Madadh

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  1. It's always OK to skip hasten. You can usually pick up very respectable amounts of global recharge via IO slotting.

    That said, if you're building for +recharge, hasten will get you more of it, and more consistently. So if you want a lot of +recharge (and most do) and you can fit hasten in, I would certainly take it.
  2. I consider it only useful for saving a power slot..

    And I, like the OP, love to take weird powers and find a use for them, or make them work, somehow...
  3. Quote:
    Originally Posted by LiquorQ View Post
    I thought of a good concept and i know force field is a good powerset. I plan to level normally, you know, solo missions through contacts and stuff. But i also want to be completely viable in a team. The idea is that i'd be able to support with force field, which is just a cool set in my mind. And i'd also be able to do damage with BR.

    Now my actual questions are, will i be able to solo fairly alright? Will i be able to do alright damage, around corrupter level? Will i be able to do both in a team, or would i just be a support *****?
    1) Will i be able to solo fairly alright?
    Really depends on what your expectations are, and your definition of 'alright' is. I'd say yes, with a caveat. Just don't expect to be a farmer with this powerset combo. The caveat I mentioned, though, can be a deal breaker. Build for personal survivability, and for damage output. If you build to be the uber support, and neglect those factors, it's quite possible that you will have a horrible to solo alt on your hands. If you build for those to things, you'll solo fine.

    2) Will i be able to do alright damage, around corrupter level?
    Again, if you build for it, you will do alright damage, again, depending on your expectations. It won't get to corruptor levels, as they have several advantages built into the AT, but you'll do respectable damage solo, and while it'll drop off on teams, you will still be able to make a decent contribution on the DPS front, while making an even bigger contribution in other ways.

    3) Will i be able to do both in a team, or would i just be a support *****?
    Yes, you will be able to support and still go hog wild on offense, even on teams. Again, assuming you build with that in mind. But, if you build with some offense in mind, you won't be pure buff-bot unless you choose to be.

    I've included another sample build for you to look at. It's not too expensive other than the obligatory LotGs. You can always swap those out to save inf, at the cost of lower recharge, but that isn't going to ruin the build, just slow it down. It's also got a fair degree of flexibility elsewhere, if you wanted to add hasten, it's easy enough to swap out assault, or vengeance. It's easy to find a way to swap in more KB resistance, if the 3 points isn't enough for you. Or lose tactics and go back to aim, whatever. As I said, it's a very flexible and personalize-able build. The important thing, to my mind, if that you get the essential support powers ASAP, and yet still develop a decent attack chain by level 10.

    Hope it helps some.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Defender
    Primary Power Set: Force Field
    Secondary Power Set: Beam Rifle
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Hero Profile:
    Level 1: Deflection Shield
    • (A) Serendipity - Defense: Level 40
    • (48) Serendipity - Defense/Endurance: Level 40
    • (50) Serendipity - Defense/Recharge: Level 40
    Level 1: Single Shot
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (7) Thunderstrike - Damage/Endurance: Level 50
    • (7) Thunderstrike - Damage/Recharge: Level 50
    • (9) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (9) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (23) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 2: Charged Shot
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (25) Thunderstrike - Damage/Endurance: Level 50
    • (25) Thunderstrike - Damage/Recharge: Level 50
    • (31) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (31) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (31) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 4: Personal Force Field
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 6: Insulation Shield
    • (A) Serendipity - Defense: Level 40
    • (50) Serendipity - Defense/Endurance: Level 40
    • (50) Serendipity - Defense/Recharge: Level 40
    Level 8: Cutting Beam
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (42) Positron's Blast - Damage/Recharge: Level 50
    • (42) Positron's Blast - Damage/Range: Level 50
    • (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (43) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 10: Disintegrate
    • (A) Decimation - Accuracy/Damage: Level 40
    • (11) Decimation - Damage/Endurance: Level 40
    • (11) Decimation - Damage/Recharge: Level 40
    • (15) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (23) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 12: Dispersion Bubble
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (13) Luck of the Gambler - Defense/Endurance: Level 50
    • (13) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (15) Gift of the Ancients - Run Speed +7.5%: Level 40
    Level 14: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%): Level 50
    Level 16: Force Bolt
    • (A) Kinetic Crash - Damage/Knockback: Level 50
    • (17) Kinetic Crash - Accuracy/Knockback: Level 50
    • (17) Kinetic Crash - Recharge/Knockback: Level 50
    • (19) Kinetic Crash - Recharge/Endurance: Level 50
    • (19) Kinetic Crash - Damage/Endurance/Knockback: Level 50
    • (21) Kinetic Crash - Accuracy/Damage/Knockback: Level 50
    Level 18: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (21) Luck of the Gambler - Defense: Level 50
    Level 20: Lancer Shot
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (34) Thunderstrike - Damage/Endurance: Level 50
    • (37) Thunderstrike - Damage/Recharge: Level 50
    • (37) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (40) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (40) Thunderstrike - Damage/Endurance/Recharge: Level 50
    Level 22: Boxing
    • (A) Damage Increase IO: Level 50
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/Endurance: Level 30
    • (43) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (43) Aegis - Resistance/Endurance: Level 50
    • (46) Aegis - Resistance/Endurance/Recharge: Level 50
    Level 26: Weave
    • (A) Gift of the Ancients - Defense/Endurance: Level 40
    • (27) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
    • (27) Defense Buff IO: Level 50
    Level 28: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (29) Luck of the Gambler - Defense/Endurance: Level 50
    • (29) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 30: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 32: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 35: Piercing Beam
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (36) Positron's Blast - Damage/Recharge: Level 50
    • (36) Positron's Blast - Damage/Range: Level 50
    • (36) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (37) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 38: Overcharge
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (39) Positron's Blast - Damage/Endurance: Level 50
    • (39) Positron's Blast - Damage/Recharge: Level 50
    • (39) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (40) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 41: Charged Armor
    • (A) HamiO:Ribosome Exposure
    • (48) Aegis - Resistance/Endurance: Level 50
    • (48) Aegis - Resistance/Endurance/Recharge: Level 50
    Level 44: Repulsion Bomb
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (45) Positron's Blast - Damage/Endurance: Level 50
    • (45) Positron's Blast - Damage/Recharge: Level 50
    • (45) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (46) Positron's Blast - Chance of Damage(Energy): Level 50
    • (46) Force Feedback - Chance for +Recharge: Level 21
    Level 47: Force Bubble
    • (A) Endurance Reduction IO: Level 50
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    • (5) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (5) Numina's Convalescence - Heal: Level 50
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    • (3) Endurance Modification IO: Level 50
    • (3) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Vigilance
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run



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  4. I'd say the most bang for your buck with Paragon Points would be the various inventory powers. Recipe and salvage enhances value should be obvious, and the extra enhancement trays can have value during full rebuild style respecs.

    ANd speaking of respecs, the enhancement unslotters would be of some value in minor tweaks to a build, so that you don't have to respec in some cases.
  5. Quote:
    Originally Posted by rsclark View Post
    Really, those people are probably inviting lowbies to have someone to talk to. You don't need people to pad in order to max spawn size anymore.
    This is almost completely true. Add is a dash of just being helpful,and you'd be 100% in my book. At least that why I do it. I set to x8 anyhow, so adding players doesn't up my spawn size, but I still invite folks level regardless a lot of times. Partly for company, partly so I can practice different strategies (keeping your team alive is a lot more difficult than just soloing stuff a lot of times, if the level difference is large), and lastly, because it's a social game, and I can do my small part to make it better by making it easier for other folks to find teams, so why not. Sure, I lose out on drops, but no guarantee I'll get good stuff anyhow, and I can always get stuff via playing the market if I feel a pressing need.

    Of course, sometimes I'd rather solo, and if so, I solo.
  6. If the IOs you intend to slot are not Set IOs (ie; are Generic or Regular IOs) then slot the level 50 variety, and call it a day.

    The only real reason to slot lvl 30 IOs is if you want the set bonuses, and you want to be able to keep them down to lvl 27.
  7. Quote:
    Originally Posted by Kioshi View Post
    Thanks for the feedback! But I'm definitely not soloing with him, I love shielding (well now that it's AoE) and the hulla hoop of doom around a teammate. Also I didn't enjoy Shockwave on my Sonic/MM that much and already have Siren's.

    I'll fit Siphon in (@New Dawn thanks for the build, I took some things from it), now I put it at 49 but I'm not too sure on Amplify for now, maybe I'll get it earlier. The toon is leveling slow because it's my only one on Justice and I find it hard teaming there. I don't like to solo even on my Incarnate SS/Fire Brute, so I won't solo on a defender with shields and Disruption. Trying to keep it cheapish but well LOTGs are easy to get nowadays, maybe I'll try something better later, although I see no reason to go for lot of recharge other than Liquefy, and with Clouded Senses it's not exactly maxed out.
    I'd not skip Siphon either. Add my name to the long list of folks who've already said it's too worth it at times.. In my team oriented build, I only skipped Sonic Cage, and Repulsion. I even too Clarity, and get a fair amount of use out of it. Obviously, that power goes out teh window on a mostly solo build, but I haven't regetted it on my team build.

    For Liquify, I went 2 Lysosomes, 2 generic Recharge IOs. I haven't regretted it. Last I checked, Lysos were fairly cheap, too.

    Also, I'm on Justice all the time, feel free to hit me up whenever. I'll never turn down a Hula hoop of doom and huge resists...
  8. Quote:
    Originally Posted by Garent View Post
    And melee sets give immobilize resistance and pet sets give damage bonuses regardless of whether or not you've taken damage powers on your mastermind.
    Everyone benefits from Immobile protection, well, in theory. And all ATs can do damage with just their primary and secondary. No need to dip into a pool power even. Multiple defenders have no healing power at all, so it seems a very odd choice for a defender specific IO set
  9. Quote:
    Originally Posted by NightWarrior View Post
    wolf sidekick

    Whhaatt?!

    Please elaborate..


    And on a different note, I love the idea, but for the life of me I can't offer any suggestions that haven't already been mentioned by previous posters. I am curious to hear how it turns out, though.
  10. Quote:
    Originally Posted by Kyriani View Post
    TBH when I first saw how the system worked... I expected such a flood of IOs that prices would come crashing down... but it never happened. Prices on the easiest to get and sell IOs didn't budge. I honestly believe the process to "game the system" just was so mind numbingly boring no one could stomach doing it enough for it to have any impact on the auction house. Either that or every person who did it used the recipes for their own characters.
    I completely agree. That's why I didn't see it as a problem that needed addressing. Almost without fail, if a new and very easy (and not TOO mind-numbingly boring) farming method becomes available, one which may warrant a change to be made to address it, you can't help be tell in the auction house..
  11. Quote:
    Originally Posted by Kyriani View Post
    The only real limitation is how much you can stomach doing the process over and over. No one I know who's tried it was able to stomach doing it for very long even before this nerf.
    Like most all farming activities, the only real barrier that stops it from becoming really commonplace is this. One's tolerance for repetition is the only thing in most folks way to getting the big goodies.. Heck, the lack of tolerance of repetition is the main reason most of my 50s don't have all the incarnate slots filled.
  12. Quote:
    Originally Posted by Lady Sunflash View Post
    I am about to have six days off of work. I was planning on spending at least two days doing this trick. ;P So yes.
    I have no doubt some people were. But I don't think that you qualify as 'that many' all by yourself. And yes, I know you're not likely to be all by yourself, but I certainly doesn't seem epidemic like many frequent things that required intervention.

    And as I said before, it isn't really stopping the trick, just making the trick take place a few levels higher. So, since you have a block of time, use an extra day on setup, and you'll be better positioned for next week. Not that I'm really intending to tell you to, per se, just pointing out an option.
  13. Quote:
    Originally Posted by Kyriani View Post
    I agree with you it doesn't seem well thought out. Systems will always be gamed. Even with these changes I know people who have already found an alternative method of continuous alignment merit income. In fact they say this change actually helps them cause it forces them to lvl higher than they previously did so they have access to higher lvl IOs like the miracle unique, the performance shifter proc and the LotG global. Sure it slows down the process slightly but it's not going to stop it and the increasingly valuable recipes available at the higher level probably makes up for it. Especially if they lvl multiple toons at a time for the express purpose.
    It seems we're on the same page. Wish the devs were too on this topic.
  14. Yes, you cn get kicked for a TF as a rogue for going to Ouroborous and you can get kicked for going to the RWZ. Worse, there isn't any warning dialog informing you of this, and thus no chance to back out of the choice. I'm not sure if it's happening 100% of the time, but it is still happening.

    I can't verify if Pocket D or the Midnighters Club have ever caused someone to get kicked from a TF. Not that I've heard of, but that surely doesn't prove anything.

    @Golden_Avariel: It used to be once you were on the TF, you wouldn't get kicked pretty much no matter what. That is no longer the case. In past, I've been in Cap au Diable while the rest of my party was in Talos and not been kicked from the TF*, but I don't think that would fly now...

    *Note: I don't think this ever worked for a non-TF team, but I never tested it.
  15. Quote:
    Originally Posted by Kyriani View Post
    The easiest way is to see if the character has the alignment power or the "countdown" power that precedes the alignment power.

    also... isnt there a badge you get for doing a morality mission for the first time?
    The alignment power or the cooldown powers are probably plenty easy to verify, but I think you're right. There is a badge, I'm pretty certain, but can't recall the name off the top of my head. I think it's different for each alignment.
  16. Quote:
    Originally Posted by Kyriani View Post
    There is only a weekly cap on a per character basis.

    But...

    What if you just kept making characters lvling them to 10 or 12... doing the ssa1.1 2 times and getting 2 alignment merits... using them to buy a recipe like say a lvl 10 botz -kb IO or lvl 15 celerity +stealth IO and sending it to your main. Then delete and do it again ad nauseum. You've just bypassed the weekly cap. I have it on good authority that you could (with the help of a lvl 50 buddy or second account with a 50) do the entire process in 90 minutes to 2 hours. Essentially generating 2 alignment merits per 2 hours give or take. With no limitations at all. Well there's one limitation... your selection of recipes is limited by your level.
    I'm well aware that the system can be gamed. Of course, the system can be gamed.. All of them can be. It's not not as if it's an exploit. They intended the mission to be as hard as it is (or easy, if you prefer), and for it to offer a hero merit as a reward.
    And you're still leveling to 10 or 12 every time, then running the arc twice.. Which isn't peak efficiency anyhow. Were folks really abusing this enough to warrant this? I didn't see any evidence of it. I realize that maybe they were and I was unaware, but most loopholes that cause problems are such that most everyone can't help but notice the effects game-wide.
    And, if you're determined, you can just level 60 or 70 alts to 20 or 22, reaffirm 60 or 70 times, and then next week, you don't have to repeat the character creation or leveling, just run the 70+ alts that are reaffirmed over and over again if you're determined to leverage the system. In the long run, that's more efficient.. So they haven't hurt those that are dedicated leveraging the system, but have penalized those just leveling normally via the SSA at the level appropriate time.
    And, in general, while they haven't ever condoned farming for rewards, thy haven't ever, that I can recall, just removed a reward to stop non-exploit farming. Timers, sure, but as I said, it's already on a timer. And they didn't do anything to stop multiple characters from claiming rewards, just said that only characters of lvl 20+ can do so..

    Just doesn't seem well thought out to my mind..
  17. Quote:
    Originally Posted by Kyriani View Post
    Take a step back and realize why there is no weekly cap.

    Once you figure that out you'll understand why this nerf was put in place.
    There is a weekly cap, so I'm at a loss as to figure out what you meant.
  18. Quote:
    Originally Posted by Lothic View Post
    If I had to guess this "side-effect" of pre-level 20 characters only having one reward to choose from now was a change to keep the SSAs from being too easily farmed. *shrugs*
    I think you're probably right as to the intent, but really?! Were there that many teen alt farmers out there? When you're limited to a weekly cap anyhow? Really?
  19. Quote:
    Originally Posted by Mr_Morbid View Post
    A lot of people like them for being small and unobtrusive. If you want more obvious bot pets from lore there are warworks and clockwork. Or longbow if you want a REALLY obvious bot.
    I wasn't really sure what I was after, small, or obnoxious, or some middle ground. It was more a style thing. I did know that the Praetorian-style clockwork, Warworks, and Vanguard neither one was quite what I wanted.

    I think the drones will work out nicely for me.
  20. Quote:
    Originally Posted by jacktar View Post
    Hi,
    not sure if you have your Lore slot unlocked, but if you have just hit any tailor and in the powers screen select the Lore tab and you will see every type of pet you can have.

    Cheers
    The alt that was considering the for drones doesn't, but is close. I can either wait for another iTrial or 2 and she'll be there, or just use a different alt to take a peek at the drones look. Either way, I can check out the look before I work at buying the power up, which is the important thing I was after. I just didn't want to spend all the time, threads, astrals, etc and then discover that I couldn't stand the pets appearance.

    Thanks for the tip!
  21. Quote:
    Originally Posted by Kyriani View Post
    That said you'd be better served by simply waiting till lvl 20 and have reaffirmed your alignment before you ever touch an SSA. Otherwise you'll "waste" your first time reward on something much less valuable.
    This is true, but fairly sad. Not like there was an embarrassment of riches as far as good choices to begin with for sub-50 alts. But, the 1st SSA was pretty decent XP for the lower level alts, but now if you make the most out of the XP of it by running it early, you penalize yourself on the reward table. If you wait till you are post 20 and reaffirmed as an alignment, then you'll get less bang for your XP buck.


    Really not sure why the devs felt this change needed to be made, but I don't much like it.
  22. I guess it all depends on how you define recently..... Not the last issue or 3, I can say that. There are more total +XP mini-powers and things of that sort, and depending on your vet status you may have gained some more of those when the shift from old Vet Rewards to Paragon Rewards happened, even if you didn't purchase any of the +XPish powers from the P Market.

    Some of those powers can have a fairly profound effect.
  23. Quote:
    Originally Posted by Kyriani View Post
    With the recent "breakage" of the SSA rewards making it impossible for anyone below lvl 20 (and who hasn't invested 2 days of tip missions) to get alignment merits from the SSA's, what happens if you "choose nothing" as your first time reward? I have a character that I finished the arc in and have the reward window open but havent picked anything since I was anticipating an alignment merit. If I choose nothing will I be able to get the "first time" reward if I run it again after ive reinforced her alignment or does choosing nothing just waste the chance for reward?
    Wow! That's a good question. I wish I knew the answer. I may try and test it, and if I do I'll let everyone know. Too bad it'll take a couple of days for me to run that test even if I start now (which since I'm in the forum and not the game is unlikely).
  24. Quote:
    Originally Posted by Jibikao View Post
    Do regular taunt keep GM in place? I tried to solo GMs but they just run like a little girl most of the time.
    I think keeping GMs in place has a ton of variables. But, that being said, taunt, or punch/poke-voke all seem to work just fine for me under normal circumstances.
  25. Gonna mostly echo what previous posters have said.

    1-50 both are a lot of fun. Of course, that's totally a matter of personal preference. I know I enjoyed both rides.

    IOing both out can do really incredible things in my experience as well. Each will have it's own flavor, but they will both get really nasty strong in their own unique ways with IOing.

    No clue how either sets PVPs.

    Solo AVs is something I can only see the trapper pulling off unless seriously incarnated and even then I'd imagine you'll rely heavily on the Lore pets.

    I'd say both could farm, but the SoA should be MUCH better at it, based on the amount of AOEs available.

    FYI, my response are based on a comparison using a Huntsman build. Most all of my replies are in line with the previous posters, but I thought that letting you know a Huntsman build ends up with pretty much the same conclusions as the previous posters Crab build might be worthwhile info.