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Posts
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Joined
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Quote:As I said I got the costume set in 7 packs, bought 15 overall. That, in combination with the fact that I did want some enhancement boosters and don't mind unslotters and such, I don't feel like I wasted my time or money. I love all the reward merits I have waiting there now, so that's a plus for me, but I wouldn't go to this for the ATO's. It feels like you'll get any one of them but the ones that you want. I doubt I will buy any more packs out of this set, I have enough stuff to last me a while, and will just wait until I can get them using reward tokens.OK. Now that you've had a couple days to mull over your purchases (leaving any fanboi affiliations at the door), do those that have invested in the super packs feel that your investment was worthwhile? I'd like to know if they are worth the trouble.
Honestly, my only interest is in the ATO's. As many of you can attest, I'm not much for costume design and reward merits I can get easily enough. I have no real interest in spending any more money on the game than my $15/month and I really would like an additional enh. tray. I've been saving my points since a few initial purchases to that end. However, the ATO's look interesting.
Anyway. Opinions?
Heck, if anyone needs any of the few ATO's I got I'll gladly trade them, or at least sell them at a greatly reduced price. -
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I got the full costume set in my first 7 packs. No Wolf, and not much in the ATO's, but plenty of merits and some Boosters, so I'm happy with my haul.
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Why is "he doesn't want to live an horrible life where everyone he knows will age and die around him," not a good reason to decline rez prompts? How about this, Statesman didn't give up and die. Marcus Cole did. There was a man behind the mask, a man that tried to live up to ideals as best he could, but still a man. Statesman wants to protect the world forever, but Marcus Cole just wants his damn rest. How many times does he have to save the world before he can call it good and retire?
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Quote:But the Psycops saw the future and if we get Recluse laid he'll chill out! lol, I'm with you on Jessica's motivation being a little dumb. I mean that's like there being a mission where Dr. Aeon is feeling blue so we give him his death ray back. And the arc's ending text,She is Statesman's Grand Daughter. Leader of the Vindicators and her own faction of Longbow. She has all these connections and doesn't get some big kahuna NPC wizard to cast this spell? She just sends off a random hero who may or may not have experience casting spells, with no concise instructions, to travel to the netherworld and resurrect a high ranking Arachnos assassin?!?
ARE YOU KIDDING ME?
Ms. Liberty: Well, hope that wasn't a colossal mistake.
I'm doubting Ms. Liberty's competence as a leader of anything. -
This. The clues do tell the 80% of the ritual, let you know when you need to improvise, and the improvising choices are mumble some random incantation you've heard, dance, blood let or light incense. The Blood Letting really just seems like the stand out choice, but that's just me. Hell, I botched the thing on purpose because Zero keeps telling me that there must be another way. Between my accolades, AM, and COnserve Power if things got really hairy I managed the -end debuff with little to no difference. I ran a Baf with that thing.
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Lord Recluse's dialogue when you bring him his helm at the end of Time after Time. There could have been so many ways for that to go wrong, but Recluse simply accepting that he has no power over you and telling you to go forth was just awesome to me. Westin was good, I had never felt so bad about anything else I did in game before that. The Rogue to Hero tips are some of the most hilarious and fun mishes I have ever run, and the Vigilante were some of the darkest, but still fun.
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Quote:Some of them yes, but there's still plenty they can do. I agree that example would have someone's undies in a bunch. Maybe one thing we could use is to take the phasing technology, get it on every map villain side with contacts, and then add in options to kill a contact should they anger you. Oh you tricked me into saving Scrapyard's widow? Dead and gone. Maybe add in some special missions that a contact will only give after you threaten to kill them for their trickery. This way the characters are given power, to just kill a contact and affect the world in a way visible to them. So when people team with you and ask why Willie Wheeler doesn't show up on your map, you can just casually say he sent you on one hunt mish too many.Sorry I misunderstood. Some of the truly villainous things that could be done might risk the games current rating. I mean think about it what if they had an arc were your villain approaches the Family with a plan to distribute Superdyne at a Paragon City Middle or High School. And I do not mean the Family asks you to help with their plan. I mean you come up with the plan, you approach the Family, you tell them your plan, you and them negotiate, you set up your dealers in the area around the school clearing out other dealers and or villain groups for being on your turf, maybe have to intimidate a few school administrators and police officers, and then at the end have to defend your distribution warehouse.
The problem with this type of arc is that it really isnt teen rated content and since it would be a part of the official game they risk a PR nightmare when some reporter with a cause or grudge decides to inflame parents because a teen rated game is teaching their children to be drug dealers.
Don't get me wrong content like this would shift the focus from the contacts having all the plans and telling/asking you to do stuff to you being the (wo)man in charge. This would be a good thing. Its just that the level of villainy needs to stay kinda teen rated. -
Physics of the Impossible by Michio Kaku had some insight on what roadblocks AI is hitting and how unlikely it'd be that we see anything too advanced in the foreseeable future. Very interesting read, and Physics of Superheroes is also another fun one. We can't say never though, maybe machines will get smarter and we'll just get dumber to bridge the gap, lol.
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Quote:Gollum destroyed the ring, and the good guys would have lost if he hadn't slipped. After the Death Star blew up the waste from it would have destroyed all life on Endor, and there was still a giant army vs the rebels. Statesman is dead, so there's not always a happy ending.You do realize that the badguys lose, right? I mean, the world never really gets taken over by evil, or destroyed by an evil plot.
It's just the way of the universe. There's always a quick witted ex-cop that walks across glass in his bare feet to save the chick. Frodo and Samwise manage to walk across middle earth barefoot past thousands of badguys to make it to Mt Doom and the ring gets destroyed. And after 5.9 movies of Anakin sliding toward evil and becoming Darth Vader, in the last 10 minutes of the final chapter he restores "balance" to the force, sacrifices himself to kill 1 badguy, and skippy-do-da he gets to hang out in the afterlife with his old buddies (i think he still wears shoes). There's always a happy ending. Get used to it. -
Well, the best plans are flexible enough to use good distractions when they arise. The thing of it is, other villains get to use these events to their advantages. I mean look at the Rikti War Zone, is the only enemies there Rikti? No, We have Arachnos, Malta, Knives, DE, Nemesis, and even some CoT, what are they doing? It sure doesn't look like they're dropping everything to go rescue Fusionette.
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Quote:I actually really enjoyed the DA arcs as my stalker. I felt it took a real effort towards making sure our reasons are villainous and we're were working towards a way to grab power for ourselves. Sometimes it's the little things, I mean after the end of the Destined One Arc, Recluse just saying that I am beyond his power to control was awesome to me. That one little line made all the difference. And I full agree we need more villain content along those lines. Dean, Ross, more arcs with us in charge and ultimately walking away a victor in some sense. We got money and screwed over Protean, or we took on an army of Legacy and a task force of heroes, that was awesome.But co-op content is a nightmare. Co-op stuff always seems to be heroic in nature, mostly because there seems to be this fear that if there was a co-op task that required heroes to be less than whiter than white, no-one would play it. So it's always the villains that have to put their personal issues aside and play pretend hero. The opening to Redside New DA even makes a joke about it! Although I appreciate that co-op content is a cost saving measure, it's been used too often over the past ten issues to the point where if I see the term 'co-op', I immediately want to go and play something else.
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Quote:I thought heroes did things for the greater good, right wrongs deeds, and all that. I'll admit though, I found it odd that Numina doesn't at least offer that temp power to heroes. That way they can either do it just for the sake of doing it, or get a nice little reward. I could just give the skull back if I wanted to be more roguish, why don;t heros get a similar option? As for the other buff, Kal's SF, wasn't that added in since villains side has a lower population and give a chance to get a Notice easier? The flames buff is all right too. The Synapse's power mish is fun too though, too bad I didn't get to keep the Synapse Whirlwind power, I love that, I want it as a patron power!Just give villains a permanent buff that gives them Statesman's powers after enslaving Wade as a living table. Heck, let them off a few more A-list heroes with no risk, that might stop the whining for awhile.
They get buffs and other extra rewards for everything they do already. Why not continue the bribery? -
I knew that we'd be fighting Wade in the end, who really didn't see that coming? I have liked the SSA's red side, and I think that it at least set up better for villains. If we had started at Wade killed States and we have to stop him I would complain, but with the set up we're not going to save the world, or stop Wade. We're going to find him and feed him his own teeth Incarnate powers or not. Now if there's an option at the end, wherein the heros can only arrest him, let's say in memory of States and the Villains get the option to kill him, and I mean really kill him. I want the fight to stop, we talk to him and then we literally get to beat him to death as he pleads for mercy, no click Kill Wade in a text tree. And for good measure, make sure he keeps begging at timed intervals, so we can stop and let his health regen a bit, and let him cower, and then beat him some more. I would feel that as a satisfying villain end.
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Quote:Would you trust an artificial island around the villains? The first mission there would be to blow up all the supports and drop the thing into the ocean. Clearly Vernon Von Grun needs to find out how the Devouring Earth generate their cairns and quartz and find a way to do it on a grand scale!Can't make more islands? What kind of attitude is that for a mad scientist?! If a Silicone Valley billionaire can come up with a scheme for an artificial island, why can't a supervillain?
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Quote:Not necessarily. The spell used was apparently used on Imperious, and Romulus. So a spell that worked on Imperious would work on States because they are both Incarnates of Zeus. Recluse draws his power from Tartarus, so a spell that would have stopped Zeus and his Incarnates may not work on Recluse.Statesman was not and Recluse is not immortal. Read "The Web of Arachnos" for their backstory.
Anyways...I believe that Recluse should go after Darrin. Not because he wants to avenge Marcus' death...but because in Recluse's eyes...him and Marcus were the most powerful...and if someone was capable of killing Marcus...they would also be capable of killing him. -
Where are people seeing this relationship? Did Magneto ever send the Brotherhood out to specifically attack Xavier? Recluse isn't rallying for Supers' rights in a world that fears them, he is actively trying to bring the world under his iron-fisted rule. He takes people and shoves them into those Tarantulas shells, turns them into Tarantula Mistresses, Arachnoids, forces them though training that forces them to psychically brainwash themselves into a hive mind. At least Magneto had the benefit of Humanity constantly proving his fears of them right.
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Quote:I agree with all above statements there. I mean I've just started playing heroes more often and I am tripping over contacts, everyone giving me even more and then I can just walk up to some and talk to them if I'm in level range.The most obvious ones rest with the devs:
- Stop folding Blue and Red Side together in end-game content and give players actual choices on how to run iTrials based on their characters' alignments;
- Get Lord Recluse off the sidelines where he's been relegated since Going Rogue, especially now that he needs a raison d'etre after Statesman's death;
- Reinvigorate PVP, e.g. revisit the post-Issue 13 balance rules, restore Base Raids (and give them some in-game benefits/penalties), sponsor PVPEC events (or, better yet, introduce them officially in game);
- Revise Red Side arcs so the NPCs who assign missions aren't locked behind arbitrary grinds; and
- Add another zone or two to Red Side or refurbish existing under-used Blue Side maps as co-op zones—villain access to a refurbished Shadow Shard could be the next big post-Praetoria project for CoX.
I would love some more villain maps, but how would they add to the isles? I mean Recluse can't really make more islands. Some people would argue that asking for more separation in red and blue side stories and more co-op zones is contradictory. Granted, I would say the devs are trying, the DA story arc in Beta does give a more villainous tint to them, and I enjoyed that, but I'm almost sure that won't please everyone. -
Quote:I didn't really see anything mentioning humans in that article. And what about the articles stating that in groups humans are less likely to act in large groups because they're all waiting for someone else to do something. It has been shown that people will be more likely to act when they feel solely responsible, but less likely in groups since responsibility is diluted.Maybe if one's views of human nature haven't progressed since Thomas Hobbes's. Fortunately, the study of evolution has illuminated the universal phenomenon of altruism considerably.
Bystander Apathy Experiment
Oh and the Good Samaritan Experiment. -
Great another piece of common salvage that's going to have its price sky rocket now.
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Recluse's only real issue with Statesman was all the texts he sent him about nailing his sister. That's the reason Recluse doesn't have a cell number to call in his Strike Force. Had to get rid of it.
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Quote:I believe all of that is Beta only. There's even more talking about natural origins and such too.Is what Sylph sharing available currently on the Live version, or does it also contain information only in the Beta version currently testing on Beta?
(Which is what I am inferring.) This could change the mix a great deal, but it also seems to canonize the notion that you cannot ever take what you are told at face value, even in the tutorial Incarnate arc. -
What side do you pick more than others?
Villains
What play style do you prefer?
Melee, but support as a place in my heart as well.
What power set(s) do you favor?
Spiders, and Rad/rad.
What zones do you like the most?
Croatoa
Do you usually play as a male or female (word of hatred) ''toon''?
Male
Views on Role Playing?
Not against it, I write plenty of back stories for my favorite toons.
Servers?
Victory baby! -