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Quote:Hate to rub it in but this is why I've loved TiVo for years. I set up a season pass for Symbionic Titan last year when the show started and have watched every episode since. It handles silly things like schedule changes automatically.So, has anyone caught the last two eps of Symbionic Titan and Generator Rex?
In fact I've gotten to the point where I don't even exactly know when most shows actually "air" because I just watch whatever's recorded whenever I have time to watch something. Like air conditioning and automatic transmissions I can't really imagine life without TiVo now.
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Quote:Apparently the Mods of this forum feel it's more useful to have multiple threads open on the same topic than it is to have related posts organized under one thread no matter how old it is. The "logic" of that will always elude me. *shrugs*Honestly, I'd rather be consolidating comments or ideas about a subject in one thread rather than making a new one ever couple of weeks that people will whine and complain and tell you to 'use the search function!' etc. etc.
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Quote:Yes I know why the inconsistency exists. That doesn't mean its strictly excusable.Generally they are locked cause someone reported it and brought it to their attention. The threads that wheren't locked might not have been reported.
Rules tend to lose their significance if they aren't uniformly enforced. *shrugs* -
Quote:The funny thing about those multi-year necroposts is that they're often about a topic that gets re-posted on regularly anyway. It's like what was so special about that one old thread when there have been 20 newer ones on the same topic?But it's the 2+ year old threads that get brought back with no explanation that really irk me.

EDIT: A thought just occurred to me: I wonder if a year from now when someone wants to talk about necroposting again will they resurrect this thread or start a new one?
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Quote:Well I don't mind if this forum has rules about what it considers necroposting or not. I just know those rules are currently "unevenly" enforced. I know there are some threads which have been locked for necroposting after only a few days of inactivity and there are other necroposted threads that go unlocked even if they are brought back after several months.If all it takes is a few weeks for a thread to be considered dead... then please put in an auto-lock feature if you don't want it to be posted in.
As far as I'm concerned, if it shows up on the front page of a section or is a link through from another active thread... then it's fair game to be posted in if it hasn't been locked already; especially if it holds relevance to current issues. As well as if it comes up as a netiquette-based search result for something I would like to post but not flood the relevant section with.
Thanks.
Consistency is all I'd ask for out of this. *shrugs* -
Actually back when the Devs added the red stared Super-leader rank I kind of figured one of the reasons they bothered with that in the first place was to make it easier for there to be a single responsible person for SG name changes. Obviously that hasn't happened yet, but clearly the logistics of how it would work would be more straightforward now that there is only a single "person in charge" of big SG decisions like that. *shrugs*
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Quote:I think it's cool that they are offering these free promotional give-aways to drum up excitement. But like you I actually WANT to pay for it because I want to "vote with my money" to support this great game. I too wish they'd just let us pay for it on Friday instead of having to wait until next week...But I have money and I want to buy the pack, to support the studio.
Should I attend, or should I not...hmmn...
I just wish that I could buy the pack the same day they were giving it away to other people. Then it would be an easy decision.
Oh well, it'll be here soon enough.
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Quote:If the very rare Alpha was going to give us a +2 Level Shift I think there would be a lot more talk about that on the forums.from what it sounds like it only shifts you up one level, but idk honestly
i think if it shifted you 2 lvls then it would state it in the description
Talk as in people bouncing off the virtual walls in anticipation for that...
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Quote:Yep I'm not worried about the count for myself. As I said I'm over half-way done myself. I'm just letting you know that there has been a good deal of whining about this badge on this forum already. Lots of people are apparently upset that 50 is "too much" for them. Just FYIing you that jumping in here to say it's "very easy" is not likely going to earn you that many more friends around here. *shrugs*Lothic, you think I'm an *** about everything I say, so I won't try to retaliate on that. But I never said grinding out the badge in 11 days was easy, I said earning the badge was easy, just gonna take the casual player longer to get. 50 isn't as bad as most people think, it could have been much worse imo. I too felt 50 was pretty high, but considering the weeklys gave me something to do with my main, I went crazy! I earned the badge a lot faster than I anticipated as I was simply having fun running my main for something other than badges.
I was able to run my main with my SG and earn shards, merits..etc..etc while helping the SG members get all their characters the Notice of the Well, the next thing I knew the final badge popped. So after looking back at how easily I earned it and not thinking about how many I run a day, it was much more stress releaving than most of the people here on the forums claim.
My point here is, don't worry yourself about the actual count, just play your main and have fun and the next thing you know, you will have the badge
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Quote:Well considering the Kahn only takes 20 minutes to complete, yeah it was very easy
I personally don't think what it takes to get these TF count badges is "hard" to do either. I think you would agree with me in saying that there are many other badges in this game that are "harder" to earn than this 50 TF count one.Quote:For the majority of the populus, I would agree, but my sg doesn't take that long. We set our records and try to beat them, this is also the fun part of these weeklys, our casual runs are between 30-40 minutes. I can't possibly see how a Kahn would take 90 minutes to complete. Unless you are defeating everything on every map, which is possible but I don't waste my time clearing every map.
But by the same token I think you'd also have to agree that most "normal" players are not going to have the free time to be able to run 52 TF/SFs in 11 days. Clearly to say your dedication to finishing these things as quickly as humanly possible is legendary is an understatement. All due credit where credit is due.
Please understand that you don't do yourself any public relations credit for your website when you come around to this forum trying to imply that being able to get that badge in 11 days is a "very easy" thing to do when there's a large majority of the playerbase that will take months to earn that badge even if they ever do. All I'm saying is that you come off needlessly "holier than thou" when you appear to have no concept of what the little people go through to earn badges.
Now before anyone assumes I'm complaining about you or this badge I have constantly claimed on this forum over the last few weeks that I have absolutely no problem with the 50 TF count badge. I feel it's a reasonable badge and hope the Devs manage to figure out how to give us other equally challenging badges in the future. As of last night I have managed to get 28 TF/SFs towards this badge on my main badger so I have no doubt I'll be done with it within a few more weeks. To each their own.
All I'm suggesting is to be a little more mindful of how you say things like this. There are enough people on this forum who think the 50 TF count badge is way too much to ask for and will only react to what you have to say about it as being a bit jerky about it. Just something to consider... -
Quote:I pretty much agree with this. As with any new system they'll probably be a few "bad apples" out there who'll abuse it. But given the general maturity of the player community of this game I suspect this'll be far more useful to most people than harmful.I think this addition, combined with the fact that they added a little '?' button in the basic channel buttons at the bottom of the chat window that puts you in the Help channel, plus the Help tab is a different color now... it all adds up to trying to make it easier than ever for new players to be able to find answers to their questions. Sure, there might be occasional jerks out there just to misinform, but I think for the most part this is a nice idea.

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Well like I said I usually have no problem with all sorts of fantastic "comic book tech" as long as they spend at least a couple of seconds setting the scene for it. I'm obviously just going on what we all saw in this one glimpse of a movie trailer.
If they either explain that Magneto is hovering a normal SR-71 or this plane we saw is actually some super-secret fictional VTOL "SR-77" then I'm sure it'll be fine for the movie. I basically just don't like it when "normal tech" is shown to do things that can't happen in real life, like when standard handguns seem to be able to fire several thousand bullets on screen without being reloaded.
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Quote:Right, and if no one counted veteran badges or anniversary badges then I'd still likely have more badges than most people do right now.Why are you telling me that you've got 1201 badges then? According to your own opinion, you shouldn't count veteran badges or even anniversary badges.
I "win" either way. *shrugs*
Not quite sure what Turg's badging accomplishments has to do with this apparent problem you have with me. Pretty sure Turg started this thread so that EVERYONE who's made it past 1200 could check in. Like you or I not everything is about him either.Quote:It is fortunate that the Dev's opinion is more relevant than yours. Thanks for pointing that out and validating Turg's accomplishment.
I never claimed that my opinion on badges was more relevant than the Devs'. I just claimed that my opinion on badging was worth more than nothing. Not sure why you had to jump on me over this, but if it made you happy then I guess that was purpose enough.
If you really don't like what I have to say here then just ignore me. Attacking me directly will do almost anything EXCEPT make me go away. *shrugs* -
Quote:You're kidding with this right? The Khan TF has only counted for WST runs since Tuesday. Even if we assume Beefy ran it 5 times a day he only had 4 days to do that. You do realize that only equals 20 right? And you're telling me MY math assumptions are really awful...Kahn TF runs take about 25-35 minutes to run. A given PUG team will probably run it a few times in a row if they have good synergy. If you do this even five times a day with a dedicated crew, that's only about 3 hours spent per day, with an ETA of about 10-12 days. And you're still getting shard/recipe rewards along the way as well. Far cry from playing 23 hours a day or recruiting Bosnian mercenary slave ships* who operate badge farming operations in international waters around Sealand to avoid over-the-top scrutiny.
Just sayin'. Your math assumptions in regards to Beef are really awful.
(*Apologies to any Bosnians out there. I just picked a name. I could have easily said Ecuadorian.)
Let's do some real, non-jokey estimates shall we:
For someone like Beef to have finished the 50 count TF badge by yesterday he would have had to run 52 TF/SFs. The extra 2 come from the fact that he had to have run the first ones on February 1st and 8th that didn't count towards these badges.
So we can assume he ran some LRSFs last week and Khan TFs this week. An average LRSF for a good team takes about 45 minutes. And I'll accept your 30 minutes for a Khan. For the sake of argument and the 11 day timeframe involved let's assume he ran 26 LRSFs and 26 Khans. That's:
26x45 + 26x30 = 1950 minutes or 32.5 hours
Now obviously that's within the realm of being humanly possible in 11 days. But that means in those 11 days he ran 52 TF/SFs basically back-to-back wasting absolutely no extra time setting them up or doing anything else in game. If you factor in a reasonable few extra minutes here or there to set them up and bio/AFKing that means Beef basically spent roughly 4 hours every day for the last 11 days doing nothing but running TF/SFs.
Let's just say most people, even people you would normally consider to be "hard core" about this game, would not be able to manage that. Beefy has managed that kind of performance on new badges for years, often finishing badges like this long before anyone else does. I really don't have a problem with it because obviously someone out there is going to be the "poster boy" for badges in this game so it might as well be Beefy. But it's quite clear whatever he's doing to keep that pace going is well far above what any "normal" player can manage with standard family/job concerns. More power to him I guess.
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Quote:Well you can certainly assume my opinion isn't worth anything on this subject.Well, for what it's worth I don't think your opinion is worth anything. You can say the same thing about anniversary badges since they are "kinda" like a veteran badge.
What counts is when you open up your information window and click on the Badges tab. See that number at the top? That's how many badges you've got. There's no little asterisk there that leads to a statement saying "except for veteran badges".
A badge is a badge is a badge.
Congrats, Turg! I'm almost there myself.
But when I open up the information window and click on the Badges tab on my main badging character and see that number at the top it currently says 1201. That's how many badges I'VE got. So regardless of what you care about I DO have a say on this subject.
For what it's worth since you brought it up I actually do also consider anniversary badges to also be "kinda" like a Veteran badge because they also have really absolutely nothing to do with individual character achievement. Why on earth would Captain Amazing, a superhero in Paragon City, get any reward for how long a computer game in the real world has been around? It was a silly idea to attach these things to individual characters from the get go.
Now obviously I'm not going to change anyone's minds about this. Heck even Positron didn't originally think the Gladiator badges should be counted as real badges but that didn't stop us foolish players from counting them anyway.
So if "a badge is a badge is a badge" to you then more power to you.
Fortunately some people's opinions about badges are more relevant than others. -
Ironically the only thing I really didn't like about the trailer was that it looked like the version of the SR-71 Blackbird they were using was hovering. I have absolutely no problem with comic book movies like this coming up with all sorts of sci-fi tech for things that can't actually exist in real life. But when they screw around with things that actually do exist and make them do things they can't do IRL that actually annoys me. Go figure.Quote:So... I'm one of the few that actually thought this looked better than I was expecting?

I realize this movie will probably crap all over the X-men "canon" once again, but fortunately I was never a serious reader of the comics so there's hope that this will simply be an entertaining "prequel" for me. Time will tell of course. -
For what's it's worth I don't think Vet badges should count towards these "badge totals".
They are intrinsically player/account badges and should have never had any relation to individual characters.
And I'm saying that as an 81 month Veteran who loves to collect badges. *shrugs* -
Well just as an FYI Beef_Cake announced on his in-game channel tonight that he finished the new 50 count TF badge. It only took him 11 days. I've suspected for several years that he either plays this game roughly 23 hours a day or he has friends/family play his account for him half the time. If that's what it takes to make him happy then more power to him I guess.
But as far as the debate goes on whether badges like these are set too high or not people such as Beef_Cake are this game's version of those people back in school who get a 100% on a test when everyone else in the class gets a 70% or below. He simply blows the curve for everyone else. All joking aside the Devs do look at people like Beefy and say to themselves "well he got Badge X in this period of time so it must be fine". So if you ever find yourself wondering why certain badges either remain relatively difficult to get or take many years to finally get reduced you now know who to thank for that.
P.S. Just to remind everyone I still have no problem with the 50 count TF badge being set at 50. I'll get it eventually. I was just making the point that some people don't react to "challenges" in this game the same way that others do. -
Quote:I make 100+ million INF each day just by spending 10-15 minutes buying, crafting and selling a handful of recipes. I don't even "flip" items the way the ebil marketeers do. The 100 million is not an absolutely trivial sum by any means. But for people playing level 50 end game content it's by no means unreasonable either. *shrugs*I don't think the OP screenshots Notice conversion is TOO unreasonable...
Except for the Inf cost. Despite the supposed ease of market use these days, which doesn't always pan out in practice I fidn, 100mil is NOT a small number by anyones rec-
Ok, 100mil is NOT a small number for those for whom this is aimed at, usually.
Even cutting out the Inf cost, or at least a large chunk of it, it would still be faster for those who team to simply do WST, while not heavily penalising those who solo or get to team less often.
Heck, make it just 40 shards. Thats still a large time investment, especially jsut for one Rare. Given you need 4 notices for the Very Rare, thats still 160 shards needed just for the notices. I don't think anyone could call that 'faster than the WST'
Oh, and make the conversion like the VG merits for Gr'ai Matter; can only be done once a week.
Voila; equality and balance restored. Is that really that hard? -
Quote:Oh I completely agree with your point of view on this. The Devs basically bent-over-backwards to offer a compromise that would meet the soloers part-way without disrupting the core plans for their end game system. I'm just saying based on my experience living though the Isolator saga that I pretty much expected that any "concession" the soloers got from this was going to be something they still wouldn't be overjoyed about.I just don't think it's a case of the devs spiting anyone. They've been pretty up-front that all the Incarnate stuff is basically end-game, team-based things. IMO they'd be perfectly defensible making TFs the ONLY way to get the rarer pieces - it's not 'fair' to people who can't/won't play those TFs, but this IS a MMO and at some point you have to expect your players to actually group up for things in it.
Instead, the devs have gone above and beyond by supplying a way to 'solo' for Incarnate stuff. Having that at all is a big 'gimme' in my opinion, and even if it takes much, much longer to do at least you have the option instead of never being able to do it because you can't/won't do TFs.
Case in point:
Quote:You can probably find me saying "I don't care if it's slower" - but this isn't "slower". This is "glacial".
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Quote:I don't really see the connection. Isolator was something people didn't have because it literally didn't exist at the time. Everyone has the same access to Incarnate salvage, it's just that some people don't want to do the things that get you the rarer pieces.
A more apt comparison would be someone knowingly skipping the tutorial and wanting the Isolator badge, but refusing to do the Ouroboros introduction arc, IMO.
Edit: As far as just getting shards goes, I don't see why there's a big deal. Even the most die hard 'soloer' can get into an ITF and 30 minutes later be guaranteed 3 shards (select the incarnate salvage for the reward and break it down).Obviously it's not a perfect analogy. The main point that I think relates the two situations is that in both we had something about the game a vocal minority didn't like and when they finally got a "solution" to it they complained that they hated the solution as well.Quote:The Isolator situation was significantly more unfair than this IMO. Folks whose characters existed before badges COULD NOT earn that bad in ANY way. And it took 5 issues (from 2-7) before there was ANY way to do it.
Here, people are gating themselves from the Notice.
It's a classic case of "be careful what you wish for" and "you can't please everyone" all rolled up into one.
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Quote:The use of the word "injustice" is pretty loaded, especially if you relate this situation (as I did in my last post in this thread) to the fate of the Isolator badge.No, even the 40 isn't very reasonable. That's 160 to get the top-tier, when a solo player may get one a day, not counting the other salvage required. why should someone put in Half a year's play time into getting something someone else can get in a few days?
At least the path is there. And perhaps it will be modified downward to something where a soloer isn't treated so poorly just because of their preferred style of play.
I'm not a soloer, but I see a lot of injustice in this system and hope it'll be corrected over time.
If history serves as any guide the soloers will have to live with this "injustice" for perhaps 6 months or a year until the system evolves to the point where getting Notices become relatively trivial for everyone. I guess it's up to each soloer if they want to accept that reality or not. *shrugs* -
Quote:Think of it like this. "Okay, you hate TFs, but *how much* do you hate TFs? Do you hate TFs so much that you'd rather spend weeks or months gathering 88 Shards and 100 mil Inf than running *one* specific TF in one specific week? Okay then, fair enough. Have your Notice."I can't help but to draw parallels between this "soloers want a way to get Notices" situation and the long and infamous history of the Isolator badge.Quote:There should probably be a slightly more moderate path in the middle.
I'm not going to repeat my position on that score, since you know what that is (and I yours). Regardless of the fact that it was inevitable that "any path is better than none" would turn into "what lunatic designed this path" its probably objectively safe to say that exactly as I warned would happen the quick and dirty solo path would have to be scaled initially too high, just because of the rule that its easier to scale down than ramp up. The best thing to do is probably to let the inevitable venting occur because it is inevitable, while the system's balance is analyzed more carefully.
Just because people got what they asked for, doesn't mean they got what they deserve. Reward systems should be arbitrated, as Ross says in A Few Good Men, without passion or prejudice.
As a quick summary the Isolator badge was introduced during Issue 2 long after many original characters had played through the CoH tutorial. This meant there was a time when older characters that were past the tutorial prior to Issue 2 had no reasonable chance to earn the Isolator badge. Many of us (including yours truly) debated long and hard for an option to correct that oversight. Unfortunately for us there were a number of individuals (which I will not call out here for the sake of keeping old wounds closed) who were so desperate for a way to get Isolator that they made open claims that they would be willing to do "anything" to get it no matter how hard and/or ridiculous. Well in the true spirit of "be careful what you wish for" the Devs eventually gave us a way to get Isolator in the form of the now infamous "One Contaminated spawn per HOUR in RV" solution.
Of course since then things have evolved so now you can get the Isolator badge post-tutorial relatively easily in the blueside Ouroboros Pilgrim arc. But still for the better part of a year we lived under the reality of the "Contaminated spawn in RV" method as the only way to do it. It gave us pre-I2ers a way to do it, even if that way was very, very far from ideal. The fate of the soloers getting a way to earn Notices even if that way is "less than easy" seems very much par for the course.
It's funny how history tends to repeat itself...
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Quote:I think it's clear the Devs made the MASSIVE reduction in prestige costs as an attempt to try to appease those people who've always wanted personal housing for this game. That reduction made it feasible for people to cobble together their own "one-person SG bases" if they really wanted to. It may have been the Devs' "answer" to players' desires for personal housing, but it really was a "less than ideal compromise" than something that was ever "perfectly viable".Heck, ever since the MASSIVE reduction in prestige costs, a single-toon SG is perfectly viable and IS player housing.
Frankly it's always had "half-baked" written all over it.
