-
Posts
6294 -
Joined
-
Quote:I don't think the /cce feature is "unfriendly" to most people by itself. It was the addition of the new costume slots in Issue 21 that made the costume GUI twice as big as it used to be so it obscures more of the screen than it used to.I... just use the slash commands, myself, I didn't think it was that inaccessible. Then again I suppose I have a long and storied history with MMOs and many of the older titles didn't even have GUI elements for most of what the slash commands were capable of.
Is the /cce system that unfriendly to most players?
I've been using costume change keybinds for years, but for people who rely on the costume GUI as their primary method to change costumes the new slots made it that much harder to use unless you shrink it down using the /windowscale commands. -
I started paying annually for this game about 6 years ago and I'm not due again until next April.
At this point I'll probably keep paying annually as long as they'll let me.
-
There have probably been relatively few people to hit an anniversary in the last few weeks since CoH:Freedom started so there might be some lingering bugs that most people have not seen with this yet. I'm sure your petition will work out and for all we know your individual situation here might help them find a bug that'll be fixed for other people in the future.
-
-
Quote:And there's always an exception that proves the rule.

Besides even if the codes were your PRIMARY reason for going they weren't your ONLY reason.
My statement clearly questioned whether there was ever anyone who's ONLY reason for going were the codes.
'Primary reason' does not equal 'Only reason' in this case. -
I wouldn't mind seeing these powers activate a tad faster myself. But my guess is that the Devs would "balance" that by making the debuffs themselves less effective so for the times you really need them they'd be less useful. *shrugs*
-
Quote:I believe the reason he didn't instakill Otis with a head shot is the zombies prefer live meat and wouldn't stop for a "dead-dead" body with fresh meat in view.Maybe. Then again at that point the zombies were only like 10 yards away so it's not like Otis would have even stopped twitching and bleeding from a head shot. I figure the zombies still would have considered him to be "good eats".Quote:I don't know. I think Otis screaming out in pain would make a better dinner bell than just his girth slapping pavement.

Let's put it this way: it's reasonable to guess any agony he put Otis through was less important to Shane than ensuring his own chance for survival at that moment. I can understand that once Shane decided to go so far as to shoot Otis at all then the exact location he shot him at wasn't going to ultimately matter. Still, it does arguably make Shane's action just that much more ruthless and cut-throat to leave Otis out as "live bait" instead of "put out of his misery bait". -
Quote:I think Shane finally completed his morality mission to switch alignments from hero to vigilante with this.Shane didn't do anything I would not have done. When push comes to shove one of them had to survive to save Carl and Otis was the weakest link. Although I would have at least asked him to make the sacrifice first. Then shot him in the head or something.

It could be argued that shooting Otis at all was bad enough, but at least Shane could have instantly put him out of his misery by blowing his brains out. Shooting him in the gut just let Otis suffer that much more by still being alive when he was ripped apart. I actually think Shane ultimately shot Otis as much to punish him for shooting Carl as to save his own life.
This incident forces us to re-evaluate the scene where Shane tried to get Rick out of the hospital. It now makes you wonder just how hard did he actually try to save Rick. At first you could just conclude that Shane got scared for his life and fled without doing his best to save Rick. But now that we see what he's capable of with Otis then maybe we now realize that Shane consciously (maybe even borderline maliciously) decided to leave Rick in the hospital on purpose to get him out of the way.
All these things together are swirling around in Shane's head and it's clearly driving him some kind of crazy.
-
Quote:Yeah it's a little funny that way, but I've just gotten used to using it when I know I don't have to move anywhere while it's active. At this point I don't even really think about it much as a "limitation" anymore. *shrugs*It not really a bug as much as weird behavior. The workstation itself is immobile but if you move far enough from it the leash causes it to teleport to you. Unfortunately this causes the workstation to stop functioning as an actual workstation. I would guess there's some weird code going on that makes the original location clickable and that doesn't get relocated with the work bench.
-
Quote:This is a reasonable compromise idea but still relies at least to some degree on people spending real money for things that might end up being under the control of other people via the SG base editor and editor permissions.I'm all for adding more to bases, but the only things base related that should be "sold" is a decorative item pack that would unlock for the purchasers account that still needs prestige to be placed in a base. That way no one gets screwed if they get kicked from an SG.
The only way the Paragon Market could ever be cleanly involved with something like this is if they ever got around to giving us individual player hideouts/housing. Then we could buy stuff for our own personal use under our strict control. -
Yep this trailer was for "City of Hero" (without the 'es') which was the Korean version of this game. From what I understand the Koreans never got into it because it was a little to "western" for their tastes.
At any rate I'm pretty sure they've already mined it for idea to put back into the game we're playing now. For instance a good number of costume items we now have supposedly came from that game, not to mention other innovations like the costume save/load feature that it had years before this game adopted it. As you point out things like Kinetic Melee was probably another thing we got from that game. -
-
Quote:This is definitely a good example of the flexibility of this game. Players can achieve the same goal in many different ways depending on whether they'd rather spend more time than money or vise versa. While it's certainly true that you can make a good profit while working on the portable Field Crafter accolade it's also possible to just blow 50-100 million Influence buying everything all at once and having the accolade done as quickly as you can click the GUIs to craft a few hundred recipes in a row.I think a good example/barometer is the Field Crafting Station accolade. A lot of people hate it, and think it's a waste of effort and influence. But if you earn it the right way, you should ultimately have a positive net by the time it awards. YMMV.

The same generality can be said for making Influence in the markets - anyone can make as much or as little as they want depending on how much time or Influence they want to spend there. -
Quote:It'd be great to have a "murder of doves" CCE right now, but I could see where something like that might be introduced for the upcoming Winter or Valentine Events./However I would also like the devs to add a similar emote where the birds are white so I can have a Dole/Dule of Doves. I have a concept for a character that would use the black and white emotes to switch between his good and evil persona's.
-
Quote:For the record the idea of the Devs selling items in the Paragon Market that were formerly only available to a tiny minority of players who were able to travel to a convention to get is in no way a "lowering" of any standard imaginable. There's a huge world of difference between things in-game that have been modified over time (like badge requirements) and people doing things in the real world like buying cross-country airline tickets or paying $15 a month to a MMO company.This is the sort of stuff I'm talking about. You work so hard for so long to achieve something and just when you get it they lower the standard.
I guess I think of codes and such the same way. People have to be really devoted to go to a con and stand in line for hours waiting for them. Yes they paid to get there but it took devotion to do that.
The belief that a person's subjective "devotion" to a game should be reflected in something you equate to "achieving" or "earning" as an in-game exclusive reward is an arguably misguided and elitist notion from the start. Being upset or disappointed that an oversight such as this is finally being corrected by the Devs is a troubling (and almost baffling) concept to me.
Until you can rationally tell us how a vanity costume code that I might buy from the Paragon Market for $6 is any better or worse than either a code someone got for free from a convention OR a code someone paid $50+ from eBay then you might have a leg to stand on here. My guess is that you're not going to be able to come up with a good case for this. -
Since we have the 30 second costume change timer in place there's really no reason for the costume window to stay open as soon as you click a costume to change to. My simple suggestion to the Devs would be for the costume window to automatically close the instant you choose a costume, especially when you choose to change costumes with a CCE. That way you get to actually "see" the emote go off while getting rid of a window you can't use again for 30 seconds anyway.
Turns out I don't even usually use the costume window in the first place. I've got Popmenus to organize all of the CCEs in a list and submenus off of those to pick costume slots #1 through #10. The Popmenus themselves disappear as soon as I make a choice so they never get in the way of me seeing the CCE activate and they have the advantage of not wasting any macro or keybind space.
-
I loved B&B as well, but only in like 5 minute exposures. For some reason I remember it being hard to watch them for entire episodes at a time. Anyway now that I have TiVo I'm willing to give them another chance with updated material.
-
Quote:All joking aside that was actually the main reason why they used to limit capes to level 20 and auras to level 30 - they wanted to reduce the overall number of characters who could have these things to reduce the stress on the system.Making it a new Tier 9 VIP Reward would solve that problem, I bet.

So your suggestion of making graphically intense costume items be limited to the Tier 9 VIPs actually has some validity as far as that goes. Of course you know as well as I that if they released items like this which only Tier 9 VIPs could have there would be people screaming bloody murder about it forever.
-
-
-
Quote:Yep and we all know the Devs have -never- solved problems or limitations like this before either...The devs have said that it's a "double cape" rig, and would cause too much lag if it was given out to players.
Capes...
Wings...
Moving Tails...

So, I'm not assuming we're going to get dresses like this tomorrow, but I'm also not going to assume it'll never happen either. -
Quote:Thanks for responding to this thread and making Paragon Studios' intentions clear on this matter.While we do wish to maintain a certain amount of exclusivity to these items, we also believe that everyone should, eventually, have an opportunity to share in the fun. We're going to remain very watchful as to how soon is too soon to offer these costume powers outside of events, but I would expect to see any future Convention/M&G/Player Summit codes offered in the market...eventually.
For what it's worth I'd have no problem if the "period of exclusivity" on any new convention based costume codes was at least six months or even a year. That should be plenty of time before they are offered in the Paragon Market. -
Quote:Well people have been wanting the dresses the Sybils of Cimerora wear for years now. Maybe this is hint that something like it might finally become usable by player characters. Either that or this is going to be yet another tease of something we'll never be able to get.Interesting story and all but...
I want those costume parts! Including the blood smeared face!
-
Even though cartoon characters generally don't age the irony with B&B is that they're such total idiots that they could probably start up this relaunch of B&B with the "thirty-something" year old versions of the characters and they would basically be just as moronic. Maybe have them look fatter and older, but their characters would basically be the same.
