Machariel

Apprentice
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  1. All I can say about these is that they look like a flamboyantly ridiculous looking Circle of Thorns, instead of a new group that had nothing to do with the old Circle whatsoever.

    I'd conceal my face too, if I had to dress like that.

    But for what it's worth its a pretty solid improvement over the original proposal... and still not as good as what your playerbase came up with

    P.S.
    Quote:
    Originally Posted by Madadh View Post
    I agree with most everyone, in that it is an improvement over the initial redesign. However, they really are an improvement only by comparison. At least now you can tell they are supposed to be CoT......
    Madadh's entire post is spot-on.
  2. Quote:
    Originally Posted by TerraDraconis View Post
    Oh and if you are a paying subscriber then the gated content is and remains free, you only have to pay for it if you are not paying to play the game. How is that unfair? If you are not paying a monthly fee for the game why should they give you free access to new content?
    Excuse me.

    First of all, Paragon Studios is a big boy now, and they certainly don't need you to so eagerly jump to their defense... but maybe you'll get some more paragon points out of it.

    Second of all, I am currently a paying subscriber and plan to remain so.
    Some of the "gated content" will remain free... Others will be locked behind paragon points, and so unless they release it slowly or cheaply enough that you can buy it with your "free" paragon points, you'll have to either wait for some of it, or pay for it on top of your subscription. BUT, I don't know if they'll do that yet, and might I remind you, NEITHER DO YOU.

    Third of all, I in no way implied that what they are doing is unfair.

    The only thing that I've said is that I'll see where they go with it.

    Personally I think it's bizarre that there seems to be a community of people thrilled to pay additional money for something that used to just come with the subscription.
  3. Quote:
    Originally Posted by BYiro View Post
    I don't think it's a trend. The games where microtransactions have caused the most destruction are the ones where the developers have modified the game to maximize the amount of money they make. When they lower xp and drops and then sell you temp "xp boost" and rare items in the cash shop to make up for it; it's like another set of taxes.

    I think the drive in Freedom is to make subscribing more than worth your money. Why else would they be giving subscribers $5.00 in paragon points + a free char transfer (worth $10.00 in PP) + a subscriber reward token every month?
    Because they're being paid subscription money to develop content, and then charge you additional money to actually get the content you already paid for?
    I'm curious to see just how much new content is going to be gated behind paragon points from now on.

    Incidentally, "free character transfer is worth $10.00 in pp"... Says who? Who decided how much that was worth? Paragon Studios did. Let me know when I can trade in my totally worthless (to me) monthly character transfer for another 800 paragon points.

    Call me a cynic but I don't think ANY company, ever, has gone to a F2P+Microtransaction business model because they want to give out more content for less money. And yet it is ALWAYS sold to the customer as just that. Customizable experience and all that absolute rubbish.

    Don't get me wrong; we both know that it could definitely be worse, and coming from EVE the prices for costume parts look a lot more reasonable. That's why I'm going to wait and see where it goes.
  4. I want the days when paying a subscription gave you all of the content the game had since before you started paying it and all the content developed since.

    But since I can't have that it'll be nice to pick up those few costume pieces from booster packs without having to shell out $10 for each one.


    Microtransactions have destroyed, or are in the process of destroying, every game I've liked where they've shown up. It'll be interesting to see if the trend will continue.
  5. Quote:
    Originally Posted by Zwillinger View Post
    • It's bad because we were unable to present this revamp on our own terms using appropriate screenshots and in game images.
    Some might suggest that if you didn't want to receive feedback on it, you shouldn't have presented it in an extremely public place.

    Others might suggest that if it needs special presentation to be palatable, you shouldn't be trying to sell it in the first place. The alternative redesigns posted in the much larger thread certainly don't need any context or backgrounds to look good.


    But I get the sense that this is going to be one of those things that the playerbase doesn't like, but doesn't care enough to cancel subscriptions about. So, really, there's no problem :\
  6. Quote:
    Originally Posted by Iron_Specter View Post
    Invest in a stealth IO for your combat jumping or SS. That will save you a power pick and still give the stealth you wanted. I also think that Lightning bolt would be a better pick than charged brawl.
    I think Sprint will take the Celertity stealth proc (it does in Mid's, in any case) so that would be a good place to put it. Useful if you want stealth but don't want the pain of maneuvering with super speed on.
  7. If you're not interested in getting rid of totally useless powers, then why do you care about slotting effectively?

    Just turn down the difficulty to whatever your build can handle :\
  8. Quote:
    Originally Posted by Montaugh View Post
    Another aspect of frustrating is when something is designed so that your powers just don't work at all. The BAF escape phase for control and slow effects. Resistance to effects is one thing, flat out immunity is another entirely. During that phase my Grav/Kin/Primal is basically reduced to a Crushing Field, SB, Siggy, and my incarnate pets. Its not challenging as all the mobs are doing is running, Its not difficult as no one dies during that phase. But it is the absolutely most frustrating encounter in the game that I have experienced so far. That absolute helplessness verses the LTs knowing that there is nothing I can do to stop or to personally kill them before they escape, that the entire purpose for your character to exist is meaningless.
    It's interesting that you say this because my main is a grav/elec dom and the Resistance Escape part of the BAF is my favorite part. You can actually just park Singularity at a choke and 100% of the minions that try to walk past it just bounce off. Crushing Field does the same thing without spreading them out. It's great because then both myself and the rest of the team can focus their single target attacks on whatever's still moving (the LTs) and not worry about the minions, who will in all likelihood eventually die to AOEs anyway.

    I think it would be a little (read: completely) imbalanced if you could actually stop the LTs. You'd probably be able to breeze through that part with just 2 characters with an AoE immob. Besides, shooting the LTs gives something for the rest of the team to do.

    As for the subject at hand, "challenging" is something that is difficult, requires me to be on the ball, and use a variety of different abilities to do, with a high risk of failure if I screw up. For example: taking on a +0/x8 DE spawn with six bosses, on the aforementioned dominator.


    Unfun is things where my abilities just don't work. Fighting the Honoree in one of the Incarnate Arc missions is such an example, since he is, as far as I can tell, completely immune to holds. This isn't challenging, it's "can I hold enough purple insp to survive long enough to maybe get through him?"
  9. Quote:
    Originally Posted by Thirty-Seven View Post
    ...likewise "my set is the worst" isn't, in and of itself, a justification to improve it... since the fact remains that there will always be a worst set.
    Actually, it is, provided the improvements don't bring it to above the level of the 'best' set and therefore serve to bring all of the sets closer together in power level, which, presumably, is the goal of balancing.

    IMO:
    Lift, Crush, Gravity Distortion, Crushing Field, Gravity Distortion Field, and Singularity are all perfectly fine and can be left alone.

    Propel needs to cast faster, Wormhole needs a variety of minor problems fixed (aggroing before the stun happens, long casting time, teleport happens before power finishes so queueing up nontargeted PBAoEs doesn't work), and Dimension Shift could be reworked entirely in a variety of different ways, or, once Propel and Wormhole are fixed, just be left alone.

    Personally I'd still like to see it turned into a single-target intangible.
  10. Quote:
    Originally Posted by Jibikao View Post
    I once suggest that they classify all the "Objects" in two types. Smaller objects like Chair do normal damage but large objects like a Car do more damage. The more damage part can be a "proc". However, some people told me that what I see on my screen (the object) is different from what other see on the screen?
    This is correct. Back when I used propel I'd get comments from people who weren't familiar with the power, that would go like "omg you just threw a forklift at him, awesome!!!" when I saw, say, a chair... or my personal favorite, a lamp.

    I don't like the idea though because giving a power that takes so long to cast a random effect seems like it would be frustrating.
  11. The knockback on wormhole is kind of a pain. At least it's not a random direction of knockback - they get knocked back away from you - but that does mean that you need to use the environment to make the most of it. This isn't inherently bad but it does make an already finicky power more so.

    But by far, the worst thing about Wormhole is that the teleport happens just after the power finishes casting. This means that if you try to do something cute, like wormhole an entire mob onto you so that you can follow up with a short-range PBAoE, like, say, SOUL DRAIN, what ends up happening is that you start wormhole, queue up Soul Drain, and then Soul Drain goes off without hitting anything right as the teleport from Wormhole finally brings all of them over.

    It still works if you have a PBAoE that requires a target (Thunder Strike, Fire Ball, etc).


    I've started to really, really like Crushing Field though. It casts fast, recharges quickly, and can take a whopping four damage procs in it (although 3 of them are smashing or lethal). Very useful way for Grav Doms to actually add some decent damage on teams.
  12. Okay, after getting extremely lucky with some purple drops that have let me basically fund the above build, this is what I settled on.

    TL;DR version: I dumped teleport and teleport ally for super speed and stealth which, while not letting me move while immobilized or start off fights by teleporting into mobs like a complete baller, have let me sneak in another luck of the gambler and generally be a more useful/convenient travel power.
    Could have gone for Invisibility instead of Dark Embrace just for a 5th Luck of the Gambler, but 119.1 sec recharge on Hasten is pretty good as it is.

    Now thinking about Incarnate powers.

    Alpha slot: Spiritual is not that useful given that I already have colossal recharge bonuses from my sets, and although I could take spiritual and rebalance some of my sets to get rid of the unneeded recharge, I'd rather not.
    Cardiac is pretty useless since I'm popping Domination every ~70 seconds and Dark Consumption a little less often, plus I have pretty good recovery already.
    Nerve is appealing because I don't have an awful lot of accuracy (enough for normal play but I find myself missing on trials/TFs and against Cimerorans), and also because it comes with Hold duration.
    Musculature is always a good choice for more damage, although I think that outside of soloing most of my damage will be coming from damage procs anyway.

    Currently going for Musculature but haven't amassed enough shards yet for any of them anyway

    Judgement: Ion!!!!! Man is it nice to have a decent AoE damage power for a change...

    Lore: Don't know yet

    Interface: spamming crushing field + reactive DoT proc = combo?


    Future plans: Continue to unlock incarnate powers and possibly purples?
    Might respec again, and move those Decimations from Lift into Charged Bolts, which I find myself using more often just because the delayed damage from lift bugs me. Psi damage proc in the ST hold should probably be moved to somewhere else.

    Quadruple damage Proc in Crushing Field has been paying off dividends, and spamming it is the only reason I have anything close to endurance problems.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Gravity Control
    Secondary Power Set: Electricity Assault
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Concealment
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Lift
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    Level 1: Charged Bolts
    • (A) Accuracy IO
    Level 2: Charged Brawl
    • (A) Crushing Impact - Accuracy/Damage
    • (7) Crushing Impact - Damage/Endurance
    • (7) Crushing Impact - Damage/Recharge
    • (9) Crushing Impact - Accuracy/Damage/Recharge
    • (9) Crushing Impact - Accuracy/Damage/Endurance
    Level 4: Gravity Distortion
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (11) Basilisk's Gaze - Accuracy/Recharge
    • (11) Basilisk's Gaze - Recharge/Hold
    • (13) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (13) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (15) Ghost Widow's Embrace - Chance of Damage(Psionic)
    Level 6: Lightning Bolt
    • (A) Decimation - Accuracy/Damage
    • (15) Decimation - Damage/Endurance
    • (17) Decimation - Damage/Recharge
    • (17) Decimation - Accuracy/Endurance/Recharge
    • (19) Decimation - Accuracy/Damage/Recharge
    Level 8: Crushing Field
    • (A) Trap of the Hunter - Accuracy/Endurance
    • (19) Accuracy IO
    • (21) Positron's Blast - Chance of Damage(Energy)
    • (21) Javelin Volley - Chance of Damage(Lethal)
    • (23) Trap of the Hunter - Chance of Damage(Lethal)
    • (23) Impeded Swiftness - Chance of Damage(Smashing)
    Level 10: Havoc Punch
    • (A) Crushing Impact - Accuracy/Damage
    • (25) Crushing Impact - Damage/Endurance
    • (25) Crushing Impact - Damage/Recharge
    • (27) Crushing Impact - Accuracy/Damage/Recharge
    • (27) Crushing Impact - Accuracy/Damage/Endurance
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 14: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 16: Build Up
    • (A) Adjusted Targeting - Recharge
    • (31) Adjusted Targeting - To Hit Buff/Recharge
    Level 18: Gravity Distortion Field
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (31) Basilisk's Gaze - Accuracy/Recharge
    • (31) Basilisk's Gaze - Recharge/Hold
    • (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (33) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (33) Ghost Widow's Embrace - Accuracy/Recharge
    Level 20: Zapp
    • (A) Sting of the Manticore - Accuracy/Damage
    • (34) Sting of the Manticore - Damage/Endurance
    • (34) Sting of the Manticore - Accuracy/Interrupt/Range
    • (34) Sting of the Manticore - Chance of Damage(Toxic)
    • (36) Sting of the Manticore - Damage/Endurance/Recharge
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Kismet - Accuracy +6%
    Level 24: Assault
    • (A) Endurance Reduction IO
    Level 26: Wormhole
    • (A) Stupefy - Accuracy/Recharge
    • (36) Stupefy - Endurance/Stun
    • (37) Stupefy - Accuracy/Endurance
    • (37) Stupefy - Stun/Range
    • (37) Stupefy - Accuracy/Stun/Recharge
    Level 28: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Super Speed
    • (A) Winter's Gift - Slow Resistance (20%)
    • (39) Winter's Gift - Run Speed, Jump, Flight Speed, Range
    Level 32: Singularity
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (39) Expedient Reinforcement - Accuracy/Damage
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (40) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 35: Thunder Strike
    • (A) Obliteration - Damage
    • (40) Obliteration - Accuracy/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    • (42) Obliteration - Accuracy/Damage/Recharge
    • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 38: Voltaic Sentinel
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (42) Expedient Reinforcement - Accuracy/Damage
    • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (43) Expedient Reinforcement - Damage/Endurance
    Level 41: Dark Consumption
    • (A) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (45) Obliteration - Chance for Smashing Damage
    Level 44: Soul Drain
    • (A) Obliteration - Accuracy/Recharge
    • (46) Obliteration - Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Recharge
    • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (48) Obliteration - Chance for Smashing Damage
    Level 47: Dark Embrace
    • (A) Resist Damage IO
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 50: Ion Judgement
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Domination
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (46) Miracle - Heal
    • (50) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (48) Performance Shifter - EndMod/Recharge
    • (50) Performance Shifter - EndMod/Accuracy
    • (50) Performance Shifter - Chance for +End
    ------------
    Set Bonus Totals:
    • 17% DamageBuff(Smashing)
    • 17% DamageBuff(Lethal)
    • 17% DamageBuff(Fire)
    • 17% DamageBuff(Cold)
    • 17% DamageBuff(Energy)
    • 17% DamageBuff(Negative)
    • 17% DamageBuff(Toxic)
    • 17% DamageBuff(Psionic)
    • 5.94% Defense(Energy)
    • 5.94% Defense(Negative)
    • 4.38% Defense(Ranged)
    • 4.5% Max End
    • 41% Enhancement(Accuracy)
    • 3% Enhancement(Stun)
    • 108.8% Enhancement(RechargeTime)
    • 5% Enhancement(Immobilize)
    • 5% FlySpeed
    • 83.9 HP (8.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 14.9%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 11.6%
    • MezResist(Terrorized) 5%
    • 11.5% (0.19 End/sec) Recovery
    • 12% (0.51 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 5% Resistance(Cold)
    • 15% RunSpeed
  13. On the topic, I've heard varying answers on whether the Spiritual Alpha slot affects the recharge time of Judgement. I'm going to guess that it doesn't and that Judgement is on a fixed 90sec recharge time, but as I haven't yet gotten any characters that far, I wouldn't know
  14. AoE Propel would be pretty good cause then it would take Positron's Blast which I'd way prefer to use than any of the non-purple IO sets for single-target ranged damage

    Personally I think lift is pretty good where it is and would have to be rebalanced considerably if it were an AoE... the damage would probably have to be reduced to compensate.

    Still really think that making Dimension Shift into a single-target intangible would be a quick, easy, and very useful and appropriate change >>
  15. Okay after some days of consideration and reading I've thought about the following improvements to Gravity; tell me your thoughts!

    Wormhole
    Wormhole's area of effect should be brought up to the 25' radius that other mass mez powers get and it should receive another 10-20' of range. The animation time is a pain but I think it's a good tradeoff for the AoE teleport in addition to the stun. The fact that it causes aggression before resolving is a drawback but, IMO, is made up for by the fact that Wormhole doesn't require line of sight. However on some maps its short range means that it's hard to use the map geometry to not get yourself killed, hence the increased range proposal.

    Propel
    Propel just plain takes too long to cast. I'm told that for Controllers you can get better damage over time by stacking Crush anyway, and for Dominators you have an entire secondary devoted to single-target damage.

    Dimension Shift
    We have a little bit more leeway in changing Dimension Shift because there are exactly zero IO sets that can be slotted. However if we want to maintain the flavor of Gravity by giving it an intangible power, I propose one of two things:
    a) Leave it as it is but make the effect end when the target is attacked. This is basically the same as sleep except that the targets can still run around and be annoying without actually attacking. I'm not a huge fan of this, or variations where it's combined with an immobilize, or where it repeats every so often like Electricity Control's Static Field (where it's actually better because people can't walk out of Dimension Shift)
    or
    b) Make it a single-target intangible, increasing the accuracy in the process and optionally having a longer duration (although 30 seconds is pretty good, and according to the wiki, not affected by enhancements).

    I am a fan of the latter for the following reasons:
    a) it follows Gravity Control's trend of having "weak" or "gimmicky" (wormhole) multiple-target control and particularly strong single-target control.
    b) As apparently Intangible is not resisted by anything it would make Gravity Control especially useful in situations where you would want to remove a single, extremely dangerous target from the fight so you could mop up their underlings, which is difficult to do.
    c) Mass Intangibility is going to be annoying any way you slice it, unless you alter it to the point where it behaves like a different effect, and this solution preserves the flavor of intangibility ("you can't attack it and it can't attack you either") while making it actually useful, although still probably a niche power.
    d) As an extra bonus plus, making Dimension Shift useful in a way that doesn't require a lot of slots will mean that people will have to minimally change their builds in order to make use of it.

    Thoughts?
  16. Oh, ok. I did know about that, but thank you for the clarification on the 'patches.'

    Does the "proc on activation and every 10 seconds" apply to regular powers with durations? For example if I slot, say, Crushing Field with a damage proc, will it trigger on activation and every 10 seconds until its 30-second-ish duration runs out, or just on the initial hit?
  17. Machariel

    Let's speculate!

    Oh, for some reason I thought that Gravity's mass hold took a lot longer to recharge. Thanks for the correction

    Besides, with a few recharge bonuses and hasten on autofire it comes up pretty often anyway so that's certainly the least of the problems.

    (i've actually been playing sporadically for several years but just recently got really into the game so feel free to consider me roughly as new as my forum join date indicates )
  18. Every 10 seconds is pretty cool, thanks for the answer.

    As for the "chance for damage" - does that mean that powers like Rain of Fire take a tohit check as well? (I guess with 150% base accuracy it doesn't need much enhancement though).
  19. ...with powers like Rain of Fire, Tar Patch, and other powers that affect an area.

    Rain of Fire for example can take the Positron's Blast "Chance for Energy Damage" Proc. Presumably, it does not grant me a 20% chance for 70 damage each and every time Rain of Fire has a damage tick to any given target (in which case Rain of Fire would deal on average over 1000 points of damage to anyone caught in it by virtue of the damage proc).

    So... how do they work?

    Thanks
  20. Machariel

    Let's speculate!

    I'm hoping for improvements to Gravity Control.

    -Propel's animation time decreasing / maybe getting an AoE damage component (i'm told the latter is very unlikely)

    -Wormhole not causing aggro until the power finishes resolving (makes it very hard to use if you can't hide behind geometry) (I also think a damage component would be pretty cool)

    -Gravity Distortion Field recharging in less than a year

    -Dimension Shift getting removed and replaced with a power that doesn't totally suck

    Whip assault secondary would be pretty cool if I didn't think it would be accompanied by a lot of xxDarkShadowMistressxx characters . Also, radiation seems solely under-represented.
  21. I'm playing with Mid's and I can't seem to come up with the slots to 5-slot Weave, Maneuvers, and the Scorpion shield without dropping a lot of important things that contribute the recharge bonuses needed to be a permadom.

    Switching to Mace Mastery (which does seem to be the best defensive epic power set) does give me a couple more slots for LoTG (from scorp shield + PFF) bringing me up to the 5 maximum allowed uses of it, but the 7.5% recharge increase there isn't that much better than the +5% recharge boosts I'd get from set bonuses. Of course, PFF doesn't really need a lot slotted into it (from what I can tell, just popping it should make you pretty hard to kill without needing to add more defense bonuses) so that frees up some slots there.

    I do think I should bring Dark Consumption and Soul Drain down to only 5 slots each and slot them with Obliteration - this way I still get the 5% recharge bonus from Efficacy Adapter / Adjusted Targeting, pick up a couple Accuracy Bonuses, and gain a little bit of damage bonuses.. which is about what I'd get from Red Fortune (which doesn't have an Acc bonus tho). Overall I think I prefer Soul Mastery to Mace Mastery and not just for concept - it seems like Dark Embrace is a little stronger than Scorpion Shield (as it resists more) and I don't think I have enough slots to comfortably make use of it without dropping a lot of offensive powers.

    If I ever make a different dom that's maybe more inherently survivable (Plant/anything?) then I'll go for tanky dom. Caster/controller dom is looking pretty good though.

    Updated version below - thoughts?
    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Takara2: Level 50 Magic Dominator
    Primary Power Set: Gravity Control
    Secondary Power Set: Electricity Assault
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leadership
    Power Pool: Flight
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Lift
    • (A) Explosive Strike - Chance for Smashing Damage
    • (13) Decimation - Damage/Endurance
    • (11) Decimation - Damage/Recharge
    • (11) Decimation - Accuracy/Endurance/Recharge
    • (13) Decimation - Accuracy/Damage
    • (31) Decimation - Accuracy/Damage/Recharge
    Level 1: Charged Bolts
    • (A) Accuracy IO
    Level 2: Gravity Distortion
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Recharge/Hold
    • (7) Basilisk's Gaze - Endurance/Recharge/Hold
    • (34) Accuracy IO
    Level 4: Lightning Bolt
    • (A) Decimation - Accuracy/Damage
    • (5) Decimation - Damage/Endurance
    • (5) Decimation - Damage/Recharge
    • (7) Decimation - Accuracy/Endurance/Recharge
    • (31) Decimation - Accuracy/Damage/Recharge
    • (34) Accuracy IO
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 8: Crushing Field
    • (A) Positron's Blast - Accuracy/Damage
    • (9) Positron's Blast - Damage/Endurance
    • (17) Positron's Blast - Accuracy/Damage/Endurance
    • (33) Positron's Blast - Chance of Damage(Energy)
    • (37) Trap of the Hunter - Chance of Damage(Lethal)
    • (42) Impeded Swiftness - Chance of Damage(Smashing)
    Level 10: Recall Friend
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 12: Assault
    • (A) Endurance Reduction IO
    Level 14: Havoc Punch
    • (A) Crushing Impact - Accuracy/Damage
    • (15) Crushing Impact - Damage/Endurance
    • (15) Crushing Impact - Damage/Recharge
    • (34) Crushing Impact - Accuracy/Damage/Recharge
    • (36) Crushing Impact - Accuracy/Damage/Endurance
    Level 16: Build Up
    • (A) Adjusted Targeting - To Hit Buff
    • (17) Adjusted Targeting - To Hit Buff/Recharge
    Level 18: Gravity Distortion Field
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (19) Basilisk's Gaze - Accuracy/Recharge
    • (19) Basilisk's Gaze - Recharge/Hold
    • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (40) Lockdown - Accuracy/Recharge
    • (40) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 20: Zapp
    • (A) Sting of the Manticore - Accuracy/Damage
    • (21) Sting of the Manticore - Damage/Endurance
    • (21) Sting of the Manticore - Accuracy/Interrupt/Range
    • (37) Sting of the Manticore - Damage/Interrupt/Recharge
    • (40) Sting of the Manticore - Damage/Endurance/Recharge
    Level 22: Teleport
    • (A) Range IO
    Level 24: Hover
    • (A) Luck of the Gambler - Endurance/Recharge
    • (29) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Recharge Speed
    Level 26: Wormhole
    • (A) Stupefy - Accuracy/Recharge
    • (27) Stupefy - Endurance/Stun
    • (27) Stupefy - Accuracy/Endurance
    • (43) Stupefy - Stun/Range
    • (43) Stupefy - Accuracy/Stun/Recharge
    Level 28: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Singularity
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (42) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 35: Thunder Strike
    • (A) Obliteration - Damage
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 38: Voltaic Sentinel
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (39) Expedient Reinforcement - Accuracy/Damage
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (39) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 41: Crush
    • (A) Accuracy IO
    • (42) Accuracy IO
    • (46) Impeded Swiftness - Chance of Damage(Smashing)
    • (50) Trap of the Hunter - Chance of Damage(Lethal)
    • (50) Gladiator's Javelin - Chance of Damage(Toxic)
    Level 44: Dark Consumption
    • (A) Obliteration - Damage
    • (45) Obliteration - Accuracy/Recharge
    • (45) Obliteration - Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 47: Soul Drain
    • (A) Obliteration - Damage
    • (48) Obliteration - Accuracy/Recharge
    • (48) Obliteration - Damage/Recharge
    • (48) Obliteration - Accuracy/Damage/Recharge
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 49: Dark Embrace
    • (A) Resist Damage IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Domination
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (25) Miracle - Heal
    • (25) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (23) Performance Shifter - EndMod
    • (23) Endurance Modification IO
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 17% DamageBuff(Smashing)
    • 17% DamageBuff(Lethal)
    • 17% DamageBuff(Fire)
    • 17% DamageBuff(Cold)
    • 17% DamageBuff(Energy)
    • 17% DamageBuff(Negative)
    • 17% DamageBuff(Toxic)
    • 17% DamageBuff(Psionic)
    • 5.94% Defense(Energy)
    • 5.94% Defense(Negative)
    • 4.38% Defense(Ranged)
    • 4.5% Max End
    • 96.3% Enhancement(RechargeTime)
    • 3% Enhancement(Stun)
    • 43% Enhancement(Accuracy)
    • 5% FlySpeed
    • 64.9 HP (6.38%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 12.7%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 11.6%
    • MezResist(Terrorized) 5%
    • 11.5% (0.19 End/sec) Recovery
    • 22% (0.93 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 5% RunSpeed
  22. Hi Ail, thanks for the reply.

    1) That makes sense. I think if I 5-slot one of them I can get another set of decimation in there which will give me a little bit more recharge and bring me closer to perma-hasten. The idea behind just 3-slotting each of them was that since neither of them is going to be a staple attack anyway I might as well take some extra slots and make them half-decent. Also without crush I might be short on DoTs to finish off weak enemies and 2 quick, low-damage powers might be better than one?

    2) I figured that putting a damage proc in my most commonly used power would be a good idea . The sixth slot is there because I thought it could use a little more accuracy and recharge in the power. Would you suggest just having the 4 slots in GD for Basilisk's Gaze and putting the 2 extra slots to better use somewhere else?

    3) I've just recently started caring about optimizing characters, so, uh, how would you build a dom as a tank? I guess you would start with set bonuses that give you resistances and such?
    In practice I've stayed alive with holds + singularity (providing additional holds, and sitting it at corners)

    p.s. not to be fishing for complements but what are these 'clever things' that i did? >>
  23. Maybe not the strongest selection of powers, but I played it up to level 50 pretty much without IOs (only using the common IOs, no sets) and figured it would be fun to go for permadom / permahasten with her.

    This is pretty much what I've come up with. Originally I had Propel slotted instead of Crushing Field, but after reading that it can take 3 different procs I figured it might come out better (someone else referred to it as a "pseudo-blast" or something of the sort). If I take out one of the procs for another thing from Positron's Blast then I can get a 6.25% recharge bonus out of the set, but I don't know if that's necessary.

    Global recharge is up to +90% w/o Hasten and +160% w/hasten. Domination comes up every 77 seconds and Hasten recharges in 125 seconds (or rather, slightly more than that because those last 5 seconds are outside of hasten's duration).

    I don't know if I'll ever go all out and get purple IOs on this character so this is kind of a "budget" build I guess.

    Other notes: Originally I had Lockdown slotted in the last 2 slots of Grav Distortion instead of Ghost Widow's Embrace, for the +2 Hold proc. I figured that if I'm going to be a permadom spamming holds I don't really need that +2 anyway and that the psionic damage would be more useful.

    Wondering if 6-slotting both Dark Consumption and Soul Drain is that useful. Both of them have a decent recharge bonus from the sets, though the usefulness of Dark Consumption is questionable given the amount of recovery bonuses I'll have, plus using Domination frequently.

    As for why hover *and* teleport when I could have saved 3 powers by just taking super speed - concept + I don't know how much I'd benefit from those 3 powers anyway.

    Thoughts? This is the first build I'm really trying to pimp out so let me know if I'm completely bass-ackwards in this.


    Villain Plan by Mids' Villain Designer 1.942
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    Click this DataLink to open the build!

    Takara2: Level 50 Magic Dominator
    Primary Power Set: Gravity Control
    Secondary Power Set: Electricity Assault
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leadership
    Power Pool: Flight
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Lift
    • (A) Thunderstrike - Accuracy/Damage
    • (11) Thunderstrike - Damage/Recharge
    • (13) Accuracy IO
    Level 1: Charged Bolts
    • (A) Thunderstrike - Accuracy/Damage
    • (11) Thunderstrike - Accuracy/Damage/Recharge
    • (13) Accuracy IO
    Level 2: Gravity Distortion
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Recharge/Hold
    • (7) Basilisk's Gaze - Endurance/Recharge/Hold
    • (31) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (34) Ghost Widow's Embrace - Accuracy/Recharge
    Level 4: Lightning Bolt
    • (A) Decimation - Accuracy/Damage
    • (5) Decimation - Damage/Endurance
    • (5) Decimation - Damage/Recharge
    • (7) Decimation - Accuracy/Endurance/Recharge
    • (31) Decimation - Accuracy/Damage/Recharge
    • (34) Accuracy IO
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (31) Recharge Reduction IO
    Level 8: Crushing Field
    • (A) Positron's Blast - Accuracy/Damage
    • (9) Positron's Blast - Damage/Endurance
    • (17) Positron's Blast - Accuracy/Damage/Endurance
    • (33) Positron's Blast - Chance of Damage(Energy)
    • (37) Trap of the Hunter - Chance of Damage(Lethal)
    • (42) Impeded Swiftness - Chance of Damage(Smashing)
    Level 10: Recall Friend
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 12: Assault
    • (A) Endurance Reduction IO
    Level 14: Havoc Punch
    • (A) Crushing Impact - Accuracy/Damage
    • (15) Crushing Impact - Damage/Endurance
    • (15) Crushing Impact - Damage/Recharge
    • (34) Crushing Impact - Accuracy/Damage/Recharge
    • (36) Crushing Impact - Accuracy/Damage/Endurance
    Level 16: Build Up
    • (A) Adjusted Targeting - To Hit Buff
    • (17) Adjusted Targeting - To Hit Buff/Recharge
    Level 18: Gravity Distortion Field
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (19) Basilisk's Gaze - Accuracy/Recharge
    • (19) Basilisk's Gaze - Recharge/Hold
    • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (40) Lockdown - Accuracy/Recharge
    • (40) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 20: Zapp
    • (A) Sting of the Manticore - Accuracy/Damage
    • (21) Sting of the Manticore - Damage/Endurance
    • (21) Sting of the Manticore - Accuracy/Interrupt/Range
    • (37) Sting of the Manticore - Damage/Interrupt/Recharge
    • (40) Sting of the Manticore - Damage/Endurance/Recharge
    Level 22: Teleport
    • (A) Range IO
    Level 24: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Wormhole
    • (A) Stupefy - Accuracy/Recharge
    • (27) Stupefy - Endurance/Stun
    • (27) Stupefy - Accuracy/Endurance
    • (43) Stupefy - Stun/Range
    • (43) Stupefy - Accuracy/Stun/Recharge
    Level 28: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 30: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Singularity
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (42) Expedient Reinforcement - Damage/Endurance
    • (42) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 35: Thunder Strike
    • (A) Obliteration - Damage
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 38: Voltaic Sentinel
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (39) Expedient Reinforcement - Accuracy/Damage
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (39) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 41: Dark Consumption
    • (A) Efficacy Adaptor - EndMod
    • (45) Efficacy Adaptor - EndMod/Recharge
    • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (46) Efficacy Adaptor - Accuracy/Recharge
    • (48) Efficacy Adaptor - EndMod/Accuracy
    • (50) Efficacy Adaptor - EndMod/Endurance
    Level 44: Soul Drain
    • (A) Adjusted Targeting - To Hit Buff
    • (45) Adjusted Targeting - To Hit Buff/Recharge
    • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (48) Adjusted Targeting - Endurance/Recharge
    • (48) Adjusted Targeting - Recharge
    • (50) Accuracy
    Level 47: Dark Embrace
    • (A) Impervium Armor - Resistance
    • (50) Impervium Armor - Resistance/Endurance
    Level 49: Summon Seer
    • (A) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Domination
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Flight Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (25) Miracle - Heal
    • (25) Healing IO
    • (29) Healing IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (23) Performance Shifter - EndMod
    • (23) Endurance Modification IO
    • (29) Endurance Modification IO
    Level 4: Ninja Run