-
Posts
1251 -
Joined
-
Okay, here's the skinny on Disruption.
The endurance cost is too high for what it does, the target limit is too low for the type of power it is and it isn't a particularly impressive power. The recharge is too long, too, and since it's immobile, it can be wasted if you aren't getting foes into the AoE or have them secured in place before using it.
However, it comprises half of TA's native -Res, it's got a much larger radius than Acid and it lasts up to 5s after the enemy leaves the AoE. It has a total duration of 35s, due to the 5s long pulses. And it can even interrupt powers with interrupt periods (use it on a Sky Raider Engineer, for example, to stop him from summoning that pesky FFG). Something which is also noteworthy is that it can stack with itself, because it's a pet, so if you have enough +Recharge, you can use Disruption more than once and gain the effects of each use.
It has its benefits and drawbacks. Whether the benefits outweigh the drawbacks will be entirely determined by each individual's play style.
To really utilize Disruption properly, you have to set it up. You have to use Glue or OSA or Tenebrous Tentacles or something else to keep a spawn (or another player) in place before you pop Disruption. If you don't like setting up powers like that, if you prefer to just run and gun, then skip it. It'll just sit in your tray and wait for you to remember it's there once in a while, and annoy you.
If you're comfortable spending a few extra seconds making sure your foes can't wander out of the AoE freely, and you can manage the endurance cost, or you're determined to go for a high +Recharge build and stack -Res until spawns just give up and lie down out of realization of what will happen if you look at them funny with that much -Res on them, then take it and use it.
Different people are always going to play in different ways, and every power isn't going to fit everyone's preference. Heck, different characters are going to have different approaches. I find that I rarely use it on my TA/A or TA/Dark, but I fire it every chance I get when I'm playing my Fire/TA controller or Bots/TA mastermind, and I'm absolutely drooling at the prospect of getting it for my Fire/TA corruptor (just a few more levels... just a few more levels!). You don't have to take it, but it is useful and it does help. If the endurance cost, target limit and recharge time issues are ever addressed, then I'd recommend that everyone take it and even if they don't like using it, adapt and use it anyway, but until then, it's just not the end-all and be-all of TA and if you don't see a compelling need for it, don't fret over it.
For those who do want to use it, here are a couple of binds which can help make it a little less unwieldy.
/bind shift+lbutton "powexec_name Disruption Arrow"
With that bind, you hold down Shift and click the left mouse button, and Disruption will be fired wherever you clicked. Even straight up in the air.
/bind shift+rbutton "powexec_name Disruption Arrow"
With that bind, you hold down Shift and click the right mouse button, and the targeting ring for Disruption will come up on your pointer. This is for those who prefer to see the rings and target it more precisely. When you have your pointer where you want the arrow to fire, click the left button.
You can substitute ctrl or alt for shift, by the way, so those of you with multiple click targeted AoEs, like OSA, RoA, Disruption, Teleport, Recall Friend, etc., can do it all with just ctrl, alt and shift and the two mouse buttons. -
-
"What? Pets? Where? OH DEAR SWEET CORN ON THE COB! Those aren't pets, they're LAWYERS! Help! Save me! Hide me! Shoot me! Call an ambulance and have it drive past! DO SOMETHING!"
"These aren't the Bots you're looking for. We can go about our business. Move along." /e alakazam -
-
-
Quote:NOT six-slotting Disruption Arrow with HOs might be a place to start.Here is my possible build for Robotics/TA, any help/Suggestions would be greatly apreciated!
You have no focus at all for this build. You've got things like Disruption, Health and Stamina six-slotted, but those slots are so far beyond wasted that I can't even begin to figure out what you were trying to achieve, and other powers which could use slots are left empty or dramatically under-strength. You have no practical set bonuses, despite six-slotting IO sets. You're wasting HOs in powers which receive almost no benefit from them.
Make a plan, rework the build according to that plan and trim the fat. -
Quote:The poster to whom I addressed my comment said, "It was a posi be happy she had heals". I described my experience and pointed out that it is not only possible, but easy to succeed at this TF without healing powers, and that no-one should be "happy" to have to carry someone who doesn't contribute anything at all to the team.What makes using heals less impressive than using Glue Arrow? When I run on a Posi TF with an Empathy defender, I am glad when they have heals. I'd prefer it if they also blasted and buffed, but that doesn't make healing non-useful.
On the Posi run I joined, everyone was contributing with all of their powers. It wasn't me "saving the day", it was the team working together, and until we got close to the end and started slipping up, no-one needed to be healed because no-one was getting hit often enough or hard enough to be at risk of defeat.
I do not object to being healed, or having someone who is capable of healing on a team. I do object to the implication that dead weight players are necessary or worthwhile in any situation, on any team, and in my experience, someone who does nothing but heal, to the degree of ignoring his/her other buffs/debuffs/controls/attacks, in a situation where heals are not necessary, is dead weight. The Posi TF is not that tough, and this game is not that restrictive in how it can be played.
Does that sufficiently clarify my statement? -
-
"Pets? What pets? Those aren't mine! I logged in today and they started following me around! I think they're assassins, but they're, like, the worst assassins EVAR. Every time they try to kill me, they miss and end up killing something else instead!"
-
Quote:You forgot two.Shield Deflection (6) Toggle: Self +DEF(Melee), +Res(Lethal, Smashing)
Shield Agility (6) Toggle: Self +DEF(Ranged), +Res(Defense Debuff)
Shield Cover (14) Toggle: Self +Def(AoE), +Res(Fire, Cold, Energy)
Shield Team (20) Toggle: PBAoE, Team (but not self) +DEF(All)
Rewrite All Existing Animations to be Compatible With Costume Pets Like Shields (>9000): BAB +Insanity (PBAoE), +BAB Cry Uncontrollably (self)
Throw Game Balance Into Toilet (/0): +Game Shut Down Permanently (targeted AoE (with no target cap or range limitation))
Now it's ready. -
I did a pick-up Positron TF with my TA/Dark. Full team. Three of the players had never done it before (i was one of those three), three others were new to the game, and we had zero healing capability (other than inspirations). No-one even had a self-heal.
Completed it in about three hours, zero deaths until the second to last mission (people were getting tired and not paying attention. including me).
You'll forgive me if I question your assertion that anyone should be pleased to have dead weight on a TF simply because that dead weight has a heal. -
Quote:Oil Slick can, when slotted for damage, defeat +1 minions by itself. A combo of Rain of Arrows, Fistful of Arrows and Explosive Arrow can take out +0 minions. For single-target purposes, TA/A is a little weaker due to Snap Shot's pitiful damage, but proper use of buffs (Aim, Assault, etc.) and debuffs (primarily Acid and Disruption) helps quite a bit.I am wondering just how good this AT hero is? Since they are not in the blaster class, how good is the damage they put out?
It doesn't shine in the low levels, though. TA/A is a build which really needs time to mature, it doesn't hit its stride until the middle levels and later.
Quote:What is the role of a team defender of these power sets since it is not in the controller class?
Quote:What powers can I skip?
Powers you should not skip include, but are not limited to, Glue Arrow, Acid Arrow, Disruption Arrow, Poison Gas Arrow, Oil Slick Arrow, Blazing Arrow and Rain of Arrows. I don't advise skipping Aimed Shot or Fistful of Arrows either, but they aren't critical powers and no-one will take away your Archer's Anonymous card if you do. Everything else is entirely up to you. -
And now I've got no problem with the creator, either.
So, it's not the server, I've tested on three different servers and had it both work and fail on all three. It's not the Disable FX setting, I haven't changed that at all yet. No patches were released in the last few days. No OS patches within the last few days. No driver or hardware changes in the last few days.
No changes of any kind, but the bug manifests at random.
Maybe... I don't know, maybe creating a TA/Rad as the first action when logging in to the server selection screen? That's the only common point with the failures yesterday morning and tonight. The first thing I did after logging in was pick a server and start trying to create a TA/Rad, and discovered that I couldn't see the Rad blasts or various TA effects.
Feh. I'm dumping it in Castle's lap, he can forward it to QA for analysis. -
I logged in to test my Fire/TA controller... it's fine.
Okay, back to the character creator to test TA/Rad again. -
And the problem is back. Haven't logged in at all today until fifteen minutes ago, started putting together a TA/Rad on Liberty, got to the power customization screen and no graphics for Rad blasts. The pets for Disruption, Glue and PGA all disappear within 1-2s, no ice block with Ice Arrow, no net with Entangling Arrow...
Argh. It works, then it doesn't, then it does, then it doesn't... this is nuts.
Going to test the FX setting and see what happens. -
Quote:You want to know what's odd?Well, after updating my CoH install on my Windows 7 32-bit install on my old computer, I set the graphics settings in game to match yours and created a new TA/Rad character on Victory. When I set it for Bright I see the blasts, when I set it for Dark I see the blasts. I still see the net for Entangling Arrow and the Ice bit for Ice Arrow, as well as seeing the projectiles as they leave the bow all the way to the target. This is all on a computer with a 6800 Ultra installed.
Maybe someone that can more closely match your setup (especially the video card and OS combination) can try to replicate this since I can't seem to.
Sorry, I'm out of ideas at this point unless someone with a more similar setup can test it.
I just logged in to start testing on my Fire/TA controller, and everything's showing up properly. I got home from work a few hours ago, haven't had a chance to log in and do anything until just now, and despite nothing changing on my end (again), the problem is gone.
Now I have to try to reproduce it, just to find out what caused it.
Tomorrow. Tonight, I'm making pew pew with my Fire/TA corruptor! Almost to 20! WOOOOOOO!
<edit>Oh, wait, TA/Rad. Almost forgot to start that. *twitch* -
Quote:Sure. Here you go.Maybe if you post a CoH Helper it will let us see what your settings are to try to duplicate it. Or to see if it is an issue with a particular driver or video card.
---System information gathered by CoH Helper version 0.1.1.8---
DxDiag gathered at September 27, 2009 00:14 (-04:00)
Operating System: Windows Vista Home Premium (6.0, Build 6002) Service Pack 2 (6002.lh_sp2rtm.090410-1830)
System Manufacturer: ACER
System Model: Aspire M3641
BIOS: BIOS Date: 09/11/08 10:58:15 Ver: 08.00.15
Central Processor: Intel(R) Core(TM)2 Duo CPU E7300 @ 2.66GHz (2 CPUs), ~2.7GHz
Memory: 4094MB
.Net Memory Report: 2494MB out of 4094MB available
Page File: 6357MB (2046MB currently in use)
C Drive: (WDC WD50 00AAJS-22A8B SCSI Disk Device) 101986MB out of 233603MB (43%) free
D Drive: (WDC WD50 00AAJS-22A8B SCSI Disk Device) 196374MB out of 233340MB (84%) free
E Drive: (ATAPI DVD A DH16A6S SCSI CdRom Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 10
DirectX Diag version: 6.00.6001.18000 (64-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
Input Notes: No problems found.
Monitor: ACER AL2016W
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce GTS 250
Manufacturer / Chip: NVIDIA / GeForce GTS 250
Video Memory: 2289 MB
Driver Version: 8.15.0011.9038
Driver Date: 7/15/2009 1:54:00 AM
Driver Language: English
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5864
Driver Date: 6/2/2009 6:15:14 PM
Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5864
Driver Date: 6/2/2009 6:15:14 PM
WMI Information
Motherboard Manufacturer: ACER
Motherboard Model: (empty)
Motherboard Product: MCP73PV
Motherboard Version: NVIDIA MCP73
BIOS Manufacturer: American Megatrends Inc.
BIOS Name: BIOS Date: 09/11/08 10:58:15 Ver: 08.00.15
BIOS Version: ACRSYS - 20080911
BIOS Release: 20080911000000.000000+000
Registry Information for Current User
Resolution: 1680x1050
3D Resolution: 1680x1050 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: Low
Maximum Particles: 2420
Max Particle Fill? 1.000
Physics Card Enabled: No
Anti-aliasing: 4x
Anisotropic Filtering: 8x
Texture LOD Bias: Smooth
Water Effects: High Quality
Bloom: 0.100 (turned off)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: High
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: No
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of Extra Player FX Enabled: No
Suppression of FX When Camera Close Enabled: Yes
Close Suppression Range: 10.000
Show Advertisements: No
Audio Mode: Performance
3D Audio: No
FX Sound Volume: 0.300
Music Sound Volume: 0.290
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.600
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 154870 bytes/second
Current Game Version: 1600.20090902.5T2
Installation Directory: C:\Program Files (x86)\City of Heroes
Mod files in the Data directory
.\sound\ogg\feet has 1 file
.\sound\ogg\powers has 1 file
.\texture_library\GUI\CREATION\Login has 1 file
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 33 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 14 files -
Quote:I have it enabled on all characters, but it wasn't preventing me from seeing blast effects on any characters in tailor/creation screens the entire rest of this week. I wasn't even logged in to a character when this originally occurred, I had logged out, was about to go to bed, decided to log back in and fiddle with the character creator for a few minutes and *BAM*, no blast graphics.Do you have the "Suppress Close FX" option enabled on that character? If so, try turning it off and see if that helps.
A person in another thread had this issue, and had Suppress Close FX turned on. Disabling it corrected the issue.
The only possibility I can see related to that option is that I was customizing my bow and selected a combat aura, and had the character distance view in the customization screen changing back and forth. That might have triggered a problem, and if so, I can fix it and reproduce it (and give Castle a heads-up so he can get the relevant parties to permanently deal with it so it doesn't become a more widespread problem). I'll do some poking around tonight or tomorrow. -
Quote:That. That's exactly what's going on. It's all power customization screens in my case (per last post, logged in to check a tailor with a previously customized character and found the same issue).I saw, or rather didn't see, the same thing on a Cold/Ice Defender last night. This was a Tailor session rather than character creation though.
What I saw was the character doing the animation, the snowy aura around the character, the FX of the hit on the target, however the actual particle effect traveling from the character to the target were missing.
I'll keep an eye out for reoccurrences.
Good to know I wasn't adding hallucinations to my list of mental disturbances. *twitch* -
Had to replace the card a few weeks ago and picked up the newest version then.
Quote:Are you running Windowed or Full-screen?
Quote:Are you using the Mac or Windows client?
As I said, everything was fine earlier this week when I made my Fire/TA corruptor. Everything was fine last time I visited a tailor (on my other most recent characters, five days ago).
I just logged in to check one of those characters, and I'm seeing the exact same problem at the tailor now. No graphical effects on my powers in the customization screen. In this case, a Fire/TA controller. No Hot Feet graphics, no graphics for Char or Bonfire or Ring of Fire... this is the same tailor I used, the exact same NPC, when I customized the Fire Control powers for this character.
HDD is defragged nightly, files verified twice, I haven't even had any OS updates (other than Windows Defender) recently. Nor have I changed any settings in the game since the last time power customization was working properly.
Ugh. I have to get some sleep. I have to be at work in six hours. >.< -
Quote:The problem with that is having your nemesis beat the living snot out of someone else, or worse, having fifty peoples' nemeses rampaging through a zone, making it impossible for some players to navigate through the zone, complete hunt missions, etc. If nemeses weren't limited to instances, there would need to be some way to prevent them from being used as a griefing tool, piling up in zones or possibly even writing code which would prevent them from attacking anyone who wasn't within X' of their linked players. That's why I suggested having them in missions.That, and one point that keeps getting left out of Nemesis concepts is something I got shot down over back during I14's Beta - JUST having missions where you can predict your nemesis will be there isn't enough. That's what people told me, and I tend to agree. Here's the cool thing, though - we already have a system which allows extra out-of-faction enemies to be appended to existing spawns. Why not let your nemesis spawn like that and just pop up in your missions here and there? You know, just to harass you. Imagine you're fighting your umpteenth gang of Freakshow, when you turn the corner and take a Stone Hammer to the face. "Long time no see!" Something to that effect. It shouldn't be frequent at all so you EXPECT it, but just frequent enough to pop up once every few days.
In fact, depending on the nature of the Void Hunter Insertion system, that may actually be doable with current tech.
Now, having them spawn in regular instanced content randomly, using the Void Hunter code, I could get behind that. But out in the wild, it's too open to abuse and/or player detriment. -
It's a feature which has been frequently requested for this game, and was originally conceived for this game, before "the other game" was even a concept on a napkin. The point is, it can be done in this game now with the existing tools, all that's missing tying it all together and putting it in context with content.
-
After reminding myself that I've had a TA/Rad concept on the burner for a while, I logged in this morning to see what costume and power color concepts might catch my eye... and discovered that I can't see any of the Rad powers in the creator. I just created a Fire/TA corruptor earlier this week and had no trouble customizing the Fire blasts, but today I can't see any of the blasts. I can see some of the effects hitting the invisible target (i switched to Ice Blast to see if it was just a Rad Blast issue, but no ice shooting across the screen, just chunks appearing on the invisible target), but other effects, like the blasts themselves, Ice Arrow's block of ice and Entangling Arrow's net, never appear.
I rotated the character to face an appropriate direction so I could see the graphics.
I tried changing the colors and color themes.
I tried changing the brightness.
I reset everything to default and tried everything again.
I logged out and restarted the client, just to be sure it wasn't a one time glitch.
I tried skipping steps in the creator.
I tried going through the creator step by step.
I tried heroes and villains.
I verified files.
I've tried it with different origins, different powersets, none of the blasts are showing up. I just logged back in and tested Fire Blast. Hands show fire graphics, invisible target shows fire splash, but the actual fire that's supposed to be shooting toward the invisible target doesn't appear. I can get the mushroom cloud from Neutron Bomb, but the whirling ball of energy never appears. None of the blasts are displaying for me. I've been logging in and out, testing this, for almost an hour now.
Anyone else not seeing blasts in the power customization part of the character creator? O_o -
Everything required to do this is already in the game, except the content.
Fifty missions. At each level, when you visit a trainer, you're given the option to enter a mission and face your nemesis.
We take the custom critter creator from the Architect and use it to design our nemesis at character creation. That nemesis is then stored as if it were one of your characters, to be referenced specifically in and by nemesis missions and nowhere else in the game. Whether it uses up a character slot or not would be up to the developers (though i believe it's a "sacrifice" many would make in order to have a nemesis system).
Missions could be generic (in the same way scanner/newspaper missions are) or tailored for origin, or perhaps even for archetype (presuming the new code added a few issues ago recognizes AT in the same way it does origin).
The "hard" part would be creating all of the missions and dialog for 50 levels of play, five origins, all of the ATs, etc, or enough generic missions to make them seem original throughout 50 encounters.
The point here is that it is possible now. It wouldn't give you random ambushes by your nemesis, or insert your nemesis into existing content, but it's a good start (in my opinion, of course). -
Quote:If I were to move that third slot out of MT, I'd put it in Sprint, since that gives the larger +RunSpeed buff. Not really concerned with KB, 3 points of protection is sufficient for my needs. As long as I'm not being knocked down, I'm satisfied.Ah, Mental Training gives you that extra ~10 mph.
Although, if you take the third Run enhancment out of Mental Training and move it to Crab Spider Armor and make it Steadfast Protection Knockback Protection, then that would give you 7 mag KB protection instead of 3, and it would give you an extra 1.5% Recovery and you'd only lose .9 mph.
You can't run fast if you're knocked on your rear.
It's moot, though. I switched the Crab to a Bane some time back and ended up shelving it because I just wasn't enjoying it in the same way I enjoy my TA characters. I posted it to show how one could come close to the Fly speed cap without any travel powers.
>.>
<.<
I've also got a TA/Rad build which hits over 59mph (jumping). Haven't started the character yet, but it's on my list of things to do. Just not right now. My Fire/TA corruptor is my new shiny and I'm having far too much fun with it to start another character at the moment (also trying to hit 30mph Hover with this one... close, 29.4, just need 4% more +Movement!).