Mad Grim

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  1. Mad Grim

    Ghost's Origin?

    Quote:
    Originally Posted by cursedsorcerer View Post
    I would say sheer force of will probably. So I guess Natural.
    Ghosts in general are 'natural' in this game, like aliens. In the First Ward arc, NPCs express surprised when they find out Apparitions aren't natural.
  2. Mad Grim

    Ghost's Origin?

    Depends, how'd he come back?

    If he came back through sheer force of will to protect Paragon, I'd say natural. If he came back through some ritualistic means, magical.
  3. Quote:
    Originally Posted by Great_Cthulhu View Post
    Who lives in a lost city under the sea? *GREAT CTHULHU!*

    Enormous and eldritch and squamous is he *GREAT CTHULHU!*

    If dwelling in madness is somethinÂ’ you wish *GREAT CTHULHU!*

    Then head to RÂ’lyeh and swim like a fish!
    ...

    Sig'd.
  4. Quote:
    Originally Posted by Zwillinger View Post
    Giving players the power to spawn mobs, teleport between zones (at will), be invisible, invincible and untargetable and able to one shot other players sounds like a solid plan to me.

    I agree. So long as you give it to me.

    I'm sure my villains wouldn't use it to destroy paragon.

  5. Quote:
    Originally Posted by Mr_True_Shot View Post
    Seriously though, it happens 99.9% of the time. Is anyone beginning to think, like I am: perhaps it's actually just a bug or lag in que times?

    I can't believe that it happens like that every time and it's always ONE person.
    Out of 24 people, it is very likely that at least one person is AFK. Any more than one, and it gets more and more unlikely.
  6. Quote:
    Originally Posted by Megajoule View Post
    I was going to play a Staff character, but I took an arrow to the... I mean, I saw too many people poking the ground at their feet with a really annoying sound, and... no. Sorry.

    Less hoe-ing, more spinning and thwacking, please.
    Try a stalker, they don't get that power.
  7. Quote:
    Originally Posted by Agent White View Post
    Don't be such a sap.
    *dies*
  8. Please, enough with the puns. I can't take it anymore. My eyes are bleeding.
  9. There is an obvious solution to your problems. Just don't leave in the first place.

    Stay here.

    With us.

    Forever.
  10. I want a villain mission where we conquer the moon and build a moon base with an orbital death laser.
  11. Quote:
    Originally Posted by Rigel_Kent View Post
    NA brings nothing but green number spam and mediocre buffs on long cooldowns to a team. Make it a concept toon if you plan on keeping it. Your concept will dictate the archetype.

    If you're looking for something that plays like nature without being bad, roll thermal instead. If you're looking for something that solos well, brute.

    If you're banking on nature being buffed eventually, I'd lean toward nature/rad defender if you can't do IOs, rad/nature corruptor if you can. Defender's in a better position to shut down enemies with -tohit, +defense, and +resist powers without IOs. Corruptor makes up the difference with IOs plus gets crits and no teaming penalty.
    That's absurd. Nature is, if anything, above average.
  12. Quote:
    Originally Posted by SlickRiptide View Post
    Maybe I'm jumping to conclusions, but I thought the new thing was that they were being sold in a pack rather than the transformations themselves being newish. Are they actually brand new?
    They're new in the sense that this is the first time they've been in the shop.
  13. /em epileptic trees theory

    Arachnos has gotten a foothold in Founders Falls, that is where they're putting a black helicopter. They closed off the connection to Talos.
  14. Quote:
    Originally Posted by Olantern View Post
    Oh, and I find the fixation on Marauder's smile interesting. Hasn't he always had kind of a manic grin, ever since his revamp for Going Rogue?
    It isn't just the grin. It's the eyes. The eyes man, the eyes.
  15. I'd choose the new Celestial Armor over the old, if I had the choice. But currently, I am a mere T7. But at the rate I spend money, I'll be T9 before the end of the year.

    That said, Dink, is there a reason we can't have the long beard option with hoods? If it clips with some hoods, then people could just not use it with those hoods. It would really help my new Peacebringer out.
  16. Quote:
    Originally Posted by Zombie Man View Post
    fixt.

    and we know you could.
    Why limit it to warm?

    Mako takes offense.
  17. Quote:
    Originally Posted by Kitsune Knight View Post
    I got my Peacebringer to 38 and Light Form. I'd been doing quite good the entire way. I'd just gotten the power (the animation set to Wispy for classicness ) and the team I was on starts the next mission (Arachnos).

    Before the first group, I hit Light Form (which puts me to the hard cap for all but psi/toxic). I run in, alongside an /Invuln Brute... I immediately get stunned and start wobbling around. I immediately thought 'wait, Light Form was supposed to grant you mez protection, this can't be happening!' and... a moment later I'm dead (and so was the /invuln Brute).

    Long story short: I realized Light Form provides practically no mez protection (~2.6 when you get it, 3.something at 50). After going a few more missions, I shelved that PB. Didn't even play any Sunday.


    Oh well, so much for getting a 50 that I could seriously play through the Incarnate content (especially DA) with. At least First Ward and Night Ward were fun (even if the Animus Arcana repeatedly handed me my ***!).



    Oh, you said fun.
    Well, Arachnos has quite a bit of psychic and toxic damage. Also mezzes. Not a very good first test for anything.
  18. How about the ability to use the Large Beard with the Hood?

    Oh, and the think tank back in the shop.
  19. Quote:
    Originally Posted by Zwillinger View Post
    For $5.00 I'll stand behind you and make a loud BWRRRAAAAAAAAAAAAAAAAHHHHHHHHHHHH noise.

    Not really .
    $20.

    An hour.
  20. Quote:
    Originally Posted by Xzero45 View Post
    Just sucks you gotta be Tier 9 to get a quiver. Hopefully they come out with another kind of quiver for everyone else.
    They haven't even announced it yet, where'd you hear that?
  21. Quote:
    Originally Posted by Android_5Point9 View Post
    I'm quivering with anticipation for this one.
    *shakes fist*

    You beat me to it!
  22. Quote:
    Originally Posted by Nihilii View Post
    True. I'm so addicted to inspirations I intuitively had the "pop pills to manage PA/decoys mishaps" mindset even though I was trying to talk about non-inspiration play, heh.

    As for meleers - yeah, you're likely right as well. New stalkers can put out such impressive DPS numbers a spiderlings + DM + defense powerset build might get somewhere. I could see a granite brute getting good results against most AVs, too; or a TW/resistance set combining Defensive Sweep with resistances. It's tricky finding the balance between decent survivability, sustainability and damage on SOs/common IOs. Against a theoretical AV lacking resistances or any special power it looks about alright, but even dealing with something as little as 20% res can make a fight impossible, and there's so many AVs out there with some resistance to S/L - which takes a significant amount of powersets out of play.
    If you're talking SO's then Masterminds have the clear advantage. They can easily take out AVs and even GMs without any IOs at all.
  23. Quote:
    Originally Posted by Memphis_Bill View Post
    No, the purpose of MMs - and any character - is to allow the player to bring a concept they want to try to life. Just like every other AT, powerset, and power choice (or lack of choice) they make.

    Let them do what they want. It doesn't make the slightest bit of difference to how anything in game works for you. If you have such a problem with them, don't invite them to your teams. "Problem" solved.
    I'm not telling them how to play. I'm just saying that the only point in a petless MM is the whips or the beast blasts. Because there are no other attacking powers that would make it a concept exclusive to a petless MM.

    And I would have no problem inviting a petless MM to my team, if they had a reason other than "I want to be gimped for the sake of being gimped!" Even then I'd probably still invite them, because I generally only don't invite people that really, really annoy me.
  24. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Seriously, someone please explain why Marauder's abs are misaligned.
    All loading screens require something anatomically impossilble.
  25. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Yep for some reason lost in the mists of time Endurance Discount powers use the Stun attribute scalars to determine their strength. Since Controllers get stronger mez attributes than Defenders they also get stronger Endurance Discount powers.

    And no, that doesn't make any sense to me either. Endurance restoration and Endurance Recovery powers do not scale for different ATs so I'd expect Endurance Discount powers to do the same.


    I plan to make a Necro/Nature mastermind, actually. But my second choice would be a controller.