My thoughts and ideas


BBhumeBB

 

Posted

been playing for only 6 mnths but was wondering about something. basically the super hero universe has 2 types of super heroes. the born/made phisicallly super strong and everyone else who needs body armor while fighting evil. so i understand a tanker in spandex/smooth body costume but putting one some of the armors available whenyou create or modify a character's visual aspect ,should bring some bonuses. chest and belt items could have some defensive roles, legs,boots could give you some speed and jump, and so on. and those costume slots could mean that you can change from a regular costume to a battle costume . i mean it could bring some logic in askin your tailor to craft you an armored suit.
the rikti could also have some alien arch villains that chased them to earth and since my enemy's enemy is my friend we could have another form of alien as a hero of paragon but now maybe we could get it as an alien only for which we could edit with its own unique costume pieces. and these aliens could settle on the moon there for new areas available to play or underwater making room for some water based temporary powers. and these aliens could bring with them some cool extra technology available to other heroes .
and since everyone likes morphing kheldians so much ,another at could be some sort of druid that can summon some pets or even shapeshift in various forms. coh could use a version of the villain mastermind.
and what i always wondered is why cant i play a mad genius thats only human but uses gadgets he invented to fight villains?

posted while on the road where my only source of internet is a mobile phone,sorry for any misspelling


 

Posted

No.

The powers in this game are entirely separate from the costume equipment in the game because we do not need to all look the same.

And, having been a comic book retailer for 13 years, there's exactly no truth to the supposition that there are "2 types".

What about the mutant who takes no damage from incoming things, instead, absorbing them?

What about the mentalist who doesn't need body armor because she always has a mental shield?

Only a small portion of the superheroes in any given universe are "super strong" - many are "super healthy" but that changes.

The thing that's always made this game FAR better than all others in terms of character creation is that the appearance of the character is *entirely apart* from their abilities. We do NOT need any costumery that affects game play.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

[ QUOTE ]
No.

The powers in this game are entirely separate from the costume equipment in the game because we do not need to all look the same.

And, having been a comic book retailer for 13 years, there's exactly no truth to the supposition that there are "2 types".

What about the mutant who takes no damage from incoming things, instead, absorbing them?

What about the mentalist who doesn't need body armor because she always has a mental shield?

Only a small portion of the superheroes in any given universe are "super strong" - many are "super healthy" but that changes.

The thing that's always made this game FAR better than all others in terms of character creation is that the appearance of the character is *entirely apart* from their abilities. We do NOT need any costumery that affects game play.

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This. Except for some jetpack recipes.


 

Posted

It's been raised before, but the concensus among the designers (one I agree with) is that costume pieces should not augment or alter (or provide) powers. Some pieces respond to powers, of course - wings, rocket boots, etc. And some temp powers include a graphic element - raptor and null-g packs are the obvious example.

But in the main: you pick your powers and then, if you are so inclined, design your look to go with them. Costume is entirely a roleplaying decision, with no impact on the powers you have or how effective they are.

One aspect of this, one of the main reasons I support it myself, is that it avoids having a "+1 Chestplate of Tech-based Damage Resistance."

Make it worthwhile (in terms of game numbers) to wear a given costume piece, especially to seek out a piece of loot that gives you a specific costume piece with powers or power boosts attached, and a significant number of players will wear that costume piece, regardless of look and feel.

I must hope that the general rule - powers and costumes are indepent of each other and it is up to the player to design a costume that "matches" his powers, if he is so inclined - remains in force.

It is thus irrelevant whether my delicate looking little brute in the gold bikini wears visible armor, or gets her energy armor powers from the nanotech threaded through her nervous system and musculature (which is in fact the case, and her gold bikini is composed of the ends of millions of lengths of nanotech thread where it shows on her skin).

More races and such, more powersets, etc. - all good. No need to tie some of the proposed additions to lore-related storylines. Also the Rikti origin is not quiiiite what you think it is :-) Further discussion of that subject requires Omega Clearance.


My scrapper doesn't need an AoE. She IS an AoE.

 

Posted

sorry had no idea there was a specific view over powers and costumes. oh well guess i can get used to that
forbin,i was reffering to super heroes who need or dont need protection or certain travel powers given by a costume.

but still the rikti must have made themselves an enemy somewhere in the universe


 

Posted

While perhaps not an enemy... look up the Batallion (IIRC.)

That said, I have to reinforce - one of the big draws of this game to me (and big minuses to others) is that my look is *mine.* I don't spend time in the costume creator only to end up looking like every other schlub by the time I get to level 5 and have to replace all my armor/weapons/etc.


 

Posted

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sorry had no idea there was a specific view over powers and costumes. oh well guess i can get used to that
forbin,i was reffering to super heroes who need or dont need protection or certain travel powers given by a costume.

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To be honest I threw the jetpack comment in there because I'm sick of wings and boots. I'd kill for the option to craft a jetpack costume recipe.


 

Posted

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To be honest I threw the jetpack comment in there because I'm sick of wings and boots. I'd kill for the option to craft a jetpack costume recipe.

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Oh, no question - craftable or just buyable, different jetpack looks have been on many people's wish lists for years.

And Mage, my apologies if I sounded like this is Holy Writ. It is an opinion, and one that seems to be held by the designers, but it is not like you have to agree with it -)

But the difference - making a jetpack piece or other goodie would not (as a costume) give someone a Fly power. It would be scrumptious to have a jetpack (ideally a range of choices for looks) that flares when you fly, same as rocket boots do now. But a set jetpack piece that makes you (for example) fly faster would be the kind of thing I would hate to see (as would my folks who fly on their own, or use antigrav belts, etc.).

As far as look-and-feel pieces, rings or bracers that glow have been on my wish list forever.


My scrapper doesn't need an AoE. She IS an AoE.

 

Posted

i have my power trainer giving me a hand in learning new powers and stuff and i have my tailor crafting me a costume,soon he'll give me the option of changin my gender cool and fair enough. could i ask my tailor to make my costume of a stronger material rezistant to fire for an extra fee ? i think its more reasonable than gender bending. maybe this month the tailor has in stock material for costumes that give a cold protection,next month some fire protection on a different costume.
to me it just seems like a nice and pretty logic feature,and it could keep the costumes unique as before.


 

Posted

Buyable features for powers, or a related suggestion, enhancements slots tied to a costume slot, have popped up as suggestions from time to time. It would avoid the "+2 Def Force Armor of Mutation" issue, certainly.

We CAN sort of sneak up on the idea to some extent with the fairly recent addition of multiple builds for the same character, though the - what is it? 15 min? - recharge takes some of the ginger out of it relative to what you are looking for.

I dunno if Serge is up to the challenge - might take wossername from The Incredibles, and the heck of it is, SHE won't sell anyone capes!


My scrapper doesn't need an AoE. She IS an AoE.

 

Posted

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i have my power trainer giving me a hand in learning new powers and stuff and i have my tailor crafting me a costume,soon he'll give me the option of changin my gender cool and fair enough. could i ask my tailor to make my costume of a stronger material rezistant to fire for an extra fee ? i think its more reasonable than gender bending. maybe this month the tailor has in stock material for costumes that give a cold protection,next month some fire protection on a different costume.
to me it just seems like a nice and pretty logic feature,and it could keep the costumes unique as before.

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I think IO set bonuses cover this aspect already.