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Quote:Yes and no. He did die, but when the little girl asks the Oracle if they'll ever see him again, the Oracle says that she believes they will. It makes sense, in the continuity of the Matrix. He's already died and returned once; he more fully integrated the machine code which was implanted in him (re: Architect's comment about "given certain abilities") than had any previous incarnation of The One, as evidenced by his Matrix-like powers in the real world; and he was directly connected to the machines and the Matrix during his final battle with Agent Smith, which would have permitted the machines to "download" his mind, and possibly his consciousness (if Agent Smith can upload himself to a real body, then there's no reason Neo's mind couldn't be copied, stored or uploaded to another body in a similar fashion).Courtesy of Ain't It Cool News.
Reeves says the scripts will bring back Neo, but I was under the impression that Neo died at the end of Revolutions.
Some Matrix fans also postulate that the "real world" was just another level of the Matrix, an illusion beyond the illusion. If that were the case, Neo could still be alive, but in yet another illusory reality, or perhaps even completely disconnected from the Matrix and in the real real world.
I'll be keeping my eye on this. The Matrix was the film that changed how, and why, I watch movies, so I'm always keen to see news about it. -
Oh, um... those of you discussing slotting the proc in enemy-targeted powers...
I originally had it slotted in Life Drain. And it healed enemies. And granted them the endurance. I got zilch. So if you are going to slot it in an enemy-targeted self heal, have a respec on hand, just in case. Unless you want to use it to work on your healing badges (yes, healing enemies via this proc counts toward the badges). -
Quote:I have it, but I haven't taken the opportunity to test it properly yet. It's slotted in Health on my TA/Dark, but I'm also using the Cardiac Uncommon boost, so it's extremely difficult to tell whether it's actually making any difference.How well does it perform? is it a game-changing IO in the same sense as the Numina and Miracle procs? does it make a noticeable difference in your toon? is it worth it? any additional anecdotes?
I'll put it on my list of things to test, but it won't be right away. I'm having trouble getting Hero tips to drop for a rogue corruptor (averaging one tip for every 1000+ defeats), and until I figure it out, I'm focused on that problem. -
Quote:Not from the explosion, but from the accompanying shock wave which accelerates particles to such a degree that they become cosmic rays (Fermi acceleration). The supernova ejecta itself would take so long to reach Earth that... well, matter expelled from a supernova travels at approximately 10% of the speed of light, so it would take over a decade for every light year of distance traveled (presuming no energy is lost or dissipated, which is unrealistic, but not something i know enough about to even attempt to factor). At a distance of 30 light years, you're looking at a minimum 322 years before the ejecta reached Earth. Even Proxima Centauri, if it were to blow right now, wouldn't "hit" us with material until ~41 years later, at the earliest.Article from Space.com suggests closer than 30LY would be a problem from the actual blast.
Look at the Crab Nebula. In nearly 1000 years, ejecta has traveled less than 6 light years (11 light year diameter).
For cosmic radiation, as I said previously, where the responsible star goes supernova is less relevant than a host of other things, such as particle density or energy. If the source is visible, meaning the light has traveled far enough to reach Earth, then the cosmic rays are either also already at Earth, or they'll be there very shortly (on a universal time scale, of course).
I'm not putting any stock into the 30 light year guesstimate in that article. Matter from a supernova wouldn't be of any concern to us for so long that we'd find a solution, if one was necessary or possible, before it arrived, and cosmic radiation would be unavoidable regardless of how far away the source was. -
Quote:The closest star to ours is 4.3 light years away, but if it went supernova right now, it wouldn't affect Earth at all for hundreds, perhaps thousands of years, unless a gamma ray burst happened to directly hit the planet.What is the closest a supernova can be so it doesn't cause massive damage to Earth?
If we dodge the GRB, then in a few hundred or thousand years, the shock wave and particulate matter from that star might intersect Earth's orbit, at which point it might nudge the planet into a different orbit, or it might simply dump more stellar dust than normal into the atmosphere, or it might have no effect at all. Since we've never actually witnessed the effects of supernovae on planetary bodies, at any distance, anywhere, we really have no way at all of knowing what, if anything, would happen.
But it's really the GRB that you'd have to be worried about, not a physical impact or interstellar fires. Gamma rays travel at the speed of light, so by the time you were aware of a GRB, it would already be here. Your skin wouldn't melt off, the oceans wouldn't boil away and the planet wouldn't be in any danger of suddenly exploding. Instead, the ozone layer would be strongly affected, depleted and thinned to such a degree that skin cancer rates would rise world-wide. Some species of plants and animals would be at risk of extinction, due to lack of tolerance or adaptability to higher UV levels. Smog and acid rain would increase as well, which also holds the potential to drive some species to extinction. And since some of those species which could disappear are directly linked to food sources used by humans and domesticated animals, starvation and hunger issues could rise significantly.
GRBs also emit very, very, very energetic particles, referred to as cosmic rays, which travel at nearly the same speed as gamma rays and light, and could penetrate our magnetosphere and contaminate living organisms (leading to radiation poisoning) and compound the atmospheric problems caused by the GRB itself, if it were relatively "close". But realistically, we don't actually know how close "close" is, or how much cosmic ray particulate GRBs generate, or how dense cosmic rays would have to be to overwhelm or penetrate our magnetosphere, or how cohesive they'd be over any given distance, or even if they'd follow the same path as the GRB. In fact, cosmic rays already rain down on our planet from all over the place (and are currently thought to be remnants of ancient supernovae), but they're mostly deflected by the magnetic field.
Even then, that's only under "ideal" circumstances. A GRB can emit as much energy in a fraction of a second as our sun can in its entire lifetime (10,000,000,000 years), and GRBs aren't actually infrequent events (they've become one of the best indicators of supernova activity and are a valuable tool for studying the universe), but in order for one to affect us that profoundly, it would have to be incredibly focused, so narrow as to equate to an interstellar laser (even that isn't really exact enough to explain how tightly focused the GRB would have to be, because even those apparently perfectly composed beams of light diffuse over distance). It would be like... shooting an arrow from the moon and hitting a bacterium on Earth. A GRB, and very likely the corresponding cosmic rays, would have to be that precise to affect us.
So essentially, the only answer your question is to say that distance isn't a factor. A star 10,000,000,000,000 light years away might have gone supernova and released a GRB aimed at Earth 9,999,999,999,999 years ago, and the effect would be the same as if that star 4.3 light years away went supernova 3.3 years ago. The supernova itself won't be what puts us at risk of extermination, it would be the GRB and corresponding cosmic rays, which aren't predictable and leave us no time or method of preparation.
The only star you really have to worry about exploding and destroying the planet is ours, Sol. And that's not going to happen. In a few billion years, the sun will enter its red giant phase, at which time Earth will be enveloped, charred to a cinder and consumed by the sun, leaving nothing to blow up dramatically. -
This isn't the Clock King story for which I had hoped, but it's a pleasant surprise. I wasn't expecting Bane, or Anne Hathaway. Solid choices on Nolan's part. Exciting potential for this finale.
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Quote:That's it. That's what I kept trying to dig out of my brain. The helmet. It's a paratrooper helmet with an integrated eyepiece added.Yeah, the artist (Bryan Hitch) was just modifying the WWII paratrooper outfit by adding Captain America doodads to it.
Hm... I can get one for about $30... -
Here's a thought.
New movie franchise, with Joe Q. and George Lucas writing, and Uwe Boll and Michael Bay directing.
It'll be like explosive diarrhea on film, in 3D.
Smell-o-Vision optional, for an extra fee, of course.
And Derek Smart can make games based on the movies!
If that doesn't jump-start the apocalypse, I don't know what will. -
Oh come on. Anyone can mix up their booby trap manual with the cookbook. No-one really died... CPR was administered, the longest anyone was "technically dead" was 3:51.
Honestly, I don't know how these rumors get started. It's not like people end up hospitalized and missing limbs every time I decide to throw a little soiree. -
Good. I hope it's dead, buried and eternally forgotten. Alien doesn't need a prequel. It doesn't need a remake, a reboot or a revitalization. Hollywood needs to learn to let perfection stand on its own. Alien was perfect. Leave it alone.
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Hm... they used genuine military surplus goods to construct part of that costume. The two straps on his abdomen are pistol belt webbing, dyed red, and those are the appropriate sliders (right below the hooks) used for sizing. The pouches look to be Italian or Austrian magazine pouches, officer's or dress gear (leather. most soldiers used cloth pouches (nylon after WWII)). The top straps (sewn into the leather chest piece) could be dress belts, shoulder bag straps or any of half a dozen other readily available, and easily adapted, surplus goods. The strap hanging across his chest is almost definitely from an officer's document/map shoulder bag. And if there isn't a pistol belt under all of those pouches, I'll be flabbergasted.
Using real surplus military equipment really makes that costume work for me. The helmet and shield obviously aren't period-authentic, but the rest of it actually looks like something a WWII soldier could cobble together with what was available at that time.
Oh, yeah, he is wearing a real pistol belt. The width and the material are dead giveaways. Not sure the buckle is surplus, I haven't seen one like that, but I'm not a collector or historian (i buy surplus military gear to use, not to study or display), so I wouldn't be able to say for certain. -
Quote:It's because it was a drama/mystery/thriller. There were no plans for a sequel when it was in production. Paul Greengrass directed the second and third films after Doug Liman decided not to return to the chair for sequels (he did remain on as a consultant and producer... thankfully). The action in Identity was an outgrowth of the story, a means of exploring the character and motivations of Jason Bourne, as opposed to a plot being glued on to a bunch of gunfights and explosions.Yeah no kidding. I just watched Bourne Identity (It's on Netflix streaming currently, if you haven't seen it or wanna watch it again!) and between the gunplay, fighting scenes and chase scene I'd say it's equal to Terminator 2 in my book, and probably one of the best action movies ever made. The only thing I disliked about it is that it had more of a thriller ending than an action movie one. But I guess that's cause it was teasing the sequel.
Supremacy and Ultimatum, those are action films. Greengrass didn't direct true sequels, he just mimicked what Liman did in Identity, created as formulaic a copy as he could and stuck to it. Especially for action sequences. I'm not saying that they're bad. I am saying that Greengrass missed something, perhaps a lot of somethings, when he tried to duplicate Liman's work as closely as possible. -
Hm... some missing from these lists.
48 Hrs.
Another 48 Hrs.
The Hard Way
The Last Boy Scout
The Long Kiss Goodnight
The Replacement Killers
Rush Hour 1-2
Tango & Cash
Under Siege
Those, in addition to some mentioned by other posters and discounting films which may be "action-packed" but are more appropriately categorized in another genre (like Conan the Barbarian or The Chronicles of Riddick), are some of my favorite action films. I tend to lean toward buddy films, obviously, and have a penchant for those written by Shane Black. -
Who owned the company 13-15 months ago?
Quote:You're throwing around the words of an employee
None of this is secret or hidden information. Do the legwork, find the posts and read them yourself. -
Indeed.
This horse was buried when BAB made it clear that he couldn't remove redraw without adding all of the necessary animations or completely redesigning that system, either of which would entail an enormous investment of time and resources, and in the case of animations, additional HDD space, memory and processing power. The developers may have it on their wish list, but it's not happening now, it's not happening in the foreseeable future and unless a developer decides to announce that they're working on it, it's best to assume that it's never going to happen.
Quote:And it is extremely easy to say that optimal use of powers prevents this but you are talking about a support-oriented powerset. -
I have eight or nine spares somewhere around here. I'll dig one out, clean off the fur and ship it right out. Or I can leave the fur on it, if you like. It's Maine Coon! There will be a small additional furcharge, of course.
Be aware, though, that we use real snails for snail-mail in the Lumiverse, none of those fake, two legged poseurs that you people make do with in "reality". So don't expect it before the 21st.
October 21st.
2148.
Quote:coffee mug,
Quote:and a few wet naps for my boss, who not-so-conveniently sits across from me.
Quote:Also, a new job would be nice.
I hope you have the patience of a saint. -
Quote:Various toggles don't force redraw. My bow stays out when I turn on Oppressive Gloom, and the Nemesis Staff isn't shoved back into hammerspace when toggling on Radiation Infection and Enervating Field with my Rad/Energy defender (which is actually really nifty). These aren't cases of specific powers being coded with extra animations, those animations don't actually exist. The powers just aren't referencing the sequencer which despawns the weapons. It's may be a bug or it may be an intentional byproduct of the changes made to toggles (rooting was removed for many) some time back.An interesting factoid -- My DP/Dark has to redraw after using any of her Dark powers... EXCEPT for Darkest Night. That toggle doesn't put the pistols away at all. This has always confused me, and it doesn't seem to make any sense why one power out of the set doesn't put the pistols away while the others do.
Quote:Also, I thought archery and dual pistols were given a slight accuracy buff to compensate for the redraw, no? Isn't the base accuracy modifier 1.1 for these powersets, rather than the normal 1.0? -
Quote:You can get healing badge credit by placing the Panacea proc in an enemy-targeted heal.Can I get credit toward heal badges by healing GW with Blackwand?
No, this isn't a rumor. I "earned" roughly 13% toward the first healing badge on my main, a TA/Dark/Dark, when I had the proc in Life Drain. 13% in less than three weeks, compared to the 6% in the entire previous three years that I had accumulated between bugs and testing. Needless to say, I was more than a bit tempted to leave it in that power, just for the "free" badge progress I was getting. -
Quote:...Hey guys, it's interesting, but I'm not sure the Devs are going to appreciate posting the game code itself in a public forum. Maybe something in the forum rules or the TOS agreement has something to say about it, I'm too lazy to go hunting though.
It's demorecord data, not code from the .pigg files. There are guides, housed in these very forums, detailing all of the steps necessary to make, edit and alter demos using this very information. Use of the developer-provided demo recording and editing tools is most certainly not a violation of the terms of service, any more than screenshots, costume files or AE files. They have entire lists of guides and repositories of information on the subject stickied and linked in the Player Guides and Multi-Media City of Heroes and Villains forums, going back beyond five years, so I'm pretty sure they're aware that players are using the demorecord function. -
Quote:Handy. Now I can see how much damage I could do with Lightning Rod, Build Up, the Decimation proc and FE (881). Might go ahead and make that scrapper after all...Go to Pets > Embraced_Lightning_Rod_Scrapper.Lightning_Rod, go to its Effects, and edit the only effect by checking "Ignore Buffs / Enhancements" and changing the "ModifyEffect Flag" to FieryEmbrace. Also change its probability to 0. Then go to Scrapper_Melee > Electrical_Melee > Lightning Rod, and change the Probability of its third effect to 1.
The Shield Wall enhancements are all set to Buff/Debuff Effects on the Defense attribute, instead of Buff Effects. The result is two Defense numbers shown in the Effects pane. Changing Defense on all relevant enhancements to Buff Effects resolves the issue. -
Quote:Redraw is not a "nerf". It's a limitation of the game. You don't redraw your weapon because the developers feel that it's necessary to impose some arbitrary penalty on powers which use weapon animations. It's just the way the game works. In order for any weapon to remain drawn when a weaponless power is used, there has to be a corresponding animation which displays that specific weapon in that specific stance when that specific weaponless power is used.So why is there a nerf on the powerset in the form of an animation that was neat the first couple times I saw it?
Elimination of redraw would require the creation or reworking of several thousand animations, perhaps as few as 10,000-15,000 or as many as 40,000-50,000, or creating an entirely new animation system from the ground up and shoehorning it in place of the existing animation system.
Additionally, redraw does not increase the more frequently you use a power, as you implied. The time required to draw a weapon does not increase, the time required to animate the weapon does not increase, the time spent rooted while the weapon animation plays does not increase. It is exactly the same, barring latency issues (high latencies, which result in delays between server communications, can root you for longer periods, but that's true of weaponless powers as well), every time you use a power.
Finally, the maximum known value for redraw time is 0.66s, according to a post made by BackAlleyBrawler a few years ago (no longer available due to forum purges. whether there are powers with longer redraw periods, he never stated, nor has any other developer). So even factoring in server response time, unless you're deliberately alternating between weapon-using powers and weaponless powers, your actual loss of DPS or action time due to redraw is negligible. It is not difficult to minimize, or even outright eliminate, the effects of redraw on an attack sequence simply by not mixing your weapon-using and weaponless powers randomly or thoughtlessly. -
Quote:http://boards.cityofheroes.com/showthread.php?p=2288608Well, that's kinda of what I'm asking. I haven't seen anything to suggest that animation time is not a factor to the devs when they decide how much damage a power should do.
I have seen posts suggesting that animation, which is part of the attack time, which is used to balance how much damage a power should do.
Quote:I have seen the term baked in used to describe the powers animation and draw stat, in the context of being used as part of the damage calculation. -
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