. And why wouldn`t we get those ? Are they tooooooo complicated to make ? Oh no .... they developed a whole mmorpg and .... this is the impossible step.
Quote:Would the animation take into account the size/type/description of your weaponry in your costume? What about when you've got different ones for each slot?
Its as you said, stuff gets in the game when lots of players say " WE WANT IT NOW " They`re not going to mobilize a whole developing team just cause i say we should have weapon cleaning emotes. THATS the reason for this forum section, suggest an idea and see how many people like it and say WE WANT IT NOW.
Quote:One person's emote might mean another's lag. -
1. I was actually thinking about this before seeing the trailer for the game that I will say has the ideea that I think would be interesting to be implemented in CoX. Its called Borderlands. Don`t worry no CoX competition.
What they bring new to the FPS gaming is ... millions of guns. Generated by the game itself.
So coming back to CoX, basically every costume piece created is adaptable on various body shapes. But what if next to that Reset button we get a Random and Copy button ?
Why not have the game generate random costume pieces. Take for example , a pair of gloves. A glove has some standard shape atributes, and some that vary from model to model. A randomizer software that takes in consideration some variables related to shape,size and texture (talking about the 2 separate designs on each costume piece that can be individually colored) would bring that infinity amount of costumes you can create with the actual creator to an actual infinite.
So you`d hit the random button until you get some pair of ... squarish gloves (shape variables could be : no. of square, angle, spherical shapes used) and with a design you like. You hit the copy button and voila, the rest of the costume pieces are generated to resemble the same style.
They don`t have to match the graphic complexity of magic boosters pack (that come with a theme in mind), but would sure bring a LOT more customization to the game.
2. If scrappers don`t get ranged powers, why do blasters get mellee ?
2 types of kheldians that come in ranged and mellee forms are the mixture. But whats wrong with keeping the blasters ranged ? My first toon was a nrg/nrg blaster, stopped playing him at level 41. Honestly, at level 38 I get a mellee power.
Total Focus 38 Melee, Extreme Damage(Energy/Smashing), Foe Disorient
Quote:I KNOW, everyone KNOWS. Who would want to get in melee range ? sure its fun but its suicidal. It has probably been discussed over and over, but only saying this because i saw some people around that want melee dual pistols.The Blaster is an offensive juggernaut. This hero can deal a ton of damage from a distance. But he must be careful, because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents at melee for long. His best defense is a great offense!
The Ice and Fire swords are ok, but honestly a blaster should blast and thats about it. Is there any energy blasters who thinks his punches are effective next to his blasting with risking in melee range ?
As the quote above says, I make sure i`m alive by having foes dead. I don`t want to resist tons of damage or defend it, i want to be the ranged damage dealer.
Just really hope Dual Pistols is purely ranged and no melee.
3. Can we have some weapon cleaning emotes ? I also know a game that in size is less than 250 MB , but when you lean on a tree, building, fence or sit on a chair, bench, throne or other stuff, your character actually leans or sits.
there were more things on my mind, but i forgot . I`ll just add them later. -
Ok, so let me rephrase. NOT a mastermind, but something new and a bit different for the heroes. NOT all the sets must have pets. And really how cool would it be to have missiles ? And on the logic side of things, the super hero universe has a lot of normal people without anything inherent but a strong will and an arsenal of gadgets to their disposal.
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First of all I want to say that I dont quite like to play the villain side but I would love a mastermind archetype on the heroic side. Well they have 6 (SIX!!!!!!!11oneoneshiftone!) pets.
Anyway I really think that somewhere in the whoooole Paragon, that was not born/made super strong,agile, able to shoot fire, ice and control lots of elements, is smart and willing enough to be a Super Hero. What made mo post this was the Super Booster pack, Mad Scientist.
Now for the primaries and secondaries powersets ...
1. Cybertronics / AI
Offensive robots and defensive electronic controlled devices. I would focus it around ... missiles.
2. Bionics / Alchemy
Alchemy is both a philosophy and a practice with an aim of achieving ultimate wisdom as well as immortality, involving the improvement of the alchemist as well as the making of several substances described as possessing unusual properties. Would make a nice defensive set.
Bionics seeks to transcend our biological nature by replacing biological parts with artificial parts. Makes me thing of some sort of universal soldier type of pets
3. Quantum Sciences / Quantum Sciences
As pets I would think some sort of photon/electron type of pets that would looks slightly more abstract, with powers that would involve shooting or entrap with dot. Teleportation, black holes, worm holes, mass foe teleportation, matter desintegration could be part of the powers.
4. Radiation / Radiation
Don`t think this set would need any detailing ... not that i have done a very good job on the other ones
But for pets I thought of some variations of the Shivans.
Not too good at giving details after not sleeping for 26 hours, but hope you guys understand what i`m trying to say in this post. -
It started ... FINNALY. Steel!
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I do, for waiting on some announcement.
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Been waiting for 30 minutes, was planning to call work say I`m not coming, fighting an alien invasion. Guess its another lame friday at work then
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i have my power trainer giving me a hand in learning new powers and stuff and i have my tailor crafting me a costume,soon he'll give me the option of changin my gender cool and fair enough. could i ask my tailor to make my costume of a stronger material rezistant to fire for an extra fee ? i think its more reasonable than gender bending. maybe this month the tailor has in stock material for costumes that give a cold protection,next month some fire protection on a different costume.
to me it just seems like a nice and pretty logic feature,and it could keep the costumes unique as before. -
sorry had no idea there was a specific view over powers and costumes. oh well guess i can get used to that
forbin,i was reffering to super heroes who need or dont need protection or certain travel powers given by a costume.
but still the rikti must have made themselves an enemy somewhere in the universe -
been playing for only 6 mnths but was wondering about something. basically the super hero universe has 2 types of super heroes. the born/made phisicallly super strong and everyone else who needs body armor while fighting evil. so i understand a tanker in spandex/smooth body costume but putting one some of the armors available whenyou create or modify a character's visual aspect ,should bring some bonuses. chest and belt items could have some defensive roles, legs,boots could give you some speed and jump, and so on. and those costume slots could mean that you can change from a regular costume to a battle costume . i mean it could bring some logic in askin your tailor to craft you an armored suit.
the rikti could also have some alien arch villains that chased them to earth and since my enemy's enemy is my friend we could have another form of alien as a hero of paragon but now maybe we could get it as an alien only for which we could edit with its own unique costume pieces. and these aliens could settle on the moon there for new areas available to play or underwater making room for some water based temporary powers. and these aliens could bring with them some cool extra technology available to other heroes .
and since everyone likes morphing kheldians so much ,another at could be some sort of druid that can summon some pets or even shapeshift in various forms. coh could use a version of the villain mastermind.
and what i always wondered is why cant i play a mad genius thats only human but uses gadgets he invented to fight villains?
posted while on the road where my only source of internet is a mobile phone,sorry for any misspelling -
Is there any place where I can understand how defense and resistance work ? And maybe what mezz is ? I want to start playing with numbers on my powers but the first thing is that i`d like to know how those number work on each power. Like how much defense is enough, and what kind of defense , and so on ...
Thanks for your replies so far -
Hey everyone, my questions is pretty simple I guess. Just wanted to know the advice of more experienced players regarding the ancillary power sets. Which one is better Fire or Stone, defense wise ?