Madadh

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  1. Quote:
    Originally Posted by PRAF68_EU View Post
    Another difference: Tankers still don't get Broadsword.
    Now that, I knew. But you're right, it is an important difference to note.

    Originally, the different options were all pretty limited in who got what/which. Mostly, that's gone now...

    Tanks also still don't have access to Katana, either. Very weird, given that they have access to staff, and titan weapons, and MA, and other powers that provide a parry-like effect.
  2. Quote:
    Originally Posted by shaggy5 View Post
    Can anyone confirm? I am just curious.

    I recall it differently, but I'd not necessarily trust my recall. I might be thinking of TFs getting cell numbers added in or something..

    Edit to Add:
    Quote:
    Originally Posted by StarGeek View Post
    edit: Patch Notes 2010-04-28 Contacts give out their cell phone number sooner.
    And this is why I don't entirely trust my memory. Thanks for the documentation Star.
  3. Quote:
    Originally Posted by PRAF68_EU View Post
    The reason for the similarity is simple, originally there where just going to be one set: Medieval Weaponry.
    Really? Never knew that. It certainly explains a lot, though.
  4. Quote:
    Originally Posted by Memphis_Bill View Post
    One uses an axe, one uses a broadsword... >.>

    It's been so long since I've played either axe or broadsword (BS/SR scrapper, as in "Endurance? What's that?") I'd have to think about it. Or refer you over to paragonwiki.com.

    Axe: Lot of knockdown/up.
    Mace: Disorients mixed in with knockup/down in most powers.
    Broadsword: No real KU/KD for most powers.

    That's the most obvious I can think of.

    Actually BSs t6 and t9 KU and KD just about identically to Axes..I know, it's a ntpick.

    @the OP: Easiest is pull up Mid's and look at the differences in there, if you have access to it. If not, consider trying to get access to it. If it's just not an option, the wiki, like Bill said, or City of Data will spell out all the tiny differences.
    http://tomax.cohtitan.com/data/powers/
  5. Broadsword has very similar animations, but mechanically is actually much more like Katana. The first example that comes to mind is Parry, which neither Ax nor Mace has anything like.

    Ax and Mace are quite similar. Very, very similar. Ax does lethal damage type, while Mace does only smashing damage, if I recall correctly.

    Mace has stuns as secondary effects on some attacks. Ax has all KD or KU.

    And the t8 I believe has a slightly larger degree of arc on War Mace.

    That's about it.....


    That said, the Ax has the super cool bearded ax choice.. Totally awesome.. I think it's called the Barbarian's Axe in the costume creator. It does have to be purchased, though. I'll admit, I gave Ax a pass till that option came out, because the rest really are pretty boring. I bought the Barbarians costume pack as a whole, and when I saw that Ax in there I had to get to work on my new Brute.
  6. Newer addition. I don't recall when exactly, but it was very welcome.

    I'd guess in the mid teens if I recall.

    Not soon enough, but very appreciated.
  7. Quote:
    Originally Posted by T_Immortalus View Post
    bug = design not working as intended
    poor design = design working poorly

    It's just poor design, not a bug.


    A bug is easily fixed. Poor design requires changing the content as a whole, either behind the scenes or the obvious visible portions.
    bug
    1    [buhg] noun, verb, bugged, bug·ging.
    noun
    1. Also called true bug, hemipteran, hemipteron. a hemipterous insect.
    2. (loosely) any insect or insectlike invertebrate.
    3. Informal . any microorganism, especially a virus: He was laid up for a week by an intestinal bug.
    4. Informal . a defect or imperfection, as in a mechanical device, computer program, or plan; glitch: The test flight discovered the bugs in the new plane.
    5. Informal .
    a. a person who has a great enthusiasm for something; fan or hobbyist: a hi-fi bug.
    b. a craze or obsession: He's got the sports-car bug.
    6. Informal .
    a. a hidden microphone or other electronic eavesdropping device.
    b. any of various small mechanical or electrical gadgets, as one to influence a gambling device, give warning of an intruder, or indicate location.
    7. a mark, as an asterisk, that indicates a particular item, level, etc.
    8. Horse Racing . the five-pound weight allowance that can be claimed by an apprentice jockey.
    9. a telegraph key that automatically transmits a series of dots when moved to one side and one dash when moved to the other.
    10. Poker Slang . a joker that can be used only as an ace or as a wild card to fill a straight or a flush.
    11. Printing . a label printed on certain matter to indicate that it was produced by a union shop.
    12. any of various fishing plugs resembling an insect.
    13. Chiefly British . a bedbug.



    Only 4 comes close. And I'd say if it's non-functional to a sizable portion of the players, it has an imperfection. Thus, it has a bug. Where that bug is, in the code, or in the design, is irrelevant to those that want it to work.

    However if you wish to define the words differently, feel free. I'm not going to quibble with you over semantics.

    If 'flaw' is an acceptable alternative that you won't try to redefine....

    The mission appears flawed, and this should be reported so that the flaw can be fixed.
  8. Madadh

    Bio Armor!

    Quote:
    Originally Posted by SuperBull View Post
    That's what it seems. Instead of creating new enhancements they will use the Heal IOs and Accurate healing IO sets.
    That really makes more sense than having to introduce a whole new set of TO/DO/SO/IO/HamiOs.
  9. Madadh

    Radiation Armor

    Quote:
    Originally Posted by Rangle M. Down View Post
    Whether or not it was true from the outside looking in, I did try and keep my idea for Radiation Armor set "reasonable", and tried to avoid it coming across as OP. At least I hoped I did. Considering I kept getting responses from both sides of the "it's not powerful enough/ it's overpowered" fence I think I did OK.

    Be that as it may, what I had presented has little in common with what was originally designed at the player summit. I'm sure that the set has evolved/changed further since then. Presenting my idea for Radiation Armor was certainly a fun exercise at the time.

    I'm still looking forward to getting my virtual hands on the set when I can.
    From what I recall, you were very judicious. I feel pretty confident that if you were given the design lead that the end product would be pretty well balanced. I don't know if everyone would be happy, as I think expectations are above balanced. It may be just a very vocal minority, though, that want everything to be OP. I hope so. It didn't seem like you were the norm in the discussion, from what I recall. But, that's, as you said skewed from a) an outside perspective, and b) time; it was quite a while back.

    Either way, I bet it was a very cool experience, and if I were you, I'd be tickled pink with, even shivering with anticipation (insert Tim Curry here), and very justifiably so.

    In truth, I'd forgotten that this largely your little quest. My disappointment over it's niche-ness is almost completely overwhelmed by my happiness for you. I hope it lives up to your expectations, excedes mine, and yet falls short of some peoples'. If you want, now that you have free time snice that quest is complete, if you want to champion a more traditional armour set....
  10. That extra <2% is always better than not having it. But it's worth almost nothing most of the time. Even when it's worth slightly more than nothing, it's still not a huge advantage. If you just sorta of accidentally end up with extra def, well, then, enjoy the extra cushion. But if you gave up something of value just to get that, it's probably not worth it.
  11. Quote:
    Originally Posted by T_Immortalus View Post
    It's not bugged.

    It just has way too much information in that mission.



    They going to have to reduce the load in that mission.
    The only other option would be making the entire game more efficient, which would be possible but take much longer and be more difficult than deleting enemies and reducing the power of Emperor Cole for that mission.
    Regardless of whether the coding was miskeyed or the design was such that meeting the design goals perfectly prevent a significant number of people from using the mission, there IS a bug. It may not be in the code, but in the design, but if it is supposed to work, but don't work, then it's broke.
  12. Sweet. Glad it's fixed.

    And thanks for doing research legwork Roderick. I was going to, then forgot, then remembered when I saw the post, and saw it was too late.

    The lazy person in me is really appreciative that someone else did the work, and the curious person in me is glad to know the answer. And I'm always happiest when those two parts of me aren't at odds with each other.
  13. Quote:
    Originally Posted by StarGeek View Post
    Alpha can also be unlocked through ixp in iTrials or by purchasing an Unlock Alpha Slot Voucher from Astral Christy for 5 Astral Merits.

    While all of this is true, if he's never done any incarnate content, he won't have astrals to spend, I don't think.

    If I'm wrong, he maybe able to hit 50, and then run the SSA stories and select the Astral Merit reward that way. I can't test this myself, because as soon as an alt hit's 50, I run the Mender Ramiel Arc. I am pretty sure you can have Astrals before you have an slot unlocked, as a result of running 1 iTrial, but I can't test this theory out either. I guess you could run iTrials and get Astrals and then spend them to unlock the Alpha, but I suspect you'd be very close to having the Alpha unlocked by the time you earned the 5 Astrals in an iTrial. Again, I can't test any of this, though, so it's all speculation.
  14. Quote:
    Originally Posted by Rajani Isa View Post
    Which seemed kinda odd, i t was a non-VIP repeatable before.

    As of yesterday, mine still showed as t9 repeatable, not t9VIP.
  15. Quote:
    Originally Posted by Sevenpenny View Post
    ....is this bugged? Every time I attempt to run it and get out fight Arachnos and start using Cole's powers I get Mapserved...Especially when I use the AoE powers....I have attempted to complete that mission at least 6 times now, so it is a repeatable issue.

    I have rebooted my computer and defragged the game itself. No other missions I have run locks up like this mission does currently.

    I was still able to get the badge associated with the mission by auto completing it, still I am interested in the story aspect of it....

    Anyone else have this issue?

    Lots of folks. No clue why it's that buggy. That said, I had no problem with it aside from minor lag when I splashed a large group of Arachnos at once. But plenty of people are in the same boat as you.. And plenty of folks have been able to complete it, too.

    Edit: I should have suggested this in the first place, but if you can't get it to complete, send a bug report in game. Even if you've got past it via the auto complete. I am sure they have to be aware of it by now, but..

    1) Just in case they aren't aware of it somehow...
    2 They more info they have, the easier time they'll have locating the source of the problem and then getting it repaired. So when you /bug it, give a good deal of detail, and then expect perhaps to get an email with follow up questions.
    3) If they know of the problem, but only a small minority are having problems, it may be low fix priority. If everyone that has the problem /bugs it, they priority may go way up on getting it addressed and soon.
  16. Quote:
    Originally Posted by Shockwave007 View Post
    As I've said either in this thread or another of the active PvP threads, my background is more RPG than MMO, so I come to it with a different set of expectations.

    Maybe the first addition that is needed is the ability to create 2 team, PvP missions in the AE system. I haven't played with that at all, so don't know if it's possible now or not, but it seems that if players had the ability to design missions, it might cover some of the holes at least temporarily. I haven't done that at all, so don't know what is available there, but assuming that's not possible now.

    Wow! Shockwave, your comments, and gameboy's as well, sound really great. I for sure would spend time playing hero vs villain scenarios if they had them set up as you 2 and generally laid out. That's assuming it could be made to work. I don't know if it could be. I don't know if it would be worth the development time and effort to make it work if it even is possible. But, if they added it, even is as a paid add on like AE is (to some folks) I'd for sure give it a go. I think adding it into AE somehow might even be the way to go. OR at least somehow using the AE code combined with the sort of code from the Tyrant mission.

    Like I said, I have no idea how feasible it is. Nor how worthwhile it is, but I'd look forward to it coming out if they announced it. I imagine it'd end up very niche, but so is AE, so....


    And I'm not sure who said it, but I agree, for a hero/villain game, it is getting really old always having heroes and villains working together lately. Sure, there is some comics precedent for the good guy bad guy team ups, but they generally were brief occurrences. I get 'why' the Devs are doing so, but I'm not completely loving the idea. If for no other reason, why are rogues and vigilantes being punished with the inability to get alignment merits if all future content is going to be co-op? It sorta erodes at the specialness of Rogue/Vigilante status. But, even stepping aside from fact, I just like feeling of being heroic or villainous. If the line is blurred such that the two groups do the exact same things a majority of the time, that specialness is diminished.
  17. Quote:
    Originally Posted by monkeyslap View Post
    Quite frankly I'm getting sick of the enemy AI. Often times without damaging enemies or using any kind of power on them, they will take off running as soon as I aggro them. And there are times when an ambush will spawn, get halfway to me from their spawn point, then suddenly turn and run in the opposite direction back to their spawn point.

    And it's really annoying when an enemy takes off like a bat out of hell super fast and keeps on running. Such as villain Mu enemies, longbow eagles, and others.

    I hear ya. I may retire my Trapper as soon as she hits 50. Soft targets, LTs and Minions are no problem ever, and they don't usually run. The tough Bosses, EBs, etc, they require a little work. Like actually using Acid Mortar, maybe. But as soon as that's out, or the PGT, the Boss/EB/AV heads for the hills. Web Grenade is nice and all, but keeping it stacked enough to stop these kinda folks really takes lot of time away from actual damaging attacks...
    It's got to me one of the most static sets, locationwise, and it makes every target that actually warrants the big guns run like mad... Perhaps if, like the gun drones the Acid Mortar was mobile, that might help. It would help a bit more of web grenade was mag 8 in PVE.
    I can see so much potential in the set, but unless I embrace the mine and lure, rinse, repeat over and over for every spawn with a boss or better in it, or always team with someone with a taunt of some sort, this just isn't fun at all. FAR less fun that Rad/Dark/Time whose debuff toggles seem to attract the mobs.
  18. Since all ATs except EATs can start on any side now, I'd say the following list is a good place to start.

    1) Almost any VEAT, not just the aforementioned Fortunatas. Maybe not so much Banes, but any Widow build, and any Huntsman or Crab build.

    2) Most any Corr/Def that has debuff and buffs, but leans more towards debuffs. TA has nada for Buffs so can be tough early on, but can get super mean later... But while leveling up, especially if poor, can get frustrating. The support sets that are mostly buffs also mostly won't affect you, so are much more challenging solo, too. Note: I'm not say they are bad, just probably not ideal in your situation and for your desire.. Dark Miasma, Time, Rad Emission, Cold Dom, Traps, and Kinetics are all stellar choices. Def/Corrs is sorta a pick 'em scenario now. Some folks prefer one, some the other. Defs get a bonus to damage now when solo or on small teams, so the experience while solo is pretty similar. In general, tho, defs give up some damage for bigger buffs/debuffs. The biggest difference, in my mind, is do you want the attack powers sooner, or the defense/buffage/debuffage sooner? The nice part about both is that the solo well, and get better and more powerful the more people join the team. If those extra people are other defs/corrs, it gets stupid awesome powerful dang quick.

    3) Doms and trollers. Controllers seem to take a lot longer before they really start to feel like real game changers, but that may just be me. IT may also have a lot to do with sets and pairings. Plant starts fast early, and stays awesome, tho, I can tell ya from firsthand experience. This is true on both Doms and Trollers. I play these sets the least, so don't feel I'm the best to suggest pairings tho.

    Hope that helps some.

    Oh, and welcome back.
  19. Decided to try and put together a Sonic/Sonic build for ya. It's a pretty high end build, so it'll cost of you make use of it.

    There are several things that can be swapped around for different preferences.

    It's got 3 mini-heals built in, one the PBAOE that will even help out team mates. Lots of mitigation in the form of KD and mezzes. Capped s/l/e with some extra room to spare even to take some sting out of minor def debuffs. A small purple will get ya within 1% of capped n/f/c. Of course, it's got pretty decent resists, too.

    I kept most all the same power choices you had, except I had to lose assault (well, I choose to, you can always add it back in and lose something else). It has enough recharge that Liquify and Amplify are up over 25% of the time.

    It's a little rough on the blue bar before Cardiac, but after should be golden, especially if you ge the +End accolades. Pre-incarante, and while teaming, you'll have to choose if all out attacking, or maintaining the Disruption Field at all times are your main priority. You likely won't be able to do both all out 100% of the time. After Cardiac, you proibably won't have to make that choice. Using tactics judiciously will help that, tho.

    I think this would be a very nice solo and team build, but you could tweak it for more performance for either, but to me the cost couldn't be worth the gains. I guess if this because you main, that make be a different story, tho.

    I'd use do a Red Inspire, Sirens, Amplify, Liquify, Dreadful Wail, Blue Inspire, retoggle, chain for your big boom for max effect and max safety. Should be doable every 2nd or 3rd group. And the Liquify should protect ya during the crash.

    Me persoanlly, I might drop the big boom and shuffle some other things and maybe get the pet from the PPP, but I don't think that would fit your theme, and might not really even be worth it. I've not tried the Def Scorpion pet before, so I don't know how he works, but it'd at least give ya a decent place to hang the Disruption Field when solo. Like I said, lots of tweaks can be made to make this suit a particular play style, but I tried to keep it in line with what I saw on you builds.

    Well, let me know what ya think/like/dislike.

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Defender
    Primary Power Set: Sonic Resonance
    Secondary Power Set: Sonic Attack
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Sonic Siphon
    • (A) Endurance Reduction IO: Level 50
    • (9) Accuracy IO: Level 50
    Level 1: Shriek
    • (A) Entropic Chaos - Accuracy/Damage: Level 35
    • (5) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (5) Entropic Chaos - Chance of Heal Self: Level 35
    • (27) Entropic Chaos - Damage/Endurance: Level 35
    • (34) Entropic Chaos - Damage/Recharge: Level 35
    • (34) Entropic Chaos - Damage/Endurance/Recharge: Level 35
    Level 2: Sonic Barrier
    • (A) Aegis - Resistance/Endurance: Level 50
    • (3) Aegis - Resistance/Endurance/Recharge: Level 50
    • (3) Aegis - Resistance: Level 50
    Level 4: Scream
    • (A) Thunderstrike - Damage/Endurance/Recharge: Level 50
    • (7) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (7) Thunderstrike - Damage/Recharge: Level 50
    • (9) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    Level 6: Howl
    • (A) Ragnarok - Chance for Knockdown: Level 50
    • (43) Ragnarok - Damage/Recharge: Level 50
    • (43) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (43) Ragnarok - Damage/Endurance: Level 50
    • (46) Ragnarok - Accuracy/Recharge: Level 50
    Level 8: Sonic Haven
    • (A) Aegis - Resistance/Endurance: Level 50
    • (11) Aegis - Resistance: Level 40
    • (11) Aegis - Psionic/Status Resistance: Level 40
    Level 10: Disruption Field
    • (A) Endurance Reduction IO: Level 50
    • (13) Endurance Reduction IO: Level 50
    Level 12: Sonic Dispersion
    • (A) Reactive Armor - Resistance: Level 40
    • (13) Reactive Armor - Endurance: Level 40
    • (15) Reactive Armor - Resistance/Endurance: Level 40
    • (15) Reactive Armor - Resistance/Endurance/Recharge: Level 40
    • (21) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (37) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 16: Shout
    • (A) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (21) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (37) Thunderstrike - Accuracy/Damage: Level 50
    • (46) Thunderstrike - Damage/Endurance/Recharge: Level 50
    • (50) Thunderstrike - Damage/Endurance: Level 50
    • (50) Thunderstrike - Damage/Recharge: Level 50
    Level 18: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 33
    • (37) Luck of the Gambler - Defense: Level 50
    Level 20: Boxing
    • (A) Empty
    Level 22: Tough
    • (A) Aegis - Resistance/Endurance: Level 50
    • (23) Aegis - Resistance/Endurance/Recharge: Level 50
    • (23) Aegis - Resistance: Level 50
    Level 24: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 33
    • (25) Luck of the Gambler - Defense/Endurance: Level 50
    • (27) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 26: Clarity
    • (A) Endurance Reduction IO: Level 50
    Level 28: Siren's Song
    • (A) Fortunata Hypnosis - Sleep/Recharge: Level 50
    • (29) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
    • (29) Fortunata Hypnosis - Accuracy/Recharge: Level 50
    • (31) Fortunata Hypnosis - Sleep/Endurance: Level 50
    • (33) Fortunata Hypnosis - Chance for Placate: Level 50
    • (34) Call of the Sandman - Chance of Heal Self: Level 50
    Level 30: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 33
    • (31) Luck of the Gambler - Defense/Endurance: Level 50
    • (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (36) HamiO:Cytoskeleton Exposure
    Level 32: Liquefy
    • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (33) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (33) Lockdown - Chance for +2 Mag Hold: Level 50
    • (40) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
    • (42) Unbreakable Constraint - Endurance/Hold: Level 50
    • (50) Siphon Insight - Accuracy/Endurance/Recharge: Level 50
    Level 35: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed: Level 33
    • (36) Luck of the Gambler - Defense/Endurance: Level 50
    • (36) Luck of the Gambler - Defense: Level 50
    Level 38: Screech
    • (A) Absolute Amazement - Stun/Recharge: Level 50
    • (39) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    • (39) Absolute Amazement - Accuracy/Recharge: Level 50
    • (39) Absolute Amazement - Endurance/Stun: Level 50
    • (40) Absolute Amazement - Chance for ToHit Debuff: Level 50
    • (40) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal: Level 50
    Level 41: Amplify
    • (A) Rectified Reticle - Increased Perception: Level 11
    • (42) Rectified Reticle - To Hit Buff/Recharge: Level 20
    • (42) Recharge Reduction IO: Level 50
    Level 44: Tactics
    • (A) Rectified Reticle - To Hit Buff/Recharge: Level 20
    • (45) Rectified Reticle - To Hit Buff: Level 20
    • (45) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    • (45) Adjusted Targeting - Endurance/Recharge: Level 50
    • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    Level 47: Dreadful Wail
    • (A) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge: Level 50
    • (48) Superior Defender's Bastion - Damage/Endurance/Recharge: Level 50
    • (48) Superior Defender's Bastion - Damage/Recharge: Level 50
    • (48) Superior Defender's Bastion - Accuracy/Damage: Level 50
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed: Level 25
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth: Level 50
    Level 1: Vigilance
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    • (19) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (25) Miracle - Heal: Level 40
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (17) Performance Shifter - EndMod: Level 50
    • (17) Performance Shifter - EndMod/Accuracy: Level 50
    • (19) Performance Shifter - EndMod/Recharge: Level 50
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon
    ------------



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  20. Quote:
    Originally Posted by Dr Harmony View Post
    I'm not sure where to fit the Defender ATO set. Its good to have the minor heal proc in there, since Sonic Resonance slows down damage but never really prevents it, so even small heals are very effective backup? Howl? Does anyone know how it acts with AoEs?

    I wouldn't bother with Phase Shift, just use the Ethereal Shift temp power from the market for emergencies when you're solo. On a team, you Phase Shifting can drop ally's mez protection and so on, so I wouldnt advise it as a regualr tactic.
    I snipped out a bunch, and just wanted to comment on the 2 bits above.

    I have no idea, and haven't heard a good concrete answer on how exactly the Def ATE Proc works in AoEs. So I'd be concerned about putting it in one. If Screech was in the build, I'd slot it for Stun, the add the proc in there, but Screech isn't in there. (Which I might want to try to add in, but where?) But yes, I'd try and get that proc in there somewhere, for exactly the reason Doc Harm stated. Sonic is quite tough, and if you get nice defense to go with the resists, it will be quite durable, but an occasional minor heal might make a big addition.

    As for Phase Shift... Very good point on it dropping the protection from Sonic Dispersion for your teammates. As I said, it is very situational, and that is one of the things that you need to be aware of. But, Ethereal Shift isn't an identical replacement. For one, there are times when temps won't be available to you. iTrials specifically come to mind. Second, Ethereal is a clicky. When you click it, you're phased and out of action for 30 seconds. No more, no less. Phase Shift has the noticeable advantage of being able to untoggle whenever you want (but you're still capped to max 30 seconds per usage of intangible). If you don't want to spend the power pick on Phase for what is very situational, though, I can totally understand that. I almost never take it myself. When I do, tho, I find that being able to untoggle as soon as you are ready to be a big advantage. That said, Hyper Phase is another temp that acts just like Hyper Phase as far as I can recall. It still won't be available to you when temps are restricted, but it does act as a toggle. You can get Hyper Phase from doing a Patrol in Warburg.

    More details on that are here....
    http://wiki.cohtitan.com/wiki/Warzon...Braun#Missions
    Note: The above shows the villain version of that patrol mission, but the hero side one is completely identical.
  21. Quote:
    Originally Posted by Starflier View Post

    Cons for MA: You will face hate crime allegations from your end bar.
    Starflier, you always manage to make me literally LOL.
  22. Madadh

    Radiation Armor

    Quote:
    Originally Posted by NuclearMedicine View Post
    I can't wait to see the set in action.

    All they need to do is add in "Radiation Burn" and I'll be all set. (<--- Inside joke)

    I think I must have missed the coversation where it was supposed to be a "super leet" set, can anyone fill me in on that? I do recall serveral different suggestions for the set ranging from mine (yeeeeeeears ago) to Alien's and Rangle's recent ones, others in between and coverstations during Tanker Tuesdays and on TankHQ. But, I don't recall any of them leaning toward an overpowered set (okay, other than my want of Radiation Burn...). In fact there have been some very creative and unique mechanics proposed for the set both on the boards and discussions (great job all!!). And I believe one of the devs was the one that suggested using the new absoption mechanic in the set (which seems interesting...).

    Anyway, I like the fact that it isn't another "classic" set. I've done the Invuln/WP/Stone/Shield "standing in hell and surviving" and pretty much anyone can do it. So, I'm all for a set that has different/layered servival mechanics as-well-as different or new/unique graphics.

    I can't wait, is it ready yet???!!!
    Well, to touch on two points..
    1) I seem to recall that discussion on Rad armour should have strong -regen and -res, be Res based, but include defense and regen, too, and some even also thought it should go further and add in a dam aura, and Boom type power from shield, and a clicky heal. Even without the last 3, it would pretty pretty vastly overpowered unless the numbers on some of these abilities were really low. And by that I mean so low many people would be disappointed. The impression I got is every person had a 'pet' ability they wanted included and with some real bite. And it seemed that everyone agreed that every good suggestion should go in,and none get left on the cutting room floor. Granted, nobody ever said, "I want an OPed set," or "I want a super leet set." But, if you give everyone what the want, and all in one set, it's going to be OP. I was trying to save myself keystokes though when I abbreviated as I did (super leet was my choice of words for a quick shorthand to describe a single set with every ability thrown in) in my previous post, and was hoping the point was clear. Sadly, it wasn't, and for that I apologize.

    Second, a 'classic' themed set can still different/layered survival mechanics as well as different or new/unique mechanics and graphics. I'd just ask that all graphics for armours, (even ones I'd prefer to see) have graphics options and the option to opt out of a GraphicFX entirely. A set doesn't need to be thematically very niche to have interesting and novel mechanics and/or graphics. I think a classic powered armour set could be wonderfully novel in application and mechaincs, for example, and give layered survivability, and would have a much broader stylistic appeal. Especially with the Mecha costumes now available that would seem ideal. So please don't interpret my call for classic themes as a call for rehash of existing mechanics. I, too, very much want more novelty in new sets mechanics.
  23. Madadh

    Radiation Armor

    Quote:
    Originally Posted by Rangle M. Down View Post
    Shield "seemingly losing it's popularity" can also be attributed to the last two Melee sets that have come out. Neither Titan Weapons, nor Staff can be used with Shield. The Hami fix hasn't changed my enjoyment of the Shield set.
    Very valid point. I did intentionally add the modifier 'seemingly' because without some formalized survey, I can't prove or even argue except anecdotally that this might be the case. I do know that I've heard more than one voice state that SHield is no good any more. And that there is no point to play shield over (x, y, or z, depending on the speaker). I'm most assuredly not agreeing with any part of these opinions, mind.

    Yup, I still thoroughly enjoy my Shields. But you're right, I can't seem to get a Staff/Shield build that works for me for some reason.....
  24. Quote:
    Originally Posted by Shockwave007 View Post
    Ok, question #2.

    If I have SG mode on (over level 29) AND I have no xp, double INF on, do I:

    1) Get 100% INF (50%x2)
    2) Get 150% INF (100%x2-50%)
    3) Something else?

    I'm assuming #1, but I haven't actually tested this since I don't pay attention to INF anyway.
    Ya know, that's a good question. I'll try to remember to test it out when I get a chance and post my results if someone doesn't beat me to it.
  25. Quote:
    Originally Posted by Shockwave007 View Post
    BTW, my quick count for buying level 50 single origin enhancements:
    About 106 slots (25 powers, about 15 inherint powers, and 66 slots taken for levels) = 106*50,000 INF = 5.3M INF.
    (50,000 is actually higher than they should cost, I just rounded up from actual costs to give a high estimate.)

    If I buy a full level 45 set as well, then 10M should be able to kit me out all the way through. I didn't buy a single enhancment until level 40 ones, an that is only because I decided to be level 39 for a while turning off xp gain as I fill in back storylines. Up until that point, I flew up levels so fast, it was never going to be worth it, and I can't imagine it would slow down all that much if I was actually trying to level, so 5M is probably all the INF a character ever needs to buy a full set of SO enhancements.

    It obviously gets more expensive if you go premium and start using the auction house and invention systems, so I was looking to see what maxed out a free player. You can swap out bought enhancements for Hamidon enhancements once you find them, but that is pretty much the only improving to do on a free character after collecting your 5M INF.
    Yes, you're pretty much golden on the Inf front. And can't go up except for Hami)s without going VIP or at least Premium.


    Quote:
    (Makes me wonder how big a difference there is between a maximized free char with just SO enhancements, vs a maximized VIP char.)
    A ton. Both in cost, and performance.