Character creator suggestions and other stuff


Ad Astra

 

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1. I was actually thinking about this before seeing the trailer for the game that I will say has the ideea that I think would be interesting to be implemented in CoX. Its called Borderlands. Don`t worry no CoX competition.
What they bring new to the FPS gaming is ... millions of guns. Generated by the game itself.
So coming back to CoX, basically every costume piece created is adaptable on various body shapes. But what if next to that Reset button we get a Random and Copy button ?
Why not have the game generate random costume pieces. Take for example , a pair of gloves. A glove has some standard shape atributes, and some that vary from model to model. A randomizer software that takes in consideration some variables related to shape,size and texture (talking about the 2 separate designs on each costume piece that can be individually colored) would bring that infinity amount of costumes you can create with the actual creator to an actual infinite.
So you`d hit the random button until you get some pair of ... squarish gloves (shape variables could be : no. of square, angle, spherical shapes used) and with a design you like. You hit the copy button and voila, the rest of the costume pieces are generated to resemble the same style.
They don`t have to match the graphic complexity of magic boosters pack (that come with a theme in mind), but would sure bring a LOT more customization to the game.

2. If scrappers don`t get ranged powers, why do blasters get mellee ?
2 types of kheldians that come in ranged and mellee forms are the mixture. But whats wrong with keeping the blasters ranged ? My first toon was a nrg/nrg blaster, stopped playing him at level 41. Honestly, at level 38 I get a mellee power.
Total Focus 38 Melee, Extreme Damage(Energy/Smashing), Foe Disorient

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The Blaster is an offensive juggernaut. This hero can deal a ton of damage from a distance. But he must be careful, because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents at melee for long. His best defense is a great offense!
I KNOW, everyone KNOWS. Who would want to get in melee range ? sure its fun but its suicidal. It has probably been discussed over and over, but only saying this because i saw some people around that want melee dual pistols.
The Ice and Fire swords are ok, but honestly a blaster should blast and thats about it. Is there any energy blasters who thinks his punches are effective next to his blasting with risking in melee range ?
As the quote above says, I make sure i`m alive by having foes dead. I don`t want to resist tons of damage or defend it, i want to be the ranged damage dealer.
Just really hope Dual Pistols is purely ranged and no melee.

3. Can we have some weapon cleaning emotes ? I also know a game that in size is less than 250 MB , but when you lean on a tree, building, fence or sit on a chair, bench, throne or other stuff, your character actually leans or sits.

there were more things on my mind, but i forgot . I`ll just add them later.


 

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Originally Posted by MageX View Post
1.
What they bring new to the FPS gaming is ... millions of guns. Generated by the game itself.
If this were a single-player fps game, this whole idea might work better. As it is, no.

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So coming back to CoX, basically every costume piece created is adaptable on various body shapes. But what if next to that Reset button we get a Random and Copy button ?
Why not have the game generate random costume pieces. Take for example , a pair of gloves. A glove has some standard shape atributes, and some that vary from model to model. A randomizer software that takes in consideration some variables related to shape,size and texture (talking about the 2 separate designs on each costume piece that can be individually colored) would bring that infinity amount of costumes you can create with the actual creator to an actual infinite.
So you`d hit the random button until you get some pair of ... squarish gloves (shape variables could be : no. of square, angle, spherical shapes used) and with a design you like. You hit the copy button and voila, the rest of the costume pieces are generated to resemble the same style.
They don`t have to match the graphic complexity of magic boosters pack (that come with a theme in mind), but would sure bring a LOT more customization to the game.
Because this is not how the costume pieces are made. That would never be put into the game because it would introduce bugs like crazy, clipping issues to say the very least, and simply put, not look good at all.

Costume pieces are extensively tested before going live and only after hearing the tremendously unending cries of "BUT WE WANT IT NOW!" has Sexy Jay and the other devs put things in the game that clip heavily (the Valk wings for instance, and the Witch objects from the magic pack). Normally, things were not allowed *at all* that would clip from one body build to another. So... introducing something that would have to run ... where? Client side? Server side? How could this 'random' button even be put into a game that's live with multiple thousands of players? So... no.

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2. If scrappers don`t get ranged powers, why do blasters get mellee ?
Scrappers get pool powers at level 41 that allow them ranged, and there are temp powers, vetran rewards and the like, that allow any character regardless of AT different abilities.

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2 types of kheldians that come in ranged and mellee forms are the mixture. But whats wrong with keeping the blasters ranged ? My first toon was a nrg/nrg blaster, stopped playing him at level 41. Honestly, at level 38 I get a mellee power.
Everyone plays differently. If you didn't take the 3 or however many melee powers from your secondary Energy set way earlier than level 38, that's your business. I take mine the moment they're available. That is to say, before level 10.

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Total Focus 38 Melee, Extreme Damage(Energy/Smashing), Foe Disorient

I KNOW, everyone KNOWS. Who would want to get in melee range ? sure its fun but its suicidal. It has probably been discussed over and over, but only saying this because i saw some people around that want melee dual pistols.
Just because they say they want something, doesn't mean it's feasable or balanced for the game. It was already said HELL NO that certain AT's would not get certain things - but some of those were re-balanced and ported with proliferation later on. They aren't the SAME versions, but they exist.

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The Ice and Fire swords are ok, but honestly a blaster should blast and thats about it.
Says you. You've never even bothered to TRY playing a "blapper" - I've played some, and been on teams with others. They're more than possible, they're lots and lots of fun.

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Is there any energy blasters who thinks his punches are effective next to his blasting with risking in melee range ?
Um.... have you just never learned how to slot your enhancements? With IO sets now, we've got TONS of ways to make every single powerset in this game more flexible, more powerful, and more useful for EVERYONE. This includes those great melee things you keep dissing in favor of 'blasters must be at range'. We're not always at range with opponents. Gotta get past that "holy trinity" (healer/tank/damage dealer) ideal.

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As the quote above says, I make sure i`m alive by having foes dead. I don`t want to resist tons of damage or defend it, i want to be the ranged damage dealer.
And? if you're playing a blaster, you're guaranteed to be a damage dealer.

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Just really hope Dual Pistols is purely ranged and no melee.
Wait... didn;t you just indicate above that you wanted this? I don't think you're being very clear here.

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3. Can we have some weapon cleaning emotes ?
probably not. Would the animation take into account the size/type/description of your weaponry in your costume? What about when you've got different ones for each slot? Remember we're getting way more customization with I16.


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I also know a game that in size is less than 250 MB , but when you lean on a tree, building, fence or sit on a chair, bench, throne or other stuff, your character actually leans or sits.
and.... this game is well over 2 gigs. What's your point? The collision cylinders in this game are very different from those single-player fps games you seem to try and want it to be. This isn't one of those and can't act like it is. The entire engine is different than you kinda seem to like. Also remember, this game has to run on everyone's computer, and over many different bandwidth carrying lines. One person's emote might mean another's lag.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

I just wanted to comment on "why don't scrappers get ranged if blasters get melee?" - blasters have melee to balance them. It's a negative for them because melee attacks pose such a huge risk thanks to their low HP and lack of defences, if blasters had two ranged sets or a ranged and full utility set then they'd probably be too powerful.

The ranged attacks on scrappers aren't balance, they're bonuses. Scrappers with decent ranged capability early on would be "tank mages" - classes with good offensive ranged capability that also have good survivability.


 

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2. If scrappers don`t get ranged powers, why do blasters get mellee ?
Your argument also completely ignors the fact the claws/spines scrappers do have ranged powers.

If honestly you want a blaster with no melee attacks, roll a /devices, it only has 1 melee range power so you can ignore that one easily ¬.¬


 

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Originally Posted by Imoba_Strife View Post
Your argument also completely ignors the fact the claws/spines scrappers do have ranged powers.

If honestly you want a blaster with no melee attacks, roll a /devices, it only has 1 melee range power so you can ignore that one easily ¬.¬
Taser isn't melee anymore, if that's what you were referring to.


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@Zekiran : Since you like bashing posts with multi quotes, just so you pwn the n00bz, i`ll do the same.

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Originally Posted by Zekiran_Immortal View Post
If this were a single-player fps game, this whole idea might work better. As it is, no.
No its not, it was a reference as to where I saw the idea I also had implemented.
THIS is what made me post my suggestion. the fact that what seemed impossible was made possible.

Because this is not how the costume pieces are made. That would never be put into the game because it would introduce bugs like crazy, clipping issues to say the very least, and simply put, not look good at all.

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Originally Posted by Zekiran_Immortal View Post
Costume pieces are extensively tested before going live and only after hearing the tremendously unending cries of "BUT WE WANT IT NOW!" has Sexy Jay and the other devs put things in the game that clip heavily (the Valk wings for instance, and the Witch objects from the magic pack). Normally, things were not allowed *at all* that would clip from one body build to another. So... introducing something that would have to run ... where? Client side? Server side? How could this 'random' button even be put into a game that's live with multiple thousands of players? So... no.
Yeah yeah .... so my hero`s long hair going through the cape is actually fun to look at. Like my feet while standing going through solid material is even more fun to look at, so aw my valkyrie wings through any solid surface.[/quote]
See you just dismissed an idea because ... yeah, just because. What things were not allowed at all ? Cause from what i see, a body shape is modifiable and the costume piece will be later on stretched or have its dimensions adjusted to the body size/shape you want.

AS I SAID, generating a random costume part would have to respect a set of rules, that every other part respects so that it can be applied to any size/shape. What would be a plus, is the aspect that can be randomized, same like the shoulder pads with one, two or three spikes.

Imagine that you start with a plain costume and you hit the random button in the creator. What i`m saying is that the parts you already have that have been implemented manually by the devs could be extended to an infinite (or even finite) number of parts by having them software generated, respecting a set of rules.
And no, i don`t believe this is impossible. It is actually a lot possible, for the simple fact that already the existing costume parts are computer generated, but have been manually shaped and textured.

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Scrappers get pool powers at level 41 that allow them ranged, and there are temp powers, vetran rewards and the like, that allow any character regardless of AT different abilities.
Those powers don`t count. I`m talking about the secondary powerset.

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We're not always at range with opponents. Gotta get past that "holy trinity" (healer/tank/damage dealer) ideal.
In that case tankers should be allowed to carry a bow, just in case one of their foes runs away.
Basically a tank is a tank, a healer is a healer, a controller will control and a blaster should blast. IF the powersets available for each could be exploited or just used for other roles than your archetype was designed for, it doesnt mean the archetype looses its ideal.
A blaster should stay at range,while a tanker/scrapper should stay in melee range. My Dual Sword scrapper can`t throw one of his swords like you see in cheap movies, never seen a tanker throw his axe either.
Those 2 punches Energy blasters get have poor animations too, and one has knockback, one has ... damage. Wheres the energy manipulation in that ? The first one might say that uses some kinetic energy transfer for the knockback and thats about it.
http://cityofheroes.wikia.com/wiki/Energy_Manipulation
5 melee power that have absolutely NOTHING to do with energy manipulation. Maybe with inner energy or some chi stuff.
Why not a pbaoe knockdown or knockback ? Why not a toggle power that has 3 balls of energy spinning around you (simulating an atom and electrons) that explode in melee range ?
What i`m trying to say is that outside AIM, Build Up and Conserve energy, that set has nothing else useful. Fun,maybe ... not useful. And if you don`t believe me look withing the blaster guides see what other people say.

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and.... this game is well over 2 gigs. What's your point? The collision cylinders in this game are very different from those single-player fps games you seem to try and want it to be. This isn't one of those and can't act like it is. The entire engine is different than you kinda seem to like. Also remember, this game has to run on everyone's computer, and over many different bandwidth carrying lines. One person's emote might mean another's lag.
First of all, I think that I am capable of making a difference between 2 graphic engines. Second of all .... if you`re trying to be ironic or sarcastic by making ridiculous and unnecessary remarks about what I mentioned as a reference its really annoying and stupid.
Now, if I remember correctly it has been announced that we`ll get better dancing and proper "cylinder collision" when it comes to standing emotes.
Was just re stating it along with the weapon cleaning emotes. And why wouldn`t we get those ? Are they tooooooo complicated to make ? Oh no .... they developed a whole mmorpg and .... this is the impossible step.
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Would the animation take into account the size/type/description of your weaponry in your costume? What about when you've got different ones for each slot?
BASICALLY the power customization and the latest Positron interview has just showed that anything is possible to be implemented in this game. It all a matter of importance, need, timing and priority.
Its as you said, stuff gets in the game when lots of players say " WE WANT IT NOW " They`re not going to mobilize a whole developing team just cause i say we should have weapon cleaning emotes. THATS the reason for this forum section, suggest an idea and see how many people like it and say WE WANT IT NOW.

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One person's emote might mean another's lag.
Rrrrriiiiight.....


 

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Originally Posted by MageX View Post
@Zekiran : Since you like bashing posts with multi quotes, just so you pwn the n00bz, i`ll do the same.
Wow - Zek wasn't bashing you, she was trying to explain some potential difficulties based on player knowledge of the game engine, which she has garnered over many discussions with the devs and on these boards. If you think that was pwning a noob, you were wrong.

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A blaster should stay at range,while a tanker/scrapper should stay in melee range. My Dual Sword scrapper can`t throw one of his swords like you see in cheap movies, never seen a tanker throw his axe either.
Those 2 punches Energy blasters get have poor animations too, and one has knockback, one has ... damage. Wheres the energy manipulation in that ? The first one might say that uses some kinetic energy transfer for the knockback and thats about it.
http://cityofheroes.wikia.com/wiki/Energy_Manipulation
5 melee power that have absolutely NOTHING to do with energy manipulation. Maybe with inner energy or some chi stuff.
Why not a pbaoe knockdown or knockback ? Why not a toggle power that has 3 balls of energy spinning around you (simulating an atom and electrons) that explode in melee range ?
What i`m trying to say is that outside AIM, Build Up and Conserve energy, that set has nothing else useful. Fun,maybe ... not useful. And if you don`t believe me look withing the blaster guides see what other people say.
Please link me to these blaster guides which diss the use of any of the melee attacks in the Energy Manipulation secondary. I'm gonna say you have been selective in your choice of guides, because there are many out there that do not support your point that Blasters need to stay at range.

If your Blaster is staying at range, yer doin' it wrong. Enemies don't always let you do that and you need a better survival strategy than "run away!", like smack it back out of your face. Not using the melee attacks in your secondary means gimping yourself unnecessarily and limiting your use on a team.


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First of all, I think that I am capable of making a difference between 2 graphic engines. Second of all .... if you`re trying to be ironic or sarcastic by making ridiculous and unnecessary remarks about what I mentioned as a reference its really annoying and stupid.
Now, if I remember correctly it has been announced that we`ll get better dancing and proper "cylinder collision" when it comes to standing emotes.
Was just re stating it along with the weapon cleaning emotes. And why wouldn`t we get those ? Are they tooooooo complicated to make ? Oh no .... they developed a whole mmorpg and .... this is the impossible step.


BASICALLY the power customization and the latest Positron interview has just showed that anything is possible to be implemented in this game. It all a matter of importance, need, timing and priority.
Its as you said, stuff gets in the game when lots of players say " WE WANT IT NOW " They`re not going to mobilize a whole developing team just cause i say we should have weapon cleaning emotes. THATS the reason for this forum section, suggest an idea and see how many people like it and say WE WANT IT NOW.


Rrrrriiiiight.....
And it seems like a silly use of their time, based on Zek's point that the weapons are many different sizes and one emote would not work for all of them. Suggest away, but don't be hurt if someone comes along and says that they think it would not be a good use of development time.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

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blasters use melee powers in their build for challange (or thats why i make blappers) to test the ability of their toon, because it's something that they don't usually do


 

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Originally Posted by MageX View Post
@Zekiran : Since you like bashing posts with multi quotes, just so you pwn the n00bz, i`ll do the same.
As has been stated by Ad_astra: I wasn't trying to pwn you - but you certainly seem intent on getting smacked down.

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No its not, it was a reference as to where I saw the idea I also had implemented.
THIS is what made me post my suggestion. the fact that what seemed impossible was made possible.
You do know that I filmed a lot of the things in another MMO article, they used my documentation for that thread? I was there talking to the devs about this. I've been playing and in the forum way longer than you apparently, so.... maybe you ought to take a vet's word instead of making stuff up?


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Yeah yeah .... so my hero`s long hair going through the cape is actually fun to look at. Like my feet while standing going through solid material is even more fun to look at, so aw my valkyrie wings through any solid surface.
See you just dismissed an idea because ... yeah, just because. What things were not allowed at all ? Cause from what i see, a body shape is modifiable and the costume piece will be later on stretched or have its dimensions adjusted to the body size/shape you want.
I didn't dismiss it: the developers did. Why not read up on the issues that have faced each of the new costume designs in the game, before spouting off more talk like this?

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AS I SAID, generating a random costume part would have to respect a set of rules, that every other part respects so that it can be applied to any size/shape. What would be a plus, is the aspect that can be randomized, same like the shoulder pads with one, two or three spikes.

Imagine that you start with a plain costume and you hit the random button in the creator. What i`m saying is that the parts you already have that have been implemented manually by the devs could be extended to an infinite (or even finite) number of parts by having them software generated, respecting a set of rules.
And no, i don`t believe this is impossible. It is actually a lot possible, for the simple fact that already the existing costume parts are computer generated, but have been manually shaped and textured.
How is this at all different from hitting the existing "random" button? It chooses from the existing stuff just fine. Maybe you haven't tried it? What I got from your post was that you wanted it to actually have a different MESH - the geometry - and from there add random crap. That isn't even necessary - we've got parts. Use em.


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Those powers don`t count. I`m talking about the secondary powerset.
.... Um. Yah. As others have pointed out, your logic is heavily flawed. ANY power available is a power... available. TO USE. If you choose not to use them, that's your problem, the game's provided you with lots and lots of tools.


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In that case tankers should be allowed to carry a bow, just in case one of their foes runs away.
And they can - by the time they hit 41. Epic pools *are intended to allow melee characters to pick some ranged powers* and add to the control/supplimentary abilities of other AT's.

Just because you don't want to include those in the "game" - they're there, balanced FOR this purpose. They've even been expanded on occasion.

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Basically a tank is a tank, a healer is a healer, a controller will control and a blaster should blast.
NO NO NO NO NO. No. Just... why do you even THINK this? What is it that's stopping you from understanding how a blapper, tanktroller, offender, etc work? I played an emp/dark SOLO to 50 (more or less, back when there was no EB code I had to team) and was well and truly an OFFENSE heavy defender. There are no healers in this game. Maybe you should take that up in the Defender forums and see what "pwning the noobs" is really like. I won't even go in there, the flames are too hot.

Your impression of what each AT is "supposed" to do is extraordinarily limited. Really. Like, I've never seen someone stick to it like this. Each *character* is potentially a gold mine of unique action.

What I get from your assertion that all tanks must tank and all healers must heal:

Everyone will play the same powerserts exactly the same way no matter what those sets are capable of with modification from enhancements.

I can have two electric/empathy defenders and one of them will have lots and lots of recharge and damage in their electric set, while the other chooses to team a lot and use their defensive powers more often.

I can have two tanks that are fire/fire - I do - one with hugely plugged damage and accuracy in their secondary set, and the other with a massive defensive bonus.

One of them chews through things like a scrapper. The other takes his time and lives through major damage. They're both tanks. And?

So... my point is your view on "what at's should do" is wrong. Simply, completely, wrong.


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IF the powersets available for each could be exploited or just used for other roles than your archetype was designed for, it doesnt mean the archetype looses its ideal.
Apparently to you it does, since that's what you just asserted. Above and below.

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A blaster should stay at range,while a tanker/scrapper should stay in melee range. My Dual Sword scrapper can`t throw one of his swords like you see in cheap movies, never seen a tanker throw his axe either.
A blaster MUST get in melee range sometimes. A tanker and scrapper CAN use certain power sets which DO include ranged offenses. You aren't actually playing the same game as the rest of us if you keep insisting they don't.

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Those 2 punches Energy blasters get have poor animations too, and one has knockback, one has ... damage. Wheres the energy manipulation in that ? The first one might say that uses some kinetic energy transfer for the knockback and thats about it.
http://cityofheroes.wikia.com/wiki/Energy_Manipulation
5 melee power that have absolutely NOTHING to do with energy manipulation. Maybe with inner energy or some chi stuff.
Why not a pbaoe knockdown or knockback ? Why not a toggle power that has 3 balls of energy spinning around you (simulating an atom and electrons) that explode in melee range ?
... What in the world are you even talking about? The title of the powerset and what is in it don't need to even be descriptive. They can call it "aardvark" if they want, what you get in the set is what's there.

Why not those things? Maybe because they'd make that powerset way too strong, or gimp it in another way by not having a different ability.

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What i`m trying to say is that outside AIM, Build Up and Conserve energy, that set has nothing else useful. Fun,maybe ... not useful. And if you don`t believe me look withing the blaster guides see what other people say.
Not any guide I've ever seen. You are obviously misinterpreting information if you think that the rest of that set is useless. I *don't* take aim and buildup. Almost ever. Because I'd rather have something MORE useful - like... another attack...


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First of all, I think that I am capable of making a difference between 2 graphic engines.
Apparently not, if you're not understanding how this one works as explained above by people who've actually been here and paid attention.

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Second of all .... if you`re trying to be ironic or sarcastic by making ridiculous and unnecessary remarks about what I mentioned as a reference its really annoying and stupid.
If you didn't mean it, you should not have brought it up. You used it as a reference point and I shot it down as being improbably applied to this situation.

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Now, if I remember correctly it has been announced that we`ll get better dancing and proper "cylinder collision" when it comes to standing emotes.
I would like you to find a source for this. because I've never, EVER heard of such a thing happening. Ever. You need to be sure of what you're talking about here, because saying something like this is opening you up to being destroyed later on when it turns out it was just hearsay from a friend online or a report that has yet to be brought out by the devs here. You cannot believe everything you read or hear in a game - I will believe it if I see a redname (not that they have freaking red as a color now, which sucks) direct quote about it.

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Was just re stating it along with the weapon cleaning emotes. And why wouldn`t we get those ? Are they tooooooo complicated to make ? Oh no .... they developed a whole mmorpg and .... this is the impossible step.
While it's nice that you think that the devs are capable of pulling rabbits out of hats, you also seem to misunderstand the actual game's engine badly enough that everything you want is just out of reach - at least, easy reach. Weapon cleaning is not a vital part of any game unless the game's ABOUT weaponry. We have supersoakers and bows with laser strings. We don't have weapons that need to be cleaned.

If you want you can always just say [[xcharacterx cleans his guns until they are in perfect working order]] and be done with it.


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BASICALLY the power customization and the latest Positron interview has just showed that anything is possible to be implemented in this game. It all a matter of importance, need, timing and priority.
No, it shows that they are dedicated to improving the game to the point that the engine will allow. They already have stated there ARE plenty of limitations. We can't get more than 2 more costume 'types' because there are only two "nodes" left on the character creator to put them on. So... no knee pads or elbow accessories until they figure out there's nothing better else to do with those nodes. (comic con panel, vince I believe)

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Its as you said, stuff gets in the game when lots of players say " WE WANT IT NOW " They`re not going to mobilize a whole developing team just cause i say we should have weapon cleaning emotes. THATS the reason for this forum section, suggest an idea and see how many people like it and say WE WANT IT NOW.
Actually, no - what we say is "we WANT it. Now would be good." Now = 4 full years, for power colorization/customization. They already have a good list of stuff they know we want. Every once in a while there's a great idea that swings through and a dev catches it, and it gets in quickly. (the names of zones over the Cimerora doors, for instance.)

Basically, you have an extremely limited idea of what each of the ATs CAN be used for, as well as a strangely overblown idea of what the game's even capable of. With time and lots of effort, yes, some things *can* be put in the game.

Whether things *should* be? That's up to the devs to decide. Just beacuse people want something, does not make it good for the game.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

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Originally Posted by MageX View Post
2. If scrappers don`t get ranged powers, why do blasters get melee ?
Spines and Claws both have ranged powers built into their primary.

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I KNOW, everyone KNOWS. Who would want to get in melee range [on a blaster]? sure its fun but its suicidal. It has probably been discussed over and over, but only saying this because i saw some people around that want melee dual pistols.
The Ice and Fire swords are ok, but honestly a blaster should blast and thats about it. Is there any energy blasters who thinks his punches are effective next to his blasting with risking in melee range ?
I go into Melee all the time on my Fire/Energy blaster. It's far from suicidal, you just have to stay mobile. A blaster in melee relies on hit and run tactics, or can lay a serious smackdown on anything that's held or, y'know, standing up from one of the numerous knockbacks that energy blast has at its disposal.

Those melee attacks you're so down on? They're some of the hardest-hitting single-target attack powers at any blaster's disposal. My blaster scoffs at your assertion. There's a reason they had to increase scrapper base Melee damage--for a long time, Blaster melee damage outperformed Scrappers by a wide margin.

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As the quote above says, I make sure i`m alive by having foes dead. I don`t want to resist tons of damage or defend it, i want to be the ranged damage dealer.
Just really hope Dual Pistols is purely ranged and no melee.
Dual Pistols will be a blast set. No primary blast set has a melee power. Your wish has been granted.

Whether or not they design a no-redraw secondary for dual pistols, well--chances are, if they do, it'll have melee powers built in. The only blaster secondary without any melee powers is Devices, which is generally considered to be lackluster at best.


 

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MageX it seems your stuck in "Generic MMO Land" where there are designated Healers, Tanks and Damage Dealers. This game doesnt follow those rules.

I'm a Kinetic/Energy Defender, By your logic I'm a healer but thats my exact opposite. I'm a kineticist. I boost my damage to the shear maximum (+300%) and proceed to blast everything around me while supporting my allies.

This game does not follow the "Holy Trinity" of Damage Dealer/Tank/Healer and one day you'll see that. Right now your just too new to grasp the concept sadly.

One day you'll understand.

P.S. Blaster's Melee attacks are actually more powerful than their ranged attacks in some instances, this is to reward the blaster for putting himself into harms way. Many expert Blaster players actually play these "Melee-blasters" the yare called "Blappers" a combonation of Blaster and Scrapper


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

Posted

MageX:

Stop telling people what their characters are supposed to do.

If you choose to ignore your blaster's melee ability, that's your business, but do NOT tell me I am wrong for embracing that ability.

Your assertation that blasters are intended to stay at range is highly flawed. Let's look at the powers in each set, shall we?

We'll start with your whipping boy, Energy Manipulation: 5 of 9 powers used in melee range.

Electric Manipulation: 7 of 9 used in melee range

Ice Manipulation: 5 of 9 used in melee range

Fire Manipulation: 7 of 9 used in melee range

Mental Manipulation: 5 of 9 used in melee range

Devices: 0 of 9 used in melee range

Out of 6 available secondaries for blasters, 5 are primarily composed of powers that are used in melee range. What that says to me is that your idea of what blasters are meant to do is seriously flawed. Blasters are meant to deal damage, THAT is their role. Where they happen to be located in relation to their target is not, and never has been, a consideration. Obviously the developers do not agree with your assertion that blasters shouldn't enter melee range, otherwise, why would there be so many melee based powers available to them?

I also like how you ignore the power Boost Range in Energy Manipulation. You would think (given your narrow-minded view of blasters) that you would like that power. Instead, you ignore it's existence because it contradicts your argument.

Tank/Healer/DPS is NOT mandatory, or even necessary, in this game. The sooner you realize and accept that, the better off you will be. The only "healers" in this game are defenders that gimp themselves by ignoring fully half of their powers. If their healing ability is not needed they are nothing more than dead weight on a team.

If you call my Rad/Sonic a healer, I will ignore you and then use your corpse as a bomb when your playstyle gets you shot to death while you are too far away for anyone to help you. I might be nice and rez you afterward, but if you give me crap for not dropping what I was doing and rushing back to use my pathetic heal on you I might let you lay there instead. I am valuable on teams for my offensive contribution, which is completely at odds with your view of what I'm supposed to do with that character. You would call him a "healer" because he has a blue shield next to his name.

I have a Fire/Fire blaster, and I can do something with him that I doubt you can do. I can adapt to different situations because I have a balanced mix of ranged and melee powers. If I am teamed with a Kineticist, it would benefit both me and the team more if I moved into melee range and used the damage dealing capability I have there. I will get a full Fulcrum Shift to deal more damage, I will be healed by Transfusion, and I will have my endurance replenished by Transference. If you stay at range all the time you will get none of these things.

Essentially what I am saying is: Build your character however you want, no one cares if you ignore your blaster's melee powers, or don't take any attacks on your "healer". But, do NOT, under any circumstances, try to tell us that your view of things is the only correct view. And, yes, you were saying exactly that when you started arguing with those who disagreed with you.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by MageX View Post
@Zekiran : Since you like bashing posts with multi quotes, just so you pwn the n00bz, i`ll do the same.
Don't be a retard, retard. Multi-quotes are useful to show which part of an original post you are replying to. It helps keep things structured and orderly and it allows other people to put your replies in perspective. As you may have found out.


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Those powers don`t count. I`m talking about the secondary powerset.
One of these things is not like the other: One has very good melee attacks and the ability to survive in melee range. One has insanely good melee attacks and very little ability to survive in melee range (other than through very little crowd control and killing stuff quickly). If Scrappers had ranged attacks instead of defences, they'd be a different AT.


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Basically a tank is a tank, a healer is a healer, a controller will control and a blaster should blast.
There is no ************* Healer AT in the ************* game. Use of the H-word is usually the first indication of someone not knowing what they're talking about. Never mind the part where everyone does damage (I've been very successfully blasting with my Defender) and the whole AT balance is very heavily skewed towards Buff/DeBuff sets and Crowd Control render everyone else virtually useless in a pound for pound comparison.


Quote:
IF the powersets available for each could be exploited or just used for other roles than your archetype was designed for, it doesnt mean the archetype looses its ideal.
A blaster should stay at range,while a tanker/scrapper should stay in melee range. My Dual Sword scrapper can`t throw one of his swords like you see in cheap movies, never seen a tanker throw his axe either.
I think you're getting hung up on the names over the in-game dynamics. Any Primary can build a full Single Target Attack Chain and most can also achieve a solid AOE rotation. What else should there be in the Secondary? If you add more ranged attacks you'll wind up with a lot of redundancy. If you add more DeBuffs, Self-Buffs and Crowd Control, you're fast approaching the point where Blaster Ranged Damage would need to be neutered to achieve AT Balance.

And for the record, you'll notice that most ATs have Powersets or possible setups that completely break the mold. Blappers and Scrankers are one example. Fire Tanks deliver extra damage and Ice and Dark Armour add Crowd Control. Illusion is extremely light on hard Control but offers Utility, extra Damage and Pocket Tanks. Storm Summoning essentially forces you to advance past any Tanks (should you decide to burden yourself down with one) for maximum efficiency, and Kinetic and Cold deliver the most bang for the buck in melee as well (who doesn't love being able to Nuke and regen Endurance right away under their own power?) in spite of being 'Healer' sets. My favourite (in fact only) Blaster is a Claws/SR Scrapper employing mostly Focus and Torrent, and occasionally Spin or Follow-Up.

It's not as simple as you want to paint it. There aren't just 5 flavours of ATs, there's a myriad of legal roads you can take to fine-tune your playstyle to your preferences.


Sorry, but maybe you should go out and get a better grasp of the underlying game principles before you come in here and state 'facts' that only show you to be ignorant of how the actual game works.


"If you're going through hell, keep going."
Winston Churchill

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Energy Manipulation: 5 of 9 powers used in melee range.

Electric Manipulation: 7 of 9 used in melee range

Ice Manipulation: 5 of 9 used in melee range

Fire Manipulation: 7 of 9 used in melee range

Mental Manipulation: 5 of 9 used in melee range

Devices: 0 of 9 used in melee range
Trip Mine and Time Bomb are sort of melee range, and I would give Ice Manipulation a 6 of 9 since Chilling Embrace only works in melee, despite the fact that you can activate it at range.

To add to your list:
Archery: 0 of 9 in melee
Assault Rifle: 0 of 9 in melee
Electrical Blast: 1 of 9 in melee
Energy Blast: 1 of 9 in melee
Fire Blast: 1 of 9 in melee
Ice Blast: 0 of 9 in melee
Psychic Blast: 1 of 9 in melee
Sonic Attack: 1 of 9 in melee

Cold Mastery: 0 of 5 in melee
Electrical Mastery: 1 of 5 in melee
Flame Mastery: 1 of 4 in melee
Force Mastery: 1 of 4 in melee
Munitions Mastery: 0 of 5 in melee

In total, that's 38-40 melee Blaster powers between primary, secondary, and ancillary (depending on whether you count the two mines in Devices), out of 140 available. That's 27-29% of all powers that a Blaster can get, aside from pool powers.

If you consider just enemy-affecting powers, it's 38-40 out of 111, or 34-36% of all enemy-affecting powers available specifically to Blasters which are melee range.

In the normal pool powers, there are 5 melee powers, out of 9 that affect the enemy, making it 36-38%.

The average damage of these melee powers (counting the mines) is 99.88. Average damage of a ranged power? 95.81


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Well, I was only refering to secondaries, since that's what the OP was talking about.

Also, I did count Chilling Embrace as a melee power, it was Ice Slick I wasn't counting, but to be fair I probably should have, since I counted Burn in Fire Manipulation. So, yes, Ice would be 6 of 9.

I was only counting those powers that melee range was required to use, which is why I didn't count Trip Mine or Time Bomb, since you don't have to be in melee to activate/get use out of either one.

Hot Feet, Blazing Aura, Lightning Field, Chilling Embrace, and World of Confusion can all be activated outside of melee range and left on, but they do nothing if there are no foes within melee range of you.

All I was illustrating was the abundance of melee range powers found in blaster secondaries, which pretty much debunks the notion that blasters aren't supposed to go into melee. The relative lack of melee powers in primaries I wasn't touching on because they are SUPPOSED to be ranged damage sets. Nukes are the only exception in most cases. And technically you CAN use Rain of Arrows and Blizzard in melee range, as they are Location AoEs, drop it at your feet and it effectively becomes a PBAoE. But it is true that they are not melee specific powers since it is not required to use them.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

@eisregen... is that the lowest you can go?
since this whole topic went in the wrong direction,just want to draw some lines.
i'll stop posting here for the moment and let the topic die in the dozens of pages. but i will revive it in less than 2 years when we'll be able to make our own costume parts. we can customize the powers now and we can customize the content we play. whats the next step in a mmo centered around character customizing? correct me if i'm rightbut as far as i know this is what makes cox stand out. especially now with 2 more competitors. one issue every 3 months means development and ''new'' content on a regular basis. now everything s focused on i16 and rogue,but as i said,less than 2 years and it will happen. i might be wrong ,but you know you all want it even if its fun dismssing my suggestin now because of ''collison cylinders''
i was especcialy talking about the energy blaster secondary. but to put things in a different perspective,there is no blaster in coh that can ever solo as my fire/kin. looking on the damage output my controller doesnt even come close to a blaster but in battle my secondary powerset is a lot more helpful tha the energy secondary. same map ,same foes. i will deal more damage and die less than a blaster. i have damage,defence,resistance and control. in a team i am a lot more effective but thats another story. basically i know blasters with tons of defense,what i'm saying is that when i'm in over my head in a battle instead of having a usefull power,i get a knockback punch,a stun for level 38 which could do a boss, and 3 more melle. i understand fun but i also understand effectiveand those mellee powers will never guarantee survivability but just hold you more on the edge. soloing,fine,not much need to go melee while every blaster is able to combo blast after blast with proper slotting. blappers are possible as well as defenders that blast. surely no team counts on your defenders ability to deal damage or onn other at's pseudo abilities. when a team needs a defender it needs himm for his abilities to defend,buff or debuff not because he can blast here and there. anyway its funny how everyone talks about fun when the major concerns are getting those high valued recipies for some more bonuses on everyones build,few more % of recharge here, few more there,and so on till we get the most out of our build for effectiveness.
at the end of the day i'm not playing my energy blaster but i started on a fire.fire one. was just making a suggetion on having blasters more ranged based at's.


 

Posted

Quote:
Originally Posted by MageX View Post
@eisregen... is that the lowest you can go?
Maybe you should read and learn instead of just dismissing and attempting to make this game into some crappy other one?
Quote:
since this whole topic went in the wrong direction,just want to draw some lines.
You started it. You posted exactly what you meant to - you don't know how to play a blaster, and can't understand how to run melee. Got it.

Quote:
i'll stop posting here for the moment and let the topic die in the dozens of pages.
Don't flatter yourself. It's not that good of a topic.

Quote:
but i will revive it in less than 2 years when we'll be able to make our own costume parts.
If you're here in 3 months I'll be very, very surprised. You don't seem to grasp how to play this game very well, and thus it'll have defeated you pretty soundly by then.


Quote:
we can customize the powers now and we can customize the content we play. whats the next step in a mmo centered around character customizing?
Playing the content that is also developed at that same time. It's not "centered around" - that's a huge bonus feature, but the game itself is pretty much like all the others - kill x, escort y, hunt z - it's just way more colorful than most.

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correct me if i'm right
I believe you mean "wrong". Or maybe you're just trying to be funny. Ha. Hah.

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but as far as i know this is what makes cox stand out.
It is, however it's the game itself that keeps most people playing. It's easy, quick, fun, colorful, AND you don't have to look like every other elf on the map.


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especially now with 2 more competitors.
Neither of them have demonstrated a huge ability to take the unique aspects of CoH away. In fact, only one of them is even on the horizon any time soon, and it's regularly been panned by folks in beta. Certainly, there will be some crossover population, however that happens whenever a new game comes out on a console too. But people *come back* to Paragon. Because it's *that good*.

Quote:
one issue every 3 months means development and ''new'' content on a regular basis.
Why are you even saying this? And? There's been new content for ages. Lots of it. Issues and issues worth in fact.

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now everything s focused on i16 and rogue,but as i said,less than 2 years and it will happen.
... Maybe it will. And maybe the game's engine will get a dramatic overhaul in the meantime. Because that IS what it would take to make such a thing happen.

Most of the mesh customization you want is not possible in an MMO because of bandwidth, load times, collisions, and the like. If you want something more, you'll generally have to resort to playing single-player games, because they don't have to be spread among thousands of people at the same time.

Quote:
i might be wrong ,but you know you all want it even if its fun dismssing my suggestin now because of ''collison cylinders''
Yes, bringing that pesky "reality" into it really does a job on those pie in the sky fantasies. Keep dreaming.

And thus we get to the part where you show that you haven't yet learned how to slot and play.

Quote:
i was especcialy talking about the energy blaster secondary. but to put things in a different perspective,there is no blaster in coh that can ever solo as my fire/kin.
.... You aren't even slotting anything at all are you? I mean... Really? You have no idea how to make a blaster ... blast? This has nothing to do with the secondary set, it has to do with you not knowing how to slot OR use tactical thinking.


Quote:
looking on the damage output my controller doesnt even come close to a blaster but in battle my secondary powerset is a lot more helpful tha the energy secondary.
When you're using it the way you do, I can see why that's a problem. When I use MY energy/energy I ... don't seem to have any trouble quickly going through a map.


Quote:
same map ,same foes. i will deal more damage and die less than a blaster. i have damage,defence,resistance and control.
And that's one Troller. I have an ice/kin troller who concentrates on holds and slows - and I can freeze the STF's flyer with it. Dying less? Yeah, you bet.

Quote:
in a team i am a lot more effective but thats another story.
We have two builds to choose from. You could try reslotting for both.

Quote:
basically i know blasters with tons of defense,what i'm saying is that when i'm in over my head in a battle instead of having a usefull power,i get a knockback punch,a stun for level 38 which could do a boss, and 3 more melle.
You aren't using what you've got the way that they can be used. See all the above posts about how to do it better. There's no single "right" way, but I can assure you, most of us are thinking 'you're doing it wrong'.

Quote:
i understand fun but i also understand effectiveand those mellee powers will never guarantee survivability but just hold you more on the edge.
Yes? They're effective AND fun. Noisy. And use knockback. Do you not use the inherent knockback effects with Energy to your advantage? If you don't like the melee powers, take a pool power or two for defense. Combat Jumping, and the Fighting pool are both very useful for defense.

Quote:
soloing,fine,not much need to go melee while every blaster is able to combo blast after blast with proper slotting. blappers are possible as well as defenders that blast.
Not even sure what you're trying to say here. Yes, blappers and offenders are frequently made.

Quote:
surely no team counts on your defenders ability to deal damage or onn other at's pseudo abilities.
You aren't even playing this game.
When I'm playing a defender, I do whatever that powerset can do - be it buffing or debuffing the enemy. I don't waste my time spam healing. I use my secondary attacks to *attack stuff*. By the way: all those attacks usually have some component that can be useful on a team. Sonic for instance, softens things up to take more damage *by everyone else*. Without it? Everyone works harder.


Quote:
when a team needs a defender it needs himm for his abilities to defend,buff or debuff not because he can blast here and there.
ONLY IN OTHER GAMES. Not this one. This one we can actually be quite effective *without taking any primaries*.


Quote:
anyway its funny how everyone talks about fun when the major concerns are getting those high valued recipies for some more bonuses on everyones build,few more % of recharge here, few more there,and so on till we get the most out of our build for effectiveness.
Perhaps you should try it. It works.


Quote:
at the end of the day i'm not playing my energy blaster but i started on a fire.fire one. was just making a suggetion on having blasters more ranged based at's.
Your suggestion has been duly noted and is being picked apart by those who know better. Your idea doesn't have merit, hence the posts against. All blasters have range based powersets. Your use of them may vary.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

Quote:
when a team needs a defender it needs himm for his abilities to defend,buff or debuff not because he can blast here and there.
My Rad/Sonic has an issue with this statement.

I drop AM at the beginning of the fight and set my toggle debuffs. That takes maybe 10 seconds. What do you think I spend the rest of the fight doing?

It sure as hell isn't "stand around and wait to see if someone needs a heal"

With the secondary effect of my blasts being to further debuff enemy resistance I'd be an idiot to not blast as much as I possibly can. I designed the character to contribute to a team's offensive ability. That includes direct offense as well as power multiplying.

Quote:
was just making a suggestion on having blasters more ranged based at's.
Except there is absolutely nothing wrong with them as they are. Blasters are damage dealing ATs, where they are when they deal that damage doesn't matter.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I have a mind/energy blaster at the moment, and everytime someone comes near him he either smacks them away, or down, with some serious damage. Take that away and if someone comes near I would be in serious trouble.