Question about Procs
...with powers like Rain of Fire, Tar Patch, and other powers that affect an area.
Rain of Fire for example can take the Positron's Blast "Chance for Energy Damage" Proc. Presumably, it does not grant me a 20% chance for 70 damage each and every time Rain of Fire has a damage tick to any given target (in which case Rain of Fire would deal on average over 1000 points of damage to anyone caught in it by virtue of the damage proc). So... how do they work? Thanks |
Also, in case you didn't know, the chance for damage is checked individually on each target. It is NOT a "hit them all or hit nobody" chance.
@Roderick
Every 10 seconds is pretty cool, thanks for the answer.
As for the "chance for damage" - does that mean that powers like Rain of Fire take a tohit check as well? (I guess with 150% base accuracy it doesn't need much enhancement though).
I was talking about the chance for damage procs. Most patches autohit anything in them. Toggles can be autohit or require an attack roll. The power MUST hit before the proc checks though.
@Roderick
Oh, ok. I did know about that, but thank you for the clarification on the 'patches.'
Does the "proc on activation and every 10 seconds" apply to regular powers with durations? For example if I slot, say, Crushing Field with a damage proc, will it trigger on activation and every 10 seconds until its 30-second-ish duration runs out, or just on the initial hit?
Oh, ok. I did know about that, but thank you for the clarification on the 'patches.'
![]() Does the "proc on activation and every 10 seconds" apply to regular powers with durations? For example if I slot, say, Crushing Field with a damage proc, will it trigger on activation and every 10 seconds until its 30-second-ish duration runs out, or just on the initial hit? |
Procs can only fire when a power activates (subject to the "once per 10 seconds") rule. Toggles fire every second or two, and each pulse of a rain or patch is a pseudopet is also a power activating. Long duration powers still only activate once, when first clicked.
Note that the 10 second limitation only applies to a single application of a power. For example, down in the Brute section, someone mentions having a build that gets Burn down to a 6 second recharge. If he droppen a Burn patch with a proc in it, the proc would trigger right away, and again 10 seconds later. If he dropped a second burn patch as soon as it recharged, it would proc right away, and again 10 seconds after it was created. Therefore the proc would trigger at 0, 6, 10 and 16 seconds, and this would be fine, because the 0 and 10 procs are on a seperate timer from the 6 and 16.
For the same reason, procs are popular in naturally fast recharging powers. A proc in a blast with a 4 second recharge (slotted to 2 seconds or less) will trigger every time the blast is fired!
@Roderick
I don't think that applies anymore to first aura burn - or am I misremembering how the change works?
Also, any drops (rains, tar patch, etc) with procs that affect the caster (Chance for buildup, for example) will only affect you upon initial casting. Otherwise the pseudopet created by the power gets the buff.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
...with powers like Rain of Fire, Tar Patch, and other powers that affect an area.
Rain of Fire for example can take the Positron's Blast "Chance for Energy Damage" Proc. Presumably, it does not grant me a 20% chance for 70 damage each and every time Rain of Fire has a damage tick to any given target (in which case Rain of Fire would deal on average over 1000 points of damage to anyone caught in it by virtue of the damage proc).
So... how do they work?
Thanks