Grav/Elec/Soul Dominator?
Hi,
I have a Grav/ dom but don't really play /elec so I don't have much comment on that. I had a defender with the dark epic pool a while ago but haven't played it in a while. So in short take all of my comments except about Gravity with a grain of salt.
Also keep in mind that the nature of these critiques is that people nitpick about lots of stuff while not properly congratulating you on all of the clever things you did. So consider ;D yourself congratulated before the critcisms below:
(1) I don't like that you have 3-slotted lift and charged bolts. I would rather have one good attack than two half-***** attacks. I would choose which one you want, and 5-slot that one. That way you can just use the good attack.
(2) I am not sure why you are slotting those 2 extra slots in gravity distortion for damage. Lift does more damage for less activation time. I guess in (1)-(2) I am saying if you want a ranged attack chain...then great...go ahead and actually create one. But some poor mans ranged attack chain like you seem to be creating is always just going to irritate you, and remind you that you should be meleeing instead since you actually built for that. (Edit: I just realized that only 1 of the extra slots if a damage proc and the other is acc/rech...My comments laregly still stand I think.)
(3) Your defenses seem somewhat weak to me with only the dark embrace resist armor. I realize doms were originally designed to depend on their controls for defense, but the current game quite frankly allows you to build yourself to be somewhat tank-ish if you wish. I know some disagree with me, but you should be aware it is an option.
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
Hi Ail, thanks for the reply.
1) That makes sense. I think if I 5-slot one of them I can get another set of decimation in there which will give me a little bit more recharge and bring me closer to perma-hasten. The idea behind just 3-slotting each of them was that since neither of them is going to be a staple attack anyway I might as well take some extra slots and make them half-decent. Also without crush I might be short on DoTs to finish off weak enemies and 2 quick, low-damage powers might be better than one?
2) I figured that putting a damage proc in my most commonly used power would be a good idea . The sixth slot is there because I thought it could use a little more accuracy and recharge in the power. Would you suggest just having the 4 slots in GD for Basilisk's Gaze and putting the 2 extra slots to better use somewhere else?
3) I've just recently started caring about optimizing characters, so, uh, how would you build a dom as a tank? I guess you would start with set bonuses that give you resistances and such?
In practice I've stayed alive with holds + singularity (providing additional holds, and sitting it at corners)
p.s. not to be fishing for complements but what are these 'clever things' that i did? >>
(1) You will have a lot of recharge so powers will be up frequently and doms always have something to do. So I would tend to make the attacks you use worthwhile.
(2) I would put the 2 slots somewhere else but I am sure others will disagree with me.
(3) There are many possible approaches. Here is just one but please don't take it as gospel or anything:
You can take the mace mastery epic instead of dark. Then stick a LoTG +recharge in both PFF and scorp shield and now you have 5 LoTGs overall. (Remember that each bonus can only be used 5 times but that the LoTG 7.5 recharge is diff from the set bonus +7.5% recharge.) Also optionally add boxing+tough+weave and put a +3% def IO in tough and slot weave for defense. If you did this you could also 5-slot all of maneuvers, weave, and scorp shield with red fortune. You can add in the (Kismet? from memory) + to hit IO in one of these defense slots as well if you like. If you feel you can spare another pool aid self is also always pretty good all by itself with PFF because you can heal while in it. 5-slot with doctored wounds or something if you do--but watch that you don't get too many 5% bonuses. I think PFF fits in well with Grav/ conceptually in any case because it is this force bubble looking thing like singularity.
With Gravity you can pretty easily get a non-purple-set hasten-less permadom if you are willing to sacrifice one of the knockback powers (lift, propel) to a Kinetic crash set. You need 125% recharge if you try this. I only mention this as a convenience issue but you do only seem to have hasten from the speed pool. I had a hasten permadom for years but hastenless is just so much nicer with UI lag. If you are by yourself it is no problem. But in these large incarnate content things it is really annoying to me having to keep 2 things up all of the time and only 1 of them is auto. The UI lag makes them look like they have recharged when they haven't yet, so you are always wasting time clicking on them when they aren't up yet.
(4) You seem to have a good idea about how slotting works and put the right things in the right sets (stupefy in wormhole, etc.) and don't seem to need any guidance on that.
I think that many builds will work and if you like something you should go with it. Liking things is always (IMO) the most important thing.
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
I'm playing with Mid's and I can't seem to come up with the slots to 5-slot Weave, Maneuvers, and the Scorpion shield without dropping a lot of important things that contribute the recharge bonuses needed to be a permadom.
Switching to Mace Mastery (which does seem to be the best defensive epic power set) does give me a couple more slots for LoTG (from scorp shield + PFF) bringing me up to the 5 maximum allowed uses of it, but the 7.5% recharge increase there isn't that much better than the +5% recharge boosts I'd get from set bonuses. Of course, PFF doesn't really need a lot slotted into it (from what I can tell, just popping it should make you pretty hard to kill without needing to add more defense bonuses) so that frees up some slots there.
I do think I should bring Dark Consumption and Soul Drain down to only 5 slots each and slot them with Obliteration - this way I still get the 5% recharge bonus from Efficacy Adapter / Adjusted Targeting, pick up a couple Accuracy Bonuses, and gain a little bit of damage bonuses.. which is about what I'd get from Red Fortune (which doesn't have an Acc bonus tho). Overall I think I prefer Soul Mastery to Mace Mastery and not just for concept - it seems like Dark Embrace is a little stronger than Scorpion Shield (as it resists more) and I don't think I have enough slots to comfortably make use of it without dropping a lot of offensive powers.
If I ever make a different dom that's maybe more inherently survivable (Plant/anything?) then I'll go for tanky dom. Caster/controller dom is looking pretty good though.
Updated version below - thoughts?
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
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Takara2: Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Lift
- (A) Explosive Strike - Chance for Smashing Damage
- (13) Decimation - Damage/Endurance
- (11) Decimation - Damage/Recharge
- (11) Decimation - Accuracy/Endurance/Recharge
- (13) Decimation - Accuracy/Damage
- (31) Decimation - Accuracy/Damage/Recharge
- (A) Accuracy IO
- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (7) Basilisk's Gaze - Endurance/Recharge/Hold
- (34) Accuracy IO
- (A) Decimation - Accuracy/Damage
- (5) Decimation - Damage/Endurance
- (5) Decimation - Damage/Recharge
- (7) Decimation - Accuracy/Endurance/Recharge
- (31) Decimation - Accuracy/Damage/Recharge
- (34) Accuracy IO
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (33) Positron's Blast - Chance of Damage(Energy)
- (37) Trap of the Hunter - Chance of Damage(Lethal)
- (42) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Endurance Reduction IO
- (A) Crushing Impact - Accuracy/Damage
- (15) Crushing Impact - Damage/Endurance
- (15) Crushing Impact - Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Endurance
- (A) Adjusted Targeting - To Hit Buff
- (17) Adjusted Targeting - To Hit Buff/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (19) Basilisk's Gaze - Accuracy/Recharge
- (19) Basilisk's Gaze - Recharge/Hold
- (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (40) Lockdown - Accuracy/Recharge
- (40) Lockdown - Accuracy/Endurance/Recharge/Hold
- (A) Sting of the Manticore - Accuracy/Damage
- (21) Sting of the Manticore - Damage/Endurance
- (21) Sting of the Manticore - Accuracy/Interrupt/Range
- (37) Sting of the Manticore - Damage/Interrupt/Recharge
- (40) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Range IO
- (A) Luck of the Gambler - Endurance/Recharge
- (29) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Recharge Speed
- (A) Stupefy - Accuracy/Recharge
- (27) Stupefy - Endurance/Stun
- (27) Stupefy - Accuracy/Endurance
- (43) Stupefy - Stun/Range
- (43) Stupefy - Accuracy/Stun/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (42) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Obliteration - Damage
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Expedient Reinforcement - Accuracy/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (39) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Accuracy IO
- (42) Accuracy IO
- (46) Impeded Swiftness - Chance of Damage(Smashing)
- (50) Trap of the Hunter - Chance of Damage(Lethal)
- (50) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Obliteration - Damage
- (45) Obliteration - Accuracy/Recharge
- (45) Obliteration - Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Obliteration - Damage
- (48) Obliteration - Accuracy/Recharge
- (48) Obliteration - Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Recharge
- (50) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Resist Damage IO
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Celerity - +Stealth
- (A) Empty
- (A) Flight Speed IO
- (A) Miracle - +Recovery
- (25) Miracle - Heal
- (25) Healing IO
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (23) Endurance Modification IO
------------
Set Bonus Totals:
- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 5.94% Defense(Energy)
- 5.94% Defense(Negative)
- 4.38% Defense(Ranged)
- 4.5% Max End
- 96.3% Enhancement(RechargeTime)
- 3% Enhancement(Stun)
- 43% Enhancement(Accuracy)
- 5% FlySpeed
- 64.9 HP (6.38%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 12.7%
- MezResist(Sleep) 5%
- MezResist(Stun) 11.6%
- MezResist(Terrorized) 5%
- 11.5% (0.19 End/sec) Recovery
- 22% (0.93 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 5% RunSpeed
Sounds good! If it is what you want concept-wise, then go for it I think!
Best of luck, and hope you have fun playing the game!
"Hi, my name is Ail. I make people sick."
A partial selection from my 50's on Freedom: Ail = Ice/Traps, Luck = Street Justice/Super Reflexes Stalker, Mist = Bane, Pixy = Trick Arrow/Archery, Pure = Gravity/Energy, Smoke = Fire/Fire Dominator
Okay, after getting extremely lucky with some purple drops that have let me basically fund the above build, this is what I settled on.
TL;DR version: I dumped teleport and teleport ally for super speed and stealth which, while not letting me move while immobilized or start off fights by teleporting into mobs like a complete baller, have let me sneak in another luck of the gambler and generally be a more useful/convenient travel power.
Could have gone for Invisibility instead of Dark Embrace just for a 5th Luck of the Gambler, but 119.1 sec recharge on Hasten is pretty good as it is.
Now thinking about Incarnate powers.
Alpha slot: Spiritual is not that useful given that I already have colossal recharge bonuses from my sets, and although I could take spiritual and rebalance some of my sets to get rid of the unneeded recharge, I'd rather not.
Cardiac is pretty useless since I'm popping Domination every ~70 seconds and Dark Consumption a little less often, plus I have pretty good recovery already.
Nerve is appealing because I don't have an awful lot of accuracy (enough for normal play but I find myself missing on trials/TFs and against Cimerorans), and also because it comes with Hold duration.
Musculature is always a good choice for more damage, although I think that outside of soloing most of my damage will be coming from damage procs anyway.
Currently going for Musculature but haven't amassed enough shards yet for any of them anyway
Judgement: Ion!!!!! Man is it nice to have a decent AoE damage power for a change...
Lore: Don't know yet
Interface: spamming crushing field + reactive DoT proc = combo?
Future plans: Continue to unlock incarnate powers and possibly purples?
Might respec again, and move those Decimations from Lift into Charged Bolts, which I find myself using more often just because the delayed damage from lift bugs me. Psi damage proc in the ST hold should probably be moved to somewhere else.
Quadruple damage Proc in Crushing Field has been paying off dividends, and spamming it is the only reason I have anything close to endurance problems.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Lift
- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (5) Decimation - Accuracy/Endurance/Recharge
- (5) Decimation - Accuracy/Damage/Recharge
- (A) Accuracy IO
- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (A) Basilisk's Gaze - Accuracy/Hold
- (11) Basilisk's Gaze - Accuracy/Recharge
- (11) Basilisk's Gaze - Recharge/Hold
- (13) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (13) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (15) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (A) Decimation - Accuracy/Damage
- (15) Decimation - Damage/Endurance
- (17) Decimation - Damage/Recharge
- (17) Decimation - Accuracy/Endurance/Recharge
- (19) Decimation - Accuracy/Damage/Recharge
- (A) Trap of the Hunter - Accuracy/Endurance
- (19) Accuracy IO
- (21) Positron's Blast - Chance of Damage(Energy)
- (21) Javelin Volley - Chance of Damage(Lethal)
- (23) Trap of the Hunter - Chance of Damage(Lethal)
- (23) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Crushing Impact - Accuracy/Damage
- (25) Crushing Impact - Damage/Endurance
- (25) Crushing Impact - Damage/Recharge
- (27) Crushing Impact - Accuracy/Damage/Recharge
- (27) Crushing Impact - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (29) Recharge Reduction IO
- (29) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Adjusted Targeting - Recharge
- (31) Adjusted Targeting - To Hit Buff/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (31) Basilisk's Gaze - Accuracy/Recharge
- (31) Basilisk's Gaze - Recharge/Hold
- (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (33) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (33) Ghost Widow's Embrace - Accuracy/Recharge
- (A) Sting of the Manticore - Accuracy/Damage
- (34) Sting of the Manticore - Damage/Endurance
- (34) Sting of the Manticore - Accuracy/Interrupt/Range
- (34) Sting of the Manticore - Chance of Damage(Toxic)
- (36) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Kismet - Accuracy +6%
- (A) Endurance Reduction IO
- (A) Stupefy - Accuracy/Recharge
- (36) Stupefy - Endurance/Stun
- (37) Stupefy - Accuracy/Endurance
- (37) Stupefy - Stun/Range
- (37) Stupefy - Accuracy/Stun/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Winter's Gift - Slow Resistance (20%)
- (39) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (A) Expedient Reinforcement - Accuracy/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (40) Expedient Reinforcement - Endurance/Damage/Recharge
- (A) Obliteration - Damage
- (40) Obliteration - Accuracy/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (42) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Expedient Reinforcement - Accuracy/Recharge
- (42) Expedient Reinforcement - Accuracy/Damage
- (43) Expedient Reinforcement - Accuracy/Damage/Recharge
- (43) Expedient Reinforcement - Damage/Endurance
- (A) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Accuracy/Recharge
- (46) Obliteration - Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Recharge
- (48) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Chance for Smashing Damage
- (A) Resist Damage IO
- (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Celerity - +Stealth
- (A) Empty
Level 2: Swift
- (A) Flight Speed IO
- (A) Miracle - +Recovery
- (46) Miracle - Heal
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (A) Jumping IO
- (A) Performance Shifter - EndMod
- (48) Performance Shifter - EndMod/Recharge
- (50) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - Chance for +End
Set Bonus Totals:
- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 5.94% Defense(Energy)
- 5.94% Defense(Negative)
- 4.38% Defense(Ranged)
- 4.5% Max End
- 41% Enhancement(Accuracy)
- 3% Enhancement(Stun)
- 108.8% Enhancement(RechargeTime)
- 5% Enhancement(Immobilize)
- 5% FlySpeed
- 83.9 HP (8.25%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 14.9%
- MezResist(Sleep) 5%
- MezResist(Stun) 11.6%
- MezResist(Terrorized) 5%
- 11.5% (0.19 End/sec) Recovery
- 12% (0.51 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5% Resistance(Cold)
- 15% RunSpeed
Maybe not the strongest selection of powers, but I played it up to level 50 pretty much without IOs (only using the common IOs, no sets) and figured it would be fun to go for permadom / permahasten with her.
This is pretty much what I've come up with. Originally I had Propel slotted instead of Crushing Field, but after reading that it can take 3 different procs I figured it might come out better (someone else referred to it as a "pseudo-blast" or something of the sort). If I take out one of the procs for another thing from Positron's Blast then I can get a 6.25% recharge bonus out of the set, but I don't know if that's necessary.
Global recharge is up to +90% w/o Hasten and +160% w/hasten. Domination comes up every 77 seconds and Hasten recharges in 125 seconds (or rather, slightly more than that because those last 5 seconds are outside of hasten's duration).
I don't know if I'll ever go all out and get purple IOs on this character so this is kind of a "budget" build I guess.
Other notes: Originally I had Lockdown slotted in the last 2 slots of Grav Distortion instead of Ghost Widow's Embrace, for the +2 Hold proc. I figured that if I'm going to be a permadom spamming holds I don't really need that +2 anyway and that the psionic damage would be more useful.
Wondering if 6-slotting both Dark Consumption and Soul Drain is that useful. Both of them have a decent recharge bonus from the sets, though the usefulness of Dark Consumption is questionable given the amount of recovery bonuses I'll have, plus using Domination frequently.
As for why hover *and* teleport when I could have saved 3 powers by just taking super speed - concept + I don't know how much I'd benefit from those 3 powers anyway.
Thoughts? This is the first build I'm really trying to pimp out so let me know if I'm completely bass-ackwards in this.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Takara2: Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Lift
- (A) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Damage/Recharge
- (13) Accuracy IO
Level 1: Charged Bolts- (A) Thunderstrike - Accuracy/Damage
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (13) Accuracy IO
Level 2: Gravity Distortion- (A) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Accuracy/Recharge
- (3) Basilisk's Gaze - Recharge/Hold
- (7) Basilisk's Gaze - Endurance/Recharge/Hold
- (31) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (34) Ghost Widow's Embrace - Accuracy/Recharge
Level 4: Lightning Bolt- (A) Decimation - Accuracy/Damage
- (5) Decimation - Damage/Endurance
- (5) Decimation - Damage/Recharge
- (7) Decimation - Accuracy/Endurance/Recharge
- (31) Decimation - Accuracy/Damage/Recharge
- (34) Accuracy IO
Level 6: Hasten- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (31) Recharge Reduction IO
Level 8: Crushing Field- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (33) Positron's Blast - Chance of Damage(Energy)
- (37) Trap of the Hunter - Chance of Damage(Lethal)
- (42) Impeded Swiftness - Chance of Damage(Smashing)
Level 10: Recall Friend- (A) Winter's Gift - Slow Resistance (20%)
Level 12: Assault- (A) Endurance Reduction IO
Level 14: Havoc Punch- (A) Crushing Impact - Accuracy/Damage
- (15) Crushing Impact - Damage/Endurance
- (15) Crushing Impact - Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Endurance
Level 16: Build Up- (A) Adjusted Targeting - To Hit Buff
- (17) Adjusted Targeting - To Hit Buff/Recharge
Level 18: Gravity Distortion Field- (A) Basilisk's Gaze - Accuracy/Hold
- (19) Basilisk's Gaze - Accuracy/Recharge
- (19) Basilisk's Gaze - Recharge/Hold
- (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (40) Lockdown - Accuracy/Recharge
- (40) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 20: Zapp- (A) Sting of the Manticore - Accuracy/Damage
- (21) Sting of the Manticore - Damage/Endurance
- (21) Sting of the Manticore - Accuracy/Interrupt/Range
- (37) Sting of the Manticore - Damage/Interrupt/Recharge
- (40) Sting of the Manticore - Damage/Endurance/Recharge
Level 22: Teleport- (A) Range IO
Level 24: Hover- (A) Luck of the Gambler - Recharge Speed
Level 26: Wormhole- (A) Stupefy - Accuracy/Recharge
- (27) Stupefy - Endurance/Stun
- (27) Stupefy - Accuracy/Endurance
- (43) Stupefy - Stun/Range
- (43) Stupefy - Accuracy/Stun/Recharge
Level 28: Maneuvers- (A) Luck of the Gambler - Recharge Speed
Level 30: Vengeance- (A) Luck of the Gambler - Recharge Speed
Level 32: Singularity- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge
- (42) Expedient Reinforcement - Damage/Endurance
- (42) Expedient Reinforcement - Endurance/Damage/Recharge
Level 35: Thunder Strike- (A) Obliteration - Damage
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (45) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 38: Voltaic Sentinel- (A) Expedient Reinforcement - Accuracy/Recharge
- (39) Expedient Reinforcement - Accuracy/Damage
- (39) Expedient Reinforcement - Accuracy/Damage/Recharge
- (39) Expedient Reinforcement - Endurance/Damage/Recharge
Level 41: Dark Consumption- (A) Efficacy Adaptor - EndMod
- (45) Efficacy Adaptor - EndMod/Recharge
- (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (46) Efficacy Adaptor - Accuracy/Recharge
- (48) Efficacy Adaptor - EndMod/Accuracy
- (50) Efficacy Adaptor - EndMod/Endurance
Level 44: Soul Drain- (A) Adjusted Targeting - To Hit Buff
- (45) Adjusted Targeting - To Hit Buff/Recharge
- (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (48) Adjusted Targeting - Endurance/Recharge
- (48) Adjusted Targeting - Recharge
- (50) Accuracy
Level 47: Dark Embrace- (A) Impervium Armor - Resistance
- (50) Impervium Armor - Resistance/Endurance
Level 49: Summon Seer- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: DominationLevel 1: Sprint
- (A) Celerity - +Stealth
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Flight Speed IO
Level 2: Health- (A) Miracle - +Recovery
- (25) Miracle - Heal
- (25) Healing IO
- (29) Healing IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (23) Endurance Modification IO
- (29) Endurance Modification IO
Level 4: Ninja Run