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Posts
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Joined
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You're playing the set wrong if you're using those descriptors for it.
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ignoring faction, a Bi-Form Warshade would be able to account for his shape shifting as well as several other of his powers.
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Actually, if you pick up the upcoming third Booster Pack, you can use Male->Huge as a sort of monster morph. -
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It's a mystery to me how people can play this game, with its flashing lights and bright colours everywhere, and be fine, but as soon as one little bubble/speedboost/ice armor shows up, it's migraine city and oh noes. Considering how hectic and chaotic the graphics are in a typical team battle, it's a wonder those folks don't die on the spot when someone fulcrum shifts.
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... so I guess all those people who used to get migraines from Sonic Res were faking it and the Devs changed the set because they decided one night that orange was an awesome color?
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Not necessarily but I have to think that they followed the "FCC Complaint Conversion Factor" where 1 person = 1 billion people.
I know it's a legitimate medical problem but unless I saw a compiled video of all the people writhing in pain/suffering a seizure (great YouTube video), I can't believe it wasn't a little overblown.
Although admittedly, I don't doubt it could have been totally accurate in its nature. I'm just skeptical when a field of gamers suddenly has motion/color sickness that couldn't be attributed to "Me, too!" and other factors (certain framerates, low ambient light, etc.). -
Since sarcasm/silly intention is somehow difficult for some people to grasp (not you in particular, FallSe7en):
WARNING: SARCASM APPROACHING
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What about role-playing?
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Fighting boredom. The paradigm. The man. The limits of your keyboard. The urge to mock the "MatureRPers" in the corner of Virtue Pocket D.
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Playing the markets?
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PvP by any other name. (Although I actually treat it as such.)
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Base-building?
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Player versus engine limits, base size limits, the sky.
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Badge-hunting?
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Player versus OCD. And possibly other players, depending on the motivation.
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It is not the only way I know how to play the game.
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Lies. !!! -
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I know exactly why they use it on the towers (Negates the buff) but it doesn't change the fact that the power is utterly useless for the other 99.99% of the game. Can you really say the same thing about Benumb, Infrigidate, Sleet, Heat Loss, and Snow Storm?
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I'm not particularly interested in your silly game but I'll play along. It amuses me. [Warning: Not for those with the inability to logically disassemble another person's point, particularly when the author of said point is simply satirizing one fanatic's nature by introducing another fanatical argument.]
Snow Storm:
On a fast team, toggle debuffs are meaningless as everything is dead by the time the power finishes animating. Against AVs, meaninglessly small debuff. So I guess it helps subpar teams? The power isn't useless, just not as useful in some situations.
Heat Loss:
Every been on a team with a particular vicious Brute? How about one with every base covered and no weaknesses? Yeah. They actually make using Fulcrum Shift hard because they kill everything but Bosses in their first two hits...and the Bosses are gone in follow-up. Without the FS buffs. Heat Loss has the exact same mechanic in play. The power isn't always necessary but it's very nice to have.
Benumb:
-Regen is largely meaningless in any setting. Particularly when it's ST and on a long timer. If your team needs the -Regen, it's either poor in general or playing beyond its means. Unless you're fighting a long-duration target, Benumb's other debuffs are extremely pointless except for particularly fragile meatshield situations as nothing else hits hard enough to justify the power's long recharge. On top of that, most enemies that would justify the power's use tend to resist the same damage they deal, reducing its strength just by association, ignoring what purple patch AND resistance does to it. The power isn't useless but it can help provide that extra edge when it's needed.
Infrigidate:
-DEF is pointless past the early levels. Even then, it's questionable through proper slotting (doesn't mean IOs, just knowing what to slot and how to slot it in which powers) and Beginner's Luck effects. Fire damage is surprisingly uncommon. The same ST debuff problems from Benumb persist with Infrigidate where the debuffs are not really an efficient use of endurance because of their miniscule effect. Better when your team is low in level and questionable efficiency as the team gets higher in level. It's an okay power, it just happens to not age very well for a Tier 1.
Sleet:
Again we come back to the "fast team". It unleashes some potent debuffing for 30 seconds. But what's the point when the team is already gone and done with the spawn? Unless your team is inherently on the weaker end, the debuff isn't applying to enough of the spawns, enough of the time, that are being attacked to justify waiting for it. Great power but when your team hits the critical mass point, it's just not fast enough or passive enough to justify while you're rolling along. -
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A lot of the missions can be stealthed, but it's more fun to steamroll, and it's quicker if you think you can stealth it, but just end up dying a lot.
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This. I ran it back to back once, the first time with a steamroll team. It took us about 1 hour 45 minutes to complete. The second was a team that insisted on stealthing everything. Took two hours and fifty minutes.
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Your definition for "steamrolling" hurts.
My group "steamrolls" (our definition of it--everything in the way must die) and pull out 25-40 minutes on a better team and 40-60 minutes on a more average team (or the mission #2 layout that has the cysts all over the map). -
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Must-Haves:
1) Character controlled by a player with a brain. And there has to be no question whether said brain is just a metaphorical construction to justify a possible player's ability to breath (simply stated: no "idiots"...).
2) 7 more of them.
That said, while it is certainly possible to run an STF with 8 Blasters, the Bar of Competence tends to be a little high for most to satisfy Must-Have #1 above, let alone Must-Have #2. So...start your teams with things that reduce the Bar of Competence's height. Suddenly things will be a lot easier.
Ways to lower the Bar of Competence:
1) Buff overload.
2) Control (note: NOT necessarily "control powers"...)
3) Debuff overload.
4) Damage overload.
There is no kill like overkill. -
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Sorry but detention field is a bad power no matter how you use it since burning the mob down immediately or ignoring it in Nemesis Lt. case, is always going to be a better, faster, and safer option and it doesn't require any power choice or slots to make it work. As for keeping stuff away from towers and the reactor, AoE damage and -Res debuffs do that job perfectly fine and more efficiently.
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Lol. You can't even comprehend why the power is used on the Towers. -
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Your system can't handle it? don't team period or adjust your graphic settings to make it bearable or here is an idea upgrade you memory or graphics card to something that isn't 5 or 6 years old.
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To be fair, a large part of it is server-side. This game yields almost identical performance on the live servers that Crysis at absolute max performance generates on my system. The Test servers on low-population times, though? Those are what the Live should be, dammit.
And:
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I would bubble them anyways just in spite.
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If just for the "And the big bubble too". That's the kind of guy I have Sonic Repulsion for. -
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And if your Dark Armor Brute is weaker than your EA Brute, you built your Dark Brute wrong. Very wrong.
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Provided we're not discussing substantially IO'd builds, I can agree with this.
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Either end, Dark will end up better. It just has better tools for issues.
Bad players yield bad results. Of course, that applies to both sets as well but hey. -
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Oh, and posting a data chunk helps others look at what you have done. Mids FTW.
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It's more annoying to do so but:
Copy everything from "shieldmace" (toon name) to "Gauntlet".
That said...lack of Crowd Control...it burns. -
Ignoring email doesn't have the prospects of irritation. (Other than vapid OCD-based hatred of the tab having a red label.)
Ignoring broadcast also doesn't but it can hurt people without a large group of friends, global channels, or just newbies in general.
Ignoring tells? Yeah, I d--*Dloip*--on't re--*Dloip*--ally w--*Dloip*--an--*Dloip*--t to --*Dloip*-- go b--*Dloip*--ack t--*Dloip*--o th--*Dloip*--e cons--*Dloip*--ta--*Dloip*--nt, audib--*Dloip*--le irr--*Dloip*--itatio--*Dloip*--n th--*Dloip*--ey started wi--*Dloip*--th. --*Dloip*--
Carrying on conversations with tells also becomes a drag...
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Am I the only Tanker that thinks Gauntlet is fine as is?
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I'm fine with it.
Pipe Dream, though: I'd like to see a short range control splash from powers that is tied to the Gauntlet effect on single target attacks (e.g., KoB would throw multiple mobs into the air, radiating from the primary target). And with powers that feature debuffs, a splash from that. With both? Probably one-or-the-other or both in a weaker state.
It'd make the proliferated sets different enough for Tanks to be fairly amusing (going back to KoB...that screen shake just deserves an AoE knockup). -
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It's not a troll when it's a blatant parody.
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You can not haz makke joek? -
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Something that makes me make choices during combat.
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Don't go Plant if this is your desire.
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That aside... At sufficiently high levels of set IO abuse (or honestly, just player competence/skill, no IOs required), the number of sets that fall under this condition is rather limited.
That aside... I recommend Storm Summoning but not with Controller set that has an immobilize. That's easy mode. -
Okay guys:
When you use that convenient, fancy-pants "Forum Export" function? You see that one check box labeled "Export Set Breakdown"? Yeah? Good. KILL IT. -
Due to that attitude, tempted to start a review thread for people that make arcs that are more challenging than "OMG U [sic] USED HELLION[s] THERE [sic] TO [sic] HAARD [sic]!!1 [sic] 1 [sic] 1 [sic] !!!1 [sic] !!"
Not that I'm interested in "lolAVfaction ambush vers. 2" but stuff that is actually say, on the lines of the STF or LRSF (which are a little easy for what I'm saying but hey...when you can raid the MS with 5 people...). Content with teeth, as it were. -
Huh.
Well, to be honest, by the time we take down the Orange Tower, caging Recluse tends to be extremely meaningless anyway, so it never really came up in play. Red->(Blue, if necessary)->Orange->Green. Can't kill him without taking down the Red, and if you leave the Orange and Green Towers up, it's more detrimental to your total time used than just ignoring them (of course, with enough +ToHit, even the Orange isn't entirely necessary...but it's likely to be more painful than not). -
Well yeah, as long as your team can manage to master 2 or 3 missions, the QTF is golden. You just get lots and lots of practice with those 2 or 3 missions.
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I've run 3 Doc Q's, in the last 3 years.
The first 2 took 7.5 and by hour 5, I was ready to kill someone.
The last one I ran was just a couple of weeks ago and it took right at 5.
I'd like to get on one of these 2 - 3 hour teams. I'd be running it every 24 hours =P
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It's not hard. Form a team that can separate into 2-4 functional groups (or have your whole team capable of taking a spawn down in less than 4 seconds and keep moving at a frenetic pace). Lay waste to surroundings. Repeat. And repeat some more. And do some more repeating. And finis--wait, sorry, need to repeat some more. Then finish. -
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I aim for the sort of stuff that you see on US broadcast primetime TV. that seems to give me a safe margin.
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So gore, blatant and depicted sex, cold-blooded violence, and actions such as torture and what-not are hunky-dory, then?
(As a note, I find all censorship to be trite--personal responsibility should be the rule, not regulatory obligation but hey--I'm just pointing out that your baseline is pretty liberal.) -
I use a method of spawning in everything (including standard spawns) after you complete a lone objective on a map. Technically, it's supposed to be like a sort of 'air drop' but willing suspension and all that is a little necessary due to system limitations.
It's amusing to see the mission server nearly keel over when you 'signal the drop'. -
*Raise hand.* Our group has used this tactic since the inception of the STF. FF>Cold for this situation because of it (and various other reasons but anyway). They simply seem to need an application of Mag 3-4 of Intange applied (I don't remember what I had to calculate out...the thread was probably purged and I'm too lazy to do it again...just take my word for it that it works dangit), so in order to pull it off, you need at least two Endos in a single target Intange due to fact that the powers' magnitudes are resisted rather than their duration by the purple patch and what-not.
Wouldn't be possible on Recluse because he basically does not need Purple Triangles. He just outright ignores your puny mezzes. -
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I really don't get the "Rad/Sonic kills GMs" thing. How? I mean, apparently it's possible, but HOW? Is there some ultra-secret specific build that you must take, and slot in a specific way, in order to do it? Or is it "soloing" in the sense that you and a bunch of temp pets do it?
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1) Lingering Radiation: DPS requirement is now 1/4 as large. Approximately. Some GMs have slightly different values such as Lusca's head...which has no -regen resistance from what I saw (a single Benumb, equal in magnitude to LR was completely shutting off its regen...which wasn't the right number to begin with since it was recovering something like 375 hp/s versus the stated 176 hp/s regen....but I digress...).
2) Accelerate Metabolism: DPS is enhanced directly, Recovery is enhanced, Recharge is enhanced (enhancing DPS again).
[---]a) Hasten+AM is very easy to make perma.
3) Enervating Field: Reduces GM damage (to some extent...GMs tend to have a high resistance to the damage they deal so the effect isn't quite so dramatic). Multiplies total DPS.
4) Radiant Aura: For when a hit gets through.
5) Sonic Assault: Multiplies its own damage through stacking -RES debuffs.
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I tried to build my rad/sonic to tackle GMs. I've got soft-capped ranged def, my debuffs are slotted well (imo), and yet they still have anywhere from 20-30% chance to hit me, and I can't overcome their regen, due to lingering radiation not being permanent (I don't have 200% recharge, since I don't have hasten).
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Certain GMs aren't going to be as easy as others and it depends on which one you're trying to fight. It's not as though the set is "instant success, just add levels," it just happens to be one of the easiest to make work because of all the tools it has on hand. -
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no multiclicks...
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Huh? (Start there and read down...several in a row, starting with two then getting to four at a time.)